After New GIMP Release, Core Developer Discusses Future of GIMP and GEGL (girinstud.io)
GIMP 2.9.4 was released earlier this month, featuring "symmetry painting" and the ability to remove holes when selecting a region, as well as improvements to many of its other graphics-editing tools. But today core developer Jehan Pages discussed the vision for GIMP's future, writing that the Generic Graphics (GEGL) programming library "is a hell of a cool project and I think it could be the future of Free and Open Source image processing":
I want to imagine a future where most big graphics programs integrate GEGL, where Blender for instance would have GEGL as the new implementation of nodes, with image processing graphs which can be exchanged between programs, where darktable would share buffers with GIMP so that images can be edited in one program and updated in real time in the other, and so on. Well of course the short/mid-term improvements will be non-destructive editing with live preview on high bit depth images, and that's already awesomely cool right...?
[C]ontributing to Free Software is not just adding any random feature, that's also about discussing, discovering others' workflow, comparing, sometimes even compromising or realizing that our ideas are not always perfect. This is part of the process and actually a pretty good mental builder. In any case we will work hard for a better GIMP
[C]ontributing to Free Software is not just adding any random feature, that's also about discussing, discovering others' workflow, comparing, sometimes even compromising or realizing that our ideas are not always perfect. This is part of the process and actually a pretty good mental builder. In any case we will work hard for a better GIMP
I think it could be extended to Inkscape too. Imagine the three software - GIMP, Blender and Inkscape - working as modules, sharing the same user file model.
CMYK.. I think? Can't really remember, but suddenly the Village People came to mind.
“He’s not deformed, he’s just drunk!”
I wish the GIMP team will produce a stable release of the new branch, as CYMK has been in it for multiple years now.
The current end-user version of GIMP is 2.8.18. Per the GIMP Web site home page, version 2.9.4 is a development version and not an end-user, stable version. The next end-user, stable version will be 2.10. Use 2.9.4 at your own risk.
Go to http://www.gimp.org/downloads/ and scroll down about 2/3 to "Development snapshots".
CMYK is not needed anymore. Almost nothing is done for print anymore. And even then CMYK is not really required.
Hell I designed the box for a board game in Gimp and send the resulting file to the printer, it did not have CMYK anything. it was a standard RGB TIFF file.
Those that claim they MUST HAVE CMYK are lying. Nobody uses it anymore.
It's hardly just CMYK. It's missing an awful lot of stuff for most professionals. It doesn't have to be Photoshop, but that's very much the other extreme. It barely compares to Paint Shop Pro 3.x from the 1990's.
As for GEGL, I can remember oiaohm (?) on LHB saying it would make it all better "real soon". That was back in 2008... 8 years have passed and zero progress has been made.
Honestly, I do a lot of graphical work and I find Inkscape (vector drawing) to fit the bill in almost every single case. I go to gimp when I must and it has sufficed for the simple things that are left over.
Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
Hipsters all use the most expensive Macs. They couldn't handle Linux. Or probably even Windows.
The name "GIMP" still makes the program seem like a cripple.
I would like to see an associated feature - converting to different formats, using capable, standard libraries.
I use three applications which use their own code for the same conversion.
Each resulting file is quite different, although each fits into parts of the file standard.
Go well
Fuck off. You sound really stupid telling other people what they should do. At least have good advice, and you may sound less stupid.
That makes it quite appropriate then!
/EVERY/ printer I've gone to prints in CYMK. They can convert RGB to CYMK, but the colors won't match 100%. Hell, many desktop printers (Canon, Epson, etc) use CYMK in their printing process, and upscale from RGB.
Microsoft did it
The GIMP has caught up with Kid Works 2.
Really? The GIMP's UI has always been atrocious - why waste time fixing it?
IAA(part-time)SP and I can confirm.
Saying 'CMYK is not needed' goes too far.
Yes, plenty has changed but making color on an opaque surface is still completely different than rendering it in pixels on a screen.
Thank you Dave Raggett
Oh yeah Linux is totally elite and not complete shit at all. Jesus christ, they should have stopped registration after the first hundred thousand.
