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Crytek Closing Five Studios, Will Refocus On 'Premium IPs' and CryEngine (polygon.com)

In a press release, Crytek, the developer behind hits such as the Crysis and Far Cry shooters, announced that it will be closing five of its studios in an effort to "refocus on its core strengths." The only studios remaining will be Crytek's Frankfurt, Germany and Kiev, Ukraine locations. Polygon reports: Other than Crytek's Frankfurt headquarters and Kiev studio, which develops free-to-play shooter Warface, the company held offices in Budapest, Hungary; Sofia, Bulgaria; Seoul, Korea; Shanghai, China; and Istanbul, Turkey. Crytek's co-founder and managing director, Avni Yerli, said in the release that the "changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry's top talent. The reasons for this have been communicated internally along the way. "Our focus now lies entirely on the core strengths that have always defined Crytek -- world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success," he added. The studio will now focus on its CryEngine technology, which is used by many other developers and licensors. Crytek said it will also continue to "develop and work on premium IPs."

54 comments

  1. Well, DUH by dnaumov · · Score: 2, Insightful

    They had how many studios against the backdrop of having how many money-making projects? What did anyone expect to happen?

    1. Re:Well, DUH by Anonymous Coward · · Score: 3, Interesting

      It's only natural for companies to refocus their activities every 10 years or so. Bloat tends to sneak in and the organization starts to slowly turn into a supermarket – something for everyone. Sometimes you may find your business' core outside what everyone thought was your core business. Think for example Nokia who even themselves thought they were a mobile phone manufacturing company. They had over the years, however, accumulated an insane amount of mobile network IP and were excelling in this area without realizing it. After the Elop episode they had to rethink their whole business model and as it happened, they found themselves in the mobile network business and are pulling in record profits.

    2. Re:Well, DUH by zuxun · · Score: 2

      Nobody was actually buying that game called crysis that no gpu could run.

    3. Re:Well, DUH by Anonymous Coward · · Score: 0

      Crysis was a bleeding edge technology demo and everyone knows that. It was a marketing tool for their actual product, which was the engine and especially its certain underlying advanced physics/rendering techniques.

    4. Re: Well, DUH by Anonymous Coward · · Score: 0

      You mean no GPU can render correctly

    5. Re:Well, DUH by johannesg · · Score: 1

      I understood one of the reasons why Crytek is failing is because it did what Turkish businesses often do: it appointed family members throughout the business, without ever asking if they have something useful to add to the business itself. Turns out you can only carry so much ballast before the ship goes under...

      Oh, and they only made the first Far Cry; later versions came from Ubisoft.

    6. Re: Well, DUH by Anonymous Coward · · Score: 0

      Ugh, family members running a company is a fucking disaster. It's one thing for a family to own a company, but they should stay far away from day-to-day operarions. Otherwise everything gets just too personal and messy. So if what you said is true, no wonder the company was ballooning.

    7. Re: Well, DUH by Anonymous Coward · · Score: 0

      Nokia's business was already in networks. The real refocus was becoming a network company from its origins sawing wood and making paper.

    8. Re: Well, DUH by Anonymous Coward · · Score: 0

      Many companies that have been successful for a very long time are family-run.

    9. Re: Well, DUH by Anonymous Coward · · Score: 0

      I actually thought the first Crysis was really fun and I played it on my computer when it was released.

    10. Re:Well, DUH by Anonymous Coward · · Score: 0

      Every game Crytek has eve made is crap. All of them are FPS games that are set in some kind of a very tired forested island environment. You'd think the foliage would make good cover, but nope, no stealth mechanics whatsoever. If an enemy spots you, which they can before they even appear as a single pixel representation, they can shoot you from a mile away with a pellet gun and from that point on always know exactly where you are, even if they lose line of sight with you. Story and character development is on the same level as Saturday morning cartoons, music is unremarkable and voice acting is embarrassing in every one of their games.

    11. Re: Well, DUH by zlives · · Score: 1

      we call them organizations or syndicates

    12. Re: Well, DUH by Anonymous Coward · · Score: 0

      Try playing far cry 3 or 4, because they're not like that at all. Far cry 1 maybe.

    13. Re: Well, DUH by Anonymous Coward · · Score: 0

      That's only because Ubisoft did Far Cry 2, 3 and 4. Crytek did Far Cry and the Crysis games.

