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Pokemon Go's Paying Population Drops By 79% -- Still Most Profitable Mobile App In The US (metro.co.uk)

An anonymous reader quotes a report from Metro: The world's obsession with Pokemon Go was clearly never going to last, but the incredible thing about its success is that although the paying population of the game is now down by 79% from its mid-July peak it's still easily the most profitable mobile app in the U.S.. According to analysts at Slice Intelligence, at its peak Pokemon Go inspired twice as many people as normal to spend money on mobile games, but that's now returned to normal. But Pokemon Go still accounts for 28% of all money spent on mobile games in America, bringing in six times more than nearest rival Candy Crush Saga. The obvious problem for Pokemon Go is that there's not really much gameplay to keep you coming back, and as winter approaches wandering around the countryside is going to lose some of its appeal somewhat. But there's a huge range of new features that could be added to the app, and just this week has seen the introduction of the buddy feature that lets you walk around and team-up with a particular Pokemon. There's also the delayed release of the Pokemon Go Plus Bluetooth device and the recent announcement of the Apple Watch app.

91 comments

  1. In other news ... "whales" still profitable. by UnknownSoldier · · Score: 2, Interesting

    When an industry refers to their most profitable consumer to exploit as "whales" you know there is a problem with a lack of respect:

    http://kotaku.com/who-are-the-...

    1. Re:In other news ... "whales" still profitable. by Anonymous Coward · · Score: 0

      Don't care that but the article's use of the term "gaming verticals" is surely a crime against the English language.

    2. Re:In other news ... "whales" still profitable. by burtosis · · Score: 3, Funny

      Now if you could process them into oil, that would really light up some profits.

    3. Re:In other news ... "whales" still profitable. by mattack2 · · Score: 3, Insightful

      Uhh, that term comes from gambling.. It's a well known term.

    4. Re:In other news ... "whales" still profitable. by Anonymous Coward · · Score: 1

      1) That is a gambling term.

      2) Not all whales are endangered. Many are still eaten regularly.

    5. Re:In other news ... "whales" still profitable. by KozmoStevnNaut · · Score: 1

      Oh boy, don't start up the argument on point 2), there may be some Sea Shepherd shitheads lurking here.

      --
      Eat the rich.
    6. Re:In other news ... "whales" still profitable. by MitchDev · · Score: 1

      They stole the term from Vegas....

  2. bring back pokevision by Anonymous Coward · · Score: 0

    bring back pokevision

  3. That's because ONLY apps can app apps! by Anonymous Coward · · Score: 0

    Apptendo knows that only modern app appers will app apps while apping other apps, so the 79% of users who stopped apping the apps were actually LUDDITES pretending to be modern app appers!

    Apps!

    1. Re:That's because ONLY apps can app apps! by Anonymous Coward · · Score: 0

      I love you!

    2. Re: That's because ONLY apps can app apps! by Anonymous Coward · · Score: 0

      *Niantic. You seem old.

  4. school started in USA by turkeydance · · Score: 4, Insightful

    limited playtime

    1. Re:school started in USA by Anonymous Coward · · Score: 0

      Seriously. Nobody takes into account that, in spite of adults liking Pokemon, the majority of players are in elementary school through college.

      Same shit happens with MMOs. Numbers drop off massively in August.

    2. Re:school started in USA by Anonymous Coward · · Score: 0

      The game is also broken. A broken fucking mess

    3. Re:school started in USA by MerlynEmrys67 · · Score: 1

      limited playtime

      Don't know about you, but my daughter's school has two PokeStops and a PokeGym

      --
      I have mod points and I am not afraid to use them
    4. Re:school started in USA by SYSS+Mouse · · Score: 1

      limited playtime

      replace USA with "northern hemisphere"

    5. Re:school started in USA by dahem0n · · Score: 1

      Agree, probably there is a lot of people who got bored or the novelty of the game just passed of, but they never mention that school also started and makes that number look way bigger

    6. Re:school started in USA by youngone · · Score: 1

      probably there is a lot of people who got bored or the novelty of the game just passed...

      That's me. I'm an old gamer so Pokémon seemed like fun, it was free, and I could play while I walk the dog.

      After a few weeks the novelty has worn off and I'm back to looking forward to Civ VI coming out.

