Google, HTC, Oculus, Samsung, Sony Join Forces To Create Global VR Association (techcrunch.com)
Google, HTC, Oculus, Samsung, Sony and Acer have teamed up to form the Global Virtual Reality Association (GVRA) in an effort to reduce fragmentation and failure in the industry. GVRA aims to "unlock and maximize VR's potential," but there are little details as to what this may mean for consumers. TechCrunch reports: What many in the VR community have been thirsting for is some unification of standards in terms of software and hardware. Games bought in the Oculus store don't play on the Vive or PS VR. Sensors for the Vive don't work on Oculus. Sony doesn't play nice with anyone else's standards etc. etc. Valve, which makes the Steam store and SteamVR platform for the HTC Vive and others, is notably not a member of this collective so any hopes of a unified standard (like its OpenVR platform) emerging from this collective is likely not in the cards. From the GVRA press release: "The goal of the Global Virtual Reality Association is to promote responsible development and adoption of VR globally. The association's members will develop and share best practices, conduct research, and bring the international VR community together as the technology progresses. The group will also serve a resource for consumers, policymakers, and industry interested in VR."
Want to bet whether said standard will include a patent from each?
Am I just paranoid when i hear these guys get together for this project or that?
VR is a joke. You cannot solve the problem of motion sickness caused by the disconnect between what the eyes see and the inner ear senses. VR is a dead end, but AR has promise.
"reduce fragmentation and failure in the industry" means "make sure Linux never gets any of our shit"
Has a beginning
Got to hand it to Carmack and friends, separating Zuck from a huge bag of windfall riches was a really slick move, but face it, VR remains a boutique niche and that isn't changing in the foreseeable future. This is the business: selling expensive hardware to early adopters willing to spend hours a day standing up waving their arms around while wearing a heavy, sweaty headset. With the hype died down, that is exactly what percent of the market? Worse thing is, everybody wants a piece of that nonexistent market. Reality: your hundreds of dollars of VR gear is going to end up gathering dust in the closet right next to your Guitar Hero controller and you will be back to couch potato status with your PS4 controller or keyboard and mouse if you are in that segment that can afford a sufficiently powerful laptop or gaming PC. It's about that standing up thing. After the initial thrill, it just isn't going to happen for more than a few minutes a day.
So Zuck got the idea that everybody would be reading their fake Facebook news on a VR headset next year? I wonder why.
When all you have is a hammer, every problem starts to look like a thumb.
https://xkcd.com/927/
So - we now have SteamVR, Oculus, HTC, OSVR, and whatever the hell this is.
Until these guys agree on specific standards and protocols, this all means shit.
When will they learn that the battle for control is always everyone's loss, including theirs.
There's another possibility, They actually agree on some common standards - and make it so every piece of VR software runs on every device, and you compete by making your device run it better.
So sticking my phone in a cardboard will run it weakly, but spending on one of the big boys it runs very well - but they all run the same stuff.
That is what the market needs right now. As it stands the fragmented gaming market hurts consumers, you have 3 major console makers none of whom are compatible with each other - so only AAA titles appear on more than one, you got PC which is not compatible with any of them - and you got valve trying to create PC-compatible consoles at three times the price of a PC or a console. You got linux gaming growing rapidly but you still get AAA-titles that can't run on wine - even ones that used to work (the new SkyrimSpecialEdition is entirely impossible to run on wine - at least if you got it via steam because steam is a 32-bit only app and the new skyrim is 64-bit only and wine doesn't support running 32-bit and 64-bit programs in the same engine).
But that sort of works because everybody who wants to game buys *something*.
VR is trying to build on top of that market - but it's new, the tech is expensive and the content supply much smaller. It isn't likely to work. The best thing they can do is to maximize the content by agreeing on a common standard so every device runs every piece of content- preferably on every platform.
Unicode killed the ASCII-art *
As Techcrunch mentions, "Sony doesn't play nice with anyone else's standards". They never met a standard they couldn't ignore in favour of their own proprietary approaches unless said standard was already too well entrenched to ignore. Sony was doing the 'all your interface are belong to us' thing long before Apple adopted it, and I find it hard to believe that they can ever be a viable member of a standards organization.
'The Economy' is a giant Ponzi scheme whose most pitiable suckers are the youngest among us and the yet-unborn.