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Microsoft Xbox Project Scorpio Puts Out 6 TFLOPs On Par With Current Gaming PCs (hothardware.com)

MojoKid quotes a report form HotHardware: Microsoft is hoping to usher in a new era in console gaming just over a year from now. While the company is just a month away from launching the Xbox One S refresh in the U.S., Project Scorpio is the console that really has gamers talking. During E3, Microsoft provided scant details on the console, only cluing us in to the fact that it would support virtual reality, 4K gaming, and push 6 TFLOPs of computing power. Mateusz Tomaszkiewicz, CD Projekt Red's Principal Narrative Designer, had a few things to say about that last bullet point regarding compute performance. If you recall, AMD's newly introduced Radeon RX 480 offers peak performance of 5.8 TFLOPs, which puts it in close proximity of Microsoft's Project Scorpio. But of course, trying to compare consoles to PCs using this stat alone isn't exactly apples to oranges, though Tomaszkiewicz explains, "For sure [Scorpio] will have better looking games," Tomaszkiewicz said. "If this was available when we were working on Wild Hunt, I would expect similar quality that we have on PC right now or even better maybe." HotHardware's report goes on to mention that once new console hardware is introduced, it's frozen for years at a time without any updates. Therefore, it would only be a short while before PCs would completely outcompete it in terms of performance. Also, given the fact that Project Scorpio is not arriving until late 2017 at the earliest, the 6 TFLOPs of power won't seem like much when compared to the new cycle of high-end GPUs with far superior performance. Tomaszkiewicz agrees, adding, "New graphic cards are being released very often and more often than the new consoles being released. So I think it will put Scorpio on par with the PC is that we have at that point. But I think PC is growing so fast that it'll outpace [Scorpio]."

11 of 162 comments (clear)

  1. sorry, but no by Anonymous Coward · · Score: 2, Insightful

    project scorpio is not the console that "really has gamers talking". microsoft has lost this console cycle, and is not going to catch up with a new half-cycle-release. it's still an xbox (or an "xbone", as the more pornographically inclined would say), and not going to lose it's bad reputation as easy.

    1. Re:sorry, but no by secretsquirel · · Score: 2

      wait i thought xbox was just that Windows 10 program that i can't figure out how to uninstall?

      these kids and their apps tell ya what

  2. Price is everything. by Que_Ball · · Score: 4, Insightful

    So yes, sounds pretty much as you would expect.  The hardware in the console doesn't change but it also needs to hit a certain price point at launch.  Usually the hardware of a console is sold at about a break even price point right when launched and profits come from game licensing and eventual production cost improvements. Given that the typical price of a new console these days is around $400 or $500 you would never expect the state of the art GPU to be included as those parts alone are going to exceed that price point.  So yes, this years new crop of GPU designs is likely a safe bet for this mass market device launch next year.  Remember for the $400 price you still have to include storage, processor, power supply, enclosure, packaging and all the other bits and pieces.

    So sure, a current gaming PC costing 3x or more of a console is more powerful and will continue to outpace the console performance as time marches on.  Apples and oranges.  For pure gaming performance the consoles usually do pretty good on bang for the buck.

    1. Re: Price is everything. by Frankzy · · Score: 3, Insightful

      Except building a pc for the same money always nets you a system at least ~30% more powerful. And this number only go up with time...

  3. Here is why scorpio won't look good by aepervius · · Score: 4, Insightful

    When you develop for console you develop for the lowest common denominator. This IS the advantage you have. Now you have two console with the same targeted environment, one slightly better at throughput than the other, and initially with lower numbers. Would you target that, add millions of dollars worth of development in bell and whistle , only to have barely a better sales, and risk the ire or their "lower" console brethen because the screenshot presented were only for scorpio ? And if you develop *for* scorpio you will miss on xbox one 1.0 player.

    I know that some hold that console generation should be shorter or whatnot (e.g. totalbuiscuit on youtube argue that that the last generation was too long) but the splitting ehre will make it so probably nobody with a sane mind will invest into getting more power out of scorpio and having different config and development on an already expansive console development without real benefit sales wise (at least initially). And if nobody is adding bell and whistle, why should people buy the new one when the old one less expansive does as well ? Remember console fit one niche : the one where you get a hardware with known spec and develop for it. Scorpio break that. It will add confusion on buyer, reviewer, developper side.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  4. Re: Nope by negRo_slim · · Score: 2

    Most of us do work on our PCs and save the gaming for whenever and whatever. I'd rather put more "grunt" into the parts of my system that enables me to get work done faster or better.
    For instance storage, processing power, memory and then GPU are most important in the PCs I use. Sure that translates into some gaming and I do partake but it doesn't always mean I can play the newest games even when I can get my work done with no slowdowns. I don't care much about it, it's easy enough to buy a box that allows me all these great games with standardized experiences. Graphics power in regards to gaming is worth next to nothing for many of us.

