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Virtual Reality is Pushing Gaming Into Another 'Golden Age': Xbox Co-founder (cnbc.com)

From a CNBC report:The Xbox and PS2 were two of the most popular consoles ever and now gaming is entering "another golden age," according to Otto Berkes (a pioneer of the gaming industry), driven by virtual reality (VR) and artificial intelligence (AI). "One of the aspects of VR that has incredible potential is interaction and communication -- interacting with characters that are both artificial and virtual, being able to blur distance and geography, you can be anywhere and literally in any time," Berkes told CNBC in an interview on Wednesday. "We're entering another golden age of interactive content development."

114 comments

  1. Already past golden age by Anonymous Coward · · Score: 3, Insightful

    This age is of DLCs

    1. Re:Already past golden age by Anonymous Coward · · Score: 0

      Not to mention he's off by about two decades. The "golden age" of gaming was in the late 70s to early 80s, not during the PS2 and Xbox era.

      Also, for such "a pioneer of the gaming industry", Otto Berkes sure has few references. I couldn't find him listed in Wikipedia or MobyGames.

  2. The xbox was NOT. by Anonymous Coward · · Score: 3, Informative

    "The Xbox and PS2 were two of the most popular consoles ever"

    The PS2 comes in at number 1. The xbox comes in a distant 17 and is beaten by the xbox 360 which doesn't even come into the top 5.

    1. Re: The xbox was NOT. by Anonymous Coward · · Score: 0

      I never owned a single console and don't know anyone who'd own xbox.

      Virtual reality for form factors I dont give a shit about? Whatever, Shitsoft Corp.

  3. VR by ledow · · Score: 1

    I agree. VR is the "next big thing". That doesn't mean it will stay around permanently afterwards but it stands a good chance this time round (after the 80's VRML debacle which was basically a large, expensive flop).

    But the kit is still too expensive.
    And I was hoping the new Nintendo console came with VR at least as an option at launch.
    And the smartphone / Google Cardboard thing is cool, but it's not really VR.

    You need HTC Vive's level of hardware in the couple-of-hundred price range to make it work properly.

    1. Re:VR by Anonymous Coward · · Score: 0

      Nintendo's next console is a handheld and they release new version of that a lot quicker.

      But it doesn't matter since I doubt VR will ever dominate gaming. Look at some of the gimmicks used in recent years:

      * Motion controls
      * Alternate reality
      * Physical add-ons to interact with (or unlock features) games (PlayStation Eye, Skylanders, etc.)
      * 3D glasses
      * Crappy mobile phone games

      These have all had an effect on the industry, but haven't completely transformed it.

      The VR games currently coming out usually have the player teleporting to locations instead of walking. That's okay for some games, but not ones focused on walking/running great distances (most fantasy games, FPS, and so on). A solution to this is an omni-directional treadmill, but that's just adding to the cost again.

      There are some games that do fine remaining in a fixed position, such a racing and flight sims, but flight sims haven't been a major genre for over a decade.

      I'd rather have multi-monitor gaming become more popular. And through in some IR head tracking as well.

    2. Re:VR by Anonymous Coward · · Score: 0

      And the smartphone / Google Cardboard thing is cool, but it's not really VR.

      Said on what basis? I suspect you haven't used Daydream View, or even Gear VR.

    3. Re:VR by ledow · · Score: 1

      Cannot run PC games.

      Cannot stream console games (without significant lag).

      Nice toy, but it's not proper VR.

      Don't get me wrong, our office spent a day with the simplest of Cardboard setups going "Wow" around the room and enticing others to join in.

      But VR has to have games, and games have to have serious hardware. Anything based on a phone or streaming isn't going to cut it, except with grandma (who is a significant customer, the Wii proved that, but isn't the primary market).

      It's also cost of a smartphone + cost of a Gear = majority of the cost of a Vive for the most part.

    4. Re:VR by Anonymous Coward · · Score: 0

      Agreed. It's the next big thing. But none of the current gen brands / titles or tech may be involved in where it's going.

    5. Re: VR by Anonymous Coward · · Score: 1

      This will last about as long as the 3D televisions. Most people don't want to put some junk on their head to play a game.

    6. Re:VR by Anonymous Coward · · Score: 0

      If it presents a good virtual reality experience, then it is "really VR", please don't abuse the language. It may not be a great VR option for gaming, although that is not entirely a given; there are plenty of devs working on games for phone VR, and the fact of not being thethered to a PC or console may open up unique avenues not available to other VR solutions.

      As to the cost, you've got it turned around; if for example you're going to buy a Pixel anyway, then you can add a compelling VR option for almost nothing; that's the market for Daydream. It's not as if people are going to be buying a Pixel plus Daydream View purely to use as a VR headset, that would be nuts.

    7. Re:VR by Anonymous Coward · · Score: 0

      Cannot run PC games.

      Neither can any of the other HMDs. They all need to be attached to a PC in some way. With cardboard you can stream PC games to it, which is just as good.

      Cannot stream console games (without significant lag).

      If the console is capable of streaming stereoscopic video, then yes it can just as easily as streaming from PC.

      Nice toy, but it's not proper VR.

      You still haven't demonstrated that it isn't.

      But VR has to have games

      Pretty much any PC game running on a 3D engine can be played on cardboard. That means a whole slew of games from decades past.

      games have to have serious hardware

      That is patently absurd. I've played many fantastic games that didn't require "serious" hardware.

      Anything based on a phone or streaming isn't going to cut it

      Why?

