Facebook Acquires VR Audio Company, Launches 'Facebook 360 Spatial Workstation' (theverge.com)
An anonymous reader writes from a report via The Verge: Facebook is looking to improve its virtual-reality audio experience with the acquisition of Two Big Ears. Facebook is rereleasing Two Big Ears' "Spatial Workstation" software as the Facebook 360 Spatial Workstation, reports VentureBeat. The software is designed to "make VR audio succeed across all devices and platforms," and Two Big Ears developers will be merged with Facebook's Oculus team of employees. The acquisition of Two Big Ears is being made by Facebook and not Oculus -- the program is branded as a Facebook product, focused on 360-degree video and VR. The Spatial Workstation was first released last fall and was a platform for mixing audio that sounded realistically three-dimensional. Two Big Ears will provide "support in accordance with your current agreement" for the next 12 months to those who purchased a paid license to the old workstation. The company says it "will continue to be platform and device agnostic," not being locked into the Rift or Gear VR. Facebook did not disclose the sum of the acquisition. Two Big Ears was previously partnered with YouTube to help bring 360-degree live streaming and spatial audio to the site.
These devices are encumbered by shitty companies who are making them.
Facebook is a vile and arrogant red dragon.
Valve has had recent issues with the fanbase regarding arrogant leadership and it is yet to be discovered whether they will learn from such a mistake.
The best kind of VR is going to operate perfectly without any cooperation from games or OSes and will remain a product for the users and not one to enslave the users.
The dangers of knowledge trigger emotional distress in human beings.