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After New GIMP Release, Core Developer Discusses Future of GIMP and GEGL (girinstud.io)

GIMP 2.9.4 was released earlier this month, featuring "symmetry painting" and the ability to remove holes when selecting a region, as well as improvements to many of its other graphics-editing tools. But today core developer Jehan Pages discussed the vision for GIMP's future, writing that the Generic Graphics (GEGL) programming library "is a hell of a cool project and I think it could be the future of Free and Open Source image processing": I want to imagine a future where most big graphics programs integrate GEGL, where Blender for instance would have GEGL as the new implementation of nodes, with image processing graphs which can be exchanged between programs, where darktable would share buffers with GIMP so that images can be edited in one program and updated in real time in the other, and so on. Well of course the short/mid-term improvements will be non-destructive editing with live preview on high bit depth images, and that's already awesomely cool right...?

[C]ontributing to Free Software is not just adding any random feature, that's also about discussing, discovering others' workflow, comparing, sometimes even compromising or realizing that our ideas are not always perfect. This is part of the process and actually a pretty good mental builder. In any case we will work hard for a better GIMP

57 of 117 comments (clear)

  1. Software Modularity is a Dream? by ramorim · · Score: 4, Interesting

    I think it could be extended to Inkscape too. Imagine the three software - GIMP, Blender and Inkscape - working as modules, sharing the same user file model.

    1. Re:Software Modularity is a Dream? by Anonymous Coward · · Score: 1

      Blender is a nice name. Inkscape is a really nice name.

      But "GIMP"? WTF?

    2. Re:Software Modularity is a Dream? by Anonymous Coward · · Score: 4, Funny

      Also, the name is a fork-bomb.

      1. expansion gives GNU Image Manipulation Program

      2. expansion gives GNU's not Unix Image Manipulation Program

      3. expansion gives GNU's not Unix's not Unix Image Manipulation Program

      4. expansion gives GNU's not Unix's not Unix's not Unix Image Manipulation Program

      etc etc

    3. Re: Software Modularity is a Dream? by Anonymous Coward · · Score: 1

      The name is to remind you that when you can find that one stupid button within GIMP, that you'll then say: "I'ma get medieval on your ass" then whip out a Katana sword and hack the computer into a million pieces.

    4. Re:Software Modularity is a Dream? by invictusvoyd · · Score: 2

      :(){ :|:& };:

    5. Re:Software Modularity is a Dream? by rasmusbr · · Score: 1

      Blender is a nice name. Inkscape is a really nice name.

      But "GIMP"? WTF?

      It is an ill-chosen name for english-speaking users.

      Good thing it's free software. It should be fairly simple to do a fork of every major GIMP release that only changes the name and some of the graphics and leaves everything else as-is. It's not like it would be hard to come up with a name and some graphics resources...

      I guess the name isn't such a big problem after all.

  2. Gimp... We're still waiting for something, right? by fustakrakich · · Score: 5, Funny

    CMYK.. I think? Can't really remember, but suddenly the Village People came to mind.

    --
    “He’s not deformed, he’s just drunk!”
  3. Re:Gimp... We're still waiting for something, righ by Drakster · · Score: 2

    I wish the GIMP team will produce a stable release of the new branch, as CYMK has been in it for multiple years now.

  4. Current Version is GIMP 2.8.18 by DERoss · · Score: 4, Informative

    The current end-user version of GIMP is 2.8.18. Per the GIMP Web site home page, version 2.9.4 is a development version and not an end-user, stable version. The next end-user, stable version will be 2.10. Use 2.9.4 at your own risk.

    Go to http://www.gimp.org/downloads/ and scroll down about 2/3 to "Development snapshots".

    1. Re:Current Version is GIMP 2.8.18 by chipschap · · Score: 3, Interesting

      I must be getting in early as there is no whining so far about GIMP being far inferior to Photoshop.

      What real world work can be done in Photoshop but not GIMP? I'm not trolling, this is a serious question ... often obscure seldom-used features get compared ... out there in the world of practical productive work, what are the true shortcomings?

      In my own basic world, where I do stuff for the web and some (print) book covers, I've done fine with GIMP for quite a while.