    --
    On the Oregon Cost born and raised, On the beach is where I spent most of my days
  5. Re:Abstraction by Opportunist · · Score: 4, Insightful

    Erh... no.

    Console hardware stays the same, so although it may theoretically not perform as well as the top tier hardware available, it can often have better looking games...

    How? If anything, the reason this seemed true in the past was that TVs were blurry enough that you couldn't tell the pixels apart, which worked as a kinda-sorta el cheapo anti aliasing effect. This isn't quite true anymore with HDTV.

    A console game does not need to cater to lower spec hardware, nor does it need to deal with disparate configurations or other background software impeding the game, nor is your memory wasted by os features that are unrelated to gaming.

    You'd have a point here, if it mattered. Few current games give half a shit about low-spec hardware ("if you can't run it, you just need a better rig") and ram is by some margin and then some the cheapest bottleneck to get rid of. On top of that, current consoles don't even have that advantage anymore that there is no OS to get in the way, they ALL do have an OS by now. And usually one that sucks donkey balls at being an OS.

    You can even program the hardware directly, bypassing the overhead caused by the various abstraction layers.

    Sorry, nope again. That USED to be the case with old school consoles where the cartridge was actually part of the machine to the point where code execution was partly done on the cartridge, i.e. you had nearly TOTAL control over the CPU in such a console. That hasn't been the case for well over a decade now. No console maker would be "stupid" enough to allow you to run arbitrary code on its machine, how long do you think any kind of DRM would hold in such an environment?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  6. So the end of the perfectly optimised console game by thegarbz · · Score: 4, Insightful

    One of the great parts of the console world was standard performance. We were all on the same level. Our games looked and ran equally good. Most importantly they ran as well as the developer could make them run with exactly our hardware. Now we not only have cross platform games losing the ability to squeeze the last performance out of platforms with some games running horribly on one platform but not the other, now we also have multiple consoles in a single release cycle to play with?

    So consoles are going to lose the "it just works" benefit over the TV. Computers now can work with most console hardware, games are rarely console exclusives these days, and Microsoft is trying to unify the platforms.

    What is the purpose of the console?

  7. Re:SteamBox by Mashiki · · Score: 2

    I don't like Valve's dominant market position (70%+ of the market?) at all. 30% off every sale doesn't seem adequate either.

    Nothing stopping you from buying your keys from anyone else and using them. Take your pick there's tons of storefronts out there that sell and steam gets a cut of 0% when you buy from them. Whether it be from gamersrepublic, gamersgate, g2a, nuuvem, greenmangaming or whoever else. You can bet you'll find a better deal, and a better sale somewhere. Nuuvem is probably one of the best, since you can buy world-wide keys or NA keys(includes south america) in brazillian dollars, which will cut you a percentage on top of that they run regular sales which lead to more off the top. Or you can buy from GMG, which normally has 10-25% off pre-orders and they sell in GBP, Euro and USD.

    --
    Om, nomnomnom...
  8. So who fails at sig figs? by tepples · · Score: 2

    Nvidia 1080GTX = $599
    Go build a $400 system with a $600 GPU.

    $600 != $599

    Colloquial price quotations like this follow the significant figures rule. 600 has one significant figure and can thus represent any value between 550.00 and 650.00. 599 has three significant figures and can thus represent any value between 598.50 and 599.50. These ranges overlap.

  9. It helps a studio break through the amateur hour by tepples · · Score: 2

    Can I finance it by making game makers pay me to be allowed to make games for the system?

    Yes, and gamers might even get better games that way because only serious studios will consider the overhead of a console developer program worth it to reach the market. Compared to PC gamers, users of the console maker's download store theoretically have to skip past less "amateur hour" to get to a worthwhile game. This sort of uncertainty as to whether you'll end up with "amateur hour" is what killed the Atari 2600 back in 1983 and almost brought down the North American video game market with it. The licensing scheme is how Nintendo managed to restore North America's trust in video games, despite the NES not being that much more powerful than the ColecoVision and Commodore 64.