    14. Re:Well, DUH by Anonymous Coward · · Score: 0

      And yet I still had more fun with the original Far Cry and Crysis than I did with any of the sequels (other than Far Cry 3 - I found that one somewhat fun and the Blood Dragon DLC to be a lot of campy stupid fun). I'm frankly a bit tired of FPS games trying to shoehorn in drama at the expense of fun game mechanics. I liked that the story in both games was just a mystery in the background that revolved around the gameplay and the gameplay was focused on the freedom of taking on objectives in a totally open and free-form world.

      Yeah, it was stupid that enemies could always see you once you were spotted and had long perfect sight ranges, but back in those days that was pretty standard for the majority of FPS game AI opponents. And certainly nobody had worked out a good way of doing spotting mechanics for games with such an open-world concept back then.

      If you want stealth gameplay, go play the original Thief trilogy. It's practically impossible to win those games without heavy use of stealth, and enemies react more or less believably to seeing you/losing sight of you.

      That's what I like - keep my shooters mainly focused on the shooting and my stealth games mainly focused on the stealth. Stop the hybridization - it most often makes both experiences poorer.

    15. Re: Well, DUH by CalebBegly · · Score: 1

      The first one was awesome. Crysis 2 was also super fun, and had a ton of story. Crysis 3 was a blast, but it was way too short. Bottomline, sometimes engine demos can be incredible games (for example, half life as well).

    16. Re:Well, DUH by lgw · · Score: 1

      You'd think the foliage would make good cover, but nope, no stealth mechanics whatsoever.

      Ah, that's wasn't true even in FarCry, though it wasn't obvious how to hide. Certain kinds of bushes were 100% concealment -- enemies cloud actually bump into you and start pushing you without seeing you -- all the others were 0% concealment. Once you discivered the 2 kinds of bushes you could actually hide in, it was a much more fun game.

      The original FarCry was a lot of fun, with a lot of room for beating levels in unusual ways. Crysis was more constrained. The other games (all made by Ubisoft?) were just bland shooters, IMO.

      --
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  2. Obvious by Sartr · · Score: 2, Funny

    Look, just put some dinosaurs into Far Cry. That's all I need. I'll buy 10 copies. You made "Far Cry Primal" which was on the right track, but then you stopped short. Load that thing up with dinosaurs. Tons of them. Make the Jurassic Park game that we've wanted since Trespasser was a train wreck.

    1. Re: Obvious by Anonymous Coward · · Score: 0

      Ubisoft made Far Cry. Crytech made a bad game that needed a $5000 PC.

    2. Re: Obvious by Anonymous Coward · · Score: 0

      Psst First Far Cry was made by CryTek. Not sure if they sold it to Ubisoft or passed on the deal to make Farcry 2

    3. Re:Obvious by Krakadoom · · Score: 1

      I can't actually tell if you're kidding or not, but I would probably buy a decent physics enabled game stuffed with dinosaurs. Problem is, you'd have to be playing a dinosaur too, right? At least not a human.

    4. Re:Obvious by murdocj · · Score: 1

      Playing as a dino sounds pretty cool.

    5. Re: Obvious by Anonymous Coward · · Score: 0

      And Nazis. Dinosaurs and Nazis and zombies.

    6. Re:Obvious by war4peace · · Score: 2

      Ark: Survival Evolved is already out there.

      --
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    7. Re:Obvious by Anonymous Coward · · Score: 0

      License the Flintstones from Hanna Barbera, along with the dinos and I'll buy it.

    8. Re:Obvious by Calydor · · Score: 1

      So you wouldn't be playing an RPG where the Tyrannosaur is the heavy melee tank class, the Velociraptor is the speedy rogue equivalent, that spitting dinosaur I can't recall the name of from the first Jurassic Park movie as the ranger and so on?

      Holy crap I'd pledge the hell out of that on Kickstarter.

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    9. Re:Obvious by ckatko · · Score: 1

      I played and beat Trespassor. I still loved it. Imagine it today with an Oculus Rift.

      Sure, it didn't live up to it's potential AT ALL. But it had more gameplay than many games I never enjoyed enough to beat. It had basic physics puzzles long before most (all?) FPS games did.

    10. Re: Obvious by H0p313ss · · Score: 1

      And Nazis. Dinosaurs and Nazis and zombies.

      And zeppelins...

      Take my money

      --
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  3. One of the lowest paying companies in the gaming by Anonymous Coward · · Score: 0

    industry.

