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Slashdot Asks: Is the App Boom Over?

Quartz did a story in 2014 in which, citing comScore's data, it noted that most smartphones users download zero apps per month. Two years later, the data from Nomura reveals that the top 15 app publishers saw downloads drop an average of 20% in the United States. While there are exceptions -- Uber and Snapchat continue to attract new users worldwide -- it appears that developers are finding it increasingly difficult to get new people to download and try their apps. Recode reports: But now even the very biggest app publishers are seeing their growth slow down or stop altogether. Most people have all the apps they want and/or need. They're not looking for new ones.What's your take on this?

9 of 278 comments (clear)

  1. Everything has an "app" by Anonymous Coward · · Score: 5, Insightful

    That is a sad rehash of their website. I don't need access to a diluted version of your content SO BAD that I'm going to store an icon for it on my phone. Maybe if people started releasing apps that were AT LEAST as fully functional as their webpages (hopefully more) people would actually download them.

    1. Re:Everything has an "app" by pete6677 · · Score: 5, Insightful

      And if the dumb hipster designers would quit dumbing down the UI, making it devoid of useful information.

  2. Permissions by XXeR · · Score: 5, Insightful

    I'd be far more willing to install new apps if the permissions weren't so incredibly invasive.

  3. Micropayments by Bender+Unit+22 · · Score: 5, Interesting

    I know everybody just LOVES it and I am alone on this. But micro payments / in app purchases killed the games for me. I don't mind paying for the games and I used to buy new ones every month. But I haven't spent money in any "app store" in over 2 years now.

  4. The app hype is definately over by Anonymous Coward · · Score: 5, Insightful

    A lot of users nowadays consider apps as spyware and rightfully so !
    And even when I am seriously interested in some app but, say a tasklist manager, wants access to my photo's, contacts, call list, sms, and what not I just don't install it.
    Has advertisements in it ? No thanks.
    I am using a few apps, like 5 or 6, that really bring something usefull for me and I don't mind paying for them as long as they don't have adds and use me as the product

  5. Re:Web apps are the future again by whoever57 · · Score: 5, Insightful

    No. As an app developer, Web apps do not integrate with the hardware that well.

    This. Web apps can't easily upload and datamine my contact list, photos, etc..

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  6. Most apps I see are trash by fyngyrz · · Score: 5, Insightful

    Most apps are trash -- free to buy, but crippled and requiring more work to actually make work, tied into network cloud / validation, etc.

    If you want me to put it on my phone or tablet, here's what you need to do:

    1) write something useful
    2) charge me reasonably -- I'll pay up to $10 without flinching if it's actually useful. More if it's fabulous
    3) no nickle and diming. None. I buy it, it works. I'm not doing "in-app purchases" and that's bloody final
    4) no network ties for continued operation or validation or any such shit. I paid you, it should work, period
    5) no ads. No Ads. NO ADS. NO FUCKING ADS.
    6) Make sure you make both Android and iOS versions for games or chat or other device-to-device applications.
    7) interoperable - if it's a game, for instance, make SURE the iOS and Android versions interoperate.
    8) did I mention no ads? Because, FFS, no ads, please.
    9) If you think you need the "cloud", you should probably rethink that. Hard. Because the cloud sucks. If your app uses it, your app sucks.
    A) Is it too much to ask that your shite actually WORKS? (I know a lot of this is Apple and Google's fault.)

    More on #6: Carcassonne is a poster child for this. The Android version doesn't talk to the iOS version. So you want to play a game with someone, but you aren't using the same OS... can't do that. This happened, BTW, because the original game authors sold some part of the rights to a completely different company. Now they both have a crippled product. It's just data, you idiots.

    More on #A: I bought Fieldrunners for the iPad. Really like it, great game, grandkids like it too; so I bought it for my Galaxy S6. Money up front, yay. Right? No. Crashes on startup. Every. Fucking. Time. So this year, when I moved to the Galaxy S7, I thought, I'll try it again. Crashes on startup. Every. Fucking. Time.

    One reason I stopped buying apps for iOS is the stream of broken apps Apple leaves behind by constantly breaking the damned operating system. Probably a third of the apps I have on my iPad no longer work because iOS got API cancer. Again. And again. All kinds of stuff is broken. For instance, Plants vs. Zombies just crashes when I start it. Used to work fine. I hardly use my iPad any more because of apps that don't work.

    Another reason I stopped buying apps for iOS is the disappearance of apps from the store: Apple requires devs to pay a fee just to keep an app in the store, and at the same time, prevents sideloading. Reminds me of the mafia's business model. Repulsive. Makes me actually not LIKE to buy apps. My S6 lets me install apps from anywhere. Which means devs can maintain apps and keep them available without having their blood sucked constantly, regardless of sales level. Much better.

    Finally, sometimes I simply can't find anything. For instance, for my Galaxy S6 and now S7, I can't find an app to give me audio control; all I want is a decent EQ system, 10 bands or more, with some decent range. I have looked for this multiple times in the Play store and Amazon's app store and all I can find is the very worst kind of junkware, from being infested with ads to crashing to working then stopping. It seems that no one actually wants my money. Seems a shame, as I'd actually like to give it to someone.

    Bottom line for me is that it seems that in the rush to monetize the living shit out of everything, producing quality applications for a straightforward exchange of value is no longer what I typically find. The blame goes in many directions. But part of the solution is pretty easy. Stop writing shit apps, and you can have my money. I don't know how you can get Apple to behave, that seems like a lost cause to me (and we own a crapload of Apple hardware here, so that is in no way a smug observation), but under Android, the door is wide open to my wallet. I would LOVE to buy your app if you would just write a good one that does something useful or fun. I could buy a hundred apps today without impacting my budget in any way. And I'd LIKE to. For me, fo

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  7. Re:App issues by Daetrin · · Score: 5, Insightful

    Since you've made a list, i'll add to it:

    6: Fear of malicious apps: As with #2 a lot of people don't give a fuck, but as more and more stories come out about malicious apps slipping past the security of the official stores more and more people will be wary of downloading an app they're not sure they can trust.
    7: Lack of space: Many phones have limited space and don't allow you to use an SD card. On my Android phone when i dip below 500 MB of free space it won't let me install anything new, or even update an existing app. So i can either find some music or photos i want to delete or an old app i want to uninstall or just say screw it, i didn't want that new app that badly anyway.

    And finally, N: The original premise, most people already have all the apps they really need: This by itself might not kill app downloads, but when you combine it with all the other issues listed above it provides a strong incentive to just not bother.

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  8. For every one of you by rsborg · · Score: 5, Informative

    2) charge me reasonably -- I'll pay up to $10 without flinching if it's actually useful. More if it's fabulous

    For every one of the "pay up front" customers, there's literally a dozen who will prefer to be nickeled and dimed. This probably goes double for games.

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