      It's also cost of a smartphone + cost of a Gear = majority of the cost of a Vive for the most part.

      Except you also get a smartphone out of it too. A Vive is a one trick pony with very limited uses.

    8. Re: VR by Anonymous Coward · · Score: 0

      You are countering him with things that don't apply. everything you stated applies to regular games, nothing you said made a good argument for VR games.

    9. Re: VR by Anonymous Coward · · Score: 0

      Except it works with both "regular" (whatever that is supposed to mean) and VR -labelled games perfectly fine. You simply don't have a clue as to what you are talking about whereas I have extensively used cardboard-style units to actually play games in VR.

  4. More like a new bronze age by Crashmarik · · Score: 2

    Very primitive with lots of promise. It's going to be awhile before development costs are going to be low enough to get down to mass market price points.

    Right now it's still a singing frog. Nobody cares if it sings well, it's just incredible it sings.

    1. Re:More like a new bronze age by mlheur · · Score: 1

      Agreed. I think of today's VR scene more like the days of Atari 2600 and CalicoVision. Everyone's making their own path making it _work_, the golden age won't come until a generation or two after it works _well_.

  5. Idiots talking shit as usual. by Anonymous Coward · · Score: 3, Insightful

    I have a HTC Vive. I've had one for like... many months by now. I've tried it all. It sucks. I have no idea what people are talking about, but it's just... shit. After the first 5 minutes of "WOW", that is. There's just nothing interesting to run on it.

    And AI is a pathetic joke, hardly any different from the "Alice" bot of the 1950s. Again, I have no idea what they are talking about. It's as if we are using completely different Internets and/or live in parallel dimensions. I can't relate to anything these "important people" claim in the "news".

    1. Re:Idiots talking shit as usual. by Anonymous Coward · · Score: 0

      EXACTLY. There are no titles.

      The industry shat all over itself trying to get titles out that what we have now is VR's equivalent of "fart apps".

      Wake me up when I can play Elder Scrolls in a made-for-VR title, and VR headsets include full peripheral vision and weigh half as much.

      Until then, this is a quirky little overpriced gimmick carried on winds of hype.

    2. Re:Idiots talking shit as usual. by Megane · · Score: 1

      This is another fad that will flop, just like the CD-I/MPC multimedia crap from the '90s that gave us a bunch of dumb rail shooters over low-resolution low-color FMV. And CD-ROM encyclopedias.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  6. No it isn't by Anonymous Coward · · Score: 1

    It's just another fad. Anyone that has tried the current offerings will know they're little more than expensive toys, gimmicks, products looking for a killer game. The lag is terrible, too. Those that scream otherwise as in denial due to fanboyism, or they're part of those pushing the crap, or they're simply lying about how much experience they have.

    Why I am I so down on this shit? I've spent the last 30+ months writing code for it, and I'm having to eat my own dog food. And like eating dog food, I'm fscking sick of being told it's wonderful, when it clearly isn't.

    1. Re: No it isn't by Anonymous Coward · · Score: 0

      Anyone who has tried the current offerings would know there is practically no lag whatsoever.

    2. Re: No it isn't by TheRaven64 · · Score: 1

      I've tried the current offerings. There's almost no lag, which is not quite close enough to no lag to stop me from getting motion sick. There are about a dozen depth clues that a typical human uses and current VR systems are able to replicate around a quarter of them. Even getting rid of the lag, you're still going to make a sizeable proportion of the population motion sick.

      --
      I am TheRaven on Soylent News
  7. Oh yay, another "AI" claim by Anonymous Coward · · Score: 0

    We don't have fucking AI, and we aren't even close. Stop calling every algorithm AI you fucking garbage sales people.

    1. Re: Oh yay, another "AI" claim by Anonymous Coward · · Score: 0

      i know right.

    2. Re:Oh yay, another "AI" claim by Cryacin · · Score: 1

      What are you talking about? Salespeople have had AI for years.

      Artificial Idiocy is rife in those circles.

      --
      Science advances one funeral at a time- Max Planck
    3. Re:Oh yay, another "AI" claim by fyngyrz · · Score: 1
      --
      I've fallen off your lawn, and I can't get up.
    4. Re: Oh yay, another "AI" claim by Anonymous Coward · · Score: 0

      Stage 3 is the only one that matters, and the prediction of 2025 is laughable.

    5. Re: Oh yay, another "AI" claim by Anonymous Coward · · Score: 0

      Attaining very basic AI at 2125 is probably a much more realistic estimate. But then people don't want to admit that they won't be alive to witness whatever holy grail they happen to be chasing so they deceive themselves into believing that it's "just around the corner".

  8. Bit of fact checking needed here by RogueyWon · · Score: 4, Insightful

    The quotation in the CNBC report here is just a little bit disingenuous. "The Xbox and PS2 were two of the most popular consoles ever" is 50% true; with an estimated 155m units sold, the PS2 does indeed sit at the top of the pile for home-consoles (though the Nintendo DS handheld roughly level-pegs it). The Xbox, however, with sales in around the 24 million range, is very much in "also ran" territory.

    It wasn't a failure by any means. It was a toe in the door for Microsoft and it did eventually beat out the Gamecube in the battle for second-place on units sold among the 6th generation consoles. But attempting to lend credibility to an argument by claiming that views are from one of the creators of "one of the most successful consoles ever" when said console was the original Xbox is simply misleading.