    2. Re:Current Version is GIMP 2.8.18 by SolemnLord · · Score: 4, Informative

      What real world work can be done in Photoshop but not GIMP?

      It isn't that GIMP lacks features Photoshop has, it's that Adobe has focused on making work easier at the professional level. It simply has smarter tools and systems that are designed to help streamline workflows. Content aware fill is a decent example: GIMP has a plugin that can do the same task, but it's slower, not as effective, and doesn't come out-of-the-box. Sure, content aware fill isn't a necessary tool, and GIMP has its own version, but Photoshop's is faster and better. And in the real world, that matters more than straightforward feature parity.

      I'm absolutely no fan of GIMP*, but for most people's needs it's absolutely got the tools necessary to do the job needed. But when your entire career is working with digital images** having that extra power and efficiency in your workflow makes a huge difference. And some of those benefits happen to pan out for everybody.

      *I'm no pro, and Photoshop would mostly be wasted on me. I use Pixelmator for image editing.
      **Print support is a red herring, since GIMP isn't concerned with it, so it's not worth bringing up beyond this footnote.

    3. Re:Current Version is GIMP 2.8.18 by Kjella · · Score: 5, Interesting

      I must be getting in early as there is no whining so far about GIMP being far inferior to Photoshop. What real world work can be done in Photoshop but not GIMP? I'm not trolling, this is a serious question ... often obscure seldom-used features get compared ... out there in the world of practical productive work, what are the true shortcomings?

      Well in the stable 2.8.x series you only have 8 bit support, not 16/32 bit as far as I know. That alone makes it pretty unsuitable for any serious photography work. From the bullet points of the 2.9.2 development release last year:

      16/32bit per color channel processing

      So they finally did it in 2015... well except it's not stable yet. They've only been talking about it for like 15 years. The other big one is non-destructive edits, basically Photoshop will let you do many operations that you can tweak later because it'll reapply them to the original image. That way you're not stuck with a linear undo-redo history you can actually modify an operation you did several steps back. The rest are as you say obscure functions, but much like Excel many people need a few of them so they add up. And often it's not can you do it, but is it equally intuitive and powerful. Five minutes extra here and there add up.

      Personally I've found Paint.NET on Windows and Krita on Linux to cover my needs and somehow they feel more right to me. Photoshop is more of a "I'm sure it's powerful if I'd only bother to learn it" tool, while GIMP... I feel it's just trying to be odd for no particular reason, it's not that it doesn't work but it feel like they have their own pet UX theory. Like the DVORAK keyboard of editing tools.

      --
      Live today, because you never know what tomorrow brings
    4. Re:Current Version is GIMP 2.8.18 by chipschap · · Score: 1

      Thanks for some good answers, which really boil down to mostly "time is money" and that is certainly true in the professional world. The difference between free and even $100 per month or whatever is immaterial for a professional who depends on his/her tools to make a living. Saving half an hour or an hour of work a month will seemingly pay for Adobe products. (The point about workflow is really about saving time as well.)

      For the rest of us, who do graphics as a sometimes/non-professional thing, free is good if we can do "most" things.

    5. Re:Current Version is GIMP 2.8.18 by Tapewolf · · Score: 2

      I must be getting in early as there is no whining so far about GIMP being far inferior to Photoshop.

      What real world work can be done in Photoshop but not GIMP?

      Vectors. I'm not sure to what extent Photoshop can do them because I don't use it much, but I do receive PSD files with speech bubbles and such that aren't there once GIMP has imported it.

      I think Photoshop can also do significantly more advanced layer effects than GIMP currently has - the nondestructive editing features may cover that, but it's maybe a decade away at the current rate of progress.

      The most aggravating thing for me at the moment is the layer masking capability - GIMP can do it AFAIK but it can't import the masking in from a PSD file. Which is not altogether surprising given that PSD is proprietary and effectively undocumented.

      A lot has been said about Krita as a substitute for GIMP, and although it seems to have made astonishing progress recently, it's aimed almost exclusively at digital painting. Last I saw (2.9) it fails miserably if you attempt to use it for pixel art, cel-shading and other comic-related tasks that I currently use GIMP for. I will certainly keep an eye on it, though as it shows a lot of promise.