    While they provide(d) housing for employees, at least in their Main campus in Bavaria, the pay is way below industry average. I'm not surprised they are going downhill when not able to retain good people.

  4. Re: One of the lowest paying companies in the gami by Anonymous Coward · · Score: 0

    curious, what is that industry average?

  5. Selling by mwvdlee · · Score: 4, Insightful

    make us a more agile, viable, and attractive studio, primed for future success

    In other words; the owners want to sell the company.

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    1. Re:Selling by Anonymous Coward · · Score: 0

      or he is tying to attract better talent.

    2. Re:Selling by Anonymous Coward · · Score: 0

      No.. people like to work where they live, close to family. Most people would prefer not to relocate, they only do so to chase opportunity. Relocation is not something people do lightly. The pros/cons are weighed up. What is happening to the employees in those other offices? Are they relocating to Germany or being made redundant? I would assume they are talented too. I agree with the OP either it is selling, or they are aggressively cost cutting because business is floundering.

    3. Re:Selling by Anonymous Coward · · Score: 1

      No.. people like to work where they live, close to family. Most people would prefer not to relocate, they only do so to chase opportunity. Relocation is not something people do lightly. The pros/cons are weighed up.

      Yep, only the foolish and the desperate move without having a really good job offer in place and knowing what alternatives they'll have in that area if that one company doesn't work out for them.

      I've seen a lot of companies who used to focus divisions in various offices, largely because the managers of those groups like having their entire empire under one roof. The are starting to be forced by upper management to learn how to manage workers in other offices because the company keeps running into cases like "gee, that is a tempting job offer but I don't want to move to your Kansas City location when you already have an office right here near where I already live. Why the heck can't I just do the job from here? No? Ok then I'll pass on this one."

    4. Re:Selling by Anonymous Coward · · Score: 1

      Either that, or they're gonna lawyer-up, & start lobbin' sueballs.

  6. What went wrong? by Anonymous Coward · · Score: 0

    How did they go from Far Cry and Crysis 1-3 to bankruptcy twice. Why didn't they close 5 studios last time around?

    Where's Crysis 4 or their spritual successor to Far Cry? Ever since failure of Ryse Crytek runs around like a headless chicken. With 3 brothers you would at least 1 of them get it right

  7. Why so many studios? by Diac · · Score: 1

    I was wondering what where the studios that are shutting down developing?

    For having so many studios I have not heard about many games that crytek where making.

    Also can someone tell me the CryEngine the article is talking about that is part of there core strength is that still the same CryEngine that Crysis ran on back in 2007? Not exactly state of the art now is it.

    1. Re:Why so many studios? by RogueyWon · · Score: 5, Informative

      The current CryEngine is not the one that powered Crysis back in 2007. Like "idTech", "CryEngine" is sometimes used as a generic term for a family of engines that has evolved over time. Crytek's "core" business model has involved quite a lot of licensing of its CryEngine technologies to third parties for them to build games on; much like the id model. There's a handy list of which games have run on which generations of CryEngine technology over at Wikipedia.

      Crytek's challenge has, to some extent, been that while their engine (across successive generation) can be used to produce visually stunning results, it can be notoriously difficult to optimise for performance, particularly on console hardware. This year's Homefront: The Revolution (partly developed by Crytek before the IP was sold to Deep Silver) was an absolute dog in performance terms on consoles (and only moderately better on a high-end PC) and received a critical slating at least partly as a result. Everybody's Gone To The Rapture also had some eye-wateringly poor performance on PS4, though for genre-reasons, this mattered less than it would with an action game.

      The Dunia engine used by Ubisoft (who acquired a lot of Crytek assets after they published the original Far Cry) to power the Far Cry sequels is a distant fork of the first-generation Crytek engine, though it has diverged so far over time that the two have only a very loose relationship indeed these days.

    2. Re:Why so many studios? by Anonymous Coward · · Score: 0

      Two years ago I interviewed at one of the offices that they're closing. At the time it seemed that they had some internal turmoil and a bit of drama between the different sites. We didn't discuss their ongoing projects much, I know they were working on their MOBA at the time (but not sure how involved that particular site was). They were also looking to train a bunch of people in Erlang for some client-server communication infrastructure.
      Turns out my feeling that things weren't going all that great was not just my imagination.

