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'GoldenEye: Source' Updated: A Classic, Free Multiplayer Game (theverge.com)

An anonymous reader quotes The Verge: GoldenEye: Source received its first update in more than three years this week. It's free to download and it features 25 recreated maps, 10 different multiplayer modes, and redesigned versions of the original game's 28 weapons. It was created using Valve's Source engine, the same set of tools used to create Counter Strike and Half-Life games. So it's a massive step up in both visuals and performance for one of the more drastically dated gaming masterpieces of the last 20 years...

GoldenEye 007, the beloved N64 first-person shooter, has been recreated in high-definition glory by a team of dedicated fans over the course of 10 years...the attention to detail and the amount of effort that went into GoldenEye: Source make it one of the most polished HD remakes of a N64 classic.

With 8 million copies sold, Wikipedia calls it the third best-selling Nintendo 64 game of all-time (although this version doesn't recreate its single-player campaigns). Anyone have fond memories of playing Goldeneye 007?

65 comments

  1. Bad results by Anonymous Coward · · Score: 4, Informative

    I installed it this morning and was very disappointed. On my GTX 970 the game was terribly jerky. I could see through doors. Guns had a lot of glitches, including double shots, firing from the left, and not reloading. Knives simply did not work. It's a shame that after so many years the project is so poor.

    1. Re:Bad results by Anonymous Coward · · Score: 0

      I wish I had mod points to give you. You saved me from going to the trouble of downloading it.

    2. Re:Bad results by Anonymous Coward · · Score: 1

      I like how the title of the article is "GoldenEye 007 gets an unofficial multiplayer remake with modern graphics"

      Yeah, if by "modern graphics" they mean something from 2003.

    3. Re:Bad results by BigZee · · Score: 1

      What you should probably do is install it on a PC and not just a graphics card :-)

    4. Re:Bad results by Anonymous Coward · · Score: 0

      They're just preserving the feel of the actual N64 hardware.

  2. Trolling with Odd-Job's judo knee-chops was bliss by Anonymous Coward · · Score: 0

    Most broken character ever.

  3. Re:Trolling with Odd-Job's judo knee-chops was bli by AmiMoJo · · Score: 1

    I had a friend who always played as Odd Job and I never minded, because his short stature just made headshots easier. Less far too move the cursor.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  4. Phantom Menace by Anonymous Coward · · Score: 2, Interesting

    Viceroy: Is it... legal?
    Sith Lord: I will make it legal.

    1. Re:Phantom Menace by Anonymous Coward · · Score: 0

      Sith Lord: I must now change my pantaloons, it appears I have shat myself.

  5. Re:Sure, all the wannabe spies played this GAY ASS by Anonymous Coward · · Score: 0

    same.

    Not to mention you can't read the comments by default you have to move the sliders or you only get the "messages they want you to read" at Slashdot.

    Assholes.

  6. ANNIVERSARY ANNIVERSARY 10 FBI WINDOWS TOO by Anonymous Coward · · Score: 0

    happy anniversary in Hellllllllll

  7. Re:Trolling with Odd-Job's judo knee-chops was bli by Anonymous Coward · · Score: 0

    amimojo is sooo triggered right now you guys

  8. ---___---___---___F B I___+++___+++___+++___---___ by Anonymous Coward · · Score: 0

    Definitely this site is FBI.

  9. What's up with the new CA authority on Slashdot ?? by Anonymous Coward · · Score: 0

    Strange. It was always GeoTrust now it is Let's Encrypt. They have a broader scope. I also have noticed other connections to different CA authorities on Slashdot lately like symcd.com

    This site is trashed now. GoldenEye from Nintendo? SeriouslY?

  10. I remember... by Anonymous Coward · · Score: 0

    the game being shit, as were most games for the N64. It was all downhill after Mario64. I guess it (along with the terrible Zelda games) had wide appeal among pre-teens and those still wearing Underoos who hadn't yet played a 3D multiplayer game on the PC, but for everyone else the 4 player quad-screen, thumb stick aiming, blurry textures, and sluggish frame rate were a complete joke.

    1. Re: I remember... by Anonymous Coward · · Score: 0

      Unless you had friends, in which case it was an entertaining way to spend an evening with some beers and spliffs. Fun had is more important than the algorithm used to decompress the textures.

    2. Re:I remember... by almitydave · · Score: 1

      I first played GoldenEye after having already played Quake deathmatch on the PC, and found it to be a frustrating experience, although at least they had a semi-decent control scheme for those used to WASD. "What do you mean you start without a weapon?"

