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Microsoft Says Upcoming Project Scorpio Might Be the Last Console Generation (engadget.com)

Earlier this year, Xbox chief Phil Spencer expressed desires to see a steady stream of hardware innovation rather than a typical seven-year gap between different console generations, noting smartphone market as inspiration. In an interview with Engadget, Aaron Greenberg, Microsoft's Head of Xbox Games Marketing has hinted that the company's upcoming Project Scorpio is likely going to be the last generation of Xbox console you will ever need to purchase. From the report: I think it is ... For us, we think the future is without console generations, we think that the ability to build a library, a community, to be able to iterate with the hardware, we're making a pretty big bet on that with Project Scorpio. We're basically saying 'this isn't a new generation, everything you have continues forward and it works.' We think of this as a family of devices. But we'll see, we're going to learn from this, we're going to see how that goes. So far I'd say based on the reaction there appears to be a lot of demand and interest around Project Scorpio, and we think it's going to be a pretty big success. If the games and the content deliver, which I think they will do, I think it will change the way we think about the future of console gaming."

36 of 264 comments (clear)

  1. So it's a PC by Calydor · · Score: 5, Interesting

    to be able to iterate with the hardware

    The whole POINT of a console over a PC is a known quantity for software makers. You don't have to guess at CPU or GPU or RAM or what-have-you, you know the EXACT hardware specs of 100% of your target audience.

    Take that away and what exactly would differentiate Scorpio from a gaming PC? I remember on the N64 when they started making extra RAM for it and you had to check the boxes for whether it required that particular hardware expansion or not. They stopped doing that on future consoles because it was STUPID.

    What is it with Microsoft lately? Windows 10 being the 'last' Windows, everything after coming as patches and service packs, now their console division doing the same? Do they think we have somehow reached the end of the line of creating anything new ever that just won't work with old shit anymore?

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    1. Re:So it's a PC by The-Ixian · · Score: 3, Insightful

      Take that away and what exactly would differentiate Scorpio from a gaming PC?

      My guess is: cost

      --
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    2. Re:So it's a PC by gweilo8888 · · Score: 3, Informative

      Exactly. What Microsoft has just done is ensure I won't be buying the XBone Two (XBone Too?) either, because they've taken away the main thing which makes it preferable to gaming on my desktop PC: The fact that every game runs properly and never crashes, stutters or glitches because my hardware is different to that the devs tested on.

    3. Re:So it's a PC by jellomizer · · Score: 3, Interesting

      I expect Microsoft is trying to end its consumer business and focus more on B2B.

      The Desktop PC isn't like the Desktop PC 10-20 years ago, where everyone needed a powerful desktop or laptop PC, to be considered part of the modern world. People are no longer willing to dump $2,000 for a new computer $600 - $700 now, and they want it thin and portable.
      Windows 10 uses mostly same specs that Vista recommended nearly a decade ago.
      14+ years ago you had about 4 years good run on your PC before you needed to upgrade, after that time modern software just wouldn't work on it. Expansion cards wouldn't be compatible (Or you filled all the slots already), You have peaked how much RAM it could.
      Today you can still use an early 64bit Intel (Core 2) computer and run most of the stuff without that much regression in speed for most normal tasks.

      Microsoft knows this, we have reached peak PC. There isn't much more growth in the PC Market. The Dells and Acers of the world can take solis in picking up the remaining market as the smaller guys slowly drop out. So the market isn't worth the hassle of consumer electronics.
      I also expect the XBox much like with Internet Explorer is a case where Microsoft won the war for market dominance without achieving a key objective. XBox owners are not necessarily big Windows Supporters or fans of all things Microsoft, much like how Apple was surrounded by the iPod halo effect. There wasn't an XBox halo (Other than the popular game) that made gamers who loved the XBox to be a big Microsoft fan. Buying Zunes, and going with PC's like Apple users did.

