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Dungeons & Dragons Inducted Into Toy Hall of Fame (npr.org)

Snowgen writes: NPR reports that Dungeons and Dragons has been inducted into the Toy Hall of Fame at the Strong National Museum of Play in Rochester, NY: "The nomination process for the Toy Hall of Fame is open to the public -- but to get in, a toy has to be approved by 'historians, educators, and other individuals who exemplify learning, creativity, and discovery through their lives and careers.'" "More than any other game, Dungeons and Dragons paved the way for older children and adults to experience imaginative play," says Curator Nic Ricketts. "It was groundbreaking. And it opened the door for other kinds of table games that borrow many of its unique mechanics. But most importantly, Dungeons and Dragons' mechanics lent themselves to computer applications, and it had a direct impact on hugely successful electronic games like World of Warcraft." The report adds: "The list of 12 finalists for this year's honors had included bubble wrap, Care Bears, Clue, the coloring book, Nerf ball, pinball, Rock 'Em Sock 'Em Robots, Transformers and Uno. When it emerged in 1974, Dungeons and Dragons was groundbreaking, says curator Nic Ricketts of The Strong. In addition to its own merits, the game created by Gary Gygax and Dave Arneson established a pattern for how similar role-playing games might work -- both on table-tops and, eventually, on computers and other devices."

51 comments

  1. Cool list of past winners by OffTheLip · · Score: 4, Insightful

    Most, if not all, of the toys I played with growing up are already in the hall including erector set, tinker toys, lincoln logs, lego and plenty of other examples. A positive story in a week of tension is appreciated even if not purely tech related.

    1. Re:Cool list of past winners by Anonymous Coward · · Score: 1

      Jarts ftw.

    2. Re:Cool list of past winners by KingBenny · · Score: 2

      greatly
      The list of 12 finalists for this year's honors had included bubble wrap, Care Bears, Clue, the coloring book, Nerf ball, pinball, Rock 'Em Sock 'Em Robots, Transformers and Uno
      to call it a toy and pit it against carebears and uno ...... euh
      no comment
      as far as roleplaying goes id rather call it an invention and mod the stats and moral axis system insightful but glad to see its no longer the work of the devil

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
  2. Ob by Hognoxious · · Score: 4, Funny

    It would have got in last year but it made a terrible roll against CHA.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  3. MotD seems apt for this story by CeasedCaring · · Score: 1

    "You are in the hall of the mountain king."

    1. Re:MotD seems apt for this story by rickb928 · · Score: 1

      "You have been drained"

      --
      deleting the extra space after periods so i can stay relevant, yeah.
  4. Obligatory... by Anonymous Coward · · Score: 3, Funny

    Obligatory message from Jesus.

  5. Glad someone recognizes D&D for what it is by Anonymous Coward · · Score: 0, Troll

    A toy. For children. Anyone past mental age of 14 still playing this has BIG issues.

    1. Re:Glad someone recognizes D&D for what it is by Anonymous Coward · · Score: 0

      Yeah, all the adults have migrated to Call of Cthulhu.

    2. Re:Glad someone recognizes D&D for what it is by Anonymous Coward · · Score: 0

      I liked the original cartoon better.

    3. Re:Glad someone recognizes D&D for what it is by Big+Hairy+Ian · · Score: 4, Funny

      A toy. For children. Anyone past mental age of 14 still playing this has BIG issues.

      Wow a 9th level Chartered Accountant!

      --

      Build a Man a Fire, and He'll Be Warm for a Day. Set a Man on Fire, and He'll Be Warm for the Rest of His Life.

    4. Re:Glad someone recognizes D&D for what it is by CeasedCaring · · Score: 1

      The cartoon came 9 years after the game.

    5. Re:Glad someone recognizes D&D for what it is by Anonymous Coward · · Score: 0

      Just like playing cards, Dominoes and Chess.

    6. Re:Glad someone recognizes D&D for what it is by sconeu · · Score: 2

      I'm a 10th level Vice President!

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    7. Re:Glad someone recognizes D&D for what it is by Anonymous Coward · · Score: 0

      I put on my cloak of indifference.