      --
      my, your, his/her/its, our, your, their
      I'm, you're, he's/she's/it's, we're, you're, they're
  11. Its not that free by Anonymous Coward · · Score: 0

    i'am not installing Steam, this Goldeneye is just bait.

  12. Re:Trolling with Odd-Job's judo knee-chops was bli by Anonymous Coward · · Score: 0

    Whenever I had a friend play Odd Job, I went as Jaws. Yeah I was a bigger target, but half the shots were in to my legs, so things balanced out.

  13. Not Free by Anonymous Coward · · Score: 0

    The name is a little bit misleading (Golden Eye: Source), while the game is 'free as in beer' there is no source whatsoever and it is not libre at all. It also only runs on windows, with a comment in the FAQ saying that they want to port it to a SDK supporting osx/linux but 'they don't have enough resources' to do so.

    1. Re:Not Free by Anonymous Coward · · Score: 0

      The name is a little bit misleading (Golden Eye: Source), while the game is 'free as in beer' there is no source whatsoever and it is not libre at all. It also only runs on windows, with a comment in the FAQ saying that they want to port it to a SDK supporting osx/linux but 'they don't have enough resources' to do so.

      It runs on the Source engine you twit.

    2. Re: Not Free by Anonymous Coward · · Score: 0

      It runs on the 3D game engine from Valve, named "Source".

  14. Re: Trolling with Odd-Job's judo knee-chops was bl by Nidi62 · · Score: 1

    When we played no one was allowed to play as oddjob. Just like in college when me and the roommates would play tiger woods golf on my 360 no one was allowed to play as tiger. Evens things out.

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
  15. Multiplayer in the facility by Anonymous Coward · · Score: 1

    Proximity mines in the bathroom and booby trapping the vents (for anyone who spawned up there) was always fun.

    1. Re:Multiplayer in the facility by danbert8 · · Score: 1

      I always enjoyed putting proximity mines in all the stalls but one and then hiding in the last one. Then playing "Which stall am I in" with another player. Downside is, when they pick wrong, you both die.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  16. Beloved why? by DarkOx · · Score: 0

    Come one GoldenEye sucked, sure it was maybe the best console shooter out there but the experience was awful compared to shooters on the PC at that time. The game play was slow, the movement ponderous.

    Anyone who had played a BUILD engine game on PC would have found GoldenEye virtually unplayable.

    --
    Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    1. Re:Beloved why? by Lisandro · · Score: 1

      Just asked the exact same question below. I really tried to like it (even back in 1997-98) based on reviews and comments from people who loved the game, and and always found it a poor FPS overall.

    2. Re:Beloved why? by Anonymous Coward · · Score: 2, Interesting

      Not all shooters, even on the PC, are zippy Quake clones, nor need they be. A lower movement speed ads tactical dimensions of its own. Sure, it may not be to your liking, but maybe you don't like turn-based strategy either. That doesn't mean it's bad.
      Having played dozens of shooters from the era, only two of which on the N64 (GoldenEye and Perfect Dark) I can try to explain why I liked them. The lower pace made the games less reflex-based, you had to play more strategically to win. The level design was better than any other game from the period, both as ‘levels’ and as ‘believable places’. Artistically, considering the hardware it ran on, the games looked much better than other games from the period. (In comparison Quake II looked very ugly; it seemed tasteless and somehow the textures, models and levels didn't tie together, didn't resonate.) It was easy to play GoldenEye in a party setting, handing over controllers as you died, and the gameplay worked in that environment. And it was fun to play two-player on the couch. Most games had netplay at the time, but nothing quite beats playing together with your buddies in the same room like that. And I really liked the single-player campaigns, especially Perfect Dark's.
      I'm saying this as mostly a PC gamer. I think the PC is inherently a better platform, for all kinds of reasons. But I can recognise a good console title when I see it and I'm not afraid to give it the praise it deserves.

    3. Re:Beloved why? by Anonymous Coward · · Score: 0

      Er, guys. You were supposed to play it with your friends, not by yourself.

    4. Re:Beloved why? by Ranbot · · Score: 1

      Agreed. When GoldenEye came out I had already been playing PC games like Doom, Duke Nukem, and Quake and in comparison GoldenEye felt like a big step back in gameplay, graphics, level design, and sound. The only thing GoldenEye had going for it was it was the first FPS you play sitting in the same couch with your friends. Ironically, even that degraded the game experience some because your opponent could just look at your side of the split screen to figure out where you were and what you were doing.

    5. Re:Beloved why? by Ranbot · · Score: 1

      ...A lower movement speed ads tactical dimensions of its own....The lower pace made the games less reflex-based, you had to play more strategically to win.