    And as for the content of TFA... the case for VR in gaming is not yet proven. Sales of consumer VR units are ok but not spectacular and are showing some signs of diminishing now the launch-hype is over. Perhaps more importantly, there has yet to be a game that really makes the case for VR as anything other than a tech demo. A range of factors, including problems with using the headsets for an extended period and, most importantly, control problems mean that nobody has yet produced a really great VR game (Elite: Dangerous is almost certainly the most successful, but that's a fairly niche product). For the most part, VR experiences to date have fallen into one of three categories:

    a) the pretty but shallow glorified tech-demo
    b) the cut-down version of an existing game (e.g. Driveclub VR)
    c) The existing pre-VR game which has had VR support added

    Last generation's fad, motion controls, eventually faltered after people realised that they just weren't as good as regular controls for actually playing games. Nobody was ever going to be chosing to play through a Dragon Age or a Call of Duty using motion controls and, after the novelty wore off, people went back to their controllers or mouse/keyboard combos. If VR is to avoid the same trap, its best hope comes from my category c) above; but so far, that's only been made to even remotely work in the driving and space-combat genres, both of which are niche.

    1. Re:Bit of fact checking needed here by aliquis · · Score: 1

      Don't he really mean "when 3D games become a thing on consoles" though?

      PS1, N64, Xbox and onwards.

      VR open up for new games.
      AR too.

    2. Re:Bit of fact checking needed here by aliquis · · Score: 1

      Sorry Dreamcast.

      SEGA is a games company right? ;)

      S3 Virge, 3Dfx Voodoo, Nvidia TNT, .. you too want a mention?

    3. Re:Bit of fact checking needed here by Anonymous Coward · · Score: 0

      Come back when you know how to speak English.

  9. Gaming? by Anonymous Coward · · Score: 0

    More like a golden age for porn.

  10. Golden age eh? by Z80a · · Score: 2, Insightful

    So, can we start getting games with good gameplay again?

  11. No, Aumented Reality is the next big thing. by TuringTest · · Score: 4, Insightful

    Once you put your VR glasses on, you're disconnected from the world and immersed in a virtual application. That's all it has. It's a glorified 360Â screen; the things you can do are mostly the same as in a flat screen, only more nauseating and from a closer perspective.

    AR on the other hand, overlays a virtual world on top of the real one, using information from the context where you are placed. It's Google Maps on steroids. Remember those old promotional "alternate reality" games for Halo 2 or Lost? New gaming could take that shape, only working in real time. Now that people have learned about Pokemon Go, which is not even proper AR, the concept can be marketed to the masses.

    Oh, and it has social implications too. Read the "Vision Machine" comic if you haven't already. It's a classic, one of those Sci-fi stories that are a thinly veiled description of our current world.

    http://www.visionmachine.net/

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    1. Re:No, Aumented Reality is the next big thing. by Rande · · Score: 1

      Call me when I can buy a lightweight headset that paints the image on my retina with a frikkin laser beam.

    2. Re:No, Aumented Reality is the next big thing. by Anonymous Coward · · Score: 0

      AR will be great and ubiquitous in all aspects of life, but for gaming it actually is more restricting than VR. Can't go into space in AR. Can't Fly a jet fighter, race a formula car or have superhuman movement capabilities. Can't timestretch or compress. And so on.
      Gaming in AR will depend on it's meta, which mostly can be effective without AR, too.

    3. Re:No, Aumented Reality is the next big thing. by JaredOfEuropa · · Score: 1

      VR is more than a screen-in-a-headset, and it doesn't just disconnect you from the world; it immerses you in another. The level of immersion that can be achieved by a few "small" things working together (good head tracking, 3D video and audio, virtual presence i.e. being able to see others or your own body rendered in the virtual environment) is incredible, and has great potential for games as well as movies. I agree with the guy that VR is a potential game changer (ha ha).

      It might not be something for casual gamers or viewers, though. Still, if the price comes down sufficiently I am sure they will at least try it.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    4. Re:No, Aumented Reality is the next big thing. by Anonymous Coward · · Score: 0

      AR for gaming, please no. Have you seen those youtube clips where there is a instant stampede caused by pokemongo?
      Imagine that but for Quake Arena AR edition...

    5. Re:No, Aumented Reality is the next big thing. by TuringTest · · Score: 1

      Call me when I can buy a lightweight headset that paints the image on my retina with a frikkin laser beam.

      They're working on it.

      According to Forbes, they're already building the factory lines. Also at Wired, MIT tech review,
      Wearable.com, Techcrunch and The Verge.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    6. Re:No, Aumented Reality is the next big thing. by ledow · · Score: 1

      AR is a massive privacy invasion waiting to happen.
      VR isn't.

      AR requires cameras in public places.
      VR doesn't.

      AR pretends you can navigate in the real world while being distracted by a game.
      VR doesn't.

      AR can be spoiled / interrupted by other people's pissing about in front of the idiot with the headset.
      VR cannot.

      AR requires high-end computer vision, equipment and processing to operate properly.
      VR doesn't.

    7. Re:No, Aumented Reality is the next big thing. by TuringTest · · Score: 1

      VR is more than a screen-in-a-headset, and it doesn't just disconnect you from the world; it immerses you in another.

      But this is something that good storytelling already does. Heck, you can be immersed in a different world with words written on a sheet of paper.

      You don't need the fancy new tech to achieve the same effect, so it doesn't really change anything essential; the possibilities are mostly the same, at least until they develop a language specific to the new medium, which is still decades in the future.