    6. Re:Current Version is GIMP 2.8.18 by postglock · · Score: 3, Informative

      What real world work can be done in Photoshop but not GIMP? I'm not trolling, this is a serious question ... often obscure seldom-used features get compared ... out there in the world of practical productive work, what are the true shortcomings?

      For me, the major shortcoming is adjustment layers. In Photoshop, you can apply a non-destructive layer/filter over your image to modify parameters such as brightness, contrast, colour levels, etc. You can then directly edit your image "below" this filter, e.g. cropping it. You can then modify the adjustment layer later.

      In GIMP, once you modify brightness or contrast, that's it. You can't come back and remove/change these setting later. This has been a requested feature for at least 14 years.

    7. Re:Current Version is GIMP 2.8.18 by LWATCDR · · Score: 1

      My wife uses both but yes Photoshop is easier to use and has a large ecosystem of add ons. Gimp is a fine replacement for photoshop elements.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    8. Re:Current Version is GIMP 2.8.18 by JoeMerchant · · Score: 1

      "Workflows" which can vary from "I trained on this other thing, so it's easier for me" all the way through "there is NO way to do this operation without 17 separate steps, repeated by hand 500 times in the BAD choice, while the GOOD choice enables you to get it done with easy to remember, naturally flowing operations that it automatically records into a macro for you and then you just point it at a folder and it repeats it on every image in the folder."

      I haven't used Photoshop since the 1990s versions, new GIMP is better than _that_, but I'm not "up" on the latest Adobe excuses for charging $700 per seat license fees.

    9. Re:Current Version is GIMP 2.8.18 by Anonymous Coward · · Score: 3, Informative

      I just want to throw in that it is also not just saving an hour or a half an hour of work a month. I do tech work for a creative group within a standard company (but my stories compare closely to tech guys at post-production houses I've talked with) and I constantly find myself at odds with the "creatives" playing around in photoshop (and I even have an art degree...). I have had complaints that the 5 lines of instructions on how to install and use a 1-button replacement (1 line of the instructions was "push the button") for a 10-step workflow were too complicated, so they had just decided to run the manual 10-step workflow 20-30 times a day instead...for months...

      Re-branding GIMP 2.9.4 to "GIMP 2016" and holding off any updates until 2017 would be worth $100 a month in productivity gains from my co-workers not getting dazed and confused. The GIMP download page has an MD5 hash on it, and the Cinelerra download page (we do a lot of video...) is basically a shell script transcribed on a web page. If I showed most of my co-workers those, they'd fall out of their chairs and vomit. Not really, but they would say "I don't have time for this" and go get some cheese from the fridge while I did the download for them. Adobe has you sign in, download the "Creative Cloud" program, and then pick and choose your apps like you're a phone. Even my sound guy can figure that one out...(I'm a lighting guy, we've got a pretty solid rivalry...)

      Also, we need better than 8-bit color (our video cameras record at 10 or 12 bits per channel and Premiere handles that fine). And we need the integration of video/audio/raster/vector/3d/ingest/logging/etc. to achieve reasonably paced results. Even for corporate messaging, being able to pull a psd with a 3ds Max model thru After Effects into Premiere and retain easy adjustments to both the skinning and the animation can save hours in a single day, much less over a month. I'll keep donating to the OSS projects (Blender, Apache, and OpenOffice being my current top choices), but I can't convince corporate finance to drop that $1300 a month while telling them it will take us 10x as long to achieve results that are 1/10 as good...

    10. Re:Current Version is GIMP 2.8.18 by Kjella · · Score: 3, Informative

      The most aggravating thing for me at the moment is the layer masking capability - GIMP can do it AFAIK but it can't import the masking in from a PSD file. Which is not altogether surprising given that PSD is proprietary and effectively undocumented.

