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Ask Slashdot: Why Are Some Great Games Panned and Some Inferior Games Praised? (soldnersecretwars.de)

dryriver writes: A few years ago I bought a multiplayer war game called Soldner: Secret Wars that I had never heard of before. (The game is entirely community maintained now and free to download and play at www.soldnersecretwars.de.) The professional reviews completely and utterly destroyed Soldner -- buggy, bad gameplay, no single-player mode, disappointing graphics, server problems and so on. For me and many other players who did give it a chance beyond the first 30 minutes, Soldner turned out to be the most fun, addictive, varied, satisfying and multi-featured multiplayer war game ever. It had innovative features that AAA titles like Battlefield and COD did not have at all at the time -- fully destructible terrain, walls and buildings, cool physics on everything from jeeps flying off mountaintops to Apache helicopters crashing into Hercules transport aircraft, to dozens of trees being blown down by explosions and then blocking an incoming tank's way. Soldner took a patch or three to become fully stable, but then was just fun, fun, fun to play. So much freedom, so much cool stuff you can do in-game, so many options and gadgets you can play with. By contrast, the far, far simpler -- but better looking -- Battlefield, COD, Medal Of Honor, CounterStrike war games got all the critical praise, made the tens of millions in profit per release, became longstanding franchises and are, to this day, not half the fun to play that Soldner is. How does this happen? How does a title like Soldner, that tried to do more new stuff than the other war games combined, get trashed by every reviewer, and then far less innovative and fun to play war games like BF, COD, CS sell tens of millions of copies per release and get rave reviews all around?

145 comments

  1. Uhh. Money by Anonymous Coward · · Score: 4, Insightful

    Fly in to see and test the game. Free swag. Pictures with the hot ladies. Advertising money for your website.....

    1. Re:Uhh. Money by lgw · · Score: 4, Informative

      Fly in to see and test the game. Free swag. Pictures with the hot ladies. Advertising money for your website.....

      AKA: lack of ethics in game journalism.

      But it's less about the bribes IMO than the simple fact that if you don't consistently give good reviews to a publisher, they lock you out of pre-release review copies. Be nice, or your review comes out a week after your competition.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:Uhh. Money by Anonymous Coward · · Score: 2, Insightful

      Also because a lot of people are lying when they say they want honest reviews. They love consuming hype.

    3. Re:Uhh. Money by Desler · · Score: 2, Insightful

      Or the game was simply buggy and had server problems at launch. Nope, it's clearly got to be a journalistic conspiracy against the game. *rolls eyes*

    4. Re:Uhh. Money by AmiMoJo · · Score: 3, Insightful

      This game got bad reviews. Cheeky they didn't bribe anyone.

      Your argument falls flat when you look at games like No Man's Sky. Massively hyped, Sony certainly not short of bribe money, and yet it was panned by most reviewers.

      The biggest problem in gaming today is pre-ordering. And DLC, but mainly pre-ordering.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    5. Re:Uhh. Money by Anonymous Coward · · Score: 0

      So it's like the DNC and the Main Stream Media.

    6. Re:Uhh. Money by Anonymous Coward · · Score: 1

      This is, sadly, true. Look at when a highly anticipated (usually franchise) game is reviewed before release, and if the review isn't overflowing with praise like they thought it would be, they're flying into fits of rage and accusing the reviewer of bias and demanding that someone else review the game. One of the more notorious cases of this was that Wii Zelda game.

    7. Re:Uhh. Money by Calydor · · Score: 2

      There may very well be a drop-off point where the reviewer says, "No one is going to believe me if I praise the wonderful implementation of multiplayer in No Man's Sky!" But other than that it goes something like:

      Run-of-the-mill game with no innovation? "Like the classics, intuitive gameplay like you've played it for years already!"
      Indie game with tons of innovation (admittedly both good and bad)? "Confusing and non-intuitive, tries to reinvent the wheel."

      --
      -=This sig has nothing to do with my comment. Move along now=-
    8. Re:Uhh. Money by Lunix+Nutcase · · Score: 1

      [citation needed]

      Seems you couldn't have posted numerous real examples if this were true not fake quotes. Oh and Ars Technica gives indie games good reviews all the time and have panned AAA games.

    9. Re:Uhh. Money by Lunix+Nutcase · · Score: 1

      Couldn't = could

    10. Re:Uhh. Money by rtb61 · · Score: 1

      The reality is, nothing to with anything but probability over time. It depends how many people see the game, who those people are, whether or not they will like the game, if they know anyone who has and plays the games, if they come across particular web sites they trust featuring the game, how much money they have to buy how many games, so those probability outcomes will drive wide spread game purchases. They attempt to manipulate those outcomes but each time the use a particular manipulation with bad games, that manipulation loses traction.

      So a whole lot of variables but in reality, it is just the same choice repeated from individual to individual, whether 1 person of 1 hundred million choose it, it is the same test, based upon similar chance of exposure to that test and whether that exposure negatively or positively affects the choice to test or the outcome of that test.

      Due to the invasiveness of ads and the extreme perversion of targeted ads, I find a product I was interested, after exposure to too many target ads, I now reject, don't even try. So marketing hardly works like it used it, especially the bullshit about pseudo celebrities lying about products or bullshit main stream media reviews or bullshit product associations or lies about products.

      --
      Chaos - everything, everywhere, everywhen
    11. Re:Uhh. Money by Anonymous Coward · · Score: 0

      > Your argument falls flat when you look at games like No Man's Sky. Massively hyped, Sony certainly not short of bribe money, and yet it was panned by most reviewers.

      To be fair No Man's Shit came out after gamergate, AND it would be career ending to give any love to that pile of dung.

    12. Re:Uhh. Money by Anonymous Coward · · Score: 0

      Your argument falls flat when you look at games like No Man's Sky. Massively hyped, Sony certainly not short of bribe money, and yet it was panned by most reviewers.

      The only thing falling flat on it's ass is your mastery of trivial logic. One exception does not disprove a trend.

    13. Re:Uhh. Money by Anonymous Coward · · Score: 3, Informative

      Fly in to see and test the game. Free swag. Pictures with the hot ladies. Advertising money for your website.....

      That was a two way street. All that stuff was both expected and demanded by both sides.

      Most of my game dev career was in the era of paper mags, it might be a bit different now it's almost all online, but I suspect not. We had a reviewer call us up once and tell us that our competitor that year was flying him out to playtest the game, with a weekend on the nearby ski slopes, and what were we offering. Guess who got 9/10 "Must have this Xmas" in the December issue, and guess who got 6.5/10 "Lackluster copy of (other game)" in the Februrary issue. A year later, our game was still being talked about on the forums, the other game faded away, despite outselling us 3 to 1.

      Then there was the time a racing game got shat on for not having manual gearshift, except it did. I put it there myself, with the choice right on the car select screen where you couldn't miss it. Rang the mag, got hold of the reviewer, who said he had been busy, so he got his friend to play it, and his friend complained about the auto gears, so he'd assumed that you couldn't choose manual. Reviewing games they haven't even played, pretending they did, nobody cared.

      Then there was the company that came within a hairs-breadth of being shut down by a huge IP rights holder because someone reviewed a pirated beta and included a screenshot of something we had removed at the last minute because we ended up not getting the license to include it. Swears that he bought a copy for review and we were just picking on the poor, innocent reviewer to cover up our evil actions. (probably because we hate women... sorry, I bet he'd have tried that one if it happened today.)

      Another one, when I started out I was told that a double page ad spread in any of the Nintendo magazines was good for an extra point or two on all your SNES reviews.

      (Damn, I'm stuck in memory lane now.) Yet another one, first game I did for a small company I'd moved to. The review was in the form "1 point for a well excuted feature X, 1/2 a point for a not so good feature Y" and then at the end the total was less than the sum of the review. I was told that the editor of that magazine had once gotten blind drunk at E3, crashed a private meeting, and was booted out by the owner of the company I'd just started at. So every review for that company had a point knocked off by the editor just before publication.