    7. Re:school started in USA by Anonymous Coward · · Score: 0

      I'm in my late thirties and when Pokemon was all the hype I still felt I was too old for that childishness. Wasn't Pokemon something of the late nineties? I was more interested in girls, not playing some handheld game console. I still think that children of the late nineties are the 'old Pokemon lovers' and are best in their late twenties, maybe early thirties. But the majority will be in their late teens, early twenties.

    8. Re:school started in USA by Anonymous Coward · · Score: 0

      Ditto. And they are all at the other end of the grounds away from their student parking lot (which is a good thing!) so they need to walk to get to the stops and not just block traffic with their cars (like some people do in the local park/recreational areas) or, worse yet, play while they arrive/leave school in their vehicles.

    9. Re:school started in USA by cayenne8 · · Score: 1
      I never saw reason to actually BUY....and wondered why someone would buy stuff you can get for free by playing the game...

      Hell, I dunno even where in the game TO buy things...I never looked.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    10. Re:school started in USA by Fjandr · · Score: 1

      That will change. Schools are verboten, but not all of them were removed when the original Ingress portals were used to seed the Pokemon Go world.

  5. suggestion by Anonymous Coward · · Score: 0

    what is the name of the Google division for the trolls? anusweb?

  6. This happens every year by Anonymous Coward · · Score: 0

    This same thing happens every year. Zynga, Candy Crush, Angry Birds, Draw Something, Flappy Bird, and on and on. I wish I could short sell game popularity.

  7. Anomalies by Todd+Knarr · · Score: 3, Insightful

    Pokemon Go will probably follow the same path as Ingress has. Most players will be casual, but the really dedicated will be really dedicated. They'll probably introduce something akin to Ingress' Anomalies, which'll be big cash cows as players treat them as a holiday splurge-type thing.

  8. Have emergency room admissions fallen? by ShanghaiBill · · Score: 3, Interesting

    Have emergency room admissions also fallen? My neighbor is an ER physician assistant, and she said that about 10% of injuries are Pokemon Go related, mostly from people running around without watching where they are going.

    1. Re:Have emergency room admissions fallen? by K.+S.+Kyosuke · · Score: 1

      Sounds like the "augmented reality" screens are show more of "augmented" and less of "reality", then. ;)

      --
      Ezekiel 23:20
    2. Re:Have emergency room admissions fallen? by thegarbz · · Score: 1

      Those are two independent statistics. Did the neighbour also say they received a 10% increase in the number of injuries, or are stupid people who don't pay attention now simply using pokemon go rather than txting or doing other things with their phone that would have landed them in the ER previously?

    3. Re:Have emergency room admissions fallen? by networkBoy · · Score: 1

      correlation, causation; tomAto, tomAHto

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    4. Re:Have emergency room admissions fallen? by Anonymous Coward · · Score: 0

      And another 10% of injuries happened to people wearing a blue shirt! Let's ban blue shirts before they cause any more mayhem.

    5. Re:Have emergency room admissions fallen? by Anonymous Coward · · Score: 0

      I turned mine off. I found little reason to have to spin in circles like a dog every time I wanted to catch the little buggers! But now that you mention it, at least I should be able to see if there's an open manhole or cliff hiding behind them (not that people would see that, either).

    6. Re:Have emergency room admissions fallen? by Anonymous Coward · · Score: 0

      I thought red shirts are incident magnets, not blue ones.

  9. Got it right by dslauson · · Score: 3, Informative

    Most of the articles I've seen about this inevitable dropoff in popularity have had an underlying implication that Niantic had done something very wrong. What is often left unsaid is the second part of this headline: it is still INSANELY profitable. SIX TIMES more profitable than its nearest competitor. Pokemon Go is still an app developer's wet dream. Yes, Niantic has had some big stumbles in their rollout, and yes, the fad has died down a lot. But they're still raking in money hand over fist, and they've still got a pretty loyal fan base, and if they're smart they'll continue to roll out new features to keep people interested for some time.

    1. Re:Got it right by Anonymous Coward · · Score: 0

      But its only profitable because it's pokemon, they did drop the ball on the game itself.

    2. Re:Got it right by jaseuk · · Score: 2

      I'm hooked and have been since it released.

      The only problem with the game is that the levelling curve becomes really high from about level 22 onwards. At that point most people will fade out.

      Jason.

    3. Re:Got it right by Anonymous Coward · · Score: 2, Funny

      No, they threw the ball, but it missed or the Pokemon resisted capture thus wasting the ball. But the fact that it's still six times more profitable than the nearest competitor proves the lie of your statement.

