iOS Devices Failed More Often Than Android Units During Q3, Says Report (phonearena.com)
A report from Blannco Technology Group has revealed that iOS devices failed more often than Android devices in the third quarter. Specifically, 62% of Apple iPhone and Apple iPad units suffered failures, compared to the 47% failure rate tallied by Android devices. Phone Arena reports: Apps crashed on 65% of iOS powered devices compared to just 25% of Android models. The breakdown for the iOS devices shows the Apple iPhone 6 with a leading 13% failure rate, followed by the Apple iPhone 6s (9%), Apple iPhone 5s (9%) and the Apple iPad Air 2 (2%). In the report, some of the blame for the high iOS failure rate is placed on the iOS 10 update. Among Android devices, the LeEco Le 2 had a 13% failure rate to lead the way. Two Xiaomi devices were next, both with a 9% rate. Those models were the Redmi 3S and the Redmi Note 3. Rounding out the top five are the Samsung Galaxy S7 edge (5%) and the Lenovo Vibe K5 Note (4%). Android flavored models faced problems with the battery (seen on 7% of devices) and issues with the screen (6%). Samsung branded phones and tablets had the most Android failures among manufacturers at 11%. That was followed by the 4% registered by Xiaomi built products. Crashed apps by far was the leading problem for iOS users in North America during the quarter. Worldwide, the rising temperature of an iDevice was the biggest issue. Android users in North America had to deal with crashed apps (21%) more than other problems. Worldwide, those using an Android phone or tablet were most likely to face an issue with the USB port. Last quarter, iOS devices had a 58% failure rate, which marked the first time that Apple's devices had a lower performance rate compared to Android.
Given that we spent the majority of the previous version of this story bitching about how the math is rubbish and that the story is clickbait, why the hell would you bring it back?
Nothing's changed. The math is still rubbish, and trying to claim that 62% of iOS devices failed is dumb enough that it makes one's head want to implode. Please go look up the definition of insanity and then go sit in a corner and think about how many man hours of time across the globe has just been wasted by posting this dumb story on Slashdot.
Coders think Swift optionals are gifts from god that prevents crashes and uses them like crazy without acutally understanding the design requirements. This is just my theory.
Samsung Galaxy 7 line of products will soon rebalance the percentage.
I would consider these numbers rubbish. What exactly is a failure? Not sticking up for IOS or Apple here, but if these numbers were actually true. I don't see many users of IOS or Android still buying either platform. The last real comparisons I have read that make sense still show IOS being more stable that Android devices overall. Apps crash less on IOS, hardware is better matched to the OS and while Android in my opinion is gaining in stability and performance. I think the edge still goes to Apple and IOS simply because of the marriage of hardware, OS, and apps in one tight ecosystem.
Failure of an app is not a failure of the device, or of the operating system.
Although, don't i* devices tend to be, err, white?!?!?!
The amounts that they charge for these phones is outrageous. They should be selling for less than $500. When I can keep my iphone 6 in perfect condition in an otterbox case, yet is gets screen damage from a swollen battery, then there is something wrong with the industry. They are able to have bad parts and design flaws just like the computer industry, but people's desperation for this device allows them to take advantage of the public with very high prices.
Now they price gouge further by only giving deals on 24 month payment plans. Even trade in deals are with 24 months so they can lock you in to their high prices infrastructure. There is no more philosophies of giving amazing customer service that people want to stay forever, so they utilize hostage tactics.
Apparently, the reliability of mobile phones is now measured by how often Pokemon Go Android crashes vs Pokemon Go iOS.
Braindead.
How would any company possibly know all that information? Apple would know the iOS data, and the Android app developers would know the Android data, but they sure aren't sharing it with "Blannco Technology Group". These "research firms" need to go out and get a real job.
What would be more interesting here would be a way to differentiate religios maniacs from paid shills. I'm sure we've got quite a few in each class.
Unlike the small-minded imitators in the Android camp, we have the courage to understand that 'failure' is in fact "Operating Different"(tm).
Samsung Note 7's occasionally exploding is a failure. An app crashing is generally the fault of the developer; even crashes derived from the OS is a software failure not a device failure since software can be updated. In general on both platforms 1 in 50 users each day experience a crash (2%). If you stupidly add up how many people have an app crash any time an entire year compared to the total number of devices and print that "statistic" you wind up with this article.
Were any models banned from aircraft?
The rate of failure of the iOS devices seems to follow the rate of ownership. I wonder if they even bothered to normalize the data? In other words, if among Apple devices, most people own and use the iPhone 6, that will of course it will have the most instances of failure. To get meaningful data, you'd have to adjust for that.
Given how many times I had Xorg crashes (some due to hardware, one after an upgrade but only after the first boot), Firefox crashes, random app crashes (not that many), freezes I don't really know the reason for, one USB controller that makes the PC crash with some phone (that phone ended up losing its non-power USB functions), game crashes, and how it was running Windows XP with the Zeus bot net at one point, 40,000% failure is probably an understatement.
Yesterday I've had mate-panel in a fast paced crash and relaunch loop until I went to a text console a killed a high CPU usage process. (thanksfully I didn't kill the mate-session process). There easily were a hundred crashes happening in a short time from that event alone.
Must be the dongles.
OP is absolutely correct. I was reading the summary and thinking "WTF?" The math is absolute rubbish. BeauHD, if that isn't obvious to you, you need to stop personally selecting stories with stats in them to post on the front page of slashdot.
The whole point of having reader submissions which are first vetted by other readers, and the cream of the crop elevated by editors to the front page, is to filter out crap articles like this one. It keeps the signal to noise ratio up. You (and the other "editors" doing the same) are short-circuiting that process by posting stories you find interesting straight to the front page. Please stop.
If you are paying that much for a phone, it's worth getting it shielded. Every phone I buy, I get it a matte screen protector, as well as a wallet case. Also, at home, whenever it's sitting idle, I put it back on charge. That way, I have a full battery when I need to have a long conversation.
They come in both white and black, Mr Race Hustler
Comment removed based on user account deletion
Apple is the new Microsoft; long live Applesauce.
dada is not art
yes by all means let's post click-bait rubbish designed to prey on all those burning to wag their fingers I-told-you-so at Apple lovers. Platform wars, whether Apple/Microsoft/Linux, Xbox/PS, bluray/HDDVD, whatever are a stupid waste of breath. If you have a platform you like, then use it in good health my brothers and sisters and I'll use what I like.
I am not surprised in the slightest that apps crash more frequently on iOS than Android devices. It is an order of magnitude more difficult to automate app testing on iOS than Android. You cannot emulate an iOS device like you can an Android device (no, the Simulator doesn't count - if it requires a special build, it doesn't count), and Apple's OS updates frequently break test automation. You also cannot simply programmatically control actions and read screen state on iOS without extra signing steps in iOS 10, which is why most third-party testing services don't offer iOS 10 devices in their testing labs.
Developers and testers simply test iOS less (even though they almost certainly spend more time on it).
From this it appears Samsung are the more honourable in dealings with customers. Point noted.
Regards Eion MacDonald