      *cough*

      --
      Live today, because you never know what tomorrow brings
    11. Re:Current Version is GIMP 2.8.18 by MobileTatsu-NJG · · Score: 3, Informative

      For me, the major shortcoming is adjustment layers. In Photoshop, you can apply a non-destructive layer/filter over your image to modify parameters such as brightness, contrast, colour levels, etc. You can then directly edit your image "below" this filter, e.g. cropping it. You can then modify the adjustment layer later.

      In GIMP, once you modify brightness or contrast, that's it. You can't come back and remove/change these setting later. This has been a requested feature for at least 14 years.

      I wanted to quote this, not just for agreement, but to point out that ... yes.. this is a seriously large issue for professional work. I'm not sure that the 'why' of its importance is widely understood around here either so I just wanted to add some detail to it.

      I think that the common mindset might be that once you've made a change, you're done, there's very little journey for you after that. That's true in many cases, such as simple photo editing etc. The value in having what amounts to variables in your stack of layers may not seem high enough to warrant Adobe's price.

      When you consider that professional work being done means there's an economic advantage to getting done faster, then the idea of being able to create non-destructive templates in Photoshop means $$$ becomes a little clearer. Some time I invest in creating image 1 could mean I spend half the time creating image 2. It also means that if an image is kicked back to me for revision I can really quickly make that adjustment as opposed to re-tracing a number of steps. Again, time is money.

      If I were asked to come up with a programming metaphor I'd give you this really shitty one: Imagine people urging you to switch to a clone of Python that doesn't let you create your own modules. Many of them don't need or want to create their own modules, but for plenty of people who have dug deep into it they feel they'd need them from day one, suffering greatly from the lack of that feature.

      I've mentioned before that GIMP may be free, but that it wouldn't actually save me money over Photoshop, this is precisely why.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    12. Re:Current Version is GIMP 2.8.18 by mrchaotica · · Score: 1

      My wife is a professional graphic designer. I don't know that there's anything she can't accomplish in GIMP, but she does complain that it takes her a lot longer than it does in Photoshop.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    13. Re:Current Version is GIMP 2.8.18 by HiThere · · Score: 1

      Do remember that *part* of that is the learning curve. Not, admittedly, all. Additionally, the last time I checked there were some add-on tools for PhotoShop that weren't available for The GIMP. (I don't check often, so this information may be stale...but I doubt it.)

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    14. Re:Current Version is GIMP 2.8.18 by postglock · · Score: 2

      To be fair, you can save "presets" in GIMP, allowing you to use the same (e.g. level) settings as a template. However, I'm not sure if you can save multiple levels of presets in Photoshop... you can't in GIMP anyway.

    15. Re:Current Version is GIMP 2.8.18 by Tapewolf · · Score: 1

      *cough*

      My bad - last I heard the documentation was under NDA, the terms of which were that you weren't allowed to use it for a rival product.

    16. Re:Current Version is GIMP 2.8.18 by houghi · · Score: 1

      I would love if their CLI ability would be easier. They lost me there and also that default safe is not the same as the file you started to edit. You need to do 'safe as' if you want to do that. So basically I need to do non-standard stuff when I want to edit an image with an image editor.

      --
      Don't fight for your country, if your country does not fight for you.
    17. Re: Current Version is GIMP 2.8.18 by Jack_the_Tripper · · Score: 1

      Save As does a conversion on the original jpg/png/whatever while Save doesn't. Seems like a 'feature' to me.

    18. Re:Current Version is GIMP 2.8.18 by Blaskowicz · · Score: 1

      Maybe GIMP is not compiled for AVX or AVX2 instructions, if it supports them at all. Or it's just slow, and being twice as slow as Photoshop is not entirely terrible.

      For moving your stuff? Must be because Photoshop uses OpenGL. (which on a Linux distro would add dependencies, and suffer incompatible or crashing drivers...). So, you're "spoiled". Not that I'm trying to find excuses. At least these technical details allow it to run on your Pentium III and/or with remote X11 graphics.

    19. Re:Current Version is GIMP 2.8.18 by UnknownSoldier · · Score: 1

      > I must be getting in early as there is no whining so far about GIMP being far inferior to Photoshop.

      Yup, you're early.

      > What real world work can be done in Photoshop but not GIMP? I'm not trolling, this is a serious question ... often obscure seldom-used features get compared

      Layer Effects are hardly obscure user features.