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    4. Re:So it's a PC by sh00z · · Score: 2

      Hell, I can still install and run DOS natively on the latest Core i7 series CPUs. What little kids like "phresno" don't get is that backward compatibility is and always has been one of the strengths of x86 PCs.

      Yeah, it's SO backwards-compatible, you only need to jump through FOUR flaming hoops to run a 16-bit installer.

    5. Re:So it's a PC by tepples · · Score: 3, Interesting

      The whole POINT of a console over a PC is a known quantity for software makers. You don't have to guess at CPU or GPU or RAM or what-have-you

      Not always.

      Game Boy The Game Boy Pocket had a faster LCD, reducing the need to intentionally slow gameplay just to reduce motion blur. The Game Boy Color had a double speed processor, more RAM (48K instead of 16K), hardware-assisted copying of data to video memory, and a color LCD. Nintendo 64 The stock console had 4 MB of RAM. The optional Expansion Pak increased this to 8 MB. PlayStation Portable Later models had a faster CPU (333 MHz vs. 222 MHz) and more RAM (64 MB vs. 32 MB). Some games were delivered only as a download to Memory Stick, not as a disc, and I'm guessing that was to speed up loading times. Nintendo DS The DSi had a faster CPU, more RAM, a camera, and a Wi-Fi chip capable of WPA. Nintendo 3DS Again with more CPU+RAM in the New Nintendo 3DS. It also includes a C-stick and an NFC reader for the cash grab known as "amiibo", but as I understand it, these are available as add-ons for the original 3DS.

      Of these systems, only the Game Boy Color had the majority of its library exclusive to the updated platform by the end of its life. Most later N64 games would still run on an unexpanded system, few DSi-only games were ever released, and I'm not aware of any PSP games that absolutely need a PSP-2000, PSP-3000, or PSP Go.

      Take that away and what exactly would differentiate Scorpio from a gaming PC?

      The same things that distinguish any console: exclusives, an uncluttered download store, better offline use including installation and multiplayer, less online cheating, and lower price (for equivalent CPU and RAM). Also a reasonably sized, uncluttered case, as even the original Xbox from 2001 was less XBOX HUEG than a PC tower.

    6. Re:So it's a PC by nine-times · · Score: 2

      Take that away and what exactly would differentiate Scorpio from a gaming PC?

      Nothing. The XBox is already basically a custom-built gaming PC running Windows. Microsoft has already been doing more to blur the lines between a Windows gaming PC. I believe "XBox Play Anywhere" games allow you to buy the game and play it either on the XBox or a Windows 10 PC. Meanwhile, the XBox One can run some Windows applications (IIRC).

      My guess is that, in a few years, there won't be a real distinction. In fact, Microsoft may take a page out of Steam's book and allow 3rd party "XBox" rigs running the XBox OS, which will mostly become Windows 10 with TV-optimized controls and navigation.

    7. Re:So it's a PC by nine-times · · Score: 4, Insightful

      The whole POINT of a console over a PC is a known quantity for software makers.

      I thought the point was to get gamers continually re-buy their game library and gaming accessories every few years by breaking all compatibility and discontinuing support for the old system.

    8. Re:So it's a PC by lgw · · Score: 2

      What they're saying is the games 5 years from now will still run just fine on the "scorpio" box, they'll just run without that photo realistic 8K graphics - no different that PC gaming these days. If you don't have a high-end vid card, you turn enough of the bling off to get the framerate you like. Heck, the new trend is to just make it automatic, and have the game tweak what it needs to to maintain framerate.

      --
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    9. Re:So it's a PC by Anonymous Coward · · Score: 2, Insightful

      The 360's memory and CPU were so limited, it just couldnt make big worlds.

      Didn't games like TES: Skyrim, Fallout 3, Fallout: New Vegas and Just Cause 2 come out for Xbox 360? Just how large does a game world have to be before you consider it to be "big"?

    10. Re:So it's a PC by Pubstar · · Score: 2

      Things like known instruction sets and graphical APIs make your argument pointless. There is no need to run this so long as the lower limit for the engine is known. Everything is standardized.