In other words, GIMP is gonna be SJWd, if it hasn't been already, and moved to the cloud, and given a dumbassly-unusable UX, telemetry and app analytics. No thanks, I'll pass.
You being an overconfident amateur doesn't actually mean other people have zero need for something you don't understand. Sorry.
There's still plenty of people using the Pantone system and spot colors too.
GIMP rocks. The portable version for Windows is on portableapps.com. I suggest always use portable everything so it doesn't make your faggot ass Windows registry cry.
It takes a lot of gnome libraries in Linux but it's worth it. KDE is still night and day better than Gnome. On FreeBSD it is flawless.
I've never understood why a company such as Microsoft who competes with Adobe doesn't invest more heavily in the rivals open source alternative that they don't directly compete with. It would be a very smart way of operating.
GIMP is one of those amazing apps on Linux that just can't get good enough. And it's so much better than 12 years ago.
If you want to use an open-source graphics package, Krita is light years beyond anything that Gimp has to offer, and is the real Photoshop competitor, even though it's supposed to be a digital painting app and not a general image manipulation app. CMYK? layer effects? smart objects? live filters? Krita has those and much more.
and as for Gimp being "released"... sure, they have a source code package, and a *promise* to have a compiled executable... same as the last developer snapshot that was "released" months ago, and I'm yet to see a compiled version for that one.
No matter if you're on Linux or Windows, if you're an artist most chances are compiling from source is not an acceptable way for you to install a program.
Honestly, I do a lot of graphical work and I find Inkscape (vector drawing) to fit the bill in almost every single case. I go to gimp when I must and it has sufficed for the simple things that are left over.
Going to second a suggestion another AC made: give Krita a try for the parts you use Gimp for. It's artist-oriented instead of a focus on image manipulation, but there's a lot of overlap and it's a lot nicer to use overall. Another option might be showfoto (the standalone version of digiKam's image editor) depending on what you need.
Other FOSS graphics software has come a long way since the days of Gimp being the only contender. I personally mostly use Krita and digiKam/showfoto, but there's also options like mypaint, darktable, inkscape's great for vector, and blender can do a lot of odd non-3d things you wouldn't expect, etc.
I haven't needed to use Gimp for anything in a long time, and I'm glad for that, because at some point an update made it start ignoring the mouse wheel with no way to bring it back other than, possibly, changing the hardware because it just doesn't fucking like the mouse any more. I don't even know when it happened, since I'd already been moving away from heavy gimp use, but it seems to be because of gtk2 problems. gtk apparently turned into "the gnome toolkit" at some point, and the gnome/gtk devs don't care about gtk2 any more, so it's been broken for a couple years now...
"CMYK is not needed anymore"
Wrong. You fail at understanding additive and subtractive color blending.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Why would GEGL be the standard everyone adopts here? why not OpenFX (http://openfx.sourceforge.net) - that would be a better fit for blender, and Natron is already heavily based around it - it doesn't seem like GEGL has anything going for it except for being originated by the worlds slowest development team.
Not to mention raster images are the worst format to use for print. You should be using vector graphics.
You're the amateur living in the past. CMYK is completely obsolete. NOBODY prints shit any more.
which had broken pen tablet support for like 6 years, making gimp literally a gimp.
It's missing an awful lot of stuff for most professionals.
What specifically is it missing?
If they did that, then none of you M$ shills would have accounts here.
Would you like some cheese with that whine?
cry moar
I can honestly say that Inkscape is superior to Illustrator.
You really didn't look very hard, did you?
http://nightly.darkrefraction....
If your advice is as stupid and ignorant as that, you just might be a fucking moron.
It makes me think of gas mask bongs.
Maybe that's how really creative artists get their inspiration.
Keep further demonstrating your ignorance. You're doing a great job of it!
The silk screen press taking up space in my living room would disagree. Just need a four color press to do the CMYK thing...