    8. Re:Glad someone recognizes D&D for what it is by Anonymous Coward · · Score: 0

      Aw look, someone's butthurt because his druid got assfucked by an ogre again

    9. Re:Glad someone recognizes D&D for what it is by Anonymous Coward · · Score: 0

      I'm a gorilla

    10. Re:Glad someone recognizes D&D for what it is by HornWumpus · · Score: 1

      Chartered accountant/lion tamer.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    11. Re:Glad someone recognizes D&D for what it is by Shane_Optima · · Score: 2

      Still a more grown up pursuit than golf, in my estimation.

  6. Mixed Feelings by drinkypoo · · Score: 1

    The report adds: "The list of 12 finalists for this year's honors had included bubble wrap, Care Bears, Clue, the coloring book, Nerf ball, pinball, Rock 'Em Sock 'Em Robots, Transformers and Uno.

    I spent many an hour playing D&D back in the day, but this is a travesty. Literally all of those things are more deserving than D&D except for bubble wrap. (WTF.)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Mixed Feelings by BouncingBob · · Score: 3, Insightful

      So you're saying that toys that neither require nor inspire "learning, creativity, and discovery" should get an award that is specifically linked to "learning, creativity, and discovery". I'm not saying that creativity wasn't required to invent, say, Rock 'Em Sock 'Em Robots, but exactly what do you learn playing it? "Hit faster than the other guy and you'll win!" Isn't really that difficult to understand, I'm pretty sure you know that halfway through the commercial.
      Clue and Uno at least exercise memory and logic skills, but you do more of that in a single tabletop RPG session (even pure Hack 'n Slash) than is any reasonable time frame of playing either.

    2. Re:Mixed Feelings by Anonymous Coward · · Score: 0

      ... except for bubble wrap.

      Many babies disagree. When one can't follow a rule-book (or read it), what does one play with?

    3. Re:Mixed Feelings by jarablue · · Score: 2

      DnD saved my fucking life. Educationally and socially. An environment that is safe for kids, teens, adults to fail in? Games like that should be taught and promoted at a young age. IMO of course.

    4. Re:Mixed Feelings by GeekWithAKnife · · Score: 2


      Adding to that D&D is as simple or as complex as you can make it.

      A productised, pre-made adventure for ages 10 and up with some back story, save the world sort of adventure with simple dice rolls...

      Or build your own world for adult players; looking into forms of government, currency, trade, dominant cultures, races, deities as well as technology.

      Your game can be very logical and futuristic, looking into issues like time dilation when approaching light speed or make it simpler with star trek-like space travel with warp or just give everyone the ability to teleport anywhere all the time. (might be a brave new world with distance not being an issue)

      Be inventive, take your favourite bits from anywhere and put them together; Babylon 5, Star Trek, Star Wars, Deus Ex, Dune, The Matrix, marvel or DC comics infinite amount of combinations. Make your own powers, spells, psionic and artefacts.

      If anything D&D is one of the most creative learning tools you can have in gaming. There is no map limit, there is no source code to buy no DLC. It's all there if you make it. -cost? zero.

      --
      A 'singular oddity' is an event that cannot be explained and only happens when you are alone.
    5. Re:Mixed Feelings by MightyMartian · · Score: 1

      I wouldnt' go so far as to say it saved my life, but as a pretty shy kid, being able to play a character like a brave and charismatic Palladin who ultimately lead an army against an evil Sorcerer King somehow gave me a few tools to deal with situations where my introverted nature would otherwise have me running for the door.

      My high school was really great that way. One of the teachers let us form a roleplaying club and gave us the lunch time access to his classroom, and it really was a safe haven for four or five kids who didn't fit in anywhere else. That, and god almighty, there were certain campaigns that I can still recall to this day, they were that engrossing and that fun. I've partook of all sorts of entertainments, but none have ever delivered the same thrill to me as tabletop roleplaying.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    6. Re:Mixed Feelings by tlhIngan · · Score: 2

      DnD saved my fucking life. Educationally and socially. An environment that is safe for kids, teens, adults to fail in? Games like that should be taught and promoted at a young age. IMO of course.