    11. Re:So it's a PC by Carewolf · · Score: 2

      Hell, I can still install and run DOS natively on the latest Core i7 series CPUs. What little kids like "phresno" don't get is that backward compatibility is and always has been one of the strengths of x86 PCs.

      Yeah, it's SO backwards-compatible, you only need to jump through FOUR flaming hoops to run a 16-bit installer.

      You don't have to jump through ANY hoops you just need to be running a 32-bit version of windows. AMD64 does not support 16-bit x86.

    12. Re:So it's a PC by Anonymous Coward · · Score: 2, Funny

      I dont think thats quite fair. Xbox one has been continually adding (free) backwards compatibility support since they announced the program

  2. Based on the XBox One... by fyngyrz · · Score: 4, Insightful

    ...they can have my money for another console if and when they abandon this incredibly toxic and annoying "cloud"-based approach to gaming. I am NOT going to spend money on a console that inherits the unacceptable shortcomings of the XB One. Put the games on disk, sell the disc, let me stick the disc in the machine. it should work. It should NOT go into a paroxysm of download after download at the game and system and add-on level. I have literally watched a NEW game take HOURS to become usable on the XB One. Wrong direction, Microsoft (and Sony, and whoever.) I pay, I stick it in the console, and it works. Otherwise, no thanks. My time is worth more than your bleeding cloud-mania.

    --
    I've fallen off your lawn, and I can't get up.
  3. So Microsoft wants to change consoles into PCs? by HannethCom · · Score: 2

    Completely different hardware, with different specs and capacity components, requiring developers to test the many different configurations.
    Where have we seen this before... Hrmm, I think they call them PCs.

    --
    Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
    1. Re:So Microsoft wants to change consoles into PCs? by The-Ixian · · Score: 2

      100 revs of hardware is still vastly more simple than millions of permutations, I would think.

      --
      My eyes reflect the stars and a smile lights up my face.
  4. I've suspected this for a while now by Adeimantus9 · · Score: 3, Insightful

    I've suspected this for a while now. I think in the future we'll see Xbox and Playstation branded PCs with Live and PSN as Steam alternatives.

    1. Re:I've suspected this for a while now by Oswald+McWeany · · Score: 3, Interesting

      I read an article several weeks ago (sorry, no longer have source) from a Valve employee who was saying that Microsoft is trying to slowly break Steam and introduce technology that makes Steam unviable. The motivation being to move people to their marketplace instead of people using steam.

      Truth? Maybe. Paranoia? Yeah, could be that too. I think Microsoft's vision is to blur the difference between Xbox and Windows over time and try and set up a similar walled garden to what Apple has- sharing apps between Windows and Xbox. The last thing Microsoft wants though is for Steam games to work on Xbox.

      --
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    2. Re:I've suspected this for a while now by Anonymous Coward · · Score: 2, Informative

      http://www.pcgamer.com/tim-sweeney-thinks-microsoft-will-make-steam-progressively-worse-with-windows-10-patches/

      Not a steam employee, but a well-known figure in the industry.

  5. Re:Project Scorpio by Z00L00K · · Score: 2

    The next generation gaming will be in the cloud, requiring gigabit connection.

    --
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  6. Your console is the new PC by phresno · · Score: 5, Insightful

    The reason I dare say most people buy a console for games is they know any game they buy for that console will just-simply-work (unless it's from EA). If you don't mind the upgrade / incompatibility issues, you're probably already bought a PC and play your games there. Why do we need to turn console gaming into yet another version of PC gaming exactly? (other than the obvious - because we want more money)

    If nothing else, they're already late to the game in the arena of merging PC and console gaming: Steam BigPicture anyone?

    1. Re:Your console is the new PC by lgw · · Score: 2

      The reason I dare say most people buy a console for games is they know any game they buy for that console will just-simply-work (unless it's from EA).

