Just in Time for Daydream, YouTube Launches Its Standalone VR App (techcrunch.com)
An anonymous reader writes: Coinciding with the debut of Google's new Daydream View VR headset, YouTube this morning announced the launch of its YouTube VR app, which is available first on Daydream. The standalone application turns all of YouTube's content into an immersive experience, even if the videos weren't built for VR viewing. To do so, YouTube VR will display standard videos in a virtual movie screen in app's new theater mode. Of course, 360 degree videos on YouTube will work best in this app. In the theater mode, the video itself fills the main portion of the screen, while video information -- like the title and description -- is off on one side. The other side of the screen displays your queue so you can see what's coming up next. Player controls are down at the bottom. This way, you can watch and browse at the same time, says Google.
VR will be important as it will be the only escape once Trump reduces the planet to a smoking ruin. I can't wait to get a VR experience of a double wide trailer.
Pointless VR "feature" that nobody will use more than twice: Critical.
Fixing critical local privilege escalation vulnerability that ANY application can exploit reliably and with little effort to obtain superuser privileges on Android, and which was fixed upstream a month ago, and which distros run by *volunteers* repackaged and released IN THE SAME DAY to their users: Nope.
Good job, Google.
Every step of the way, corporations seem more and more invested in VR, and every step of the way, consumer grade VR seems to fall victim of its own shortcomings, like needing an entire room for it to avoid accidents, the isolation aspect and almost absolute lack of software and content for these systems. What exactly are they seeing in VR in the long run?
In the theater mode, the video itself fills the main portion of the screen, while video information -- like the title and description -- is off on one side. The other side of the screen displays your queue so you can see what's coming up next. Player controls are down at the bottom. This way, you can watch and browse at the same time, says Google.
Uh, you mean just like looking at it in a browser? With "what's next" or suggestions on the right, title and comments below? That way, you can watch and browse at the same time!
systemd is Roko's Basilisk.
"Slip some goggles on him during his 1/2 hour of sleep per night. Nobody tell the fucking idiot it's not real, let's see how long we can make it last."
Too late, he has been in his own virtual reality for 70 years now.
I picked up a Daydream for development purposes today and I've gotta say I'm quite disappointed. The Daydream headset is a step backwards in every way compared to the Cardboard: the headset only works on (currently) one ($800) phone, you cannot use an unsupported phone at all in the headset, you couldn't use Cardboard apps even if your phone was supported, the headset - while of nice construction - uses consumer unfriendly torx screws over perfectly fine phillips, flathead, or hex screws, the controller can only be charged using USB-C instead of a replaceable battery or micro USB, and the USB-C cable is sold separately! Cardboard will run on anything with a touchscreen and a gyroscope. It works on iPhone, Android, Windows Phone, Chinese phones, Samsung phones, who gives a shit what it is, it'll work with Cardboard. THAT is what Google should focus on: a cheap, accessible, high quality VR viewer to cater to the market excluded by Samsung.
The headset itself isn't even anything different than a standard $20 plastic Cardboard headset. It has no extra sensors, no lens focusing (not that you need it), no nothing. It's 2 lenses, a bit of molded plastic, some cloth, 2 springs, a few screws and rubber nubs, and some sort of chip newer smartphones can detect to auto-launch the app (NFC?). Oh, and the controller, which is just a pointer and some buttons (most of which are dedicated). Smartphone manufacturers outside of Google have no incentive to even make their phones "Daydream compatible". Take Samsung: they couldn't give a shit. They already have their own (superior) headset that will work with anything new they release. Why should they ever strive to make their phones compatible?
Instead of building a proper peripheral they've just built yet another walled garden. It's a damn good thing we can support Daydream for free when we include Cardboard support, because as it stands we can't even develop for the fucking thing without investing an extra grand - something we're not about to do when Oculus will ship us triple that in loaned hardware just for saying hello.
capcha: banned