      Or more correctly, social activities should be promoted at a young age.

      There's nothing special about a D&D group playing than say, a group of kids playing football. They both are playing, and interacting with each other in a social setting. Just because the D&D players aren't making friends with the whole neighbourhood or having big parties doesn't mean the group together isn't interacting socially and being perfectly human.

      The only reason we treat it as special is because we don't see it as the same sort of socializing that extroverts do. But it is - you're interacting with other human beings and enjoying the experience.

      But in the end, it really isn't. What we should be promoting is the fact that getting a bunch of kids together to play D&D or other indoor introverted activity is just as healthy as getting a bunch of extroverts together playing sports or a party. Introverts don't interact socially the same way as extroverts, but they still have socializing needs, and they choose to express it differently - quiet play for example.

      So promote the fact that introverts do like to get together and socialize, and that the form of socialization is different and will always be different. But just because they like to play indoors in small groups doesn't mean it isn't necessary nor are they lacking social benefit. D&D, a board game with friends, etc., are all activities that if you're getting them together, is the introvert equivalent of throwing a big social event publicly.

  7. Bubble Wrap by Anonymous Coward · · Score: 0

    Bubble wrap is sure to win next year. It's the definitive safe-space toy for ages to come. Well, except for that choking hazard problem.

    1. Re:Bubble Wrap by PsychoSlashDot · · Score: 1

      Bubble wrap is sure to win next year. It's the definitive safe-space toy for ages to come. Well, except for that choking hazard problem.

      I'm waiting for "envelope", "cardboard box", "wrapping tape", "styofoam peanuts" and "shipping container" to make the list.

      --
      "Oh no... he found the .sig setting."
    2. Re:Bubble Wrap by magusxxx · · Score: 2

      Actually, cardboard box is already on the list. :D

      --
      Care killed the cat, but satisfaction brought it back.
    3. Re:Bubble Wrap by Malggi · · Score: 1
      My favorite thing they've inducted is a Stick:

      http://www.toyhalloffame.org/t...

    4. Re:Bubble Wrap by Anonymous Coward · · Score: 0

      They put Stick and Puppet on the list, but they've got a lot of dolls on the list to not have dolls on the list....

    5. Re:Bubble Wrap by Zephyn · · Score: 1

      And the following year, all of the cats were removed from the selection committee.

  8. so it wasn't so bad after all then? by Anonymous Coward · · Score: 2, Interesting

    I was at most a casual and occasional D&D player in the 70's and 80's, but I remember D&D being blamed for everything under the sun, from teen suicides to cult formation and widespread brainwashing. There was a bit of moral panic in the popular press, and social outrage from certain religious types due to the game's references to demons and magic.

    This was all in spite of the fact that D&D players always seemed cooler to me to hang out with and more intellectually inclined and curious than its vocal critics.

    I guess there are new scapegoats...

    1. Re:so it wasn't so bad after all then? by Anonymous Coward · · Score: 0

      It all pretty much came down to 1 BS artist spreading fear and panic about non-existent occult groups.
      http://io9.gizmodo.com/a-brief-history-of-satanic-panic-in-the-1980s-1679476373

      http://www.stuffyoushouldknow.com/blogs/people-thought-dungeons-dragons-satanic.htm

    2. Re:so it wasn't so bad after all then? by ionymous · · Score: 1

      My mom definitely thought D&D was pure evil and I was brainwashed to believe it.
      To this day when I hear someone reference it I have a few milliseconds feeling of taboo.

    3. Re:so it wasn't so bad after all then? by MightyMartian · · Score: 1

      I grew up in a Jehovah's Witness household, and believe me, the evils of D&D were loudly pronounced by members of my church and my family. Of course, my best friend (also a JW) and I were fanatical roleplayers. He wouldn't touch D&D, so we played such fine upstanding God-fearing games as the post-apocalyptic war game Twilight 2000 and a few Palladium games. When I was 13 or 14, I started hanging around some other kids who did play AD&D, so I got my fix that way. When I was just about 16, I got a girlfriend and told my family I would no longer being attending the Kingdom Hall, that I wasn't religious at all, and then set about playing games like Rifts, AD&D, Palladium Fantasy, and various other SF and fantasy games, not to mention C'thulu!