      This isn't the 90s. Most PC games "just-simply-work" (unless it's from EA) today, and have for years, as long as you keep your box patched (reasonably current vid card driver). The only exception I've had in 10 years was the new Doom, that for some reason needed a page file to run, and that astonished me because I hadn't had to dick with PC settings to run a game in so many years!

      Sure, you can fiddle around with video options on games if you enjoy tweaking things, but the game at least works out of the box, and most games these days default to decent video settings for your box, instead of minimum settings.

      The only place I expect a problem with a PC game these days is if I buy an very old game on Steam instead of on GOG - and you'd think I'd have learned that lesson by now.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:Your console is the new PC by phresno · · Score: 2

      Platforms like Steam, GoG, Desura, etc have certainly done a lot to absolve much of these issues where they can, though I've run into more than a few games that don't work with a simple click-install-run as you'd expect even ignoring backwards compatibility for older games; hence the expected jab at EA. They're not the only ones though, and games still do not age well in terms of compatibility across OS and hardware revisions (e.g. Fallout 3 and Win7). This is exactly the issue Scorpio is claiming to solve, the backwards compatibility woes, which I don't buy.

      It is certainly the goal of these platforms to be for PC gaming in software what consoles are in hardware, and for the most part they do a bang-up job. If buying a game off the shelf, the success in my anecdotal experience has been even more spotty than via the platforms. VB runtime hell was replace with Visual C++ runtime and .Net framework hell, that sometimes even Steam/GoG/etc cannot overcome. Yes, it's better than 90s gaming. I wouldn't call that a high measure of success though.

    3. Re:Your console is the new PC by Grim+Beefer · · Score: 2

      Uh...I think you're oversimplifying the situation.

      Fact #1: A LOT of multi-platform games have abysmal PC launches. Stability, if not overall performance, is obviously superior on consoles. From the recent release of No Man's Sky, to Dark Souls III, to last year's launch of Fallout 4, PC launches are often plagued with crashes, glitches, and nearly unplayable states, compared to their console versions. That's what "just-simply-work" means. You go to the store, put in your disk, and the game will load and play just fine - not crash to your desktop and corrupt your saves. I personally prefer to game on my PC, but I never count on a game's launch being a window to actually get to play said games, reliably.

      Fact #2: You're also not factoring in cheats and hacks, which are HUGE factors for multiplayer PC gaming, that almost never effect consoles. Several high-profile AAA titles are sometimes nearly unplayable only because the mp component is on the PC, such as GTA V.

      I think you blow off the problem of older games a bit too easily. If a classic game gets relaunched for the PS4 or Xbox, it's going to work, flawlessly. Ditto for Nintendo's virtual console. Meanwhile, Steam Link has trouble streaming some older games to your TV, creating, what is inherently a flawed experience. This is an actual problem for a lot of gamers.

      People like consoles because they come with the assurance that someone else has already teased out any potential problems, and you're going to get a pretty seamless end-user experience. Just turn it on and start the game. Even "Mom" knows how to start Netflix, or play some Mario from a quick-launch screen, and that's considering that "Mom" hates dealing with computers (using my own mother as an example...don't infer too much sexist commentary here, please...). If you're just some random person, not too tech savvy, the process for installing and updating a GPU + drivers is far more advanced than simply confirming a mandatory install for a console's OS. For all it's advancements, PC gaming is still seen as a hobby of investment, with specialized technical knowledge as a prerequisite for participation, as opposed to the pure leisure activity that consoles come off as, which are no harder to get started with than a DVD player.

      Of course the problem with console gaming isn't PCs, it's that they have to share all these advantages with smartphones and tablets - which also eat the lunch of PCs, by being somewhat general purpose.

  7. What? No! by SeaFox · · Score: 2

    Earlier this year, Xbox chief Phil Spencer expressed desires to see a steady stream of hardware innovation rather than a typical seven-year gap between different console generations, noting smartphone market as inspiration

    Isn't that an ecosystem consumers actually don't like?