      I've taken the names out because I can't remember who did what. It was so common that I could probably just name random mags for the platforms and have a fair chance of being right anyway. It was like that old saying I'm too drunk to remember, about never eating sausages after you've seen them being made.

    14. Re:Uhh. Money by Kozar_The_Malignant · · Score: 1

      Or the game was simply buggy and had server problems at launch.

      You mean like Battlefield 4?

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    15. Re: Uhh. Money by Anonymous Coward · · Score: 0

      Pokemon was really fun for a month because of all the hype.

      The game was utter crap, but the hype was fun. When the hype was over Pokemon very quickly what it really is. Utter crap.

      Big Dev Studios can buy hype with marketing. Small Indie shops have to be smarter about how to generate the hype without the money and it's not always easy.

    16. Re:Uhh. Money by Joce640k · · Score: 1

      They love consuming hype.

      Sadly true.

      In their heads they always want to believe they're doing the latest, greatest thing. Even if it's not.

      --
      No sig today...
    17. Re: Uhh. Money by Anonymous Coward · · Score: 0

      You mean Pokémon GO, right?

    18. Re:Uhh. Money by lgw · · Score: 1

      I'm not making an "argument", merely stating how the industry works. Sure, a sort of "bribery" happens, in the sense of gala events, but the real incentive is the stick, not the carrot. Ask Jim Sterling about that - he's been banned from review copies by just about everyone, and had to survive as an independent reviewer since that made him poison to the magazines (not to mention sued for $10M by Digital Homicide).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    19. Re:Uhh. Money by Anonymous Coward · · Score: 0

      No Man's Sky was not panned by critics - http://www.metacritic.com/game/playstation-4/no-mans-sky

    20. Re:Uhh. Money by AmiMoJo · · Score: 0

      In other words you just have different criteria for evaluating games than the reviewer does. It's not corruption, it's just that you need to find a reviewer who likes the sort of games you do.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    21. Re:Uhh. Money by Anonymous Coward · · Score: 0

      Or Kane & Lynch and GameSpot.

    22. Re:Uhh. Money by Anonymous Coward · · Score: 0

      AKA: lack of ethics in game journalism.

      That's like saying lack of ethics on Access Hollywood. If the medium being reviewed was any good, there would be some journalism to go along with it.

    23. Re:Uhh. Money by Anonymous Coward · · Score: 0

      Buggy game = shitty game

      I'm getting sick and tired of this duct-tape development culture. You don't launch something before it's ready.

    24. Re:Uhh. Money by myrdos2 · · Score: 1

      Exactly. Just look at the summary:

      Soldner took a patch or three to become fully stable Reviewer: buggy, server problems

      simpler -- but better looking -- ... games got all the critical praise Reviewer: disappointing graphics

      multiplayer war game Reviewer: no single-player mode

      From the summary alone, it looks like the reviewers hit the nail on the head. They can only review what they've received, without patches that may or may not be added in the future.

  2. Cult classics by AmiMoJo · · Score: 2

    This happens with everything. Movies, books, music... With a large enough population of players there are bound to be some who enjoy games that most of the world didn't enjoy, add then you have some that are just overlooked.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:Cult classics by myowntrueself · · Score: 4, Insightful

      This happens with everything. Movies, books, music... With a large enough population of players there are bound to be some who enjoy games that most of the world didn't enjoy, add then you have some that are just overlooked.

      The article may as well have asked "Why do some people like games that other people hate and vice versa??"

      --
      In the free world the media isn't government run; the government is media run.
    2. Re:Cult classics by Lunix+Nutcase · · Score: 1

      Nuh uh! The submitters opinion is fact!

  3. Corruption in gaming magazines? No never. by sims+2 · · Score: 1

    3 Major Gaming Scandals That Were Buried | Fact Hunt
    https://www.youtube.com/watch?...
    Beware its a monetized youtube vid so expect an ad roll.

    --
    Minimum threshold fixed. Thanks!
    1. Re:Corruption in gaming magazines? No never. by AmiMoJo · · Score: 1, Troll

      I was kinda wondering if this question was a GamerGate troll trying to give the "ethics in journalism" cover some credibility.

      Just because most reviewers didn't like a game you enjoyed, doesn't mean they are corrupt. If that were the case, every opinion that contradicts would be evidence of corruption. Oh, wait...

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:Corruption in gaming magazines? No never. by sims+2 · · Score: 1

      I watched the video a couple weeks ago IIRC it was only talking about crappy games that had gotten great reviews including one that used fake screenshots that weren't actually from the game.

      --
      Minimum threshold fixed. Thanks!
    3. Re: Corruption in gaming magazines? No never. by kjell79 · · Score: 1

      Don't you get it? The reason why these AAA titles get such high review praise is because women who make small unknown games have relationships with members of the games journalism ... sometimes the relationship is even sexual! Don't you see this clear connection?

    4. Re: Corruption in gaming magazines? No never. by Desler · · Score: 1

      And the Nazis built a UFO base in the Antarctica! The whole world finally makes sense!

    5. Re:Corruption in gaming magazines? No never. by Qzukk · · Score: 2

      It's not new and it's not surprising. Don't encourage them, it's just a front for harassment

      Sometimes things aren't about misogyny and racism. I watched the video just now. The guy who made the video changed its name to distance himself from the gamergate group precisely because the video has nothing to do with them.

      The video covers a case where a magazine ran an ad for a game that promised way more than the game delivered, and after publishing letters from the readers complaining about how misleading the ad had been, the game publisher threatened that they would stop advertising in the mag if they kept printing critical letters, and followed through on their threat. Then there was the magazine for Sinclair that ran reviews of several games using faked screenshots. It also covered Atari giving two magazines the exclusive right to review Driv3r (which, as the third game in a popular series, was very much anticipated and hyped) on the PS2 and Xbox in exchange for their promise to give it a 9/10 review. The magazines did so, and when the game launched as a complete shitshow, while the magazines and developers were running damage control (read: banning forum users and deleting posts, then hiring some "marketing" company/"reputation" manager to post on forums pretending to be a satisfied customer) one of the magazine's editors came out and basically said since they were playing a pre-release copy they expected bugs, and since they were told that the bugs would be fixed, they think their 9/10 score was legit.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    6. Re:Corruption in gaming magazines? No never. by Anonymous Coward · · Score: 0

      It's not new and it's not surprising.

      Neither is sexism. Thank god sane people don't dismiss a problem because the problem is old and commonplace.

    7. Re:Corruption in gaming magazines? No never. by Anonymous Coward · · Score: 0

      Brianna rings like a bell through the night and
      Wouldn't you love to love her?
      Takes to the sky like a bird in flight and
      Who will be her lover?

      All your life you've never seen
      A woman taken by the wind
      Would you stay if she promised you heaven?
      Will you ever win?

      Wu!

      Captcha: gloving

    8. Re:Corruption in gaming magazines? No never. by Doctor_Jest · · Score: 1

      Are you voting for Wu or something? Honestly, this "it's a front for harassment" misses the entire point of the actual gamergate issues, while addressing none of them. Were there assholes using the hashtag to troll? Yep. Just like there are trolls on Slashdot.

      Not that you'll watch....
      https://www.youtube.com/watch?...

      It's not Brianna Wu's patreon.... so you might not like it.

      --
      It's the Stay-Puft Marshmallow Man.
    9. Re:Corruption in gaming magazines? No never. by AmiMoJo · · Score: 1, Flamebait

      I can't vote for her, I don't live in the US. I've seen that video, I did a detailed response but can't be bothered to look for a link now.

      TL;DR whatever legitimate concerns GamerGate ever had have been completely lost because they were always just cover for the harassment.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    10. Re:Corruption in gaming magazines? No never. by AmiMoJo · · Score: 0

      There a of course issues with games journalism, but let's be clear: GamerGate is about abuse, nothing else.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    11. Re:Corruption in gaming magazines? No never. by Anonymous Coward · · Score: 0

      bollocks did you look at the game, total utter tripe.

    12. Re:Corruption in gaming magazines? No never. by Anonymous Coward · · Score: 0

      Yes, abuse by the reviewers who are accepting bribes / sex for positive reviews.