      I have a Photoshop file I created with CS 2. Yes, years ago, back in ~2004. Gimp _still_ can't import it properly without screwing something up. (Every few years I test to see how Gimp handles importing it -- it doesn't -- but it slowly gets better every new version.)

      i.e.
      Gimp didn't support layer folders. That took years.
      Gimp didn't support all of Photoshop's blend modes. That took years.
      The latest stable version, Gimp 2.8.18, still doesn't support all of Photoshop's Layer effects properly. This isn't rocket science, just basic computer graphics.

      I've downloaded a nightly snapshot of 2.9 but I'm not holding out any hope that this has fixed basic Photoshop compatibility.

      Is Gimp capable of basic stuff? Sure. I've created fonts with it, and created a RTS "cheat sheet" showing every unit and their counters. Gimp can do the basic stuff of Photoshop but it doesn't hold a candle to the advanced features such as Layer Effects and HDR support.

    20. Re:Current Version is GIMP 2.8.18 by UnknownSoldier · · Score: 1

      Just tested Gimp 2.9.5 on my .PSD file. Gimp still has broken PSD support for Layer Effects.

      Reference of Layer Effect Styles:
      * https://helpx.adobe.com/photos...

    21. Re:Current Version is GIMP 2.8.18 by TechyImmigrant · · Score: 1

      Thanks for some good answers, which really boil down to mostly "time is money" and that is certainly true in the professional world. The difference between free and even $100 per month or whatever is immaterial for a professional who depends on his/her tools to make a living. Saving half an hour or an hour of work a month will seemingly pay for Adobe products. (The point about workflow is really about saving time as well.)

      For the rest of us, who do graphics as a sometimes/non-professional thing, free is good if we can do "most" things.

      Although I'm no graphics professional, technically I've done professional work on Adobe products, GIMP, Inkscape and whatever else comes to hand, in the sense that it was graphics for my wife's business. What the clear benefit of Adobe is is that it is 'compatible' with real graphics professionals. They can take a file out of photoshop or illustrator or whatever without complaint or problem. Give them something out of GIMP or inkscape and the SVG won't work with their tools, or they'll bitch about the colour space in the bitmap images.

      This is known as effective vendor lock in. I'm reasonably certain the wonky treatment of SVG in Adobe products is for that reason.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    22. Re: Current Version is GIMP 2.8.18 by NominalLoss · · Score: 1

      I had the opposite experience. Went from Gimp to PS. Hate PS.

    23. Re:Current Version is GIMP 2.8.18 by Xtifr · · Score: 1

      Well in the stable 2.8.x series you only have 8 bit support, not 16/32 bit as far as I know.

      The 2.6 series had 8 bits per channel (32 bits per pixel with the standard four-channel RGBA). The 2.8 series added 16 bits per channel internally by switching to GEGL, but didn't modify the UI to take full advantage. The 2.10 series (of which 2.9.4 is the latest dev pre-release) fixes that.

      Nobody uses 32 bits per channel. Standard computer hardware only supports 8 bits per channel. The only reasons to even include 16 bits per channel are: it is provided by some cameras, and you don't want to lose precision, and it makes some transformations less lossy.

  5. Re:Gimp... We're still waiting for something, righ by fluffernutter · · Score: 4, Interesting

    Honestly, I do a lot of graphical work and I find Inkscape (vector drawing) to fit the bill in almost every single case. I go to gimp when I must and it has sufficed for the simple things that are left over.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  6. Re:Fuck Gimp by chipschap · · Score: 1

    Hipsters all use the most expensive Macs. They couldn't handle Linux. Or probably even Windows.

  7. conversion by bigtreeman · · Score: 1

    I would like to see an associated feature - converting to different formats, using capable, standard libraries.
    I use three applications which use their own code for the same conversion.
    Each resulting file is quite different, although each fits into parts of the file standard.

    --
    Go well
  8. Re:Gimp... We're still waiting for something, righ by quetwo · · Score: 3, Insightful

    /EVERY/ printer I've gone to prints in CYMK. They can convert RGB to CYMK, but the colors won't match 100%. Hell, many desktop printers (Canon, Epson, etc) use CYMK in their printing process, and upscale from RGB.

