Developer Argues For 'Forgotten Code Constructs' Like GOTO and Eval (techbeacon.com)
mikeatTB quotes TechBeacon:
Some things in the programming world are so easy to misuse that most people prefer to never use them at all. These are the programming equivalent of a flamethrower... [But] creative use of features such as goto, multiple inheritance, eval, and recursion may be just the right solution for experienced developers when used in the right situation. Is it time to resurrect these four forgotten code constructs?
The article notes that the Linux kernel uses goto statements, and links to Linus Torvalds' defense of them. ("Any if-statement is a goto. As are all structured loops...") And it points out that eval statements are supported by JavaScript, Python, PHP, and Ruby. But when the article describes recursion as "more forgotten than forbidden," it begs the inevitable question. Are you using these "forgotten code constructs" -- and should you be?
The article notes that the Linux kernel uses goto statements, and links to Linus Torvalds' defense of them. ("Any if-statement is a goto. As are all structured loops...") And it points out that eval statements are supported by JavaScript, Python, PHP, and Ruby. But when the article describes recursion as "more forgotten than forbidden," it begs the inevitable question. Are you using these "forgotten code constructs" -- and should you be?
Honest question: Am I not supposed to use recursion? Am I missing something?
Recursion is an easy way to implement solutions to a number of problems. But if you don't have a clearly finite depth then it can be dangerous. There is often a way to use a loop that doesn't pile on the stack the way recursion can.
That said, it doesn't seem like it belongs in this list.
Frankly, it doesn't seem like a great article. Yup, those things can be misused. Yup, if something can be misused, it will be. I use ruby, so I have access to at least 3/4 of these dark techs. Whatever.
Also forgot to add to this, memory cleanup is another big one. Instead of having to free in every single possible 'if error return' block you can have it always do a check and free in the goto
History lesson.
https://en.wikipedia.org/wiki/Considered_harmful
GOTO considered harmful, raised out of a generation of BASIC programmers that knew only too well that they were horrible to deal with. Early micros had RENUM so you could move line numbers around and attempt to preserve GOTOs. They were awful, but only on 8-bit micros.
Later C used them in local jump structures using LABEL: which wasn't even remotely as bad as BASIC. Everyone is allergic to GOTO from BASIC so the whole idea got canned along with it - baby out with the bath water. This is why we say "GOTO considered harmful, considered harmful". The idea that a code construct is so repulsive that we've condemned it to never be used again.
GOTO is useful. Certain forms of C exception handling code benefit from GOTO immensely. They make the code both more readable and more performant. Unfortunately we can't submit this code because in a code review...."GOTO considered harmful" circa 1990. Brainless dogma has won over thought. I've seen generations of programmers that would never consider GOTO to be a valid keyword. They won't consider it on the basis of a decades-old argument that was meant for a different language in a different age. As much as I might be right I won't pass a code review, so I don't use it.
How is goto return better than just return?
In C in particular, which is the ONLY place I'll use goto... i might have a pattern like something like...
{
a = malloc(something)
if malloc failed goto e1
b = malloc(something2)
if malloc failed goto e2
c = malloc(onemorething)
if malloc failed goto e3
open a file... if error happened goto e3
some other error happened goto e3
e3:
free (a)
e2:
free(b)
e3:
return;
}
The goto sequence cleanly handles the memory free. Obviously you wouldn't want to just return after the 3rd malloc failed.
It depends.
In some cases, you want to allow goto statements, for instance because they help manage failure handling without adding condition or exception constructs.
In some case, you want none of these gotos, because you are using processes or tools which are (partly or entirely) not compatible with them, and you need these tools to work more than you need gotos.
In some cases, you don't want recursivity because the contex does not favor them (think embedded SW with restricted stack size).
In some cases you want recursion because it makes code simpler and closer to the principles behind it, thus more maintainable.
In some cases, you want class-like constructs in C be don't want C++ because the legacy code, people involved, time alloted, or general context just does not allow you to rewrite the whole thing.
Etc.
It gives you a chance to unwind something (like taking a lock) before the return.
Somebody will publish a paper entitled: "Class statement considered harmful." and he will be applauded as the new IT guru!