      Tactics are mostly irrelevant when your opponent can just glance a couple inches over at your side of the split screen to figure out exactly where you are, what you have (health, weapons, etc.), and what you are doing.

      The level design was better than any other game from the period, both as ‘levels’ and as ‘believable places’. Artistically, considering the hardware it ran on, the games looked much better than other games from the period. (In comparison Quake II looked very ugly...

      For ugly and unrealistic looking games Doom, Quake, and Quake II are easy targets, but when GoldenEye was released it was Duke Nukem 3D that had set the bar for level design and realism. Personally I don't think GoldenEye surpassed anything that Duke Nukem had done. Duke Nukem had colorful, realistic, interactive, and destructible environments, and unique [for the time] game mechanics like swimming, jet-packs, hologram decoy, trip mines, etc.

      It was easy to play GoldenEye in a party setting, handing over controllers as you died, and the gameplay worked in that environment. And it was fun to play two-player on the couch. Most games had netplay at the time, but nothing quite beats playing together with your buddies in the same room like that... I can recognise a good console title when I see it and I'm not afraid to give it the praise it deserves.

      And that's the only reason anyone remembers GoldenEye. Being first console shooter you could play sitting on the couch with your friends is enough for it to get some recognition, but I wouldn't give GoldenEye any further praise.

  17. Never understood the appeal of the original by Lisandro · · Score: 1

    Not meaning to troll, but i tried to play Goldeneye back in its day and again recently, and i can't just understand why it is so revered. It is because it was one of the first decent FPS for consoles?

    My main peeve is that it always felt so slow. Remember, this came out the same year that Quake II was released.

    1. Re:Never understood the appeal of the original by Anonymous Coward · · Score: 0

      I played it and I liked it. The single missions were OK but the couch multiplayer is what I liked the most. Of course, 007 is quite ancient by now.

      Multiplayer games are much more geared towards playing individually (each on their own TV or computer, using headsets, etc). But I don't play that way and neither do my friends. We play some games but we're not gamers. We like to have a nice evening every couple of months where we sit on the couch and play a FPS against bots on one TV, have some chips, etc. If there are girls we most likely play games like Mario Party or Mario Kart.

      My favorite shared-screen FPS games were 007, Timesplitters, Army of Two, and one we fight aliens that spread some kind of zombie virus but I dont remember the name. All those games are gone now.

    2. Re: Never understood the appeal of the original by GoodNewsJimDotCom · · Score: 1

      Same, Goldeneye felt dumb compared to Quake 1. In Quake you don't see people on the screen and held more than 4 people on a server. I think the conclusion is that the people who loved Goldeneye were actually deprived kids not on a college campus at the time.

    3. Re:Never understood the appeal of the original by StuffMaster · · Score: 1

      Yes, that's probably it. It was incredibly fun at the time.

    4. Re: Never understood the appeal of the original by bigfinger76 · · Score: 1

      Or living off campus with dial-up. And therefore out getting laid.

    5. Re:Never understood the appeal of the original by dohzer · · Score: 2

      GoldenEye allowed four kids to play on one console together. Plus there was the James Bond element to it too.
      Quake required individual computers and some networking.

      Personally I had both, but I feel like GoldenEye had that arcade feel to it. Friendly and easy for people to pick up. We'd even get (shock horror!) girls playing GoldenEye too.

    6. Re:Never understood the appeal of the original by drinkypoo · · Score: 4, Insightful

      Not meaning to troll, but i tried to play Goldeneye back in its day and again recently, and i can't just understand why it is so revered. It is because it was one of the first decent FPS for consoles?

      That's the entire reason. When Goldeneye came out in 1997, we'd already had Quake on the PC for over a year and we already had a small mod scene going. But for those people who couldn't afford a PC, or one capable of playing games, there was only Goldeneye or Doom. Quake came out for the Saturn, but it cost damned near as much as a PC. Quake 2 came out for the Playstation, but Q2 never had the attracting power of Q1. Turok came out for many consoles; it had much prettier graphics than Goldeneye but the gameplay was boring and weak. Thus, Goldeneye pretty much remained the most popular console FPS of all time until Halo came out. Halo was the first FPS that wasn't goddamned agony to play, and I include Goldeneye in that estimation; its play control was garbage, but console players didn't know any better until Halo.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  18. Re:Trolling with Odd-Job's judo knee-chops was bli by Anonymous Coward · · Score: 0

    Coincidentally my girlfriend's nickname is Odd Job for that very reason. She can blow me while she's standing up.

    It's certainly "odd", hence the nickname I gave her.