      Sure, for the Wow factor there's noting like it, but that lasts about 10 seconds; the overall experience is not radically different to playing with a Wii or Kinect, except that you move around with your head instead of your thumb.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    8. Re:No, Aumented Reality is the next big thing. by dissy · · Score: 1

      AR is a massive privacy invasion waiting to happen.
      VR isn't.

      Oh yea, heaven forbid we gain AR and lose all of the privacy we currently have with the likes of Google and the NSA.

      AR requires cameras in public places.
      VR doesn't.

      Nearly everywhere you go in public right now, you are on at least one camera if not ten. All of which are owned by other people than yourself.
      One more camera of your own that isn't recording doesn't seem like that big of a deal.

      AR pretends you can navigate in the real world while being distracted by a game.
      VR doesn't.

      That's about the only good point you've listed.

      AR can be spoiled / interrupted by other people's pissing about in front of the idiot with the headset.
      VR cannot.

      Challenge accepted!

      AR requires high-end computer vision, equipment and processing to operate properly.
      VR doesn't.

      Tell that to the VR headset makers that all want me to upgrade my video card or purchase a next gen console.

    9. Re:No, Aumented Reality is the next big thing. by Anonymous Coward · · Score: 0

      AR will be great and ubiquitous in all aspects of life

      LOL. You were one of those who predicted that google glass(hole) would be a great success, right? Slashdot was full of people with this idea. Just LOL!

    10. Re:No, Aumented Reality is the next big thing. by Anonymous Coward · · Score: 0

      LOL. You were one of those who predicted that google glass(hole) would be a great success, right? Slashdot was full of people with this idea. Just LOL!

    11. Re:No, Aumented Reality is the next big thing. by JaredOfEuropa · · Score: 1

      VR is certainly no substitute for good storytelling (at least I hope to god it won't be), but it can add to the experience of even a well-told story.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    12. Re:No, Aumented Reality is the next big thing. by drinkypoo · · Score: 1

      VR is more than a screen-in-a-headset

      yes, it's a screen-in-a-head-tracking-headset.

      and it doesn't just disconnect you from the world; it immerses you in another.

      I already get that with my normal screen.

      It might not be something for casual gamers or viewers, though.

      No. It's only for casual gamers. You can only reasonably use it with a game controller, not with a keyboard.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:No, Aumented Reality is the next big thing. by thegarbz · · Score: 1

      AR is a massive privacy invasion waiting to happen.

      We already have this. AR is giving us nothing that isn't already in a database somewhere.

      AR requires cameras in public places.

      We already have this. To say nothing of government cameras, CCTV cameras, Dash cams, everyone typically carries around a camera already. If you're a typical Slashdot user you'll likely be carrying 3 and only one of them has black tape over it.

      AR pretends you can navigate in the real world while being distracted by a game.

      And as Pokemon go showed the impact was small compared to the distractions that already exist.

      AR can be spoiled / interrupted by other people's pissing about in front of the idiot with the headset.

      And as Pokemon go showed the impact was small on the game itself. If you can't navigate a real world how do you navigate a game? The problems exist for both but one is scripted and the other is a far more dynamic experience.

      AR requires high-end computer vision, equipment and processing to operate properly.

      It does not.

    14. Re:No, Aumented Reality is the next big thing. by Anonymous Coward · · Score: 0

      Also the anime Dennou Coil

    15. Re:No, Aumented Reality is the next big thing. by Jason1729 · · Score: 1

      But this is something that good storytelling already does. Heck, you can be immersed in a different world with words written on a sheet of paper.

      True, but then the movie and tv industries shouldn't exist. I'm not sure what logic you use to draw the line at VR.

    16. Re:No, Aumented Reality is the next big thing. by iCEBaLM · · Score: 1

      Once you put your VR glasses on, you're disconnected from the world and immersed in a virtual application. That's all it has. It's a glorified 360Ã screen

      Yeah, all VR is is a way to fool your senses into making you feel like you're in another world. A world that can be literally anything. That's all. Who needs that?

      Have you tried a Vive with room scale? It seems to me like you haven't, and I would highly recommend you do, because room scale is the evolution of gaming.

    17. Re:No, Aumented Reality is the next big thing. by del_diablo · · Score: 1

      >the overall experience is not radically different to playing with a Wii or Kinect,
      >except that you move around with your head instead of your thumb.
      >Its not different
      >Except for the part that is
      Anon, i..... isn't that being... contradicting?

    18. Re:No, Aumented Reality is the next big thing. by snookiex · · Score: 1

      VR as it is marketed (and has been all these years) may be doomed to fail due to the human-machine interfaces. I think a direct interface with the nervous system (as scary as it sounds) could be more successful making as live the experience of a virtual reality.

      --
      Open Source Network Inventory for the masses! Kuwaiba
    19. Re: No, Aumented Reality is the next big thing. by TuringTest · · Score: 1

      So, you think moving the scene with your head is the basis for a golden age in gaming?

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    20. Re: No, Aumented Reality is the next big thing. by TuringTest · · Score: 1

      No, by that logic the golden age of the new medium won't happen in the same decade that the first viable commercial products are sold.

      It didn't happen for Hollywood or the TV, either. It takes time for creatives to explore the possibilities, and find out how to make good use of them to create something that was not possible in the previous media. "Being fully immersive" is not enough on its own.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    21. Re:No, Aumented Reality is the next big thing. by trawg · · Score: 1

      I was never really interested in AR until I read Vernor Vinge's novel, Rainbows End. Once I saw his vision of what it could be like, I was hooked.