Just like Linus, you seem to fail to understand the problem. Dijkstra argued against *unstructured* jumping around, since this made programs very hard to understand (look up some source from that era to get an idea of what he was arguing against. It wasn't just a single goto here or there, it was 'using goto for everything we now use structured constructs for, like loops, switch-statements, etc.). Dijkstra argued for replacing those goto's with structured jumps as much as possible. And guess what? By and large, the software world has done so, and become much better for it.
I very much doubt he meant for his statement to become dogma in the way it has, and he certainly wasn't arguing for the complete removal of all forms of flow control, structured or not (as you and Linus seem to think). Goto, like everything else, is a tool. It has its place. You should not use it if a better tool is available, but you should also feel free to use it if it is the best you have. And the fact that assembly _only_ has goto is immaterial. The whole point is to allow reasoning over the language in the language itself.
Dijkstra always struck me as a sensible, practical man. He wrote about an argument he had about driving printers. In his era, printers could only accept a character once every so often (because they were slow, mechanical beasts, without much in the way of buffering), so his colleagues wanted to intersperse printing code with other processing. Dijkstra didn't like this, and wanted to print using an interrupt that would signal when the printer needed a new character. His colleagues fought against that: not only were interrupts more costly than just interleaving printer output with normal code, but Dijkstra was 'throwing away' valuable information about printer timing that could be used to improve efficiency!
His colleagues were, of course, completely right - right up until the moment when the hardware changed, and their programs no longer worked, that is...
The article talks about 4 features: goto, eval (run code from a string), multiple inheritance, and recursion. It discusses why the 4 get attacked by simplicity advocates:
goto -- incomprehensible logic in programs
eval -- security risks
multiple inheritance -- breaks single responsibility since one module can have subtle impacts on how other modules acts in this context
recursion -- article isn't clear though the comments above are mostly correct. In non-tail recursive languages recursion usually creates algorithms that are O(n) in memory. Even in tail recursive languages this can happen (and in fact in those languages because more complex recursions are encourages O(n^2) isn't uncommon when recursion isn't used carefully / well understood).
It then mentions that these things should be used to avoid complexity in certain situations.
goto -- error handling
multiple inheritance -- is generally too useful to give up. implement with interfaces and be careful
eval -- JSON, HTML, math...
recursion -- trees, some list algorithms... recommend to implement imperative style mostly though (article assumes the language can't handle recursion)
Now my opinion:
Recursion is obviously the best understood of the 4. It is easily provable that there exists recursive algorithms which are both important and are not implementable as loops. Recursion classification is a still active research problem. Most imperative programers don't even bother to think deeply about their algorithms and not using design patterns from recursive features means the same bugs are introduced over and over again in code. IMHO there is no reason not to be abstracting loops away using built in functional design patterns in code.
Multiple inheritance is too powerful to give up. Java was wrong here. Better safety than the C++ style seems to be needed though. For OO languages this should be an active area of experimentation.
goto is today rarely used and when it is it often avoids complexity. I think we hit the right level of compromise here decades ago and this is a dead issue.
Eval I think history has shown that without explicit evals developers end up having to create implicit evals where the code acts in complex ways on input. The code / data duality is not dead. Complex evaluation of input and layering aren't going away. Perl's concept of taint checking is likely the best approach: make it explicit and let the compiler check for accidental security risks.
The point is that you have several mallocs to deal with, and more than one error condition (not just failing the malloc itself).
So if you make 3 mallocs, and then there is an error opening the file... you still have to free all 3 mallocs.
the use of 3 if(x) free(x) instead of multiple goto labels is fine, but you still need goto to get to the cleanup block from the various error points.
You should read "GOTO considered harmful" before you bash it.
"Most programmers have heard the adage "Never use goto statements", but few of today's computer science students have the benefit of the historical context in which Dijkstra made his declaration against them. Modern programming dogma has embraced the myth that the goto statement is evil, but it is enlightening to read the original tract and realize that this dogmatic belief entirely misses the point."
http://david.tribble.com/text/...
In the bad old days, all you had was goto, and every program looked like spaghetti. Now that we have if...then...else, loops, switch-case statements,
goto should only be used as a last resort (and every use should be justified). I've been a professional programmer for twenty years; last year I used goto *twice*.
And never forget https://xkcd.com/292/
Sometimes code has to do multiple things and if any of those things fail, the whole lot has to be cleaned up. Using a "goto cleanup" is usually a lot more preferable way of cleaning up that nesting the code in conditionals rendering it unreadable or duplicating the cleanup in several places.
