'Forza Horizon 3' Update Accidentally Published Unencrypted Build of the Game (vice.com)
An employee at Forza Horizon 3 developer Playground Games accidentally green-lighted the wrong update file for PC players, who found themselves downloading a whopping 53GB download that turned out to be an unencrypted future build (.37.2) of the entire game intended for developers. Motherboard reports: Naturally, players who'd managed to download it yesterday had a field day leaking the information within, right down to massive posts on Imgur showing all the new cars and forum threads detailing the Porsches thought to come in an future unannounced pack. Since Forza Horizon 3 requires a constant online connection and works off of a constantly refreshing save file, anyone who played the new patch on PC found themselves slapped with an error saying their Forza profiles were no longer available. Playing it with the new build would thus effectively mean starting a new game from scratch, even if they'd dumped dozens of hours into Forza Horizon 3 since its release last September. But starting over is exactly what players shouldn't have done. The best thing they could do was shut down the game, walk away, and wait for a fix. "PC players who completed the download of .37.2 and then started a new game save will have a corrupted saved game," wrote Brian Ekberg, Forza's community manager, in a forum post. "Avoid creating a new saved game on .37.2, and only play on .35.2 to avoid this issue. As long as you have an existing save and have not created a new one on .37.2, your saved game will work correctly once the update is available."
"PC players who completed the download of .37.2 and then started a new game save will have a corrupted saved game," wrote Brian Ekberg, Forza's community manager, in a forum post. "Avoid creating a new saved game on .37.2, and only play on .35.2 to avoid this issue. As long as you have an existing save and have not created a new one on .37.2, your saved game will work correctly once the update is available."
Riiight - it is completely Forza's responsibility to restore saved games in this case.
"Accidental leak?" That results in free advertising, see above for example.
This is a hacked account, for which the owner can not be held responsible.
I don't believe that the presence of the code in Linux has ever had anything to do with it, it's the alleged copyright that SCO wrongfully staked a claim on. Then switched to trade secrets. Then licensing fees.
They originally breached the licensing agreement with Novell and refused to defend themselves, opting instead to continue filing frivolous lawsuits against anyone using or supporting Linux, then claiming the proof was secret and they wouldn't discuss it in open court.
Their misunderstanding of what they sued AutoZone for is a hilarious story, too.
And when SCO tried to claim copyright on GPL'ed code.
And then the consultants that found no evidence of copyright infringement in Linux code.
Your view of history is severely muddled, and I'm not even sure what this has to do with videogames. SCO (and it's many incarnations) was essentially a licensee of Unix that misunderstood what Unix/Linux was and attempted to be an early incarnation of a patent/copyright troll. That 'little guy' deserved the beating they got.
There's a lot of people out there on a metered connection, or who have to pay extra if their downloads exceed a specified cap. I can't imagine a plan like that having enough bandwidth per month to cover a 53 GB download without extra cost. What I'd like to know is, who's getting stuck with the bill? Are the customers going to have to fork out or is Playground Games going to Do The Right Thing and cover the expense?
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Is it retro-trolling week here on Slashdot? Are we going to have a lovely old fashioned flame war about whether the Amiga or the Atari are the best 16 bit micro next?
and it's no accident. I wouldn't care if I didn't need to spend an extra $100 on CPU that can handle the decryption to get decent framerates (here's looking at you Batman: Arkham Knight).
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You are a big racing game fan and have never heard of the Forza series? Ooooooooooooooooooook.
Sometimes, video games are played precisely because they aren't the real thing.
The lawsuit is done, as is SCO. The complaint from SCO boiled down to them LYING! Hence, they lost every single lawsuit and appeal. I'm not sure if you are a shill or just completely ignorant, but in the case of the latter there is a site called Groklaw which covered the cases start to finish. With I'll add, an exceptional paralegal pulling down PACER files, and numerous attorneys adding commentary and explanation to the proceedings.
As one example, SCO tried to sue for source code they claimed to own that was released by AT&T before AT&T lost their lawsuit trying to recapture source code they gave away so that people would improve the AT&T code for free. The AT&T lawsuit ended up in the branches of BSD and System V(5).
SCO tried very hard to play the patent troll game and lost. Most of us in the world are happy about it, and better off because of it. Go do your homework, or shill back at the Junior High schools where people may believe the trolls.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
Gee, maybe they should let people make backups and have real save slots... just like in the old days. It's not like saved game corruption is a problem old as dirt, right?
I'll skip griping about always-online games. These days there's plenty of indie titles available so I don't have to subject myself to the crippled AAA garbage.
I imagine the average PC owner would think "XBox exclusive" if they heard that title, and not pay further attention to it. I certainly had no idea there was a PC version. Then again, if it isn't on Steam or Gog, as far as a great many PC gamers are concerned, it doesn't exist.
..sales tactic? These sorts of things have been happening more and more; there is less loss due to pissed off consumers and more interest the "news" feeds the nosy hackers. Lost 100 for lost saves; gain 2000 for hacking interest AND flashy interest generated by viewers of the "news".
Hell, I would do it, and I'm not a sales-minded person. They're way ahead of me in using tactics for sales, so I state my point.
My Amiga had a 68060. Quit calling it 16-bit as though it's anything like your sorry Atari.
As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
I got an Xbone as a gift and 3 games, Master Chief collection, Halo 5, and Forza 3. MCC has me downloading a 62GB patch, Halo 5 has a 50GB patch, and Forza 3 had a 2GB patch. The other day I went back to try and play Forza 3 but it's trying to download yet another 2GB patch and refuses to launch until I update it which means I couldn't play when I wanted, with kids I don't get much choice of when I can play. So far, (like Windows machines) I spend more time waiting for patches to download and install than I do acually using the system. I don't understand why patches are so huge on Xbox, can't they just use diffs or something?
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What's there to distinguish? The lawsuit was regarding 'Linux' and not any userspace tools that may have been running on top of it.