New 'Doom 3' Mod Successfully Ports It Into Virtual Reality (vice.com)
When it comes to VR ports of popular games, "Doom 3's fluid weapon handling, interactivity, and general creepiness put it in a different class entirely," writes Motherboard. An anonymous reader quotes their report:
Using the graphically enhanced "BFG" version of 2004's Doom 3, the mod from "Codes4Fun" skillfully ports to game to the HTC Vive, generally making it look as though it was designed for the platform all along. Swedish YouTuber SweViver recently posted a video showing off his first spin with it... SweViver walks and runs about naturally using only the Vive controller's touchpad...the video shows him jumping and using the mod's impressive hand-tracking to handle his gun and flashlight separately as they float before him in place of the controllers in his hands. At one point, he even whips out virtual fists that let him pummel things with the controllers' left and right triggers.
His conclusion? "This is probably the first AAA game that actually works on the Vive."
His conclusion? "This is probably the first AAA game that actually works on the Vive."
I'd be barfing like a landlubber doing what he does in that vid.
What proof do we have that any of this is real?
You are welcome on my lawn.
Seriously, come on. FPS in VR is fucking awful. I'd need a bin liner-sized sick bag strapped to my face.
Played it when it was released around 2005. One of the scariest game ever. And, at the time, one of the most realistic. Must agree however that, despite the many robots, devices and other originalities, the story/objectives were limited to shoot and kill. Nothing elaborated enough, story wise, to keep the fun high.
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The initials composing the weapon's name stand for "Big Fucking Gun", and in Irish, it is often called the "Big Fecking Gun"; it officially stands for "Bio Force Gun" in the 2005 movie. Alternatively, it also stands for "Big Friggin' Gun".
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I believe this version was used because it's open source.
We already know what works and what doesn't work in VR.
In general, vehicular games are awesome. Flying, driving, magic carpets, etc.
Running games are pretty weak as it never feels like you're running.
And worst of all are "twitch" games which involve high velocity turns and mouse-looks.
Doom 3 is a twitch game, and a running game. It's a terrible idea for a VR port.
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I actually felt the games initial levels had some clever scares and settings, but by the time you got the "Even More Delta Labs 97" it was clear the level designers had lost interest in the same way as the player had and they were just looking to get this over with. I feel like the overall experience would have been improved if a lot of those levels were edited out. Obviously there were some unique levels at the end but that huge slog in the middle did them no favors.