    4. Re:Got it right by Daetrin · · Score: 1

      If they're smart they'll continue to roll out old features. I'm still playing the game, but a lot less so since they took away the ability to actually find the pokemon i want, and haven't spent a cent on it since that point.

      --
      This Space Intentionally Left Blank
    5. Re:Got it right by danbert8 · · Score: 1

      The depth is also not there. Catching rats and pidgeons (that have a stupidly high flee rate) gets really old and is 80% of the way you level up (lucky egg and cheap evolutions). Gym battles are stupidly biased toward the attacker and the battle system is repetitive and requires no skill or strategy. It also can only occur in limited locations.

      I play the game, but I don't really have much incentive to really go out and play much other than to fill the Pokedex with mostly useless creatures. There are really only a dozen or so Pokemon you ever see in gyms.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  10. Players getting wiser of the scam by bettodavis · · Score: 2, Interesting

    The players are simply realizing the game is a scam that forces them to buy expensive virtual objects the more they are hooked to it.

    A young family member is into this (I suffer from having to pony up an advanced allowance and having accompanying him to wherever these things lurk), and it has become increasingly difficult for him to cope with the unsatiable thirst of the game for "pokeballs" the higher his level gets.

    The virtual critters become higher in level the higher in level you are, and they need more tries for being trapped (which requires one pokeball each), or require more virtual goodies for increasing their chance of remaining in your poke-inventory.

    Also there are no shortages of pokemon, it's actually a barrage of the critters akin to a roach infestation. You can exchange the caught critters for "sweets" and "star dust" that allow you to improve the ones you have or "evolve" them. The idea is to entice you to go looking for pokeballs to catch the suckers that practically assault you everywhere, or buy more.

    Ergo, the game is rigged to make any high level user run out of pokeballs very soon and to always want them, and has to go to wherever these things are replenished like a junkie, or buy them.

    Niantic got themselves a pretty good money printing machine with that one.

    1. Re:Players getting wiser of the scam by Anonymous Coward · · Score: 1

      Have you ever played? Getting pokeballs is trivial, I'm dumping them all the time to get more inventory space. To be honest, I still don't understand why somebody would spend coins buying them at the store.

      Now, incubators...that's another matter.

    2. Re:Players getting wiser of the scam by Anonymous Coward · · Score: 2, Insightful

      The game is not a scam and doesn't force you to buy anything.
      You can progress and compete without paying a cent. Pokemon Go is not a pay2win game and I hope it will stay that way.

      "The virtual critters become higher in level the higher in level you are, and they need more tries for being trapped (which requires one pokeball each), or require more virtual goodies for increasing their chance of remaining in your poke-inventory."
      Have you actually played the game? Virtual critter level is in range 1..your_level. Nobody forces you to catch high level pokemons.
      Moreover, you can only buy the very basic balls (used to catch pokemon) with virtual currency. Higher level pokeballs can be obtained for free from pokestops. Needless to say that these high level pokemons will require higher level balls. And you can't obtain it by payng. Period.
      There is no such thing as "chance of remaining in your poke-inventory". Seriously. Stop spreading misinformation.

      Basically everything you said is false. I am free2play and currently level 29, so I know what I'm talking about. I am also very hardcore player, I calculate catched pokemon levels, Individual Values (IVs) and best movesets as attacker/defender.
      I find myself discarding red pokeballs (the ones you can buy with virtual currency) all the time to make up space for better stuff in my bag, stuff that I obtain by walking around and spinning pokestops.

      There are reasons spending money in game (egg incubators, lucky eggs), but they are not pokeballs. Whoever buys pokeballs is clearly a noob or casual player.

    3. Re:Players getting wiser of the scam by Anonymous Coward · · Score: 0

      Grandparent is clearly a troll and hasn't even played game. Or he/she is a total noob.
      Buying red pokeballs? Who does that lol. Incubators and lucky eggs is a different matter. For casual player though, it's *just* the incubators as they wouldn't know how to efficiently farm exp with lucky eggs.

    4. Re:Players getting wiser of the scam by Anonymous Coward · · Score: 0

      level 28, I just threw out 100 pokeballs yesterday to free up the inventory.
      What you're describing is rural players' issues.

      People in the cities have no such problems, since there are hundreds of pokestops everywhere.