  9. OLE/COM by CockMonster · · Score: 2, Informative

    Microsoft did it

    1. Re:OLE/COM by reboot246 · · Score: 4, Funny

      . . . in the kitchen with a lead pipe.

      I'm sorry. I couldn't resist.

    2. Re:OLE/COM by phantomfive · · Score: 2

      COM - a great architecture that was buried under one of the most miserable APIs in existence. It was so bad, Microsoft created a macro library to make things easier, but even that didn't help much. It took me years of using COM before I realized there was anything good in it at all.

      --
      "First they came for the slanderers and i said nothing."
  10. Finally by Anonymous Coward · · Score: 1

    The GIMP has caught up with Kid Works 2.

  11. ink vs pixels is still a thing by globaljustin · · Score: 3, Informative

    /EVERY/ printer I've gone to prints in CYMK. They can convert RGB to CYMK, but the colors won't match 100%

    IAA(part-time)SP and I can confirm.

    Saying 'CMYK is not needed' goes too far.

    Yes, plenty has changed but making color on an opaque surface is still completely different than rendering it in pixels on a screen.

    --
    Thank you Dave Raggett
    1. Re: ink vs pixels is still a thing by Threni · · Score: 1

      The artwork is always developed on a normal rgb screen though, using photos taken on cameras with normal rgb sensors. Call it what you want but anything else is just a conversion from rgb.

    2. Re: ink vs pixels is still a thing by silanea · · Score: 2

      [...] anything else is just a conversion from rgb.

      Absolutely true. But only in a universe where "just a conversion" is defined as "that one step in the whole weeks-long process that will make or break the final product and decide whether you will be throwing away a truckload of stuff because QA/your boss/your customer says the colours do not match what they want".

      --
      Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
    3. Re: ink vs pixels is still a thing by Anonymous Coward · · Score: 2, Interesting

      The lack of CMYK is mostly a problem when a color was selected outside of the screen, for example when the logotype color was picked from a Pantone color chart.
      The RGB and CMYK color spaces aren't perfectly overlapping so there are colors that can be represented in CMYK that can't be represented in RGB unless the file format allows values over 1.0 (Or 255 depending on what your 100% value is.)
      Sure, you can crop it down to whatever fits, but then the printed colors won't be as vibrant.

      A skilled designer/artist won't need a perfect representation on screen, but being unable to even chose the color you want is a bit frustrating.

      There are also visible colors that can't be represented as either CMYK or RGB but the actual boundary for what is visible or not varies between individuals.

  12. Fuck that article on an .io domain but by Anonymous Coward · · Score: 1

    GIMP rocks. The portable version for Windows is on portableapps.com. I suggest always use portable everything so it doesn't make your faggot ass Windows registry cry.

    It takes a lot of gnome libraries in Linux but it's worth it. KDE is still night and day better than Gnome. On FreeBSD it is flawless.

  13. Re: Open source as a weapon. by c.s.carlson6 · · Score: 1

    Maybe all it needs is a solid enterprise backer... I am not a professional artist, I haven't ever had the money to spend on a photoshop license, so instead I have been clumsily using gimp for many years. I totally buy it when my designer friends tell me they can't consider Gimp a viable replacement for Photoshop, but it has been getting better over the years. I sure do like the idea of them getting the support they need to make gimp a more competitive alternative to photoshop.

  14. Re:Gimp... We're still waiting for something, righ by Khyber · · Score: 1

    "CMYK is not needed anymore"

    Wrong. You fail at understanding additive and subtractive color blending.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  15. Re: Gimp... We're still waiting for something, rig by Jack_the_Tripper · · Score: 1

    The silk screen press taking up space in my living room would disagree. Just need a four color press to do the CMYK thing...

