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NVIDIA Launches GeForce GTX 1060 To Take On AMD's Radeon RX 480 (hothardware.com)

Reader MojoKid writes: NVIDIA just launched their answer to AMD's Radeon RX 480 mainstream card today, dubbed the GeForce GTX 1060. The GP106 GPU at the heart of the GeForce GTX 1060 has roughly half of the resources of NVIDIA's current flagship GeForce GTX 1080. NVIDIA claims the GTX 1060 performs on par with a previous generation high-end GeForce GTX 980 and indeed this 120W mainstream offers an interesting mix of low-power and high-performance. The new GeForce GTX 1060 features a new Pascal derivative GPU that's somewhat smaller, called the GP106. The GP106 features 10 streaming multiprocessors (SM) with a total of 1280, single-precision CUDA cores and eight texture units. The GeForce GTX 1060 also features six 32-bit memory controllers, for 192-bits in total. GeForce GTX 1060 cards with either 6GB or 3GB of GDDR5 memory will be available and offered performance that just misses the mark set by the pricier AMD Radeon R9 Nano but often outran the 8GB Radeon RX 480. The GeForce GTX 1060 held onto its largest leads over the Radeon RX 480 in the DirectX 11 tests, though the Radeon had a clear edge in OpenCL and managed to pull ahead in Thief and in some DirectX 12 tests (like Hitman). The GeForce GTX 1060, however, consumes significantly less power than the Radeon RX 480 and is quieter too.You may also want to read PCPerspective's take on this.

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  1. Re:When will VideoCards peak? by Lonewolf666 · · Score: 3, Interesting

    Well, lets do a bit of math then to figure it out.

    According to https://www.nde-ed.org/EducationResources/CommunityCollege/PenetrantTest/Introduction/visualacuity.htm, 20/20 vision is

    the ability to resolve a spatial pattern separated by a visual angle of one minute of arc

    Lets take that as a given for the sake of the argument, and assume that we want just enough dpi on our screen that one pixel shows up at a visual angle of one minute of arc. So the screen can just match the resolution of the eye.

    Lets also assume that the largest screen we might ever want is as wide as the viewing distance from our eyes to the center of the screen. Think a 32'' screen on your desk, at arms length away, or a 100'' screen 2-3 meters away in your living room.

    Then the viewing angle at the left/right edge of the screen is arctan (0.5) = 26.6 degrees and the total viewing angle from left to right is 53.2Â.

    The requirement of one pixel = one minute of arc translates to 60 pixel per degree and to a horizontal screen resolution of 3192 pixel. A bit less than the 4K resolution that is already on the market. I haven't watched 4K material yet, but I found that WQHD (2560x1440 pixels) on a good monitor is already pushing the limit of my eyesight.

    So I guess 3840x2160 will end up being the "44.1kHz 16 bit of video". Most people won't really see the difference when the resolution is pushed higher.
     

    --
    C - the footgun of programming languages