    13. Re:Corruption in gaming magazines? No never. by K.+S.+Kyosuke · · Score: 1

      Fake journalism is clearly abuse.

      --
      Ezekiel 23:20
  4. Here is the difference by Anonymous Coward · · Score: 0

    You can put all features together and every one of them buggy, or you can polish and release one FINISHED feature at a time.
    People are going for the latter.

  5. The summary answers the question by Anonymous Coward · · Score: 0

    Reviewers will spend a very limited amount of time on any given game. If it is buggy when it is first released they aren't going to wait around for it to get patched. The exception might be AAA titles from large studios where the reviewer might hedge their review if they think it might affect their getting pre-release copies in the future.

    1. Re:The summary answers the question by Fire_Wraith · · Score: 1

      Exactly. "It took a few patches to become stable" sums it up right here. Reviews will fixate around that initial build they receive, and if it's problematic, they're going to say so. They usually don't come back and revisit it later, unless something radically changes. It does happen though, but it's pretty rare.

    2. Re: The summary answers the question by Luthair · · Score: 1

      This isn't really the case, reviewers that get early access understand that the game may have issues (though if they aren't certain they are fixed they should note it). If the game is released then it is perfectly reasonable to review in the context of the flaws, that of the experience the reader will see.

  6. It's almost like people want different things by Sowelu · · Score: 3, Insightful

    Not everyone values the same features in the same way, and it's really really easy to make assumptions. Complexity vs simplicity, replay value vs. seeing everything the first time through, etc. Variety doesn't give an inherently better experience compared to something well polished. Really tiny changes to things like matchmaking can vastly change the experience, and really small UI stumbling blocks, can actually be a massive frustration; not because some users are dumb, but because they want something with literally zero frustrations in the limited time they can play. There's not even anything inherently wrong with players who really like shiny graphics. If that's what they enjoy, then good on them.

    Even assuming that more accurate physics makes a more playable game seems pretty disingenuous.

    1. Re: It's almost like people want different things by Anonymous Coward · · Score: 0

      On the other hand, this is exactly the type of plausible deniability that makes review-bribing work.

    2. Re:It's almost like people want different things by Anonymous Coward · · Score: 0

      it all depends which marketing//investor group is behind it. By now i thought everyone would realize that it's all FAKE MEDIA. Including product reviews. The largest group with the most coverage allways has it's inferior products outselling the actual less marketed good competition.
      Yeah, that dreaded MSM again. Like all oldschool sites that once were good , all have been bought out by Big Media and it shows in their articles...alternative media does not stay alternative for long, the big boys will make sure of it. One more site they can manipulate the masses through is allways welcome too.

    3. Re:It's almost like people want different things by EzInKy · · Score: 1

      Exactly! I have no interest in any computer game that forces online play, and that goes treble for multiplayer. Others have no interest in playing without being online and having hundreds or thousands of enemies to dismember. Gaming is a personal thing.

      --
      Time is what keeps everything from happening all at once.
  7. Fried Chicken, you schill by Moof123 · · Score: 3, Insightful

    Food critics will pan KFC, but if it is exactly what you are aching for RIGHT now it will be hard to believe people wouldn't eat it everyday. It doesn't make the critics wrong, but rather that tastes vary.

    1. Re:Fried Chicken, you schill by myowntrueself · · Score: 2

      Food critics will pan KFC, but if it is exactly what you are aching for RIGHT now it will be hard to believe people wouldn't eat it everyday. It doesn't make the critics wrong, but rather that tastes vary.

      And food reviewers these days seem to really love those tiny little plates with tiny little portions of very heavily dressed up, colorful and pretty-to-look-at, very carefully laid out 'food' on them. Give me home cooking any day.

      Why do some people like food other people hate? MYSTERY!

      --
      In the free world the media isn't government run; the government is media run.
    2. Re:Fried Chicken, you schill by Anonymous Coward · · Score: 0

      > And food reviewers these days seem to really love those tiny little plates with tiny little portions of very heavily dressed up, colorful and pretty-to-look-at, very carefully laid out 'food' on them.

      Because their reviewers want to talk about the food and "savor the ambience", not actually eat anything.

      This happened at the Arisia alternative lifestyle convention in Boston a few years ago. They selected food trucks for outside the convention on the basis of their "ambiance", not their ability to help serve a 1000 crazy people in costumes, many of them youngsters on tight budgets and some families with kids and way too expensive food in the hotel, and a 4 block walk in Boston seafront winds to find protein or vegetables. *Of course* the con staff get free meals, including *hot* food, in the staff den. The convention members.... struggled. For the last 4 years, they've been selecting trucks based on "ambiance" rather than ability to actually serve several hundred meals. I collected money from hungry families and went out in the freezing cold with my parka and long underwear on to order and collect meals for hungry families with kids, because I'm like that.

      But Arisia had the same problem food reviewers have. They don't actually try to make a *meal* of what they get from a food truck, they eat elsewhere. So they can "savor the exquisite coloring and eco-sensitive awareness of the vendor" instead of trying to get actual food on a budget.

    3. Re:Fried Chicken, you schill by Anonymous Coward · · Score: 1

      Uhm, no offense but what you describe is (bad) 80s cuisine. Have you been to any good restaurant lately?

    4. Re:Fried Chicken, you schill by Anonymous Coward · · Score: 0

      It's those sushi-eating, Hillary-voting elites that diss KFC.

    5. Re:Fried Chicken, you schill by Anonymous Coward · · Score: 0

      KFC, but if it is exactly what you are aching for RIGHT now

      That's a mighty strange way of spelling Popeyes.

    6. Re:Fried Chicken, you schill by Dorianny · · Score: 2

      Food critics will pan KFC, but if it is exactly what you are aching for RIGHT now it will be hard to believe people wouldn't eat it everyday. It doesn't make the critics wrong, but rather that tastes vary.

      If you are craving, it means you are hungry. What the body wants most when hungry is a quick dose of calories sugars and fats. Taste be damned. Once the brain associates KFC or whatever junk food peddler you have close by with this quick fix that's exactly where it will push you to go next time the body sends it those hunger signals

    7. Re:Fried Chicken, you schill by Anonymous Coward · · Score: 0

      Just play along with the slob vs. snob conflict he's created for himself.

    8. Re: Fried Chicken, you schill by Anonymous Coward · · Score: 0

      Yup, and they were all under $20 except steak places, and the best of those under $30.

    9. Re:Fried Chicken, you schill by Oligonicella · · Score: 1

      Crave just means a powerful desire for. It can mean you're hungry or it can mean you love a certain food and have just decided that's what you want now. While shopping the other day I spotted some lobster. Hadn't had it in a long time and suddenly craved it so I bought two tails. I was not hungry.

    10. Re:Fried Chicken, you schill by Oligonicella · · Score: 2

      Bingo - and places also lie on the menu.

      When I was dating my wife, our first date was my dime at a high end Chinese restaurant that had "all of the above"; entries, desserts, food bar. It was in the middle of performance season and I ate two meals (which opened her eyes wide, she thought I was getting some food to go as well as eat then). After season, she took me out to one her fav bistros. I spotted "rack of lamb", one of my favorites. TWO FRIGGIN' TINY LITTLE RIBS (seriously, the smallest I have ever seen), half a fucking carrot sliced into slivers and a scoop of mashed turnip (which I do love). All arranged purty. What she paid for that meal was about the same as what I paid for the other.

      I was 6'2", 220 at the time and I was still famished. I got two burgers on the way home.

      Home cooking? Depends on the home and person.

      She and her two sons rotated cooking so once we married, I made a seared molasses/steak dinner with potatoes & gravy and some other side.

      Came Chuck's (eldest) turn. He bustled around the kitchen for almost forty minutes and when I came to the table what was the "home cooked" meal? A ladies cup of hot tomato soup and one slice of toast. No joke.

      I looked him in the eye, folded the toast twice, put it my mouth and gulped the soup in one swallow (that small a cup) and said "Thank you."

      Then I went out and got two burgers.

