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It Took 33 Years To Find the Easter Egg In This Apple II Game (vice.com)

Jason Koebler writes: Gumball, a game released in 1983 for the Apple II and other early PCs, was never all that popular. For 33 years, it held a secret that was discovered this week by anonymous crackers who not only hacked their way through advanced copyright protection, but also became the first people to discover an Easter Egg hidden by the game's creator, Robert A. Cook. Best of all? Cook congratulated them Friday for their work.
The article attributes the discovery to a game-cracker named 4am, who's spent years cracking the DRM on old Apple II games to upload them to the Internet Archive. "Because almost all of the games are completely out of print, all-but-impossible to find, and run only on old computers, 4am is looked at as more of a game preservation hero than a pirate."

16 of 97 comments (clear)

  1. TIme flies by hcs_$reboot · · Score: 2

    Played it briefly, and preferred Lode Runner (also from Brøderbund) ; and yes, I'm that old.

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    1. Re:TIme flies by 93+Escort+Wagon · · Score: 2

      Broderbund! Wow, that brings back some memories...

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    2. Re:TIme flies by Registered+Coward+v2 · · Score: 2

      My favorite Apple II games: Wizardry, Choplifter, Aztec, Karateka, Flight Simulator... ah, good times. I also learned how to program on an Apple II as well. It wasn't all time wasted. Good ole Applesoft BASIC. But ugh, line numbers... It was a while before I realized why I could never create programs that ran as fast as my commercial games.

      These days, I write commercial games in C++. I may not have become a videogame programmer were it not for my Apple II. I guess I'm just as old.

      I'd add Castle Wolfenstein, Return to Castle Wolfenstein, Stellar Trek and Super Stellar Trek to the list.

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    3. Re:TIme flies by clintp · · Score: 2

      In a certain day and age Brøderbund Print Shop - made stuff was *everywhere*.

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    4. Re:TIme flies by brettw · · Score: 2

      I played Gumball quite a bit during grade school. Loderunner I played to death on the original mac, didn't care as much for the Apple II version.

      But seriously if Slashdot starts doing clickbait garbage headlines like this, I'll probably be done. And I've been here for a very long time.

    5. Re:TIme flies by neoRUR · · Score: 2

      Your not old, your of a generation, me included, where something special happened that most people didn't even know about or understand. I spent a summer working at Target during High School so I could make enough money to buy an Apple ][+. You were probably like me where you saw this thing, this technology, these games, and the world changed and you just had to have one. I had dabbled in electronics when I was a younger kid, and would stand in the sears store in awe waiting for my turn in the sea of kids playing the demo Atari machine in color, before the Apple came out. You were the first generation that had the first home technology, you probably felt what Woz felt when he was building these things and how it would change the world forever and it was something amazing. Technology still is and there are amazing things going now now, but it's a lot more complex. I would spend nights staying up into the wee hours playing games or programming, and getting games from going to pirate parties where we swapped disks. I still have all of that with me. I now do AI and games and the Apple II+ helped me on this path. It was a time that will not happen again. The start of the Information Age.

  2. Feedback: Better Story Title by rsmith-mac · · Score: 5, Insightful

    I know the editors are just shortening the title from TFA, but saying "this Apple II game" rather than the name of the game borders on clickbait. If you're going to rewrite the title (and you should, that's what a good editor does), then you may as well do it right and make it a properly descriptive title.

    e.g. "Easter Egg Found After 33 Years in Apple II Game 'Gumball'" which is more descriptive and more space efficient, coming in at 3 characters shorter than the current Slashdot title.

    1. Re:Feedback: Better Story Title by wonkey_monkey · · Score: 2

      A brief description of the easter egg would not have gone amiss, either.

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  3. Re:Abandonware by homb · · Score: 5, Informative

    Because when:
    1- you can't buy it
    2- you can't run it
    3- it's worthy of archival
    4- to figure out who can invoke the DMCA would be extremely costly

    for society recovering abandonware into a state that is usable is better than losing the product.