      I say this as a hardcore gaming nerd that until that moment lived for the day that I could play games in VR. Now having seen things like Hololens I am much more interested in what AR might bring to the table.

    22. Re: No, Aumented Reality is the next big thing. by Anonymous Coward · · Score: 0

      Trump will make them build the factories in America.

    23. Re:No, Aumented Reality is the next big thing. by Anonymous Coward · · Score: 0

      Nay, the problem with Glass was that it was half-baked.

      AR is the "next thing" but it's not going to be a HUD, it's going to be implants, and it's not going to be "big". We can do that today, but the resolution is poor.
      http://www.dailymail.co.uk/sciencetech/article-2138775/The-eye-borg-First-successful-implant-bionic-eye-restore-sight-blind.html

      It will be restricted to those who are already blind, or blind-enough that the low-resolution implant is at parity or an improvement over what they have.

      The contact lenses "AR" that people think are going to happen, are not really going to happen, as the technology will never have usable resolution. What will happen is it will be built into glasses, helmets, and windshields. When you sit down in your car with AR glasses, the car will tell the glasses to shut off. When you exit the car, if your smartphone is with you, the glasses will switch back on as long as there is a charge.

      The closest we will get is Denn Coil's version of AR. This is doable today (eg a samsung phone and a HUD attachment) but it's not acceptable to block someones vision, so what we will get is a version that is just the LCD that you can see through. That isn't much of a stretch from where we are already.

    24. Re:No, Aumented Reality is the next big thing. by Anonymous Coward · · Score: 0

      Hmm, looks really far off still tbh, but I'm glad they're making progress.

    25. Re:No, Aumented Reality is the next big thing. by Anonymous Coward · · Score: 0

      Google Glass was a failure because the vast majority of the people outside of this website dislike the idea of being recorded by nearly-hidden cameras on other people's glasses, hence the newly-born word "glasshole". Plus, they surely would never accept "AR implants" of any sort, except for health-related issues like blindness.

      It's time for you to realize that nerds are less than 5% of the population.

    26. Re:No, Aumented Reality is the next big thing. by Anonymous Coward · · Score: 0

      Too bad VR doesn't exist. They will need to create a device that handles all five senses, have a system that allows one to walk, run, jump, crouch, sit, lay down without bumping into walls and increase the resolution by a factor of at least 10x. It will all have to be affordable, no more than a few hundred bucks and it will have to be easy, convenient and comfortable to get into so no spending 10 minutes or more suiting up in uncomfortable gear.

      Real VR will be attained when we have direct computer to brain interfaces and not before.

  12. Kinect v2 by Gussington · · Score: 1

    Where is Kinect these days? All these new interactive interfaces have great gimmick value, but peak input interfaces was reached in the 70's and 80's with the controller or mouse/keyboard.
    I tried VR in a shop, spent 30 seconds on it and had a little fun, but can't see how that will stick around. It's just too awkward to be used for anything other than gimmicks.

    1. Re:Kinect v2 by Anonymous Coward · · Score: 0

      Kinect would actually work really well with the Vive. Not for tracking the head or controllers, but for tracking your skeletal movement for when you're online with other players. I can see that being a thing sometime in the future, along with face capture.

  13. Golden ages are driven by great games ... by Ihlosi · · Score: 2, Interesting

    Golden ages are driven by great games, not by technology. The technology merely needs to be good enough to allow the games to be realized.

    1. Re:Golden ages are driven by great games ... by gweihir · · Score: 1

      Indeed. One of the games I enjoyed most in recent times was Pillars of Eternity. Pillars could have done tech-wise 20 years ago without losing much. Another one was Grimrock. While they use some modern features, the Dungeon-Master engine by FTL from 30 years ago could have done most or all of that game.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    2. Re:Golden ages are driven by great games ... by Bing+Tsher+E · · Score: 1

      And technology is driven by great games. I was happy with a paper-white grayscale VGA monitor until I saw SimEarth on a friend's computer. Once she gave me the disks to install SimEarth on my machine, I HAD to get a color VGA monitor to enjoy it. This was back when a new 648x480 color VGA monitor was a $600-800 purchase. (I found one among the oscilloscopes and power supplies in an electronics surplus store for under $200)

      The new game drove my need to upgrade my hardware.

  14. VR is the greatest thing since VR by Krakadoom · · Score: 0

    So VR heralds a golden age. Like in the 90s, when VR was the hottests new thing. Then again in the 00s. And now the 10s. I can't wait for VR to be the hottest new thing in the 20s!

    Excuse me, I am going to go not enjoy my 3D TV set while waiting for 3D TV to become the hottest new thing in the 20s.

    1. Re:VR is the greatest thing since VR by JaredOfEuropa · · Score: 1

      VR in the 90s simply wasn't good enough (neither the headsets not the content that could be produced for it), and it never was going to be good enough with the available tech. As a result it did not offer enough of an advantage to be attractive to anyone but a few, and it died before even many experimenters got their hands on one.

      This time could be different: anyone who has tried a modern VR headset can see that the potential is there, especially compared to the 90s models. That doesn't mean that VR will become mainstream: price is still an issue, required computing power, but also competing standards and a lack of good content are potential killers. A lot of games are already almost VR ready, but movies... they might be difficult and expensive to do well in VR. Even simple 3D movies are by no means easy, and there are only a handful of movies where 3D was done really well.