  8. Because subjective by myowntrueself · · Score: 1

    How much fun you have playing a game is all about entirely subjective things. Theres no objective way to measure how fun a game is. Different people enjoy different things about games and will change how they feel at different times in their lives, based on their experiences. Going back in middle age and playing a game you loved as a teen you will likely have a very different experience. You might like games that I hate. I might like games you hate. People are different and people change.

    Reviews can't really be trusted. Other peoples impressions can't be trusted. Just try the game and see if you like it. Same with lots of things.

    Thats all. This isn't even a 'story'.

    --
    In the free world the media isn't government run; the government is media run.
    1. Re:Because subjective by Anonymous Coward · · Score: 0

      Of course reviews can be trusted. It's just that an average of reviews is meaningless.
      I do not have the time or the money to play every game, watch every movie or listen till all music that is released. (Even if I had the money you can't consume all that in a lifetime.)
      Because of this I look for reviewers that have posted positive reviews of things I like and negative reviews of things I dislike. Then I trust them to pick out more things I might like for me.
      Unfortunately review aggregator sites are extremely bad at matching you up with reviewers that have the same taste you do.

    2. Re:Because subjective by serviscope_minor · · Score: 2

      This isn't even a 'story'. ...which is why it's posted as an "Ask Slashdot" and not a story. "Ask Slashdot" is always questions from the readership, not a link to some piece of news.

      --
      SJW n. One who posts facts.
  9. Because game reviewers are pants-on-head retarded by bmo · · Score: 1

    See title.

    The last, oh 20 years, has been about graphics over gameplay.

    >making it through the first thirty minutes

    Time is money, people. If it's not reviewable in 15 minutes, it's going to get a bad review.

    --
    BMO

  10. Why would games be different? by BitterOak · · Score: 1

    Why would games be different than any form of artistic expression, like books, movies, music, paintings, sculpture, architecture? Different people value different things, and sometimes even when there's some critical consensus, you might radically disagree with the critics. Check out Rotten Tomatoes sometime to see if there's any 95% fresh movies you hate or 37% fresh movies you love. I'm sure you'll find that there are indeed some.

    --
    If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?
    1. Re:Why would games be different? by Anonymous Coward · · Score: 0

      Check out Rotten Tomatoes sometime to see if there's any 95% fresh movies you hate or 37% fresh movies you love. I'm sure you'll find that there are indeed some.

      For example, why did this complete mess of a movie with terrible CGI characters and cringe-worthy reused scenes from a 1977 film get rated 85%?

      https://www.rottentomatoes.com/m/rogue_one_a_star_wars_story

  11. The game was simply buggy by MobyDisk · · Score: 4, Informative

    My theory is that soldner was buggy, had bad gameplay, had no single-player mode, had disappointing graphics, and server problems.

    While you point out that soldner was innovative, you don't refute any of the criticisms made of the game. So it seems like you already know the answer. Perhaps, to you, those things could be overlooked because it was so innovative. That might work for geeks and indie fans, but the general public needs things to work the first time. The game is a decade old. Even if the bugs are fixed now, it is too late to change history.

    The metacritic reviews for soldner seem to confirm the criticisms. Even the positive reviews complain it is buggy.

    Here's the top user reviews:

    ...if people will try using the online patches then they will think "hey look Söldner isn't buggy", instead of thinking "buggy piece of s**

    It's a shame there's so many negative reviews, but what you have to realize is these reviews were written over ten years ago, the game is still going

    1. Re:The game was simply buggy by Anonymous Coward · · Score: 0

      Yep, it's almost like different people can have different opinions of the same thing.

    2. Re:The game was simply buggy by Anonymous Coward · · Score: 0

      > Even if the bugs are fixed now, it is too late to change history.

      this.

      Some reviewers refuse to review anything besides version 1.0 sold to the consumer - especially when the reviews have to get out before the game is released, this is standard industry practice, even with usually massive zero-day patches. The only follow-ups are end-of-year reviews or something similar - usually even if readers complain.

  12. Style Over Substance by Anonymous Coward · · Score: 0

    I think your observations could be generalized to apply to music/fashion/art, etc. I think it boils down to style over substance.
    I think you posses the rare trait of recognizing substance over "style".
    Popular things that attract the largest audience, generally value "style" over substance, Hollywood blockbusters, shows like the Kardashians, Pop Music, etc are slick and make tons of money but are mostly disposable, there is not much style behind them but they are hyped up and packaged and legitimized, so consumers eat them up.

  13. Greatness comes at a cost. by jellomizer · · Score: 1

    People have a very drastic view on what is great. Some people want a game with polished graphics and complex story. While others want a game with simple graphics and something you can play for a few minutes and put down. Then you got all the people in the middle. So you compromise and make something that while may not be great will not be considered a disaster as well. So you get an optimal number of people using it.

    This is the same reason say the News doesn't cover the topics in details that they deserve. Too much detail will bore people who may not be interested in the topic, while too little info insults the people who want to get some additional info.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  14. Too naive to live by hyades1 · · Score: 3, Informative

    "How does a title like Soldner, that tried to do more new stuff than the other war games combined, get trashed by every reviewer, and then far less innovative and fun to play war games like BF, COD, CS sell tens of millions of copies per release and get rave reviews all around?"

    Simple. Because Soldner isn't, in a roundabout way, paying the reviewers' salaries. There's no way the reviewers can make money off it, and it's competition to games made by companies that give them money, freebies and other nice stuff.

    --
    I've calculated my velocity with such exquisite precision that I have no idea where I am.
    1. Re:Too naive to live by Desler · · Score: 1

      No, it got bad reviews because was a buggy piece of shit when launched. No amount of whinging and invented conspiracies will change that.

    2. Re:Too naive to live by Anonymous Coward · · Score: 0

      There is no need for a conspiracy, the outcomes shake out of the incentives. If a reviewer says something unpopular with a large fanbase the backlash will affect revenue. If a reviewer says something unpopular with the publishers the blacklist will affect revenue. If the reviewer says something unpopular with the advertisers the lack of revenue will affect revenue. It's easier to make money by telling people what they want to hear.

    3. Re:Too naive to live by Lunix+Nutcase · · Score: 1

      Where's the proof that what the reviewers said when this game launched was false? I've read Metacritic about the game and even the contemporary user reviews were 90% in agreement with the critics. Neither you nor the submitter have given any reason to think that the reviews were unjustified.

    4. Re:Too naive to live by hyades1 · · Score: 1

      Who said anything about "conspiracies"? If I let it be known that people who flatter me on Facebook will get a few bucks for their trouble, does it take a "conspiracy" to ensure that I'll get a lot of people saying nice things about me?

      Try not to be such a tool.

      --
      I've calculated my velocity with such exquisite precision that I have no idea where I am.
    5. Re:Too naive to live by Anonymous Coward · · Score: 0

      This is called "the free market", "capitlism", "the invisible hand" and is good for those who profits!

      Captcha: capitals

    6. Re:Too naive to live by serviscope_minor · · Score: 1

      I'm not really sure if you're trying to parody gamergate or not. Poe's law, it seems always applies.

      And if you're not, the original poster and the reviewers all agreed the game was buggy. It doesn't take any kind of corruption to see why reviewers gave a buggy game a low rating. Unless of course you mean the gamergate definition which is more or less "anything that disagrees with me is corruption, double so if it's from a feeemale".

      --
      SJW n. One who posts facts.
  15. Does it introduce the player to the fun? by LesFerg · · Score: 1

    1) First impressions can determine how much effort people will make to learn a new game interface and take the time to get familiar with game modes and strategies. A basic tutorial mode or introductory single player mode is usually the thing that draws me in and carries me thru to trying the multiplayer modes.
    2) After that there needs to be ready access to servers with people on them. This is always difficult before a game has gained popularity.
    3) Community feeling and friendliness towards new players is probably the most crucial aspect in determining if first-time triers are going to come back, and whether the game community will survive. I have enjoyed quite a few multiplayer games which for a time had huge numbers of followers, but when "elite" players started to feel that newly joined people should be treated like useless wankers, instead of being encouraged and guided, those communities dried up pretty damned fast.