    5. Re:Players getting wiser of the scam by hattig · · Score: 1

      I'm level 23 and I haven't spent a penny. Nor will I ever have to, as there all the objects are available by walking around and using the Pokestops. However the game SUCKS for non-urban players due to a lack of pokestops and gyms ... and pokemon.

      Just walk to the pokestops and get the balls. Pokemon frequency seems to scale in line with pokestop frequency so you don't have to run out. Spending money on the pokeball option is the stupidest thing to do out of all the items on the shop. You can even earn in-game currency by using the Gyms.

      I don't feel it's unfair to have to spend a week or two levelling up once you hit higher levels. And the game is trying to discourage pidgey-farming (lucky egg mass evolutions) by making them harder to catch at higher levels.

  11. They'll just release the next generation Pokemon by Hotawa+Hawk-eye · · Score: 3, Informative

    Right now the app allows users to catch 151 different Pokemon. The Wikipedia page states there are 721 Pokemon available in all the different games. If they need to give the app's popularity a little boost, they'll release some of the 570 others. "Gotta catch 'em all", right?

  12. I think they *want* to reduce participation by Dr.Dubious+DDQ · · Score: 3

    The latest release apparently also shuts out anyone with a non-stock ROM or root access to their own devices.

    They had made hints of threatening to do that to Ingress some time back but never got that heavy-handed. I suspect Pokemon has a much higher profit margin and they figure they can shut out a whole bunch of players and still rake in tons of money, at least for a while.

    I hope they reconsider - there is plenty of room to complain about problems with the gameplay and its limitations, but I'm not going to lie, it's still kind of fun. I'll keep playing it as long as they allow me to - I'll probably even break my usual rule of not wasting real-world money on "virtual" crap once in a while (already done it once). If they shut me out, though, I guess I'm done playing.

    (I literally can't go back to the old unmaintained S4 firmware any more for any reason, let alone just to play a game - Samsung's notoriously bad hardware QC bit me again, my USB port no longer works for data, though it still charges for some reason. Not sure how long it was broken before I noticed since I do file transfers over the network via sftp instead of using a data cable, but it means I can't use heimdall/odin to even put back the original firmware and recovery partition any more even if I wanted to.)

    1. Re:I think they *want* to reduce participation by Anonymous Coward · · Score: 1

      Can't say for sure about non-stock but rooted devices are locked out.

      You can easily unroot with SuperSU and it starts working again.

      Most non-stock ROMS are probably rooted so unrooting them would likely allow them to work, but I've only unrooted my stock so YMMV.

    2. Re:I think they *want* to reduce participation by Anonymous Coward · · Score: 1

      It is not that simple. Pokemon Go uses Google SafetyNet framework to detect tampered Android devices (technical write-up: https://koz.io/inside-safetyne... ).
      People are already reporting some stock devices failing the SafetyNet checks. Sometimes unrooting leaves behind files and it will also cause SafetyNet checks to fail. You may need to completely reinstall system image to make SafetyNet happy.

      It's really pointless. The app upgrade has been officially out for less than a day (android binaries were available 2 or 3 days ago) and already workarounds that allow playing on rooted devices are out on iOS and Android. Cheaters will use these workarounds and continue doing whatever they were doing before.

      This root detection "feature" will mostly hurt players who don't even know what root is.

    3. Re:I think they *want* to reduce participation by allo · · Score: 1

      You're telling, they use safetynet, which is nearly impossible to circumvent and then you say it will only hurt people not knowing what root is, because it's already circumvented. Somethings wrong here, and i think the first part is the true one :-(

    4. Re:I think they *want* to reduce participation by Straif · · Score: 1

      For anyone running a bootloader there is already an easily available app on XDA which bypasses SafetyNet.

      Instead of installing a custom ROM I simply enable developer mode so I could fix the KitKat Bluetooth bug on my LG. SafetyNet detects just having the developer option menu visible, even if turned off, as a violation. The only way I can fix this is through a factory reset (since my LG doesn't give other options to remove developer mode), which was the option I was trying to avoid by enabling developer mode in the first place.

      So now, if I want to play Pokemon Go I'll have to do a factory reset on my phone every 2-3 months when the Bluetooth log maxes out.

      --
      Of course that's just my opinion...... you could be wrong!
    5. Re:I think they *want* to reduce participation by allo · · Score: 1

      As far as i know, the way to circumvent it is to temporarily disable root access. Which is a no go, as it would probably disable mandatory root apps like xprivacy and afwall. I do not want (other) apps to phone home while i am playing the game.

