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NVIDIA Shows New Doom Demo On GeForce GTX 1080 (hothardware.com)

MojoKid shares a video showing the upcoming Doom game on NVIDIA's new GeForce GTX 1080 graphics card using the Vulkan API, quoting this report from HotHardware: At a private briefing with NVIDIA, representatives from id software came out on stage to show off the upcoming game...the first public demonstration of the game using both NVIDIA's new flagship and the next-gen API, which is a low-overhead, cross-platform graphics and compute API akin to DirectX 12 and AMD's Mantle. In the initial part of the demo, the game is running smoothly, but its frame rate is capped at 60 frames per second. A few minutes in, however, at about the :53 second mark...the rep from id says, "We're going to uncap the framerate and see what Vulkan and Pascal can do".

With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. Note that the game was running on a projector at a resolution of 1080p with all in-game image quality options set to their maximum values. The game is very reminiscent of previous Doom titles and the action is non-stop.

2 of 142 comments (clear)

  1. Re:They were too chicken to show 4k? by Anonymous Coward · · Score: 2, Funny

    Well, duh. It's the GeForce 1080, not the GeForce 4K.

  2. Re:"Pascal can do" by BoogieChile · · Score: 4, Funny

    Because Pascal is a lot safer than, say C++, because the compiler won't let you shoot yourself in the foot, rather than you ending up bleeding to death because the EMTs can't find you in a heap of 8192 bitwise copies all pointing at each other saying, "That's me, over there."