Canada's Prime Minister Justin Trudeau Makes Game For Third Annual Hour of Code (gamasutra.com)
Eloking writes: Canadian Prime Minister Justin Trudeau's Twitter account lit up today with a message all too familiar to many indie devs: Mr. Trudeau has made a video game, and he'd like everyone to play it. It was a cute bit of promotion for Hour of Code, the computer science education event masterminded every year by the Code.org nonprofit. While the Hour of Code websites hosts one-hour tutorials (in 45 languages) for coding all sorts of simple applications, game developers may appreciate that the lion's share appears to be game projects, like the one Trudeau modified into a sort of hockey-themed Breakout variant.
And with no pressing issues in Canada, all is safe. With energy costs(from gasoline, electricity to natural gas) that are going through the roof in nearly every province. Never mind that Canada is teetering either on a deflationary spiral or hyperinflation spiral(depending on which way the housing market goes). A housing market so hot that it makes the late 1980's housing market seem like a balmy day, and CHMC(think freddie-fanie) mortgages arrears and foreclosures are increasing. Serious regional unemployment numbers, but believes importing *more* people is a great plan--especially TFW's who could be hired at any job(unlike H1B's which are limited to one area) with wanting to have a population in Canada of 100m in 50 years. His pay-for-play access scandal. A carbon tax that's going to jack the prices of everything up by around 20%, a declining service and manufacturing industry. Rampant debt and overzealous expenditure projects that in the previous government would have every left-wing media publication screaming from the rooftop about how we can't afford it.
And has decided that he wants to spy on every single Canadian, and pass a bill just like the snoopers charter in the UK. With mandatory decryption, backdoors, subscriber info and retention logging But he's got time to make a video game....so we're all safe.
Om, nomnomnom...
I think that what's the most important here is not how simple or complex coding actually is; but rather getting people to know what it is, and not to fear it.
.ini files for some game configurations. Then I changed the .bat launchers a bit (in order to load different config files, for example). And increasingly complex, to the Linux kernel and beyond. And in my experience, the same is true for pretty much any field I am interested in (as well as the others).
I often meet people (students, most of the time), that are frightened by the idea of creating a project bigger than a couple of C files. The trick in this case is to progressively increase the size or the complexity of the projects they are working on, developing their abstraction, design, and overview skills (as well as testing, documentation, etc.). But, of course, you have to start somewhere. And those projects are a perfect opportunity to do so.
I believe that I more or less started coding the day I started changing
To reuse your example, say, Lego cars, can probably (indirectly, as a starter) bring someone into mechanical engineering.
She's first lady.
You are welcome on my lawn.