    Still, before any of that matters, marketing and exposure have to get the product into people's awareness, and as you say, the reviews can ruin a good product release.

    --
    If I had a DeLorean... I would probably only drive it from time to time.
  16. seriously? by Anonymous Coward · · Score: 0

    Why Are Some Great Movies Panned and Some Inferior Movies Praised?
    Why Are Some Great Books Panned and Some Inferior Books Praised?

    Because people have different tastes?
    Because there are times when critics are completely out of touch with the intended audience?
    Because they are shilling for the big publishers to get free playstations?

    Take your pick.

  17. Payola by Anonymous Coward · · Score: 0

    Everybody loves payday!

  18. Well it isn't because of crooked journalists. by Darkness+Of+Course · · Score: 0

    Most commenters will rail on about the 'gaming press' and some of them might be old enough to recall that many (if not most) of the game press were nothing more than a blog in decades past. Also game reviews are opinions. Something that gets lost to many nerds. There is no way to review games in a scientific and concrete form, it's all down to the reviewers opinion. This is why you need to find a reviewer you trust/agree with/relate to and ignore most of the rest. As to your fun game, enjoy it. It has acceptable but not particularly great graphics and that alone will get it killed in the major review cycle. Many game reviews are driven by clicks (just like when they were blogs) and the most clicks win. So they review the modern pieces, not an ARMA retread, even a good ARMA retread. Also it appears to be yet another MMO FPS PVP where griefing is the major point of the game (correct me if I'm wrong). Have fun.

  19. Because opinions are like arseholes by wonkey_monkey · · Score: 1

    Ask Slashdot: Why Are Some Great Games Panned and Some Inferior Games Praised?

    Ask Slashdot: why does this guy think his opinion is the objective truth, so everyone else's must be wrong?

    --
    systemd is Roko's Basilisk.
  20. The original Bioshock is bad. by Anonymous Coward · · Score: 0

    It's not properly balanced at all. There are weapons and Plasmids/Gene Tonics that do the same thing (you have chemical thrower that does fire, ice, and lightning; making the equivalent tonics unneeded). You can craft an unlimited amount of rockets to destroy Big Daddies. Only a handful of enemy types. No inventory system.

    Deus Ex had better enemy/vulnerability balancing. In the System Shock games, there was at least the threat of running out of ammunition (especially in SS2).

  21. Been that way since the 1980s by Solandri · · Score: 4, Informative
    Might've been that way since the 1970s too, but I was in elementary school then.
    • The game review magazines (now sites) need advance copies of the games to review them in a timely manner.
    • No advance copies = review comes out a week or more after the game is released = nobody bothers reading it = bankrupt reviewer.
    • To get an advance copy requires the game developer send you a copy.
    • If you pan a game in your review, the developer is less likely to send you an advance copy of their next game.
    • So magazine and website game reviews tend to be biased in favor of the games.
    • I suspect indie games are panned more partly because they do tend to be worse (low budget and all), but also because a lot of reviewers use them as an opportunity to vent their frustrations about not being allowed to say what they really think about a game.

    Since about 2000 I've relied mostly on the opinions of friends and people on forums, rather than reviews. So I don't buy games the day they're released (need a few weeks or months for online communities to build up a consensus), and I never pre-order anymore. I'll still read reviews for things like features in the game (though gameplay videos on YouTube have mostly replaced that). But I usually ignore the reviewer's opinion about a game, unless the opinion is negative.

    1. Re:Been that way since the 1980s by Desler · · Score: 1

      Ars Technica has posted numerous pannings of games (one of the most recent being NonMans Sky) and yet still gets early review copies all the time. Seems your conspiracy theory is flawed.

    2. Re:Been that way since the 1980s by Anonymous Coward · · Score: 0

      That's because they're Ars Technica. They have a reputation for a certain degree of brutal yet professional honesty in their reviews, if something is crap they'll say so but they'll also explain why they think it's crap.

    3. Re:Been that way since the 1980s by Lunix+Nutcase · · Score: 1

      So all games journalism has ehtics issues except when shown this is untrue. Great theory you got there.

    4. Re: Been that way since the 1980s by Luthair · · Score: 1

      I think this is less of an issue with the large sites since the publishers really want the publicity. Smaller reviewers, and not professional (eg random YouTuber) are more likely to be swayed by access and free shit.

    5. Re:Been that way since the 1980s by Anonymous Coward · · Score: 0

      Ars Technica has posted numerous pannings of games (one of the most recent being NonMans Sky) and yet still gets early review copies all the time. Seems your conspiracy theory is flawed.

      And they didn't get an early review copy of "NonMans Sky". Shocking how the game that didn't pander to the reviewer got a bad review. /s

    6. Re:Been that way since the 1980s by Desler · · Score: 1

      I didn't say they had an early review copy of that specific game.

    7. Re:Been that way since the 1980s by drinkypoo · · Score: 1

      I never pre-order anymore.

      I don't either, but that has to do more specifically with the influence of internet updates on the game industry than with anything else. They are more willing to ship a game that doesn't work now, and there is the risk that they will never really fix it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Been that way since the 1980s by Anonymous Coward · · Score: 0

      Because it has to be an all or nothing proposition?

    9. Re:Been that way since the 1980s by Anonymous Coward · · Score: 0

      Ars Technica has posted numerous pannings of games (one of the most recent being NonMans Sky)

      A few years ago I bought a multiplayer war game called No Man's Sky that I had never heard of before. (The game is entirely community maintained now and free to download and play.) The professional reviews completely and utterly destroyed NMS -- buggy, bad gameplay, no multi-player mode, disappointing ending, performance problems and so on. For me and many other players who did give it a chance beyond the first 30 weeks, NMS turned out to be the most fun, addictive, varied, satisfying and multi-featured multiplayer war game ever. It had innovative features that AAA titles like Star Citizen and Elite:Dangerous did not have at all at the time -- procedurally generated monsters and plantlife, The Atlas and extra galaxies, cool physics on everything from one-legged horses jumping off mountaintops to asteroids you can fly through after shooting a tunnel through it. NMS took a patch or three to become fully stable, but then was just fun, fun, fun to play. So much freedom, so much cool stuff you can do in-game, so many options and gadgets you can play with. By contrast, the far, far simpler -- but better looking -- Star Citizen, Elite:Deadly, Dual Universe, Rogue System spave games got all the critical praise, made the tens of millions in profit per release, became longstanding franchises and are, to this day, not half the fun to play that NMS is. How does this happen? How does a title like NMS, that tried to do more new stuff than the other war games combined, get trashed by every reviewer, and then far less innovative and fun to play war games like CS, E:D, DU, RS sell tens of millions of copies per release and get rave reviews all around?

    10. Re:Been that way since the 1980s by Anonymous Coward · · Score: 0

      Oops... has to be: "I bought a multiplayer space game called No Man's Sky".

    11. Re:Been that way since the 1980s by Anonymous Coward · · Score: 0

      Ars Technica has posted numerous pannings of games (one of the most recent being NonMans Sky) and yet still gets early review copies all the time. Seems your conspiracy theory is flawed.

      Yeah, your one anecdote covers everything... Dipshit.

    12. Re:Been that way since the 1980s by K10W · · Score: 1

      Might've been that way since the 1970s too, but I was in elementary school then.

      • The game review magazines (now sites) need advance copies of the games to review them in a timely manner.
      • No advance copies = review comes out a week or more after the game is released = nobody bothers reading it = bankrupt reviewer.
      • To get an advance copy requires the game developer send you a copy.
      • If you pan a game in your review, the developer is less likely to send you an advance copy of their next game.
      • So magazine and website game reviews tend to be biased in favor of the games.
      • I suspect indie games are panned more partly because they do tend to be worse (low budget and all), but also because a lot of reviewers use them as an opportunity to vent their frustrations about not being allowed to say what they really think about a game.

      Since about 2000 I've relied mostly on the opinions of friends and people on forums, rather than reviews. So I don't buy games the day they're released (need a few weeks or months for online communities to build up a consensus), and I never pre-order anymore. I'll still read reviews for things like features in the game (though gameplay videos on YouTube have mostly replaced that). But I usually ignore the reviewer's opinion about a game, unless the opinion is negative.