      Speaking of 3D, the comparison between the 3D and VR hype is inaccurate. 3D technology suffers from fundamental limitations that prevent it from working well on smaller screens. People thought that watching Avatar in 3D in the cinema was a transformative experience (and regardless of what one might think of the movie itself, it was bloody amazing to watch), but didn't get the same level of immersion on their home theatre setup, due to the realities of how 3D works. Barring some technological breakthrough (or people simply donning VR or lightfield headsets to watch these movies), 3D in the 20s and 30s is going to be the same as it is now. Technology has made it practical for the cinema, and you see that people still do enjoy 3D movies there. Not every movie is 3D, but it hardly is a gimmick that is dying out.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re: VR is the greatest thing since VR by Anonymous Coward · · Score: 0

      ya its been around a while and has had its usses. its actually getting decent now though.

    3. Re:VR is the greatest thing since VR by drinkypoo · · Score: 1

      This time could be different: anyone who has tried a modern VR headset can see that the potential is there, especially compared to the 90s models.

      Alas, I have to buy yet another graphics card to have decent performance while I do it, so my PC won't be ready for it for another year or two. I'm not dropping $300+ on a video card just so that I can spend another $300+ on a headset. I personally do not give one tenth of one shit about VR. It's AR or bust. That would actually be worth paying for. It also needs to be totally portable and man-mountable without having to wear an entire backpack PC. I'm not piping the signals in and out wirelessly. The utility of AR is being able to take it places.

      VR is a gimmick. AR is the real deal.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:VR is the greatest thing since VR by Bing+Tsher+E · · Score: 1

      A problem is that Augmented Reality requires that one provide a reality to the 'system' or 'game' that is worth augmenting. It means a non-stationary experience in a real world you can safely 'play' in. I could do that because I have 5 fenced acres here. People could do it in parks, i.e. the way I play Pokemon Go a few miles from here at a large park adjoining a small mid-western downtown.

      There are places where it won't work without large infrastructure changes. Heavily urban areas will probably continue to be too dangerous for a long time.

  15. Golden eggs by Anonymous Coward · · Score: 0

    VR may very well become big, but companies are killing the goose that lays the golden eggs.

    Right now, you have about 5 different implementations of VR, and they aren't compatible with each other. The one project that is trying to create a common framework for VR is meeting a lot of hostility, especially from the Occulus rift crew

    Until they come together and develop a common platform, VR will never really take off because no sane developer will develop for 5 different bits of kit, and consumers won't invest on a potential dead end technology (say, you pick HTC vive and it is subsequently abandoned).

  16. Why they're still "talking about it." by Anonymous Coward · · Score: 0

    Greed. The video games industry isn't clueless about Steam (and more importantly miltibox/miltiscreen) systems becoming the norm. They've run out of advertising room on traditional mediums and want the viewers full attention back.

  17. Augmented* reality by Anonymous Coward · · Score: 0

    Fixed That For You.

  18. Nintendo? Seriously? by Viol8 · · Score: 1

    Its been a LONG time since Nintendo were front of the pack in terms of hardware. They seem to have pretty much thrown in the towel on that front and are concentrating on the gameplay. Which is laudable, but if all you want is gameplay there are millions of 2nd hand previous gen consoles out there you can buy.

    1. Re:Nintendo? Seriously? by Anonymous Coward · · Score: 1

      Nintendo has only once had the superior hardware and that was in the Super Famicom days.

  19. Ha! Yeah right on this golden age. by DatbeDank · · Score: 1

    I was given an Occulus Rift headset as a gift. I tried playing it with a few games I have. Here's my honest opinion:

    The added immersion that a headset gives is a gimmick, much like 3D is for movies. A crappy game is still a crappy game even if you decide to transport yourself into that world. After a few days, I went back to a classic screen, keyboard, and mouse. It's just easier all around.

    Call me back when they discover a way to transport your entire physical existence into a game where you have complete autonomy over your body, just like the world we live in today.

    Until then, this is just another gimmick to excuse the fact that most games today that are either rehashes or just plain bad.

    1. Re:Ha! Yeah right on this golden age. by Ash-Fox · · Score: 1

      Call me back when they discover a way to transport your entire physical existence into a game where you have complete autonomy over your body, just like the world we live in today.

      Anime warned me this is bad juju technology.

      --
      Change is certain; progress is not obligatory.
    2. Re:Ha! Yeah right on this golden age. by packrat0x · · Score: 1

      Call me back when they discover a way to transport your entire physical existence into a game where you have complete autonomy over your body, just like the world we live in today.

      Anime warned me this is bad juju technology.

      Or how about Tron (1982)?

      --
      227-3517
    3. Re:Ha! Yeah right on this golden age. by Ash-Fox · · Score: 1

      Or how about Tron (1982)?

      I loved the movie. But, the big difference is the big laser in Tron was never advertised as a home entertainment system for video games that could make you experience the game in VR as if you were really there.

      --
      Change is certain; progress is not obligatory.
    4. Re:Ha! Yeah right on this golden age. by gweihir · · Score: 4, Insightful

      I am not surprised. Considering that even > 1000 years old technology (books) can create good immersion if the story is good, it is no surprise at all that even advanced technology cannot fix a bad story. Immersion is something that happens in your head, not before you eyes.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    5. Re:Ha! Yeah right on this golden age. by Anonymous Coward · · Score: 0

      The written/electronic word is the cheapest and quickest way to produce entertainment as well as one with the least editorial control. Given the volume that can be produced, it means the ratio to good stuff v rubbish is better than any other entertainment medium.