    1. Re:What? No! by 93+Escort+Wagon · · Score: 2

      Consumers may not like the steady stream of new hardware- but it doesn't stop them throwing their money at it.

      Given sales trends, at least at the high end - it appears that is no longer the case. We're reaching a point where consumers no longer see a compelling argument to purchase the next generation phone every year or two - their current phone is fast enough and already does everything they want it to do.

      --
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  8. Re:Project Scorpio by sh00z · · Score: 2

    Too bad they've already used the motto "Plays for Sure" for a different product (and then abandoned the technology).

  9. Sounds pointless to me .... by King_TJ · · Score: 2

    I mean, the big reason consoles are still popular is their nature as essentially "set top boxes" to attach to your television(s) at home.

    There's really no reason you couldn't make every single game title ever played on a console run just as well on a properly configured computer. But even if *everything* was ported over, it wouldn't change the situation.

    People like consoles for the ease of use and their nature as single-purpose devices. (Well, multi-purpose if you count gaming as one task, and playback of media as another.) They're designed to just plug in the wall for power, attach a single cable to the TV for audio/video, and go.

    Once you start blurring the lines, selling "upgradable consoles" or "PC/console combo" devices? I think you're losing sight of what they're all about to begin with.

  10. The phones model by RogueyWon · · Score: 4, Interesting

    I think I see what MS is trying to do here. My guess is that they want something that looks more like the mobile phone model for consoles. Which is to say, rather than the "hard" generational breaks you get with the traditional console cycle, where every 5-8 years a new console comes along and renders the old one obsolete, they instead want new hardware every 2 years or so (at a guess), which emphasises evolution rather than revolution.

    What I also suspect is that they're planning a kind of limited back/forward compatibility system for games. They've repeatedly said that Scorpio will not get exclusives. A lot of people are suspicious of this, but I actually believe what they've said. That said, I still think they're being disingenuous. Their next step will likely be another console iteration maybe 2 years after Scorpio (2019), let's call it Sagittarius, whose titles will be playable on Scorpio hardware, albeit with lower performance, but not on the current XB1. The eventual successor to Sagittarius (2021) will share compatibility with that console, but not with Scorpio - and so on. So Scorpio will technically never have exclusives.

    That said, this is still a risky proposition. By and large, console gamers like the fairly long console cycle. They're usually on a tighter budget than PC gamers and being able to get away with very infrequent hardware changes is a plus.

    Moreover, what this plan (if it is indeed their plan) would do is eliminate the mid/late part of the traditional console cycle. That's not necessarily a good thing. For gamers, the early part of the cycle is usually a pretty dire time. Early adopters tend to get a mixture of thin technological showcases and sloppy, hurried ports of games originally developed for the previous generation. There are very, very few classic console games that were early-cycle releases, from the mid-90s onwards. In the mid/late cycle, developers are comfortable with the hardware and the focus shifts more onto the actual games.

    The mid/late cycle is also traditionally a good time for the console manufacturer. Launch windows are awful. They're risky and they need a lot of upfront investment (in hardware development, games development, support for third parties and marketing) that can be hard to recoup quickly. By contrast, in the mid/late cycle, the real cash cow, which is to say the third-party licensing fees (which are, I cannot emphasise enough, where the real money is in the industry) are flowing in nicely. Admittedly, in the 360/PS3 generation, the late-cycle was allowed to go on too long and gamers lost interest, but that was more down to tactics than industry structure.

    So in some respects, this looks a bit of a self-destructive strategy. However, I think the industry has painted itself into a corner in this generation. For the first time I can remember, the real battleground between the main rivals was not their exclusive games franchises, but on multiplatform performance. With modern development costs, platform manufacturers can no longer afford to fund the same number or quality of outright exclusives. Instead, the PR battle was fought on technical specs; Sony annihilated MS when the PS4 and XB1 launched because the PS4 had some nominal performance advantages that were hard to even perceive for most gamers, but which made great marketing.