      I find even the negative pro reviewers are not trustworthy these days, they don't "do" proper critique or wrap up truths in nice comments to keep devs happy by saying something seemingly positive but intend you read between the lines and figure out what they are really saying (not necessarily thinnly veiled the way it sounds but something that gets the truth across without directly rubbing peoples nose in it and invoking ire of the devs). They just seem to ignore the real negatives and put the obligatory "buggy at launch but there will be patches" kind of things and ignore real issues. No integrity in game journalism these days, it was always lacking in some areas and partial in others but now journo ethics seems to have died completely. User reviews classed as negative and mixed on likes of metacritic that are longer rather than single sentence reviews are most useful now IMO. If you ignore the bitchfest and those who bought something that wasn't their thing although sometimes those do confirm something is what I'm after such as expecting DCS World planes to fly like an arcade style game, or expect Arma3 to be like Battlefield sells me on it despite reviewer intending it as a negative it is a plus to some like myself. Same with finding actual to completion playtimes like 1 hour max of content padded with pseudocontent like "collectibles" to make the official 10hour figure.

      Another problem is several factors seem to have lowered the bar for higher scores. People struggle with niche or "its too different" type stuff so it is hard to review. Big effect is casuals being a big part of the market share and also affecting new generations of what is accetable so it drags content times down, learning curves get turned full retard and handholding is unavoidable and the likes happen as the norm. Plus things like precedent set of it being OK to release buggy stuff at launch and fix latter, acceptable to address missing content with content padding with DLC (Like EliteDangerous did, they finally made the content promised at launch but you need to buy it, design wise it is pretty much the same as E1 and E2 I used to play as a kid).

  22. Polished software is important. by Anonymous Coward · · Score: 0

    How does a title like Soldner, that tried to do more new stuff than the other war games combined, get trashed by every reviewer, and then far less innovative and fun to play war games like BF, COD, CS sell tens of millions of copies per release and get rave reviews all around?

    Soldner took a patch or three to become fully stable,

    It sounds like you have already answered your own question.

  23. Slashvertisement by thegarbz · · Score: 1

    Maybe people don't like your crap game?

    God this is written like a PR piece posed as a question.

  24. Payola by Anonymous Coward · · Score: 1

    It's rampant.

  25. There's no games journalism by cfalcon · · Score: 5, Insightful

    This is pretty much the posterboy article for "ethics in games journalism". But there seems to be little ethics, and more importantly, not really any games journalism.

    In the past, when there was sort of a thing as games journalism, it was because there were very few media outlets for discussing games. You had some magazines with nationwide distribution, and that was about it. Since many gamers took their queues from these magazines, the magazines had a motivation to provide a fair environment (their subscription fee or face value of magazine), games companies had plenty of motivation to give them early review copies (they would have their game covered before it came out, building hype), and they had every motivation to buy advertisements (perfectly targeted ad).

    Once everything went online, this broke. First, there's too damned many "game journalists" now. Because it's interesting and fun, there's no shortage of willing games journalists and bloggers. Since some people just come for the hype, a reviewer who just sucks every cock poked at him will do just fine in the marketplace, and someone who just generally is genuinely entertaining can do even better. This means that there's no reason for a game company to treat any given magazine, fanzine, blogger, or website even remotely fairly. Second, no one is paying subscriptions any more. Not only are some people willing to do it for effectively free ("brand building"!), plenty of places are entirely ad driven. That means that their readers are no longer part customer, part product- they are now entirely product. Third, the direct interface of the web has dramatically hurt the entire idea. Not only can I got directly to the developer's website and read their promo or ad copy to my heart's content, I can also find people on the very first day discussing it in forums.

    Games are a product, not a natural phenomena, not a political opinion, and sometimes not even art. How can you call covering a product "journalism"? It is quite fair to call it advertising, even if the writer wasn't directly paid to shill the product, even if he didn't get it early, or for free, etc.

    "Games journalism", if it existed, would look like Consumer Reports. It would be subscription only. The testing would be done blind. The reviews would make some attempt at being scientific, with space for editorialization (especially needed for the artistry that games often have, and dishwashers normally do not).

    But that doesn't exist, or I've never heard of it.

    So some shitty games get massive press because they pay for it, one way or another. These companies don't keep around their marketing departments for no fucking reason, after all. They don't drop dollars on ads for no reason either. A lot of this also makes an errant assumption regarding gamers and their reasons to game: while some are probably seeking The Best Experience, others just want to have fun with their friends, or with a broader group of acquaintances- for them, finding a popular game will be more rewarding than finding a masterful one.

    If you, personally, want to find a game to play, you have more tools than ever. You can look at the now decayed husk of the games journalists of the past, you can read the ad copy, you can find promo videos on youtube, you can confine your google search to reddit or voat or whatever, you can follow a youtube personality who has similar tastes to you, and some games even offer a trial period where you can determine whether you like it or not. It is frustrating if you try to fit the square peg of last century's comprehensive and mostly neutral point of view advance reviews into the round hole of a constantly updated online product that markets other products to you from inside itself, but it can be more reasonable if you widen the net you cast, which is vastly easier than it used to be.

    1. Re:There's no games journalism by Desler · · Score: 1

      This is pretty much the posterboy article for "ethics in games journalism". But there seems to be little ethics, and more importantly, not really any games journalism.

      Only in bizarro world. The game was simply buggy and had lots of server problems when launched. That's why it got bad reviews. There was no game review conspiracy.

    2. Re:There's no games journalism by Anonymous Coward · · Score: 0

      This is yet another case for double-blind testing, peer-reviewed journals and expensive subscriptions, in order to reach full objectivity.

      Don't let the "fun" of games stand in your way!

    3. Re:There's no games journalism by thegarbz · · Score: 1

      This is pretty much the posterboy article for "ethics in games journalism".

      Yes but not in the way you suspect. AAA titles released with a few minor issues that are quickly fixed get good reviews.
      Game that some random on the internet thinks is awesome but in reality had major major bugs, a shit network code, and generally some fatal issues that took a long time to only partially fix got bad reviews.

      Ethics, okay everything as expected.

    4. Re:There's no games journalism by serviscope_minor · · Score: 1

      This is pretty much the posterboy article for "ethics in games journalism". But there seems to be little ethics, and more importantly, not really any games journalism.

      Reviewers don't like incredibly buggy game = bad ethics.

      what.

      --
      SJW n. One who posts facts.
    5. Re:There's no games journalism by AmiMoJo · · Score: 1

      This is pretty much the posterboy article for "ethics in games journalism".

      No, the reviews were fair. When it came out the game sucked. It look a long time for a community to build up, mod it, get the worst problems patched, and turn it into something fun.

      Disagreeing with you != corruption.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  26. Superficiality by Dracos · · Score: 1

    The video game industry has long been most concerned with the superficial aspects of a game: primarily graphics and sound, and more recently online/MM aspects. These are the simplistic aspects that are easy to quantify and turn into sales drivers. The actual game play experience, which is more than just its appearance, is always somehow relegated to secondary importance because many elements are subjective. Classic cases of style over substance, and form over function.

    1. Re: Superficiality by Luthair · · Score: 1

      I'm not sure that graphics are as big a driver as they used to be, I seldom hear people taking about how amazing games look these days.

    2. Re:Superficiality by Anonymous Coward · · Score: 0

      You can't show gameplay in an elevator pitch. The people who control the money in the mainstream industry don't have time to actually play the game. Imagine if the entire movie industry controlled funding solely on the basis of 3 minute trailers, what would happen to plots, writing and characterization then?

  27. See also: Allegiance by Anonymous Coward · · Score: 0

    Games in the past could do everything they wanted because they were custom-coded. Nowadays you're lucky if you get a unique game engine once per console generation (five years).

  28. Game reviewers aren't any better than anyone else. by Anonymous Coward · · Score: 0

    I don't know games, but I know movies.

