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Just in Time for Daydream, YouTube Launches Its Standalone VR App (techcrunch.com)

An anonymous reader writes: Coinciding with the debut of Google's new Daydream View VR headset, YouTube this morning announced the launch of its YouTube VR app, which is available first on Daydream. The standalone application turns all of YouTube's content into an immersive experience, even if the videos weren't built for VR viewing. To do so, YouTube VR will display standard videos in a virtual movie screen in app's new theater mode. Of course, 360 degree videos on YouTube will work best in this app. In the theater mode, the video itself fills the main portion of the screen, while video information -- like the title and description -- is off on one side. The other side of the screen displays your queue so you can see what's coming up next. Player controls are down at the bottom. This way, you can watch and browse at the same time, says Google.

12 of 18 comments (clear)

  1. The VR fad by malditaenvidia · · Score: 1

    Every step of the way, corporations seem more and more invested in VR, and every step of the way, consumer grade VR seems to fall victim of its own shortcomings, like needing an entire room for it to avoid accidents, the isolation aspect and almost absolute lack of software and content for these systems. What exactly are they seeing in VR in the long run?

    1. Re:The VR fad by Greyfox · · Score: 1
      There are a decent number of games for the Vive on steam, and Virtual Desktop can already play 360 degree videos from Youtube in VR. There are a respectable number of 360 degree videos on youtube, too. It's astounding how much more "real" a 360 degree wingsuit video is in VR versus just looking at a video on a flat screen, even a 4K flat screen.

      The most compelling argument you can make for VR is to put a helmet on someone's head and let them play around for a few minutes. So far, 100% of the people who've tried mine have said they want one, and I've had a couple of inquiries about building a VR-Capable system for someone. That being said, gaming in VR is somewhat self-limiting. Ultimately there's only so long I want to keep that helmet on my head, and some of the Vive games can be a pretty decent workout. I don't see VR replacing conventional displays anytime soon, but it's already a great addition to a gaming setup.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    2. Re:The VR fad by Howitzer86 · · Score: 1

      It's the hipster thing to do at the moment. What they fail to understand, is that these headsets aren't like the old school HMDs. Computers now are really freakishly fast, environments are super realistic, FOV is wider than ever, and there is better, faster (not at all sickening), head tracking, to the degree that if you just have one eyeball, you can still get that intense, engrossing experience.

      These people don't get that. They think of that Lawnmower Man movie, and all the VR hype of the 80s and early 90s, and think "not this again," not realizing what they're missing, or that the thing they criticize is totally different from what they remember.

    3. Re:The VR fad by Howitzer86 · · Score: 1

      ...that being said. Smart phone VR - or anything without head tracking for that matter, is kind of a lack luster experience. It's like the difference between watching a 3D movie at the theater, and stepping into your local university's CAVE. I honestly think there could be a market for just the head tracking feature alone. The brain derives more meaningful depth information from that lateral movement than it does from eyeball triangulation, IMHO.

    4. Re:The VR fad by sethaw · · Score: 1

      It seems to me that with this app you can now watch standard videos with a device that effectively have a large screen, is portable, and doesn't use much storage space.

      Without VR you don't have anything that does all three of those. You would have to choose between a mobile device with a small screen for portablity, or a large tv/projector which you can't move to a different room easily.

      That seems like a valid use case to me and not something that has to be a fad.

    5. Re:The VR fad by omtinez · · Score: 1

      Replying to undo the accidentally troll mod. Sorry!

  2. Wow, how innovative by wonkey_monkey · · Score: 1

    In the theater mode, the video itself fills the main portion of the screen, while video information -- like the title and description -- is off on one side. The other side of the screen displays your queue so you can see what's coming up next. Player controls are down at the bottom. This way, you can watch and browse at the same time, says Google.

    Uh, you mean just like looking at it in a browser? With "what's next" or suggestions on the right, title and comments below? That way, you can watch and browse at the same time!

    --
    systemd is Roko's Basilisk.
    1. Re:Wow, how innovative by Yvan256 · · Score: 1

      Yes but this is on the Internet, in a browser, in 3D and in VR so it's probably eligible for fifteen different patents.

    2. Re:Wow, how innovative by dinfinity · · Score: 1

      It's even more retarded than that: Youtube's browser view on a normal monitor is 50% whitespace, so apparently users want everything crammed together instead of having the interface utilize the available screen estate.

  3. Re:Priorities by 110010001000 · · Score: 1

    You don't get bonuses or kudos for fixing bugs.

  4. Re:Let Trump rule a virtual country. by nospam007 · · Score: 1

    "Slip some goggles on him during his 1/2 hour of sleep per night. Nobody tell the fucking idiot it's not real, let's see how long we can make it last."

    Too late, he has been in his own virtual reality for 70 years now.

  5. Re: Priorities by Jeremi · · Score: 2

    As you know, there is only one programmer working at Google, and he can only work on one issue at a time. That's why the vr program's development delayed your big fix.

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