  13. Totally untrue by SuperKendall · · Score: 4, Informative

    I'm at level 22 and have never spent a cent.

    The "unassailable thirst for pokeballs" is easily quenched by simply visiting a place with a lot of pokestops (airports, malls, movie theaters, museums, etc) and spending a half-hour collecting, or by having the app open while driving anywhere as you can easily trigger a lot of them that are by the road.

    I have scores of all three levels of pokeballs just hanging around and I capture everything I can.

    I personally think the game is pretty well balanced, the game is nudging to to explore the full range of what is going on... if you are running out of pokeballs, then it may be better to head to a gym and fight there (which gives you virtual coins you would otherwise spend money on). If you are out of resources for fighting, after you've visited a few stops you are usually pretty full of pokeballs again.

    The game is defiantly a lot of repetitive actions, but is also still interesting as you find what pokemon like to hang out at different places, watch the ebb and flow of teams at gyms... no worse I'd say than any of the MMORPG games that are so popular.

    If nothing else it gets people outside and doing real exercise which automatically puts it heads and shoulders above just about any other game.

    I know some impatient people do spend money on the game but I really don't see a pressing need to do so.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Totally untrue by Anonymous Coward · · Score: 0

      That's because you're only level 22, and you dedicate half an hour to gathering Pokeballs. In a couple more levels, get ready to make it an hour. Then get ready to spend some money or stop playing.

    2. Re:Totally untrue by quantaman · · Score: 1

      or by having the app open while driving anywhere as you can easily trigger a lot of them that are by the road.

      This sounds like an extremely dangerous practise to get into. I've avoided ever opening the game while driving because I never want to put myself in the habit of balancing road safety against game play.

      --
      I stole this Sig
    3. Re:Totally untrue by Anonymous Coward · · Score: 0

      This sounds like an extremely dangerous practise to get into. I've avoided ever opening the game while driving because I never want to put myself in the habit of balancing road safety against game play.

      They're not driving; they're either passengers or taking the bus: $2-3 gets you an hour-long bus ride through the central business district of any city with even a semi-functional transit system.

      For suburban players (more pokemon than pokestops to replenish balls), the balls are the gating factor.

      For all players, the real gating factor is incubators. Incubators must be purchased after level 25 or so. They cost 150 pokecoins for 3 uses. The coins can only be obtained for free by battling at the gym, or by paying real money. The eggs hatched by the incubators cannot be thrown away -- so if you have 9 5km eggs, you're looking at a 45km walk before you hatch everything - during which time you'll no doubt accumulate another bunch of 5km eggs - or dropping 1350 pokecoins and a 5km walk to hatch 9 at a time (and two more 5km walks to rapidly hatch two more batches of 9 eggs.)

      tl;dr: incubators are where most of the money is being spent.

    4. Re:Totally untrue by Anonymous Coward · · Score: 0

      or by having the app open while driving anywhere as you can easily trigger a lot of them that are by the road.

      This sounds like an extremely dangerous practise to get into. I've avoided ever opening the game while driving because I never want to put myself in the habit of balancing road safety against game play.

      You don't have to drive. Also getting stuck in a bus during traffic works.

    5. Re:Totally untrue by Bratch · · Score: 1

      I feel the same way, almost level 25 and have not purchased any items, and still fun. I work in an area where I can walk for 1 hour and hit about 50 Pokestops, and then I go to other places to use them, and the cycle repeats. The first 200 coins I earned from gyms went to a bag upgrade. With 9 5k eggs I have been tempted to purchase some incubators, because after walking 232km so far, I want to open more eggs. I might make that decision after I get to 1000km. If I get into better shape and lost some weight, it would be worth it to spend a few dollars on this game.

      --
      Beware of the Redittor who loans you a Sharpie.
    6. Re:Totally untrue by Anonymous Coward · · Score: 0

      $2-3 gets you an hour-long bus ride through the central business district of any city with even a semi-functional transit system.

      And the more semi- the transit system is, the longer the ride, even!

    7. Re: Totally untrue by Anonymous Coward · · Score: 0

      I got to level 25 and spent most of my time discarding the excess of Pokeballs I kept getting from the stops due to a full inventory.

    8. Re:Totally untrue by Anonymous Coward · · Score: 0

      You have no idea what you are talking about. I'm level 29 and have never had to but a poke ball. I took daily walks with my dog before Pokemon came out and all I had to do was grab pokestops on the way and I'm just doing fine.

