Facebook's Price Tag For Oculus Actually $3 Billion, Zuckerberg Reveals in Court (cnbc.com)
Facebook CEO Mark Zuckerberg revealed in court testimony Tuesday that the company actually paid $3 billion to buy Oculus. From a report on CNBC: His testimony came in a Dallas courtroom, when game maker ZeniMax alleges that Oculus, bought by Facebook in 2014, stole the company's intellectual property. ZeniMax's attorney pressed Zuckerberg on the total Facebook paid for the company. Zuckerberg revealed that beyond the $2 billion price tag, that was widely reported, Facebook paid an additional $700 million to retain employees and another $300 million earnout for hitting key milestones. Nearly three years after Oculus' acquisition Zuckerberg defended against allegations that Oculus stole ZeniMax's intellectual property, also explaining his interest in VR and how it fits into his vision for Oculus.
According to this http://www.recode.net/2016/3/24/11587234/two-years-later-facebooks-oculus-acquisition-has-changed-virtual Oculus had 75 employees when it was acquired. So, that $700 million to retain employees works out to a little under $10 million per employee for retention?!?!
I am really in the wrong industry...
figure 10 years down the road you can buy VR tickets to concerts, the superbowl and any other event with limited ticket supply. why pay $1000 to see some old and fat ass band from your childhood cause the scalpers bought all the tickets. buy it on VR and watch it at home from the same angle as front row seats
people i've talked to already prefer watching sports at home compared to watching it live, especially football. this is where VR will be good at
Unless this was done just as a massive tax-writeoff, then I bet Zuckerberg is kicking himself for it now. There's no way Oculus is worth 3 billion now.
A string of over-greedy and shortsighted decisions by Oculus management (presumably the new people put in place by Zuckerberg after the purchase) totally devalued the product and company. Mostly thanks to marketing strategies such as drivers including always-on spying, making it a closed/DRM'd windows-only platform and store, and also totally underestimating the value of roomscale, In like 6 months Rift went from being the next big thing to a relatively dead duck compared to Steam/HTC Vive.
You want full-vision, HD-or-above, miniature displays that are self-powered, wireless, and involve no glasses or anything else on you? And probably are selectively transparent?
Welcome to "bio-implants", using tech only available 50 years from now. When you can convince granny to do that to check her email, give us a shout.
By that time, I am sure camera technology will be such that the VR audience will get views that not even the front row seat holders get. I am thinking body mounted cameras, lots of 360 camera placements and drones.
If done right, you won't even miss the energy of the crowd because you will be as good as there with them.... which then begs the question: Will anyone still want to physically go to these events?
My eyes reflect the stars and a smile lights up my face.
If done right, you won't even miss the energy of the crowd because you will be as good as there with them....
Sure, if you're fine with a crowd that consists of NPCs.
Will anyone still want to physically go to these events?
Yes. It might be difficult to understand, but some people might go to these events mostly because of other people going to these events.
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Technically they didn't. The extra billion was not cap-ex, but payroll and bonuses. That could have been disclosed to investors very easily without disclosing they were for oculus.
It would have been on the expenses report, but not last I checked, payroll detail reports don't tell you what projects people are working on, just staffing and costs associated to them.
No wonder Ole' Zuckey is so so desperate to milk every bit of personal information he can from Oculus.
I heard about a VR game called, "I'm a fudgesicle" that doesn't require goggles.
If you're suggesting people meeting up in VR (using their avatars or whatever), then still no. Yes, interesting, but no, not the real thing. There's something to human-human interaction that you simply cannot reproduce with VR that's less advanced as what they have in the Matrix.
Think of a party. (I know, we're on slashdot, so just pretend you have ever been to one). Sure I could (if the technology was there) simply stay at home, meet up with my VR buddies on a VR dancefloor, tune the VR to try and reproduce the effects of whatever drugs seem appropriate and Have A Good Night. Will it be able to produce the same hot, sweaty atmosphere, will it properly recreate the feeling (not to mention the sound) of a row of 18" subwoofers? Will I be able to hit on that cute girl over there?
Talk about myopic(sic).
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They could have chosen to invest in a company that wasn't run by an idiot. I am sure he didn't mean to screw himself over, so proving malice is hard.
You have no clue. But don't feel bad just because you can't afford expensive toys, you probably wouldn't enjoy them anyway. Right?