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
  9. and there was much rejoicing by neo-mkrey · · Score: 1

    and I am being sincere about it this time

  10. Does institutional acceptance mean it's passe'? by DutchUncle · · Score: 1

    If it's in a museum, does that mean that it is relegated to history?

  11. All hail the dark lord by foradoxium · · Score: 0

    Satan must be pleased to see his beloved devil-worshipping game inducted into the Toy Hall of Fame!

  12. What? by MouseTheLuckyDog · · Score: 1

    There is a Toy hall of Fame?

  13. You just made my day!! by Anonymous Coward · · Score: 0

    A toy. For children. Anyone past mental age of 14 still playing this has BIG issues.

    Wow a 9th level Chartered Accountant!

    I have absolutely no idea what the hell your (apparent) joke means.

    Thanks!! You just made my day!!

  14. Seriously? by shaitand · · Score: 3, Insightful

    "most importantly, Dungeons and Dragons' mechanics lent themselves to computer applications, and it had a direct impact on hugely successful electronic games like World of Warcraft"

    That might be the most popular thing in the past few years but these games definitely lack the imaginative qualities being praised, they just borrow mechanics to create hallow shells that are themed interactive TV. The old tabletop dungeons and dragons games were not a hack and slash run through of canned content with miniatures, they were imaginative journey's authored by the DM and players in collaborative fashion.

    Of course, eventually the DM gets writers block and nobody else steps up and the game falls apart. Hack and slash adventures/box modules were the less interesting cruft DM's tossed out for filler between good ideas. Games like World of Warcraft are nothing but the lowest of D&D content, pure hack and slash with no real imaginative content from players and the editions of the table top after WoTC took over were pretty much the same where min/maxing made sense because combat success was overplayed.

    1. Re:Seriously? by desdinova+216 · · Score: 1

      have you looked at the new edition?

    2. Re:Seriously? by MightyMartian · · Score: 1

      That's why you graduated to AD&D and then, if you wanted a sane system, something like Gurps. In the long run, I've moved on to a very light version of Fudge, but the PBEMs I run (one a Harn game and the other a Palladium Rifts game) are narrative in structure, and the Harn game in particular has virtually no exposed mechanics at all.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    3. Re:Seriously? by shaitand · · Score: 1

      "That's why you graduated to AD&D"

      Yes, yes I did but you are dating me here. In later editions they merged the two and dropped AD&D.

    4. Re:Seriously? by HornWumpus · · Score: 1

      First was D&D. Then came supplements.

      Then was AD&D

      Then was D&D basic and AD&D.

      Now it's just D&D again, but show up with the 3 books and supplements and the kids won't know what they are.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  15. Re:Great news! by dasgoober · · Score: 2

    I blame you for not making your saving throw.

  16. Whooooosh! by Anonymous Coward · · Score: 0

    I liked the original cartoon better.

    The cartoon came 9 years after the game.

    No, I know for a fact that the cartoon came first, just like how Rubik's Cube was also a spin-off from the cartoon, regardless of how many people argue otherwise!!

    (Seriously, yes I *know* the ******* Dungeons and Dragons and cartoon was a spin-off. I knew that thirty years ago when I was ten and had never played D&D in my life. It was a joke I hoped would wind people up- or get them to play along- in a more amusing manner than actually transpired. Whoosh!)

    (Actually, I've *still* never played D&D in my life).

    (Seriously, I can't believe they actually made a Rubik's Cube cartoon. I only discovered that one recently- don't think they ever showed it in the UK- but.... FFS! At least D&D one had the potential to make sense. The Rubik's Cube one seems like the most contrived attempt at building an animation around the fad least suited to a Saturday morning spin-off....)

  17. Mazes and Monsters Forever... by zawarski · · Score: 1

    ....Dungeons and Dragons Never! I am Pardue, and I am a holy man!