      Either you are not using raspberries, suck at throwing or don't like walking.

    9. Re:Totally untrue by Bing+Tsher+E · · Score: 1

      My tactic was to upgrade my Bag to the max as soon as possible, and I don't spend real $$ on anything else. I am not a 'free' player but I will never spend any $$ again on the game. My philosophy is that app developers and publishers need to be 'rewarded' by paying something for their efforts, esp. when the app is not ad-supported, like Pokemon Go. So early on I spend about $40 on coins, which is the equivalent any other DS-based Pokemon game costs the player. Now, I usually am sitting on ~500 regular pokeballs at all times.

      As to Hatching Eggs. I am still kind of angry about aspects of that. When I started playing I got very enthusiastic about walking and excercize, which was new for me and a good trend. I went out and bough a pair of good walking shoes, etc. I also bought a Pebble to use as a tracking device for non-PokeGo walking. I've discovered that the Kilometer measure of the Pokemon Go app is very, very inaccurate. When I track 5km on a good Pebble App, PGo tells me I've roughly walked 3km. The first time I used it, the Pebble App said I had walked almost 5km and I carried a 2km egg that didn't hatch for most of the distance.

      Pokemon Go tracks walking distance very poorly, based on GPS coordinates. The GPS is pinged very infrequently and travel distances are calculated by triangulating. So it always rounds down the distance you've walked, especially if you walk in a very corner-defined location with lots of turns. When I discovered this I was very disappointed and quit even paying much attention to the 'distance traveled' part of the App and the egg hatching deal.

    10. Re:Totally untrue by allo · · Score: 1

      Sorry, but i am discarding pokeballs all the time. Sometimes even superballs and the berries as well.
      When you walk a usual route with pokestops, i.e. on your way home, you get a lot of stuff, but most the time you need the potions and revives only.
      If you're running out of pokeballs, you're visiting too little pokestops.

    11. Re:Totally untrue by Fjandr · · Score: 1

      No, they're not just passengers. There are lots of people who drive and play. It was bad enough with Ingress, which doesn't require much concentration to use the interface, but Pokemon Go is not nearly so simple.

  14. Maybe the problem is on your end by SuperKendall · · Score: 2

    When an industry refers to their most profitable consumer to exploit as "whales" you know there is a problem with a lack of respect

    I'll bite - why do you hate whales? Whales are amazing creatures.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  15. crap is the new norm by Anonymous Coward · · Score: 0

    Mobile apps and Facebook have really lowered the bar on what we will accept as games. I'm not saying i'd rather be playing SSI games from the 80s, but ... I probably am.
    https://en.wikipedia.org/wiki/Pool_of_Radiance

    1. Re: crap is the new norm by Anonymous Coward · · Score: 0

      Yes ! Played the f out of that game.

  16. Personal Experience by physicsphairy · · Score: 3, Interesting

    When you're at a lower player level, it's lots of fun. Once you've caught most of the local pokemon it soon turns into simple grinding, however --- catching the same common pokemon to get XP, which you need more and more of to increase your level. You also get hugely shortchanged by not being in a major city. The presence of pokestops (necessary sources of in-game items) and more importantly pokemon are tied to where people aggregate. In a small city you will find a fraction of the quantity and of the variety in a big city.

    Personally I don't play many games anymore because of the time commitment. Pokemon Go is actually awesome in that respect because for the most part you can only play it wondering around, no temptation to keep playing once you get home or to the office.

    I have kept playing in the hopes that the gameplay would improve. But I'm pretty close to quitting myself. Hopefully they can make it enjoyable again before they hemorrhage all of their community.

  17. Re:They'll just release the next generation Pokemo by Anonymous Coward · · Score: 0

    Yep. They can just put out new waves and reel back a lot of players. I know I'd come back if they put out a major change. I'm also in a half decent suburban area as well.

  18. Wait, you guys pay for it? by WillAffleckUW · · Score: 1

    Wow.

    There really is a sucker born every minute.

    Level 23 Valiant

    Nothing paid. Ever.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Wait, you guys pay for it? by Rogue974 · · Score: 2

      Level 23 Instinct (Valiant is for losers!!), just spent my first money on it.

      Most free to play games, I will try, if I like them and play them for a while I figure it is time to help the cause and pay a bit as I got significant enjoyment out of it. I throw a few bucks at it to support. I think gran total I have paid maybe $50 for free to play aps in 5 or so years.