    3. Re:Why so many studios? by Maritz · · Score: 1

      It's really weird that you would assume, or even consider likely, that by "CryEngine" they mean the 2007 product. No. They mean a current iteration. They are still in the business of licensing their engine to companies who actually make compelling games instead of tech demos.

      --
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    4. Re:Why so many studios? by Anonymous Coward · · Score: 0

      The crytek engine is also notorious for being unstable. It crashes a whole hell of a lot. Also, they give it away for free.

  8. Marketing speak by CptLoRes · · Score: 1

    Do management types actually think that using marketing speak makes a positive impression on people?

    1. Re:Marketing speak by Anonymous Coward · · Score: 0

      It makes a premium impression on people.

  9. They Said No Money In AAA Titles by Anonymous Coward · · Score: 0

    A few years back they said they were going to stop developing Triple A titles because it was too expensive and not profitable. They instead refocused and free to play games and released games like Warface. Now it seems they're swapping back to premium IPs after that strategy failed.

    I hope they survive because the CryEngine is consistently the most impressive engine, but apparently the documentation is terrible so few games use it.

  10. Crywho? by mjwx · · Score: 1

    Oh, yeah, that company that made a bit of noise back in the mid 00's, decided to consolise and hasn't done anything of note since.

    Colour me surprised that they're going out of business.

    --
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  11. They did not pay their worker by aepervius · · Score: 1

    A refocus is normal. A dont'-pay-your-worker-for-month is not. The problem is that they went too big too quick, and did have nothing to show for it.

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  12. But... by Anonymous Coward · · Score: 0

    Can it run Crysis now?

  13. Couldn't give less a shit, except... by Anonymous Coward · · Score: 0

    I couldn't give less a shit about the majority of things Crytek does. (besides Engines development)

    The ONLY thing I give a shit about is: why do you still have Timesplitters when you have no intentions of doing anything with it?
    The fan community do and you keep fucking with them. (like forcing them to switch engine midway through development)
    Please sell it, or open source it.
    Trying to use TS Rewind as free advertising for your tools is hardly a good thing when you piss off the developers of said fan-project.

    Social media is not representative of the gaming community at large.
    The social media meme is the worst thing to happen to media production because companies assume EVERYONE EVER is on social media. So apparently that means if you don't get 20 trillion likes on things, it means nobody is interested.
    Protip: doesn't work like that.
    Just like how Nielsons shitty TV viewership system is a lie. Only certain outgoing people are interested in such systems. Introverts, private people, they have different interests than most of those types that would be open to having their watching habits measured. This is why reality TV and shitty drama comedy is so common now. The masses of retards skew viewership figures so much. So does social media.

    Your games provably never sold well, just enough to pay for the next game. (of course, even that is dubious given you are now closing studios!)
    Yet you owned an IP that basically sold the PS2 multitap and many PS2s alone.
    Realistic shooters are not good. You will never get the CoD audience. The CoD audience itself are dying. (interest in the same shit shooter is way down)
    Something like Timesplitters would sell like crazy right now if it had the same goofy, smooth animated whacky time travelling hijinks.
    People want something crazy. They don't want real. They've finally grown past puberty now. They want something fun as the depression of adutlhood sets.
    No, you'll not get the generation of kids younger, they are iPhone kiddies now. Or Minecraft. They don't have consoles.
    Why create average-to-low games when you can create something that will sell your entire companies worth and then some?
    But hey, I'm just some dick with anger issues on the /.

  14. Bigger issue by Chewbacon · · Score: 1

    Read this same story yesterday except the source reported they're also not paying their employees. Some just got paid for the month of October.

    --
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  15. Designing games is easy by Anonymous Coward · · Score: 0

    Designing games would be easy, I wonder why Crytek couldn't make good money.

    Here is an idea for companies: shitty games, nobody wants them

    You can't all be Hello Games and heist people for money like I think they did with No Man's Sky, a game so bland and simplistic, people ought to have known that was a game for kids that didn't know any better.

  16. Premium IPs by Anonymous Coward · · Score: 0

    ... like Star Citizen?

    1. Re:Premium IPs by ewhac · · Score: 1

      *snerk* Yeah, I was thinking the same thing. But Star Citizen, while it uses the Crytek 3 engine, is a third-party project (mis-)managed by Roberts Space Industries/Cloud Imperium Gaming. Given what they have to show for USD$130 million and five years of work, Crytek would be insane to bring it in-house.