    Anyone that knows movies well knows that some of the best movies ever made were initially panned by critics. "The Producers" is a classic, but it was almost not released, and only given a full release after Peter Sellers saw it, and took out a full page add for a full release. Even then it got mixed reviews. Bladerunner was also panned by critics, and only became a cult classic on videotape years later. It's a Wonderful Life? Same story.

    The truth is, reviewers aren't perfect, and often times don't see things with fresh eyes, but with jaundiced ones. Sometimes things are just released at a bad time, before people are ready for them. All media is consumed in a context. Some things age better than others. T

    he popular answers here are simply ones of money, bias, etc. That's probably true.. but I'd still say the bigger factor is simply just reviewers aren't as good as we think they are.

  29. Soldner got panned in reviews because it sucked. by damnbunni · · Score: 1

    Maybe Soldner sucks less now, with twelve years of fan patches, but when it came out it was utter ass.

    If you could keep it from crashing, and then if you could manage to get it to see the internet, when you found a server and connected then the server would crash.

    I wouldn't call it ENTIRELY unplayable, but close to it.

    And that umlaut didn't help either.

  30. Re: Because game reviewers are pants-on-head retar by Luthair · · Score: 1

    Not really true, good reviewers will try to complete the game. Though this will lead them to shit on time wasting mechanics like collection quests.

  31. Seriously? by Arashi256 · · Score: 1

    Because taste is subjective, you dumb fuck.

  32. Sometimes simplicity trumps accuracy by Tony+Isaac · · Score: 1

    Remember when the Wii came out? It had inferior graphics, relying on a generation-old graphics processor. But people absolutely loved it. They didn't care about the cartoon-quality graphics. It was simply fun to play.

    I think a lot of game enthusiasts get so caught up in technical accuracy that they forget about playability and fun.

    1. Re:Sometimes simplicity trumps accuracy by Anonymous Coward · · Score: 1

      Wii motion sensing was a fun-looking gimmick that was easily understandable for people who didn't play games.

      Wiis all went to the back of the closet after six months. The Wii and then the Kinect taught us that cool fun technology doesn't necessarily work for games as well as a gamepad.

      Anyway, the Wii was the exact same games as the Gamecube and the Wii Tablet, both of which bombed.

    2. Re:Sometimes simplicity trumps accuracy by serviscope_minor · · Score: 1

      I think a lot of game enthusiasts get so caught up in technical accuracy that they forget about playability and fun.

      Kind of like those fantasy books that start with a 200 page treatise of the economic system of the world and the precise mechanisms of magic. So. Dull.

      --
      SJW n. One who posts facts.
  33. And let's remember... by argStyopa · · Score: 1

    ...that once a game is released, it's on the short track to OLD NEWS.

    Sure, some MMOs remain in the news, but this is more like the exception that proves the rule.

    Today, with the (stupid) pre-Alpha, open Beta, soft-launch crap, the marketing engines are desperately front-loading their coverage. NOBODY promotes games that are out and released, there's little milk available in that cow (at least according to conventional wisdom).

    If a game takes 6 months of patches for it to become "not suck" then it's too late, the only ones still giving it a go are the die-hards that will not stop beating a dead horse anyway.
    And, let's be honest: there are so many games out there with new cutting edge stuff being released, I can hardly fault the gaming public for not giving a hoot about some game from a couple of years ago that doesn't stink now.

    There are TONS of games that fall into this category: single player games like Vampire the Masquerade, or MMOs like WW2OL. Games that released just a bit too underdone to be worth sticking with, but that eventually became terrific...too late for anyone to care.

    Life's not fair.

    --
    -Styopa
    1. Re:And let's remember... by argStyopa · · Score: 1

      Sorry, I had to add this: I've watched the games promotional video and ...it looks pretty bad.

      It would have been great when it came out, and I sympathize with the submitter's not-so-subtle effort to pimp their "fave game", but today? No, bare-naked hills, empty minimal-polygon buildings and clumsy models are so 2007....it may be great gameplay, but so was Atari Tank Battle: but nobody's playing that anymore either.

      --
      -Styopa
    2. Re:And let's remember... by Anonymous Coward · · Score: 1

      If a game takes 6 months of patches for it to become "not suck" then it's too late, the only ones still giving it a go are the die-hards that will not stop beating a dead horse anyway.

      We've seen this with gigantic AAA games this year. For example --
      Deus Ex: Mankind Divided would have had much better review scores and sold many more copies if it was released with the game patches and performance it has today. Even though the performance has been patched and fixed, the review scores from the unfixed version are permanent. There are many more examples with the same outcome.

      There is only a single company that knows this as fact and lives by it, and that is Nintendo with the motto "A late game is only late until it is released, but a bad [or buggy] game will always be bad [and buggy in the reviews]."

  34. Payoffs by frovingslosh · · Score: 1

    One word answer is in the subject line.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  35. Ten years of patches make it better? by jgoemat · · Score: 1

    You'll have to deal with a clunky interface and menu, silly single-player missions, brain-dead A.I., bizarre vehicle physics, horrible net code, dull graphics and sound, and more bugs than a Georgia swamp in June

    This and many of the other reviews make it sound like at the time it was released it was a buggy mess. Reviewers said that the single player was worthless (you don't say), and that the multiplayer net code was so bad that players and vehicles would warp all the time. Maybe this has improved with patches over the last ten years.

    At the time there was a backlash against publishers that would ship games early that were full of bugs. Many reviewers would only review based on the initial release version in response, to get the publishers to stop releasing games early and treating paying customers like beta testers. It sounds like if the game is so much fun to play, it may have fallen victim to the publisher's decision to release it before it was ready.

  36. Huh... by Anonymous Coward · · Score: 0

    Something about art being subjective, and everyone's tastes being different.

    Maybe you like things that are simply not commercially popular?

  37. Self Evident Sexisim, obvious. #gamegate by Noishkel · · Score: 1

    Well not I've triggered your attention I hate to say it but this kind of really is exactly what Gamer Gate was, at least, supposed to be about. There really do seem to be real inconstancy between the over all quality of the players gaming experience compared to what people expect when they read first reviews of the latest games. And we can only dodge that fact for so long. It's a few years past that idiotic pissing patch that GG turned into and the situation just hasn't really gotten any better.

    And in the end, you probably can't even trust any of them. Everyone's going to have a bias on way or the other, so pick a few places with decent honest coverage and do your own aggregation.

  38. Advertising, word of mouth, what your clan decides by Trax3001BBS · · Score: 1

    Advertising, word of mouth, what your clan decides on

    On the subject of word of mouth this game is a great example, you had me sold. I really
    enjoy BF3, my shooting is really bad yet my points come from taking flags, if being sold
    as being better than BF3 I went looking.

    (Sorry about this post it wasn't meant to turn out this way).

    My site for gaming info is Gamesfaq.com, Checking out Soldner for it's enjoyment level
    (forums) and for it's platform (Linux, oh pls, oh pls).

    You built it up to the point I was going to give it a try, it was my type of game.

    Going to the site to see what it was all about, I'm afraid only two cheats (not really
    cheats but tricks and easter eggs) and one review was given, titled "Soldner lowers
    standards for games everywhere"" 04/11/05 Temp89 and one star.
    http://www.gamefaqs.com/pc/561...

    I've been going to this site for a long time for walkthroughs, a deader area I've never
    encountered.

    I believe you in it being better than BF3 and I really wanted to give it a try, yet with
    really nothing written on it and zero forum questions, that type of activity over 11
    years tells me that finding on-line players on a server would a rarity, or be only
    one or two servers seeing any real active.

    That game has been on gamesfaq.com for 11 years and never seen any real activity.
    I didn't read the review I really didn't' want to know.

    To answer your question, it was visiting this site that put the brakes on for me, as from
    what I saw nobody not only didn't like it, nobody even cared enough to publish an FAQ.
    Normally a race to be the first.