      Not that I needed to pay to play at all, just got to a point where I thought it was time to support the game with a little of my money.

    2. Re:Wait, you guys pay for it? by Anonymous Coward · · Score: 0

      Iknowrite? good ol' team "Valiant" (high five) much better than team "Inspect" or team "Mystery" As for me I also don't pay anything for anything. I don't pay for movies, I don't pay for games, I don't even pay for gas, I fill up my car and then catch the gas station on fire, the ensuing conflagration erases all evidence and I get away scott free. Thanks for the $50 of gas, chumps!

    3. Re:Wait, you guys pay for it? by Anonymous Coward · · Score: 0

      Not that I needed to pay to play at all, just got to a point where I thought it was time to support the game with a little of my money.

      Yeah, I quite understand. I don't need to drink, I just take a nip once in a while to steady my nerves.

    4. Re:Wait, you guys pay for it? by Anonymous Coward · · Score: 0

      Level 23 Instinct (Guys rule, girls drool!)

      No money paid but family and friends have, especially on those darn incubators so you can hatch 9 eggs simultaneously - but only 3 times before you gotta buy them all. Great move, Niantic! But now that they've locked out non-stock phones, all the people who still have paid-for-merchandise in the game and are being kept from using it, well, I smell class-action lawsuit. Sure, they won't get their $xxx back, but they'll get $0.50 each and the lawyers will get millions so hopefully the next company who comes along with a killer app will think twice before taking in-app purchase money and holding you responsible for finding a way to use their product. So, in a way, this is a good thing for consumers in the long run. If we win the lawsuit.

  19. Gyms are not too bad though by SuperKendall · · Score: 1

    That's an interesting point about losing your "infinite" incubator at level 25... I had not realized that.

    Although it's nice, I could get by without incubating as much, as high level Pokenmon also appear around from time to time.

    Also the earning coins at gyms thing is not too bad, since you can claim money as soon as you capture a gym. So it's not like you even have to hold a gym, you just have to take one over or add to an exiting gym of your color - it's often possible to find two gyms next to each other which means 20 coins for one day. Then over time you could use those coins to buy incubators... I used my initial batch to upgrade the bag that holds items, so I could have a deeper well to draw from.

    That is a good point about urban players and pokestops though, they pretty much have to have a car or bus or be driven into town.

    I think probably the perfect Poke-collection unit though would be a bike with a smartphone mount. You could way more easily stop or wander off to the side to collect something, and you would get between pokestops really fast. Might not earn much towards egg incubation though.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Gyms are not too bad though by Rogue974 · · Score: 1

      I have never heard you lose your infinite incubator at level 25. I am only lvl 23, but I know a bunch that are higher and have never heard that. Also can't find reference to it anywhere. I think that might be incorrect.

    2. Re:Gyms are not too bad though by Anonymous Coward · · Score: 0

      I have never heard you lose your infinite incubator at level 25. I am only lvl 23, but I know a bunch that are higher and have never heard that. Also can't find reference to it anywhere. I think that might be incorrect.

      It's incorrect. At lvl 29 you still have the infinite incubator. And as a lot of people don't bother with arenas it isn't even difficult to run 3 'payed for' ones along the free incubator. The trick is to avoid taking over arenas, but training in your teams arenas. If you do it right it's faster than taking over and gives you a much more stable income as higher level arenas are harder to take over. At the moment I got 7 stable arenas going for weeks and take over 2-3 just before collecting to have a stable income of 90-100 coins per day. That's enough coins to keep the 3 blue incubators running with 5/10km eggs. (And more incubators don't help as much as you don't have eggs queued ready if you hatch more at the same time)

    3. Re:Gyms are not too bad though by SuperKendall · · Score: 1

      That would be great if I could find some stable arenas, but pretty much all of the ones I've found so far change hands pretty much daily. Not to mention I chose team yellow, and so far that does seem to be the less populated team so there aren't as many gyms around to just add to...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  20. Or just have patience by SuperKendall · · Score: 1

    In a couple more levels, get ready to make it an hour. Then get ready to spend some money or stop playing.

    For me it will just mean I don't earn levels as fast. I don't care because I'm in it for the long haul, so if it takes me an extra month to make level 30 (I'm thinking possibly for me that's the end of the year) then whatever. I did look at the ominous progression curve and pondered that, I just decided not to care and play for the fun of it...