    So the industry has locked itself into a battle of technical one-upsmanship. Worse, it's done so at a time when PC gaming is seriously resurgent. Trying to get into a tech-specs battle with the PC gaming scene is an unwinnable fight. So now, if Sony and MS don't want to lose a fight on the ground they themselves have chosen, they need to keep iterating the hardware to remain competitive.

    1. Re:The phones model by SuiteSisterMary · · Score: 3, Insightful

      Who cares if the XB1 can play Sagittarius games? The import thing will be that the Sagittarius can play XB1 games, and Scorpio games. And that the Taurus can play XB1 games, and Scorpio, and Sagittarius. And so on.

      Look at how excited everybody got when Red Dead Redemption was finally announced for XB1 backwards compat.

      People expect that their old rig can't play Witcher 3, but people also expect that their brand new, top-of-the-line rig can play the old games, perhaps with dosbox or some other emulation. But gog.com is absolutely a thing that proves that concept.

      --
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  11. Re:3 Words by D00MSlayer · · Score: 2

    What's scary is that this may very well become a thing. They did it with Software first(Office), and recently they started doing that for Surface tablets, so it wouldn't surprise me to see them push that model in the future with Xbox consoles.

  12. Scorpio? by sconeu · · Score: 2

    Has anyone asked Hank Scorpio what his opinion of this is?

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  13. Re: Project Scorpio by UnknowingFool · · Score: 3, Informative

    It's worse than that: they convinced a lot of device makers to use PlaysForSure then stabbed them in the back by releasing their own device and v2 neither which was compatible with their partners. Then they abandoned v1 and shortly after that their v2 customers.

    --
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  14. Re:Famous words... by tepples · · Score: 2

    Uhh, you can buy a computer for like $200 nowadays and I have seen stuff like Crysis being run on Atom powered netbooks by toning down the graphics.

    And you can get an Xbox 360 if you want to run Xbox 360-era games.

    What exactly is a "living room friendly" case? I think you just made that up right now.

    Something not as physically large as a tower. There exist small-form-factor desktop PCs, but they tend not to have a lot of options for graphics expansion. This means a console can run a game at higher settings than a same-size, same-price PC.

    PC gets exclusive games too.

    I'm well aware of that. But some genres tend to be far better represented on one of the consoles than on PC, such as JRPGs or fighting games. For example, the PC version of Mortal Kombat [9] was delayed for years, and the PC version of the Mortal Kombat XL expansion to Mortal Kombat X was canceled.

    Cheating in multiplayer PC games is equally as difficult as cheating in console games.

    How so? Cheating in multiplayer PC games is often a matter of hacking up the client app. This is especially true of cheats that are hard to enforce server-side, such as wall translucency or aim assistance.

  15. Re:Famous words... by Cimexus · · Score: 4, Insightful

    IMO best combination is PC plus whatever Nintendo console is out at the time. Obviously Nintendo games are never going to come out on another platform, so you need that console for your Marios and your Zeldas etc. But most (maybe 75-80%) of games that come out for one or both of the other two consoles tend to come out on PC as well. So I think if you are restricting yourself to two devices total, PC+Nintendo casts the widest net in terms of 'having the most games available to me'.

  16. Re:Famous words... by mjwx · · Score: 2

    IMO best combination is PC plus whatever Nintendo console is out at the time. Obviously Nintendo games are never going to come out on another platform, so you need that console for your Marios and your Zeldas etc. But most (maybe 75-80%) of games that come out for one or both of the other two consoles tend to come out on PC as well. So I think if you are restricting yourself to two devices total, PC+Nintendo casts the widest net in terms of 'having the most games available to me'.

    Thats because Nintendo makes consoles that are trying to be consoles. Sony and Microsoft are trying to make consoles that are trying to be PC's. That's why Nintendo is doing well despite the Wii U being lacklustre.

    Besides this, I still have a Wii, it's the machine that we play when I have non-gamer friends over. The games are pretty fun no matter what your skill level and no-one seems to care that my Wii is 8 years old now.

    --
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