    6. Re:Ha! Yeah right on this golden age. by GuB-42 · · Score: 1

      I tried a few VR games and yeah, mostly gimmicks, except in one case : a flight simulator.
      It really adds to it, being able to turn your head and look at the tip your wings or underneath you is really great. I suppose that the same can be said for most simulation games, real or fictive : driving, space (elite...), mech, some sports...

      Other domains I can see real use for VR :
      - Horror games : a bit gimmicky but VR definitely make it more intense.
      - Modelling : not really a game, but I know some people who develop a tool for modelling landscapes, and VR really help efficiency.
      - Porn : don't tell me you didn't try...

    7. Re:Ha! Yeah right on this golden age. by gweihir · · Score: 1

      Only if you assume a randomized distribution between good and bad. That is not an accurate model. It is also quite untrue that producing texts is "cheap" when you go for quality, you just need a model that values the writer's time on the same level as other work is valued.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    8. Re:Ha! Yeah right on this golden age. by Black+LED · · Score: 1

      Perhaps it was a prototype for a home unit? Encom was a video game company after all.

  20. I read the headline wrong again... by martiniturbide · · Score: 1

    I thought the Golden Axe game was returning in VR.

  21. Unmitigated bullshit... by gweihir · · Score: 1

    What does cause a renaissance of gaming at this time is crowd-funding. VR is a hype that will die soon (again), because neither the interface technology, nor the content is ready. My guess is that we will see 3-5 more iterations of this before VR is really there to stay. Say 20-40 years.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  22. It's now the slog-through-mud age by fyngyrz · · Score: 3, Interesting

    Exactly right. The golden age of gaming ended when games moved from real media to interminable downloads before one could even start gaming. They sucked all the fun right out of that balloon. It doesn't help that the new consoles are rarely designed with any serious degree of backward compatibility at this point. They love to make you have to start buying all over again. And enough people keep doing that to encourage this awful behavior.

    "It's dead, Jim."

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:It's now the slog-through-mud age by leathered · · Score: 1

      We are also in the 'ship the game, patch it later' age, in the days of ROM cartridges developers had no choice but to ensure that their games shipped virtually bug free. Now we have multi-gigabyte day zero patches. Granted game development is a lot more complex than it was in the 1990s but there's no excuse for some of the unplayable trash that's released to market nowadays.

      --
      For all intensive porpoises your a bunch of rediculous loosers
    2. Re:It's now the slog-through-mud age by lgw · · Score: 1

      Console peasants never had a golden age. That was the "covered with slightly less shit" age.

      Now, back to the game I bought off Steam at 80% off.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:It's now the slog-through-mud age by KozmoStevnNaut · · Score: 1

      Backwards compatibility was never really A Thing IMO. How many consoles were backwards compatible?

      PS1 to PS2, because the PS2 basically used a full PS1 CPU for interface stuff. The original fat PS3 could play PS1 and PS2 games, but it was removed in the slim models.

      Xbox 360 is compatible with some Xbox games, but there are issues and it's basically just a fancy emulator.

      The Wii can play Gamecube games, and the Wii U can play Wii games, but not Gamecube games. However, those three consoles are basically just iterations of the same hardware, with much smaller jumps in performance compared to their competitors.

      And of course the GBA and DS lines have some compatibility.

      But the vast majority of consoles, both old and new, are completely incompatible.

      --
      Eat the rich.
    4. Re:It's now the slog-through-mud age by Anonymous Coward · · Score: 0

      VR is dead tech, sorry guys.

      What we are going to see are just conventional FPS games converted to "VR" experiences, but don't actually improve anything with the VR experience. Game developers will not develop "VR exclusives" because that eliminates 99% of the potential sales. VR is dead, it's been dead for 20 years.

      What I'm saying is that all the games that will come out for the next 10 years are not going to be improved by the VR experience, and most will be played without the VR kit. The only games that are going to be "VR-Only" will be various MMORPG/MMOFPS games that involve actual "sword swinging and shield raising" But since rolling around on the floor with the kit will not be possible, all the current generation kits will not be great either.

      When we can create a VR kit that actually allows interacting with the brain so that an experience can embrace all the senses and override inertia feelings we will have something truely worth it. But until then these remain the realm of fiction.

    5. Re: It's now the slog-through-mud age by Anonymous Coward · · Score: 0

      "now back to that DRM I bought off steam"

      FTFY.

    6. Re: It's now the slog-through-mud age by Anonymous Coward · · Score: 0

      I couldn't possibly agree with you more. I bought an Xbox 360 for my kid a couple off years ago, along with a couple of game titles. Two hours into network settings, account creation, downloading the complete game (wtf is the disk even for?) then patching, when I was just trying to play one of the games I thought we paid for, I walked away in anger and frustration. I've never once played the damn thing. The other day my kid started talking about using his own paper money to buy the latest and greatest and the answer was absolutely not. No one will ever be allowed to bring one of these pieces if garbage into my house again.

    7. Re:It's now the slog-through-mud age by Anonymous Coward · · Score: 1

      Granted game development is a lot more complex than it was in the 1990s

      Actually that's not true. Back then everything had to be done manually. We didn't have all of the software to do all of the heavy lifting creating assets, they had to be done painstakingly by hand. The same for code where now there are libraries, middleware and engines for everything but back then we had to code everything ourselves in machine language in order to squeeze out maximum performance. These days developers don't have to worry about running out of RAM or disk space, but that was a massive concern back then. If anything, game development has gotten a whole lot easier. That's why you see tons of indie "developers" pumping out games (some of them are even good) despite the fact that they don't have any knowledge or experience writing code, creating art or composing music.

