New 'Doom 3' Mod Successfully Ports It Into Virtual Reality (vice.com)
When it comes to VR ports of popular games, "Doom 3's fluid weapon handling, interactivity, and general creepiness put it in a different class entirely," writes Motherboard. An anonymous reader quotes their report:
Using the graphically enhanced "BFG" version of 2004's Doom 3, the mod from "Codes4Fun" skillfully ports to game to the HTC Vive, generally making it look as though it was designed for the platform all along. Swedish YouTuber SweViver recently posted a video showing off his first spin with it... SweViver walks and runs about naturally using only the Vive controller's touchpad...the video shows him jumping and using the mod's impressive hand-tracking to handle his gun and flashlight separately as they float before him in place of the controllers in his hands. At one point, he even whips out virtual fists that let him pummel things with the controllers' left and right triggers.
His conclusion? "This is probably the first AAA game that actually works on the Vive."
His conclusion? "This is probably the first AAA game that actually works on the Vive."
The solution to this is to slow the fuck down to realistic levels in FPS games.
That's exactly what a purveyor of fake news would say.
You are welcome on my lawn.
We already know what works and what doesn't work in VR.
In general, vehicular games are awesome. Flying, driving, magic carpets, etc.
Running games are pretty weak as it never feels like you're running.
And worst of all are "twitch" games which involve high velocity turns and mouse-looks.
Doom 3 is a twitch game, and a running game. It's a terrible idea for a VR port.
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