  39. Soldner Beta by Anonymous Coward · · Score: 1

    I participated in the beta of this game.
    80.000 square kilometers of map terrain (playable maps would be taken from this terrain and edited for game use (objects and objectives would be added to limited part of the terrain, everything out of the playingfield was without details/objects/objectives)
    Every branch of the militairy was availlable (Army, Navy, Airforce) From motorbikes to jetski's, armoured transports (amphibious even) and battle tanks, helicopters and jets. Even a selection of Anti-Air weapons etc. Even scuba gear was availlable (Before EA's BF series had them)
    Yes, the potential was huge.
    The distributers/producers (JoWood) didn't want to invest anymore at a certain point in time and dropped the game.
    Some people of the community kept on developing the game for themselves. It was never finished.
    Not going into the bad parts of the game since there are.
    The disc is a nice coaster though.
    A shame really.

    1. Re:Soldner Beta by rochrist · · Score: 1

      All you really had to say was JoWood.

  40. The answer is Yahtzee by Anonymous Coward · · Score: 0

    Honest amusing video reviews

    He speaketh the truth.

  41. Stupid by serviscope_minor · · Score: 1

    One word rebuttal is in the subject line.

    --
    SJW n. One who posts facts.
  42. Re:Self Evident Sexisim, obvious. #gamegate by serviscope_minor · · Score: 2

    I hate to say it but this kind of really is exactly what Gamer Gate was, at least, supposed to be about.

    So what you're telling me is that under all the sexism and trolling that what GamerGate was really about was objecting to reviewers giving low ratings to a game that took years of patches to become not incredibly buggy.

    Dude, you're not selling it very well.

    --
    SJW n. One who posts facts.
  43. Not just about money by loufoque · · Score: 1

    As others have said, it's partly because of the money involved. AAA games get better reviews.

    But I also think a large part of it is just that most reviewers have shit taste and don't appreciate good games.
    This might be due to being brainwashed by the games they usually play, or that their socio-economic background does not enable them to understand more sophisticated works.

  44. Reviewers has not played the game for 100 hours by a_n_d_e_r_s · · Score: 1

    Most reviewers has played the game for a couple of hours. They have not really learned to play the game and get good at it. They do not know, if its has a lasting playability, or if its contains many hidden bugs thats not visible from just trying out the game. The less they play the game, the faster they can send out a review to their subscribers. Cause in this world, it's all about being first to get the views.

    So most reviews is about the first few parts of the game. The initial visual effects and how you are introduced to the game. Maybe as long as the first 3rd of the game.

    The goal of the publisher/developers of the game is to create hype. So that so many as possible buy the game from start. So they can get back the investments into the game asap. For that, they need good game reviews. Alot of hype to build up press coverage. The game nees to bee mentioned in the press so more people hear about the game.

    Many follow the hype. Wants to be the first among their friends who has the new cool game. So they buy into the game and are the first to play it. This does not have to be AAA games from AAA developers, it can also be indie games like "No Mans Sky". Who might be a good and innovative game, but in the end is not maybe all what it was said it should be. That is also true for alot of AAA games. But they sell more since its a big publisher behind it.

    Those wanting to be first to review the game or play the game is actually like the people posting "First post" on message forums. They seek to be notorious but noone really likes them for it. What people really want is good review who give a good understanding of the game and its underlaying mechanics. At least if you are a serious gamer who is in it for playing the game and not someone who does it to be in the incrowd and be cool among your friends.

    Well, the game makers who take their money for it, love them. Then they go back to the drawin board to make the next AAA title. Actually most developers of games does it for the love of games. For the fun of playing games and making them. It's just so they need the money to pay the bills for the next big game.

    Many game don't stand the test of time. Other do. Its hard to know which ones who will unless you play the game for a longer period of time.

    --
    Just saying it like it are.
  45. Advertising by kainewynd2 · · Score: 1

    And a reliable marketing budget that allows the dev to "convince" the reviewers to play through the bugs.

    --
    I just don't get... eh, ugh... never mind. This post wasn't worth the research I put into it.
  46. Payola, payola, payola by Anonymous Coward · · Score: 0

    Onced worked with Activision UK (before the last bancrupcy) and the head honcho BOASTED how he personally wrote the 'reviews' for Activision games in the leading UK gaming mags of the time. It was his 'right' he said for the ads and gifts/free trips the PRETEND journos of the magazine received from Activision.

    Now this was back in the days of the NES, Atari ST and Amiga. But today, a smaller game title that makes COD or Battlefield look BAD because it innovates whereas they never do will be TRASHED as Activision and EA spend big money paying the media outlets to protect their dull-witted franchises.

    Doesn't always happen, though. CDPR, with Witcher, took a small indy open-world game to mega success because the main competition (Bethesda) doesn't play that kind of dirty PR pool. OTOH Fallout 4 (mediocre as all hell) made far more than twice what Witcher 3 made- cos actually good open-world games don't compete with each other, but help build a general demand.

  47. Re:Self Evident Sexisim, obvious. #gamegate by Anonymous Coward · · Score: 0

    Sorry you were #triggered, cuck.

  48. You had me until Counter-Strike by chispito · · Score: 1

    but better looking -- Battlefield, COD, Medal Of Honor, CounterStrike war games got all the critical praise

    There was a period shortly after the release of Counter-Strike: Source when you could consider it "better looking" than the competition. That period lasted about a year. Every other version of CS has been behind the times in graphics because they were released so long after the original engine was written.

    And besides, the series features gameplay on a much smaller, tighter, more tactical scale than the other four games he is comparing it to.

    --
    The Daddy casts sleep on the Baby. The Baby resists!
    1. Re:You had me until Counter-Strike by Anonymous Coward · · Score: 0

      By the time Counter-Strike was released, many of us had been playing it for about a year as a mod for half-life (1999) before Valve released it in 2000.

  49. In point of fact.... by rochrist · · Score: 1

    I had Soldner. It did, in fact, suck. It sucked hard.

  50. because the videogame media by Anonymous Coward · · Score: 0

    is, as gamergate proved, as reliable as regular media

    as simple as that

    now hide, before the russians hack you

  51. Do a press release by AHuxley · · Score: 2

    It might cost a few thousand US$ or much more but for that sites play the game and include your own art work as supplied.
    Its all in who that first trusted email or link for the game press.
    Step 1. Make a good game with graphics, sound, art, plot.
    Step 2. Write you life story, games concept, issues the developers faced and worked out, the completed result.
    Step 3. Hire a consultant, team or company to create you press release for review sites to use.
    The length and structure of the paragraphs will read well, the many images are ready, videos will be ready for a web site, magazine, blog. Contact details for a radio interview or other emerging or other media.
    Color separation, dpi, resolution, web ready, video, developer photos and their stories. Does it still matter? Your press pack has it all ready for publication. Its all ready for the press, blogs, internet.
    All contact information for later interviews will be correct and cover everything from phone, fax, social media, email.
    Old media is new again, social media is 24/7. Bloggers and online reviewers may have huge audiences. Even political, historical or social aspects can get coverage from talk back radio or very different blogs or sites. Be ready and open to respond to anyone and everyone wanting an interview at any time.
    Make sure such emails, calls and other contact information is been tracked and can be respond to 24/7 after the release. Don't expect the media to fit in with your time zone. Different media in different time zones have to be considered.
    All images, art will have the correct legal wording to allow for instant publication.
    Step 4. Read your review reworded with play testing and see your included great art over a lot of trusted review sites.
    Some effort is needed to be print or web ready. Be ready to talk, chat or for a more formal interview.
    Been interview ready to fit in with any time and different formats (voice only, video) also helps.
    Translation services with some local aspect to the game can help spread packaged coverage globally.

    --
    Domestic spying is now "Benign Information Gathering"
  52. maybe it's your preference vs. everyone else's. by Anonymous Coward · · Score: 0

    Or it's likely that what the OP enjoys isn't the same as everyone else.

  53. The reason is by b783719 · · Score: 1

    Marketing and Exposure.

    It's not about how games are great or inferior being praised or not, it is about marketing and exposure.

    Only the top 10% of the bell curve of players try and look for better or greater games themselves, the other 40% of the bell curves do it only with advertisement, recommendation and other forms of marketing / Exposure. The last 50% of the bell curves do it after the marketing trend effect.

    It is not directly related to the question, but you are also now one of the top 10% who has the power to recommend the other 40% to try this game.