  16. My Dream, from dreaming this for years by John+Allsup · · Score: 1

    Consider how scripting languages use lists, dicts, and so on. Having data structures which are binary compatible would enable these structures to be shared copy-on-write between processes running different languages. The approach clojure takes (functional data structures) is useful here. Likewise for stuff like Gegl. The thing is unlike 15 years ago, we have Llvm, and so rather than think in terms of binaries, most of the time stopping the compile at a higher level and distributing that would make more sense. As for source languages, having the authoritative source be a data structure which you manipulate would make much of our developer tools much simpler, removing the round trip between character data and the Ide's attempt at parsing it. None of this seems particularly new, to my mind, but I just wish this dream would be reality.

    --
    John_Chalisque
  17. Re: Why GEGL? by Jack_the_Tripper · · Score: 1

    OpenFX is kind of a pita, takes a bunch of work to integrate it into an application and then you have to build plugins for every OS/compiler version. Not to mention that you have to deal with 'artist types' whining when it doesn't all Just Work (tm) because they downloaded MS Super Fancy Millennial Edition Compiler Suite while the app is compiled with MS Poor Folk Express Edition. Plus it's just a plugin system and not designed for cross app image compatibility hoohaw with built-in indestructible image whateverness.

  18. Re: Why GEGL? by Jack_the_Tripper · · Score: 1

    Eh, /me needs to use proper html tags...

  19. Re:Gimp... We're still waiting for something, righ by TheReal_sabret00the · · Score: 1

    I'm a fan of Inkscape but the UI is terrible.

  20. Sadly a dying project.. by thesupraman · · Score: 2

    Just perhaps, before the GIMP people go trying to entice others, they should clean up their own back yard.

    The number of years GIMP has been limping along on minimum life support is embarrassing, for a project that was once highly active and supported.
    A LOT of that comes down to them being taken over by a small cadre of people at the top with a 'vision' for GIMP, and that vision was basically that it should only work well for them, and who the hell cares about the rest of the users.

    The classic example of that was the removal of the ability to save back to the loaded file format. Save *STILL* requires saving to GIMPs own file format, and you can only export to other file formats. After a LOT of user complaints they finally allowed there to actually be a faster hotkey path for export, but refuse to budge on saving. Why? God only knows, they need to be special, it seems.

    Windows support is another notable area, where the GIMP 2.9 series was broken for a long LONG time due to a few rather basic screwups, and they really just didnt care because... well, I can only guess users dont matter. They finally got around to fixing it, but it was a long LONG time, for little reason.

    Also take for example the newer builds icon sets - changed to new icons that seems to be someones pet project, but make very little visual sense other than confusing long time users, and therefore slowing down workflow significantly. They also seem to enjoy moving areas of the UI for little obvious reason other than change - again messing with users workflows. These things can be put back, but change for change sake is good?

    Most of the issue comes down to the fact that too many active contributors got burnt with 'no, your overlords and masters dont want you to do that, go away and redo it the was WE want' thinking, iften with little or no reason or consideration.

    So, no, I doubt GEGL is a good idea for anyone else, not because of a technical reason, but because of a much more practical one, GIMP has been a withering and dying project for a few years now, which is a great pity.

    1. Re: Sadly a dying project.. by Ash-Fox · · Score: 1

      As a long term user of GIMP on Windows and Linux, I never really noticed anything you mentioned. Is this really a problem?

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      Change is certain; progress is not obligatory.
    2. Re: Sadly a dying project.. by NominalLoss · · Score: 1

      I second this. I use it daily and have yet to find a release that was disruptive to my workflow, particularly on Windows.

  21. Re:Gimp... We're still waiting for something, righ by TechyImmigrant · · Score: 1

    Not to mention raster images are the worst format to use for print. You should be using vector graphics.

    Great. I'll go and get my vector camera.

    --
    I should use this sig to advertise my book ISBN-13 : 978-1501515132.
  22. Re:Gimp... We're still waiting for something, righ by fluffernutter · · Score: 1

    I think the UI in inkscape can get glitchy from time to time. I recently learned how to control the options menu ribbon at the right and that has helped a lot. The gradient editing took a long, long time for me to get used to but I get it now. There are other things here and there but ultimately I don't find the UI slows me down much when compared to illustrator. There are some things that work better in inkscape. I actually like the way there are large handles to grab in selections.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.