'Forza Horizon 3' Update Accidentally Published Unencrypted Build of the Game (vice.com)
An employee at Forza Horizon 3 developer Playground Games accidentally green-lighted the wrong update file for PC players, who found themselves downloading a whopping 53GB download that turned out to be an unencrypted future build (.37.2) of the entire game intended for developers. Motherboard reports: Naturally, players who'd managed to download it yesterday had a field day leaking the information within, right down to massive posts on Imgur showing all the new cars and forum threads detailing the Porsches thought to come in an future unannounced pack. Since Forza Horizon 3 requires a constant online connection and works off of a constantly refreshing save file, anyone who played the new patch on PC found themselves slapped with an error saying their Forza profiles were no longer available. Playing it with the new build would thus effectively mean starting a new game from scratch, even if they'd dumped dozens of hours into Forza Horizon 3 since its release last September. But starting over is exactly what players shouldn't have done. The best thing they could do was shut down the game, walk away, and wait for a fix. "PC players who completed the download of .37.2 and then started a new game save will have a corrupted saved game," wrote Brian Ekberg, Forza's community manager, in a forum post. "Avoid creating a new saved game on .37.2, and only play on .35.2 to avoid this issue. As long as you have an existing save and have not created a new one on .37.2, your saved game will work correctly once the update is available."
"PC players who completed the download of .37.2 and then started a new game save will have a corrupted saved game," wrote Brian Ekberg, Forza's community manager, in a forum post. "Avoid creating a new saved game on .37.2, and only play on .35.2 to avoid this issue. As long as you have an existing save and have not created a new one on .37.2, your saved game will work correctly once the update is available."
Riiight - it is completely Forza's responsibility to restore saved games in this case.
"Accidental leak?" That results in free advertising, see above for example.
This is a hacked account, for which the owner can not be held responsible.
Let's be honest, it's an open secret that the Linux kernel contains large sections of copyrighted code from SCO UNIX. For those familiar with both collections of source code, it was generally assumed that SCO would win their lawsuit, and simply a question of what the fallout would be. Although dismissed out of hand by IBM and members of the open source community who were constantly moving the goalposts, SCO did provide a comprehensive list of source files and line numbers in Linux that matched portions of SCO UNIX. The fact is, SCO's claims of copyright violations by Linux developers and users were valid, factual, and completely legal. To this day, the Linux kernel contains large sections of copyrighted code that came straight from SCO UNIX. The open source community generally is vocal in favoring the "little guy" against large corporations like Microsoft and Google, whose motives and actions are frequently called into question. It's bemoaned that the so-called little guy is unlikely to stand a chance against the massive and well-funded legal teams retained by large corporations. This is for good reason, that everyone should be entitled to the same rights, regardless of their ability to afford top notch legal teams. SCO was the little guy compared to IBM, a small company with limited resources simply trying to ensure their copyrights were protected. IBM squashed them like a bug, not because the lawsuit was invalid. In fact, SCO's claims of copyright infringement are generally accepted as mostly correct. Rather, IBM had the legal resources to draw out legal battles and win a war of attrition against SCO, no matter the validity of the claims. If the open source community truly cares about ensuring the little guy has the same rights as large corporations, they should have been supporting SCO against a behemoth like IBM. To this day, I fail to understand the hypocrisy in supporting the little guy against giants like Apple and Microsoft, but rooting for another giant, IBM, to decimate SCO.
I accidentally posted this.
who gives a fuck about what some shut in losers playing a random game "should have done" to save their boring ass game file thing
buy a real Porsche idiots, don't drive one on the computer
No wonder I don't recognize it and I am big race fan on PC, it is windows 10 only. I am a tad suspicious of a AAA game with no hardware requirements listed however. Cheap Xbox port ?
There's a lot of people out there on a metered connection, or who have to pay extra if their downloads exceed a specified cap. I can't imagine a plan like that having enough bandwidth per month to cover a 53 GB download without extra cost. What I'd like to know is, who's getting stuck with the bill? Are the customers going to have to fork out or is Playground Games going to Do The Right Thing and cover the expense?
Good, inexpensive web hosting
and it's no accident. I wouldn't care if I didn't need to spend an extra $100 on CPU that can handle the decryption to get decent framerates (here's looking at you Batman: Arkham Knight).
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it's a rewrite. How often do we stop calling it original when the boxed product installed is not compatible with the update revision?
Blizzard Entertainment is guilty of this. ID Software is ok. 3DRealms is guilty of this. Apple Computers is guilty.
The lawsuit is done, as is SCO. The complaint from SCO boiled down to them LYING! Hence, they lost every single lawsuit and appeal. I'm not sure if you are a shill or just completely ignorant, but in the case of the latter there is a site called Groklaw which covered the cases start to finish. With I'll add, an exceptional paralegal pulling down PACER files, and numerous attorneys adding commentary and explanation to the proceedings.
As one example, SCO tried to sue for source code they claimed to own that was released by AT&T before AT&T lost their lawsuit trying to recapture source code they gave away so that people would improve the AT&T code for free. The AT&T lawsuit ended up in the branches of BSD and System V(5).
SCO tried very hard to play the patent troll game and lost. Most of us in the world are happy about it, and better off because of it. Go do your homework, or shill back at the Junior High schools where people may believe the trolls.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
I find very difficult to believe the PM responsible for sharing dev builds is the same person who greenlights public releases. Either someone quit/got sick and a college/team lead attempted to cover for them or this was intentional to generate viral interest in this gaming franchise. How the F do you release a public build of anything without a clean bill of health from your QA test team?
Only an American could write that.
Gee, maybe they should let people make backups and have real save slots... just like in the old days. It's not like saved game corruption is a problem old as dirt, right?
I'll skip griping about always-online games. These days there's plenty of indie titles available so I don't have to subject myself to the crippled AAA garbage.
..sales tactic? These sorts of things have been happening more and more; there is less loss due to pissed off consumers and more interest the "news" feeds the nosy hackers. Lost 100 for lost saves; gain 2000 for hacking interest AND flashy interest generated by viewers of the "news".
Hell, I would do it, and I'm not a sales-minded person. They're way ahead of me in using tactics for sales, so I state my point.
Pay by the gigabyte sucks.
I got an Xbone as a gift and 3 games, Master Chief collection, Halo 5, and Forza 3. MCC has me downloading a 62GB patch, Halo 5 has a 50GB patch, and Forza 3 had a 2GB patch. The other day I went back to try and play Forza 3 but it's trying to download yet another 2GB patch and refuses to launch until I update it which means I couldn't play when I wanted, with kids I don't get much choice of when I can play. So far, (like Windows machines) I spend more time waiting for patches to download and install than I do acually using the system. I don't understand why patches are so huge on Xbox, can't they just use diffs or something?
Twinstiq, game news