Hacker Charged With Fraud After 'Stealing' In-game FIFA Currency (cnet.com)
The FBI said it believes a group of hackers made millions off a scam to defraud publisher Electronic Arts. From a report on CNET: A US man is facing felony wire fraud charges for the theft of digital currency from game developer Electronic Arts. According to an FBI indictment, Anthony Clark and his co-defendants are being charged with conspiracy to commit wire fraud for "stealing" in-game currency in multiplayer football game FIFA Ultimate Team for Xbox One, PS4 and PC. The indictment details that Clark and three others, named as Ricky Miller, Nicholas Castellucci and Eaton Zveare, members of hacking group RANE Developments, designed an app using the game's source code and developer kit. This app fraudulently told EA's servers that thousands of matches had been completed in the game. These completion reports were rewarded with FIFA coins, which the group sold to what the FBI called "black market" coin dealers. Between them, the group earned $15-$18 million.
If real, that is more lucrative than most apps that are developed!
No, they were able to do this because EA was dumb. Never trust state information that the client is giving you in a networked game or at the very least sanity check it occasionally if its not feasible to do everything server-side. Anyone who played MMOs or shooters back in the 90's probably has fond memories of all the crazy hacks people could use because the server would just accept whatever data the client sent.
besides, "in-game" currency is an unlawful fraud to begin with.
I like they way that you put "stealing" in quotes. It's not really stealing because EA did not lose any money. The hackers found a way to make the FIFA game CREATE money for them, and then they sold that in-game money for real money. The only people who are out "Real" money are the clients who bought the in-game currency, but they have something to show for it.
If anything, the people who bought the in-game currency from the hackers should sue EA for making a crappy program that someone could abuse.
Yeah, this.
It never seems to rise to fraud when unplayable buggy games are shipped, or are missing advertised features. Nobody in power bats an eye when multiplayer games have their servers shut off and thus ruin the value of something I paid for, or when the first sale doctrine is violated and I can't sell my property due to DRM.
So yeah, these guys behaved badly, but it sort of like finding out a mobster's house got robbed. I have no sympathy to spare, and kind of hope the thieves get off.
If these points were 'earned' from playing games, then it sounds like they're not much different from winning tickets at a Skee-Ball machine. If the publisher decides to gate content behind them, I don't see how that's even the slightest bit unethical. They create content and then limit access to it.
This seems a lot like printing your own skee-ball reward tickets, using them to "buy" passes to the exclusive backroom pinball arcade, then selling them on Ebay. You obtained a thing through deception, and everyone in the transaction agrees that the thing has value. How isn't that fraud?
IRS to go after any one that wins in game cash now?
Hardly. But if you sell your in-game cash for $15 million in real money, the IRS will want their cut of the profit.
"BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
If you commit a crime against criminals you're still a criminal. But that's beside the point. It's a tech story. The way they pulled of the fraud is of interest to certain people for various reasons.
The NFL sanctions games in a sport called "Gridiron Football," which is also commonly shortened to football. The name comes from the fact that the oblong ball was historically 12 inches (one foot) long, when measured tip to tip. (The size of the ball was changed to the modern 11.5 inches in the 1930s to make the forward pass easier.)