  19. Re:Trolling with Odd-Job's judo knee-chops was bli by AmiMoJo · · Score: 1

    Thanks, I'm actually honoured to be well known and popular enough on Slashdot to get my own personal trolls.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  20. The N64 wasn't ever fully used by developers by thogard · · Score: 1

    It turns out that the only thing fully made use of the power of the GPU in the N64 was the spinning N at the start of the games. The main CPU loaded up the GPU with some data and then went to sleep for a few seconds while the GPU did all the work. The 3d libraries did make some use of the chip but most of the work was all done in the MIPS CPU.

    I wonder if the GPU wasn't used as result of programmers not having any idea how to use it or if using it would make games impossible to move to other platforms.

    1. Re:The N64 wasn't ever fully used by developers by Anonymous Coward · · Score: 2, Interesting

      Huh?

      Some companies (like RARE) actually spent time rewriting the microcode for the RCP to squeeze a little bit more power out of the console. I know this because I was one of the folks who worked on such a project (though not for RARE). The firmware Nintendo originally shipped was horribly optimized and didn't perform that well. The source code they gave us was almost completely undocumented, and we had to buy a specialized SGI system just to rebuild it (an Onyx if I recall correctly, as opposed to the usual Indy SDK kits). Even then, there were zero tools to actually debug the damned thing, so most of that work had to be done completely blind (Nintendo did have a customized engineering test rig with a ton of breakout points for hardware analyzers and stuff, but we could never get our hands on one).

      99.95% of the companies out there simply didn't have the time or resources to pull something off like this, since it was a huge undertaking (in addition to actually building your game). If you couldn't write your own RSP microcode, you were stuck with the default implementations (the SGI one, which was slow and clunky, or the Nintendo one, which was fast but insanely unstable), and neither worked particularly well. That wasn't the developers fault though. The blame should be placed on Nintendo and SGI for screwing that one up.

    2. Re:The N64 wasn't ever fully used by developers by Anonymous Coward · · Score: 0

      yeah yeah.

      and the dreamcast with its "untapped potential" of a 1998-class PowerVR chip adn the Saturn being saved by localizing obscure JRPGs for the US release...

    3. Re:The N64 wasn't ever fully used by developers by drinkypoo · · Score: 1

      The blame should be placed on Nintendo and SGI for screwing that one up.

      No. Just Nintendo. They are the ones who pushed it out the door before it was ready to get moving quicker. They made the decision, they get to take the responsibility.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  21. Re:Trolling with Odd-Job's judo knee-chops was bli by 0100010001010011 · · Score: 1

    Odd jobs can't outrun proximity mines.

  22. Re:Trolling with Odd-Job's judo knee-chops was bli by Anonymous Coward · · Score: 0

    Wow, you guys are a bunch of little kids.

  23. Re:Trolling with Odd-Job's judo knee-chops was bli by Anonymous Coward · · Score: 0

    Nobody can outrun remote mines if you know the quick-detonation trick. Throw-BLAM! Throw-BLAM! Throw-BLAM! You get the timing right very quickly after the first couple of deaths, and then you're an unstoppable explosion-throwing machine. To the point that most of my friends would rather play Power Weapons against me. Even though I always remember which doors/windows/surfaces the bullets go through and which ones they don't... and even though I actively track everyone's position by watching their screens. Simultaneously.

    I don't particularly care if you're Oddjob or not. I know every weapon and armor spawn and timing with every combination of weapons. I know every blind corner and every defensible camping spot. I use control scheme 1.3. I will kill you repeatedly until you curse my name. Wear brown pants, especially if we face off in the Library.

  24. Re:---___---___---___F B I___+++___+++___+++___--- by Anonymous Coward · · Score: 0

    Yes because GoldenEye Source is run by FBI, it's malware designed to steal private keys

  25. Re:Trolling with Odd-Job's judo knee-chops was bli by almitydave · · Score: 1

    Nobody can outrun remote mines if you know the quick-detonation trick. Throw-BLAM! Throw-BLAM! Throw-BLAM! You get the timing right very quickly after the first couple of deaths, and then you're an unstoppable explosion-throwing machine. To the point that most of my friends would rather play Power Weapons against me. Even though I always remember which doors/windows/surfaces the bullets go through and which ones they don't... and even though I actively track everyone's position by watching their screens. Simultaneously.

    I don't particularly care if you're Oddjob or not. I know every weapon and armor spawn and timing with every combination of weapons. I know every blind corner and every defensible camping spot. I use control scheme 1.3. I will kill you repeatedly until you curse my name. Wear brown pants, especially if we face off in the Library.

    I read this in Vizzini's voice. But have you developed an immunity to iocane powder?

    --
    my, your, his/her/its, our, your, their
    I'm, you're, he's/she's/it's, we're, you're, they're