Consider how scripting languages use lists, dicts, and so on. Having data structures which are binary compatible would enable these structures to be shared copy-on-write between processes running different languages. The approach clojure takes (functional data structures) is useful here. Likewise for stuff like Gegl. The thing is unlike 15 years ago, we have Llvm, and so rather than think in terms of binaries, most of the time stopping the compile at a higher level and distributing that would make more sense. As for source languages, having the authoritative source be a data structure which you manipulate would make much of our developer tools much simpler, removing the round trip between character data and the Ide's attempt at parsing it. None of this seems particularly new, to my mind, but I just wish this dream would be reality.
John_Chalisque
CMYK?
Yeah, I'm sure you're rolling in the dough selling t-shirts, coffee mugs and mousepads.
I'm sure you and the other three people still receiving print newspapers must be proud.
Ok, that's bad news for 1% of graphics artists. Now what's missing that will impact the other 99%?
I'm a fan of Inkscape but the UI is terrible.
Just perhaps, before the GIMP people go trying to entice others, they should clean up their own back yard.
The number of years GIMP has been limping along on minimum life support is embarrassing, for a project that was once highly active and supported.
A LOT of that comes down to them being taken over by a small cadre of people at the top with a 'vision' for GIMP, and that vision was basically that it should only work well for them, and who the hell cares about the rest of the users.
The classic example of that was the removal of the ability to save back to the loaded file format. Save *STILL* requires saving to GIMPs own file format, and you can only export to other file formats. After a LOT of user complaints they finally allowed there to actually be a faster hotkey path for export, but refuse to budge on saving. Why? God only knows, they need to be special, it seems.
Windows support is another notable area, where the GIMP 2.9 series was broken for a long LONG time due to a few rather basic screwups, and they really just didnt care because... well, I can only guess users dont matter. They finally got around to fixing it, but it was a long LONG time, for little reason.
Also take for example the newer builds icon sets - changed to new icons that seems to be someones pet project, but make very little visual sense other than confusing long time users, and therefore slowing down workflow significantly. They also seem to enjoy moving areas of the UI for little obvious reason other than change - again messing with users workflows. These things can be put back, but change for change sake is good?
Most of the issue comes down to the fact that too many active contributors got burnt with 'no, your overlords and masters dont want you to do that, go away and redo it the was WE want' thinking, iften with little or no reason or consideration.
So, no, I doubt GEGL is a good idea for anyone else, not because of a technical reason, but because of a much more practical one, GIMP has been a withering and dying project for a few years now, which is a great pity.
Clearly nobody had ever given you a business card. It's also clear that that has nothing to do with the non-use of CMYK.
It is in the roadmap for part of version 3, if I remember.
Business cards are so passe and colour business cards were always unprofessional.
People give me their contact info via NFC now.
I feel the same way about the UI in Illustrator. Objectively, I don't think either UI is bad, it's just a matter of what you are familiar and comfortable with. I have been using Inkscape for a long enough time now that it feels second nature to me.
I've been using Linux before there were hipsters, you insensitive clod!
Not to mention raster images are the worst format to use for print. You should be using vector graphics.
Great. I'll go and get my vector camera.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
It's bad news for anybody who wants to do more than just distort their funny cat pictures, which probably does only amount to 1%. But hey, it's all hobbyists stuff anyway...
As opposed to your CMYK camera, right?
Know how I can tell you aren't a graphics artist? You don't know about raster to vector conversion or that printers prefer vector images. This discussion doesn't concern laymen like you.
CMYK is only for people who design for print. That's approximately nobody.
BTW, welcome to 2016.
As another user mentioned, still only 8 bit support. Documentation is garbage, UI is incomprehensible. I gave up on GIMP years ago. I probably will not live long enough to see it become usable. 15 years for each new usable feature. Expected usability date: 2063.
I think the UI in inkscape can get glitchy from time to time. I recently learned how to control the options menu ribbon at the right and that has helped a lot. The gradient editing took a long, long time for me to get used to but I get it now. There are other things here and there but ultimately I don't find the UI slows me down much when compared to illustrator. There are some things that work better in inkscape. I actually like the way there are large handles to grab in selections.
Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.