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Ask Slashdot: What Should a Children's Computer Museum Look Like? (yourobserver.com)

Long-time Slashdot reader theodp writes: If you're a wealthy techie looking for a way to establish your legacy, the City of Sarasota has a 117,000-square-foot children's science museum that's vacant and could use a little TLC. Housed on prime Bayfront property, the building that once housed the Gulf Coast Wonder and Imagination Zone might make a fine children's computer museum.

So in case any of those CEOs who stress the importance of getting children interested in CS are reading and want to put their money where their mouth is, any suggestions about what a kids' version of the Computer History Museum should look like? Something like an Apple Store? Microsoft Store? Something else?

There's often criticism about the ways computer science gets taught in schools -- so leave your suggestions in the comments. What would a good children's computer museum look like?

2 of 133 comments (clear)

  1. A what now? by Anonymous Coward · · Score: 1, Interesting

    That sounds like a huge waste of money. And for a really stupid cause. So you want kids to be interested in computers? Why? So they'll do your job for minimum wage in 18 years?
    Computers aren't this magic thing that you have to be raised with or you'll "just never get it." You can learn at any age.
    I think they should put the money into the actual education system instead of trying to trick kids with a knockoff edu-tainment "museum."

  2. A children museum needs be be for adults by jellomizer · · Score: 4, Interesting

    A common mistake people do when making stuff for children is assuming that kids are dumb so let's make it simple for them.
    Kids are not dumb and a good children's museum teaches the adults too. The only real difference is the "Adult" museums are more or less teach like the Victorian times quite expecting you to stay attentive with learning to be done via audio and visual learning.
    A "Children's" museum offers the tactile learning as well and fully engages all the senses for proper learning.

    I would make physical and manipulable exhibits such as not gates and gates and or gates either out of blocks or plumbing with color water. Then getting so far to make a 4 bit adder.
    After you get that far then you can switch to electricity. Perhaps with a large quartz transistor and circuits. Where they can turn a dials and press buttons pull leavers to get the point.
    The goal is to demistify computers to children and adults before you get to the other suggestions with robots writing code. But for the most part target towards teaching adults the concepts using as many stimula as possible.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.