    8. Re: It's now the slog-through-mud age by lgw · · Score: 1

      "now back to that DRM I bought off steam"

      Most games don't bother. But worst case, maybe I have to buy it twice, at 80% off, then later at, what 90% off? Sounds fine to me.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    9. Re:It's now the slog-through-mud age by fyngyrz · · Score: 1

      Backwards compatibility was never really A Thing IMO

      ... (cough)

      PS1 to PS2, because the PS2 basically used a full PS1 CPU for interface stuff. The original fat PS3 could play PS1 and PS2 games, but it was removed in the slim models.

      Right. So definitely was a thing. A wonderful thing, for that matter.

      Carry on.

      --
      I've fallen off your lawn, and I can't get up.
    10. Re:It's now the slog-through-mud age by KozmoStevnNaut · · Score: 1

      Only for a limited number of consoles for a limited period of time.

      For the vast majority of time that consoles have existed, backwards compatibility just wasn't there.

      --
      Eat the rich.
  23. Re:It's now the slog-through-pay-to-win age by Anonymous Coward · · Score: 4, Insightful

    It's also the age of the paid power-up, "crystal", "coins", weapons, armor, etc.

    Money is killing gaming faster than anything else.

    And on the VR front: Give me a break. VR games to date haven't even come close to living up to the promise. Where are the titles?

    Oh... right... they're coming....

  24. Lame by Anonymous Coward · · Score: 0

    VR sucks.

  25. Otto Berkes (a pioneer of the gaming industry) by Osgeld · · Score: 1

    apparently being in a industry makes you a pioneer, his own bio doesnt put him in microsoft till 1993 and the gaming industry with XBOX

    so, ass kissing article says future is what they are trying to sell you, even though its not been selling for quite a while now, news at 11

  26. Yes and no by Anonymous Coward · · Score: 0

    VR looks very promising, with two caveats that have yet to be addressed:

    - In some first person VR environments, only head tracker-controlled movement can help avoid the virtual reality sickness syndrome. In environments where this is not possible (e.g., space shooters, racing), a potential alternative would be to use drugs to suppress the symptoms -- but would it be ethical/acceptable that your kid take drugs to play VR games? Third person VR environments ("top-down") probably would not require this but the VR experience would be more limited.

    - A lot more computational power and better rendering algorithms are required than what current hardware can provide for most users. Think 90-120 FPS per eye (thus, 180-240 FPS per device) at retina-level resolution, and algorithms that can generate in real time the required peripheral image distortion due to the short eyeball-to-display distance, and which would also have to track eye movement/focus.

  27. They said the same thing about gesture-based by Anonymous Coward · · Score: 0

    & that "golden age" turned out to be about 2 weeks of ppl playing wii bowling.

    I dont think I've ever seen anybody actually use a kinect.. or whatever sony called their version of it.

  28. Give me old school anyday by Anonymous Coward · · Score: 0

    Galaga rules ok.

  29. Re:It's now the slog-through-pay-to-win age by mwvdlee · · Score: 1

    It's the age of "Pay-to-win".

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  30. 3D media by mwvdlee · · Score: 1

    VR will be about as popular as 3D TV and 3D movies.
    It's going to be popular for a few years, then people will learn that it doesn't actually make games any more fun and though it's still going to be produced (because by then it's not going to cost much more to do so), it's going to be just another bulletpoint in a long list of features.

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  31. Resolution sucks by backslashdot · · Score: 1

    The resolution of current VR headsets suck. Resolution needs to be at a minimum of 5K per eye, and the frames per second have to be no less than 120fps. If they can't get a per-eye resolution of 5K, VR will be just a cool thing you can check out for 5 minutes.

    Also, these are the minimal usable spec. Ideally, the resolution needs to be at 10K per eye and FPS/latency at 240 fps.

  32. try doom 3 by Anonymous Coward · · Score: 0

    If you haven't tried it yet download Doom 3 BFG edition and get this mod for it

    https://github.com/Codes4Fun/RBDOOM-3-BFG/releases

    it turns doom 3 into a roomscale vr game. Your left controller is your flashlight, your right controller is your gun. It works really well, it almost feels like the game was designed to be played this way. Skip the cutscenes though.

  33. Re:It's now the slog-through-pay-to-win age by Anonymous Coward · · Score: 0

    The only VR game I've seen that has seemed worthwhile was Emily Wants To Play. VR is perfect for shit like that. Pretty much everything else was stuff that may as well have been on a monitor, but without the novelty factor of VR would've been written off as a complete piece of shit.

    Still, porn and horror games is a start.

  34. Re:It's now the slog-through-pay-to-win age by fyngyrz · · Score: 1

    Yes, that too. Awful stuff.

    --
    I've fallen off your lawn, and I can't get up.
  35. come on by fyngyrz · · Score: 1

    Only for a limited number of consoles for a limited period of time.

    Come on. First of all, the PS2 was the best selling console ever, with your "limited number" being over 155 million consoles sold. The PS3 "fat" sold many millions more.

    Seems to me that you're intentionally minimizing an extremely significant number of consoles. Any number is "limited"; but 150+ million consoles is significant.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:come on by KozmoStevnNaut · · Score: 1

      A limited number of individual console *models*, and it was removed from the PS3 after a while.

      --
      Eat the rich.