    I'm almost playing more for the future game it may eventually become than for what there is now (though I do enjoy the randomness of the whole thing and something that makes waiting at airports more fun than it used to be).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Or just have patience by hattig · · Score: 1

      Yeah, I'm with you. In fact I think the game makes level progression too easy early on, setting up a false expectation of one level/day progression that suddenly turns into one level/week, then one level/month around level 30 for casual players.

      But ... it should be harder to level up!

      The game is getting better, buddy pokemon is cute, and finally I can power up rarer pokemon that I have only seen once.

      The game needs something for the winter months however. I'm thinking non-local PvP matches (which would require some form of friends system) you can do from home. Obviously first any form of PvP would be nice (I guess PvP Training for Same Team Players, and PvP Battles for Intra-Team). That will get some people back into the game.

      The good thing is that I haven't spent much time on the game itself, I only play it when doing things I would have had to do anyway - walking to the train station, etc. So it enhances wasted time!

    2. Re:Or just have patience by SuperKendall · · Score: 1

      I totally agree, I think the level progression is reasonable as you don't want everyone level 40 in a month, there should be real work required to reach the highest levels. I also pretty much play it doing something Id already be doing anyway, with the occasional outing to get a bunch of stops.

      I also like the buddy thing, and as you say the fact that you can get candy now to power up anything of your choosing even if there are few in the wild. It's almost like another infinite incubator!

      I agree that some kind of PvP would be great, especially since it's kind of pointless to really battle using dodge except for dodging special attacks. I'm sure that stuff will come over the coming months...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  21. Not really dangerous by SuperKendall · · Score: 1

    If you just leave the app open and don't do anything with it while driving it's fine, or of course a passenger can do anything (which is more what I meant).

    I will admit that while stopped at a light I'll spin a pokestop (you can immediately tap off after spinning and you still collect everything it has).

    The main reason to drive around with it on is to discover areas you may want to come back and spend some time, or if you see something like a park up ahead with a lot of stops why not stop for a break?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not really dangerous by quantaman · · Score: 2

      My concern at the light is you're now paying attention to the game instead of the intersection. Maybe the phone is being a little funky, maybe a really cool pokemon pops up, maybe the light turns earlier than you expect. Suddenly you're half a second late starting up on the yellow. You're not as aware of the intersection as you should be, you don't see the pedestrian or vehicle that's late going through the light, and you have an accident.

      It's a low probability scenario, but if you roll the dice often enough then low probability scenarios start to happen.

      --
      I stole this Sig
    2. Re:Not really dangerous by SuperKendall · · Score: 1

      Maybe the phone is being a little funky, maybe a really cool pokemon pops up, maybe the light turns earlier than you expect.

      Then you just stop doing whatever. I'm always looking at the light foremost...

      There's no risk as long as you are willing to drop it in an instant, and like I said I pretty much just spin pokestops which takes a second - I just leave whatever pokemon pop up where they are.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Not really dangerous by quantaman · · Score: 1

      If you remain strict about it then it's fine. But personally it seems like one of those things where I might get get more complacent over time and I don't want to give myself that temptation.

      --
      I stole this Sig
  22. I've noticed a huge decrease by p51d007 · · Score: 1

    There are some flower parks I go to several times a year, for photography locations. This summer, it was almost impossible, due to the pokemon' zombies. The past couple weeks, I've noticed most of them have given up on it.

    1. Re:I've noticed a huge decrease by Anonymous Coward · · Score: 0

      Someone actually tried to take some Senior Photos on a bridge in a local park. I hope they have great photo editing software to remove all the Pokemon players walking across the bridge behind the subject.

    2. Re:I've noticed a huge decrease by Anonymous Coward · · Score: 0

      I was going to use the term zombies too to refer to the kids and adults I observed in the Albuquerque and Santa Fe plazas this Summer. Guess perhaps they realized "dude I look like a zombie, that's not cool" and quit playing.

  23. In related news by allo · · Score: 1

    Niantic blocks root users.

  24. Remove the Warning Labels by Anonymous Coward · · Score: 0

    No, no. We need to keep this going as strong and as long as possible.

    We have a HUGE epidemic of people stupid enough to wander into the street while tunnel-visioned into their phone.

    The only long-term solution is to encourage them to continue such behaviors.

  25. So can I log in now? by Anonymous Coward · · Score: 0

    I installed it a long time ago but was only ever able to log in once so I never really played it.