AMD Debuts Radeon FreeSync 2 For Gaming Displays With Stunning Image Quality (venturebeat.com)
AMD announced Tuesday it is introducing Radeon FreeSync 2, a new display technology that will enable monitors to show the exact intended image pixels that a game or other application wants to. The result will be better image quality for gamers, according to AMD. From a report on VentureBeat: With the FreeSync 2 specification, monitor makers will be able to create higher-quality monitors that build on the two-year-old FreeSync technology. Sunnyvale, Calif.-based AMD is on a quest for "pixel perfection," said David Glen, senior fellow at AMD, in a press briefing. With FreeSync 2, you won't have to mess with your monitor's settings to get the perfect setting for your game, Glen said. It will be plug-and-play, deliver brilliant pixels that have twice as much color gamut and brightness over other monitors, and have low-latency performance for high-speed games. AMD's FreeSync technology and Nvidia's rival G-Sync allow a graphics card to adjust the monitor's refresh rate on the fly, matching it to the computer's frame rate. This synchronization prevents the screen-tearing effect -- with visibly mismatched graphics on different parts of the screen -- which happens when the refresh rate of the display is out of sync with the computer.
>> AMD's FreeSync technology and Nvidia's rival G-Sync allow a graphics card to adjust the monitor's refresh rate on the fly, matching it to the computer's frame rate.
Hmmm...this sounds like something that could cause "screen lag" if the card tries a 1+ second refresh rate because it thinks the computer is busy. (We see it in networking - and networked games - way too often.) Can someone please tell me I'm wrong?
So now our console ports will look like console ports! Oh, wait...
Take our word for it folks, we have all the pixels!
Monitors that don't display what is sent to them? Monitors that lie, or make up new colors? What the hell kind of pseudo-technical horseshit story is this?
It will be plug-and-play, deliver brilliant pixels that have twice as much color gamut and brightness over other monitors, and have low-latency performance for high-speed games.
Can someone please explain how FreeSync2 has any influence at all on any of that?
(Except possibly increase latency slightly, because you can only delay drawing through synchronization, never display what hasn't been rendered yet.)
One thing is not related to the other.
Freesync is just a way to handle variant refreshes without screen tearing. Those refreshes can happen faster or slower. If a refresh happens faster than the LCDs can make the transition (which is rare, and only will really be an issue on whole scene changes, and likely you'll never see ghosting anyway), it will still happen.
That said, Sync tech has to do with human perception of changes that respond more precisely, and eliminating stutter (which happens because the refresh can't occur at the cyclical vertical refresh, which is mostly an artifact of CRT tech anyway). It is frustrating that nvidia has pushed proprietary sync tech that is costly to implement, rather than go with "Free Sync" which only requires firmware changes for most basic monitor controllers.
It seems like AMD's real push here is to maintain Free Sync capability as monitor manufacturers increase the color gamut and enhance LCD response times.
>> FreeSync 2,... will enable monitors to show the exact intended image pixels that a game or other application wants to.
Since when ever was this NOT happening? , specially with digital interfaces such as HDMI. This is total bullshit
Is this as opposed to all those monitors that just display whatever pixels they want to?
Those must suck.
systemd is Roko's Basilisk.
It has more support and no mouse lag. Nvidia for life
http://saveie6.com/
why is this this article not clearly marked "Sponsered content" like some of the other shit that get's posted?
It's a certification that ensures:
1) certain refresh rate range (higher than FreeSync 1)
2) that monitor supports LFC (further increasing supported refresh rates)
3) that monitor supports HDR
4) that if game engine bothered, HDR output will be supported WITHOUT forcing in-monitor chips to do re-calculation of colors, straight out of GPU
AMD also applies stricter rules, e.g. LFC must be supported to get FreeSync 2 certified, etc.