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New 'Doom 3' Mod Successfully Ports It Into Virtual Reality (vice.com)

When it comes to VR ports of popular games, "Doom 3's fluid weapon handling, interactivity, and general creepiness put it in a different class entirely," writes Motherboard. An anonymous reader quotes their report: Using the graphically enhanced "BFG" version of 2004's Doom 3, the mod from "Codes4Fun" skillfully ports to game to the HTC Vive, generally making it look as though it was designed for the platform all along. Swedish YouTuber SweViver recently posted a video showing off his first spin with it... SweViver walks and runs about naturally using only the Vive controller's touchpad...the video shows him jumping and using the mod's impressive hand-tracking to handle his gun and flashlight separately as they float before him in place of the controllers in his hands. At one point, he even whips out virtual fists that let him pummel things with the controllers' left and right triggers.
His conclusion? "This is probably the first AAA game that actually works on the Vive."

4 of 42 comments (clear)

  1. Re:Nausea. by Anonymous Coward · · Score: 2, Insightful

    The solution to this is to slow the fuck down to realistic levels in FPS games.

  2. Re:VR is fake news by PopeRatzo · · Score: 2

    It's ok. We've run this story through the Ministry of Truth Internet Submission Suite servers. Since every internet post now has to originate from the government servers, we know this is real.

    That's exactly what a purveyor of fake news would say.

    --
    You are welcome on my lawn.
  3. Exactly. Terrible idea. by popo · · Score: 2

    We already know what works and what doesn't work in VR.

    In general, vehicular games are awesome. Flying, driving, magic carpets, etc.

    Running games are pretty weak as it never feels like you're running.

    And worst of all are "twitch" games which involve high velocity turns and mouse-looks.

    Doom 3 is a twitch game, and a running game. It's a terrible idea for a VR port.

    --
    ------ The best brain training is now totally free : )
    1. Re:Exactly. Terrible idea. by WaffleMonster · · Score: 2

      We already know what works and what doesn't work in VR.

      In general, vehicular games are awesome. Flying, driving, magic carpets, etc.

      Running games are pretty weak as it never feels like you're running.

      And worst of all are "twitch" games which involve high velocity turns and mouse-looks.

      Doom 3 is a twitch game, and a running game. It's a terrible idea for a VR port.

      I used to think this. Now I'm convinced it is mostly a load of bunk.

      Twitching is replaced not with stick inputs but people actually moving their heads and looking around. Pointing at things where they want to shoot with their own appendages. When you decouple look/movement/firing the result is an experience that agrees enough inertially with reality to actually be fun and work naturally without making you sick if you can keep the framerate up.

      What is making people sick in current VR FPS games is the genius who figured it was a good idea to artificial couple motion with head position so where you look is always the direction your character is moving. This is a vomit fest constantly inducing unnecessary changes of direction that don't correspond with the real world.

      The trick for FPS in VR is decoupled movement and maintaining 90FPS at all costs.