  4. "In This Apple Game!" by thegarbz · · Score: 5, Insightful

    You won't believe the name of the game, or what Tim Cook did next!

    Was EditorDavid hired from Facebook? Clickbait is like newspeak with cancer.

    1. Re:"In This Apple Game!" by tomhath · · Score: 2

      Took me a minute to realize that "Cook" referred to the game's creator, Robert A. Cook, not Tim Cook. But as clickbait they should've worked both in somehow.

  5. Re:Please clarify by msauve · · Score: 4, Insightful

    You're confusing law with ethics.

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  6. Re:The golden days of copy protection by angel'o'sphere · · Score: 2

    Well, at that time all the data from the floppy disk was read by the OS.
    In other words, there was no command to the disk controller to read or write to track 11/sector 5.
    The OS had to step the disk reading arm to track 11 and start reading ... with special "SECTOR START" markers it would recognize: here starts a sector. And after the "SECTOR START" would be the sector number.
    As it took so long to react on that sectors would not be organized on a track in a consecutive manner but like 1 3 2 4 5 7 ... I forgot the original schema. It was a bit more complicated. Not sure if I mix up here the layout of sectors on the hardware or how e.g. DOS 3.3 allocated files. (Files where allocated in linked lists of sectors, the last bytes of a sector holding the link to the next sector. I think now, it was more file structure and not disk structure that interleaved sectors)
    Sectors "where supposed" to be 256 bytes. But no one stopped you to have shorter or longer sectors. Because the sector markers where also hard wired into the drive. (That is your number 2)

    Other tricks where puncturing the disk at a certain spot. So reading by the original game would give an error, and a copy by a Locksmith copy. The rumors at that time ofc were: they use a laser to puncture the disk.

    Locksmith was a famous copy program as it used block wise reads and also the second memory card, so in two read and write sweeps it copied a disk in like 2 minutes (more close to 1) while ordinary copying by hand would take 5 or more.

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  7. I already discovered it 30 years ago ... by UnknownSoldier · · Score: 5, Interesting

    I had a "cracked" copy of Gumball back in the middle 80's. I would regularly use Copy ][+'s Sector Editor to scan for messages that pirates would leave behind. I never mentioned it because I thought someone had already discovered it.

    i.e. "The Fly" left a message in Mario Bros.

    BLOAD MARIO BROS
    CALL-151
    803G

    The reason this works is because the normal entry point is $0800 which is a JMP instruction. The next instruction starts the hidden message left behind.

    For Gumball, the hints are triggered via Ctrl-Z during the intermission.
    Every Apple 2 game reads the keyboard via:

    AD 00 C0 LDA $C000

    It is trivial to search memory for these 3 bytes and see what keypresses the games respond to.

    The hard part was to figure out what triggered _that_ hint. Fortunately you can scan memory for the joystick button 0 and joystick button 1 presses.

    . /sarcasm Anyways, who knew using a sector editor counts as news these days.

  8. Re:Abandonware by armanox · · Score: 2

    No one said they wouldn't buy it if it was for sale. But who even owns the software at this point to sell it? Copyright in this case is probably harming sales (and you can bet even if you figured out who to pay the people that worked on it (the developers, management, executives, etc) will receive none of the money from a sale.

    With that said, there is a reason I have a large collection of old software and licenses (Windows 3.1 - 98SE. Windows NT4/2000/XP/7, Mac System 7,Mac OS 8/9, DOS, games from Kings Quest to StarCraft, Office 2000-2010). Some things only the backup copy is still functional, but I don't like playing in grey areas.

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  9. Broderbund's PS & LR ... by antdude · · Score: 2

    http://www.broderbund.com/ and http://www.broderbund.com/sear... are still there! ;)

    You know. I still use it (and other clones) today in Windows. I mainly make cheap paper cards. :O

    BTW, http://www.reddit.com/r/loderu... and it needs more activites. :P

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