When writing C code where exceptions are not available, I'll often use goto statements to perform error handling. Its useful because you only have to write any necessary memory de-allocation code once. Its pretty easy to simulate a try/finally block using them and its a way better and more readable way to write that sort of code then the other alternatives you have in C. All that said, I prefer exceptions, they more or less get the same job done, its easier to nest them, and IMHO are a bit more readable than the goto method. Only downside of exceptions is the execution overhead is often very bad compared to a goto.
{
char *a = NULL, *b = NULL, *c = NULL;
FILE *f = NULL;
if (!(a = malloc(something)))
goto fail;
if (!(b = malloc(something)))
goto fail;
if (!(c = malloc(something)))
goto fail;
if (!fopen(f))
goto fail;
some code
return 0;
fail:
if (f)
fclose(f);
free(c);
free(b);
free(a);
return -1;
}
FTFY. mkay?
CLI paste? paste.pr0.tips!
In my opinion there are valid uses of GOTO where it could be used, but nowhere else, especially in C.
Modern languages should preferably have constructs especially for those cases so that you wouldn't have to use GOTO, but many languages don't.
The article already mentions error handling in languages without RAII or exceptions, where resources have to be deallocated. Note also that not all resources are objects on the heap: The function may need to close a file or a network connection etc.
I find goto most useful for for breaking out of loops. Many languages have constructs especially for breaking out of nested loops to a scope that encloses the enclosing loop but there is one class of loop that is rarely supported: Loops for looking up an item in a data structure, you want to take a different code paths for when an item has been found to when the loop has run its course without a result. ... break ... else: ..., where the else-block is taken only if you did not break out of the loop.
The only major language I know of that supports this with its own construct is Python in the form: for:
In languages that allow nested break statements you could emulate that by enclosing the loop within an outer loop and breaking out of that but IMHO that would be even less readable than using GOTOs.
"We mustn't be caught by surprise by our own advancing technology" -- Aldous Huxley
It is rarely "the right thing," typically because it is super inefficient.
In compiling implementations of programming languages, it's anything but inefficient.
But my biggest concern is that it is a huge security hole, especially when the expression to be evaluated comes from the user.
One of my favourite quotes in programming: "If you don't want to do something, just don't do that."
at which point you might as well write the mini-interpreter you really need,
Will you also rewrite the compiler, and the memory manager, and write a set of interfaces between your two separate kingdoms?
Ezekiel 23:20
Goto: A way to enable lousy programmers to write impenetrable code. Are there extremely unusual circumstances, where a superstar might use a Goto in a good way? Yes, but the price - encouraging use by the incompetent - is not worth it.
Multiple inheritance: Middle ground. In a few circumstances useful, but the conceptual complexity is too high for many programmers. On the other hand, those will not be the ones designing your architecture. Mixed feelings about this one.
Recursion: Many algorithms can be implemented more cleanly with recursion than with iteration. If recursion were better supported, it would be more widely used. Unfortunately, the most widely used languages have poor implementations (C# and Java, to name two), making recursion horribly inefficient. Optimizing for tail-recursion is not hard (Scala does it on the JVM), so it's weird that this isn't done in all modern languages.
Enjoy life! This is not a dress rehearsal.
Most language compilers are using goto constructs under the covers already. Disassemble some MSIL, for example, and you'll see how there are some in every single if-else or switch-case block.
I'm tired of this mentality. I'd rather we favored those with skill rather than those with a lack of it. We as a people would go much farther.
Do you cripple the use of bicycles by forcing everyone to ride with training wheels? Or do we in fact favor those who can ride and instead burden the new-comer with the difficulties around obtaining and installing training wheels on very poor low-end bicycles?
Why should coding be any different? Sometimes people craft very complex and difficult pieces of software that tie together more than 20 libraries all which have their own quirks. I need the ability to share raw pointers, I need the ability to avoid ref-counting or shared_ptrs. I need to sometimes work with systems that have their own scheduler (Erlang, cough) and then bind C libraries into that ecosystem which doesn't allow blocking for more than 1ms. So I need crazy thread logic sometimes and odd code to support linking two separate mutex idioms from 2 different libraries so the lock works across the boundry....
Sometimes I just wish to be left alone in a complex space where another soul's mere presence is essentially proof of their abilities and understanding of logic. Similar to how adults sometimes wish to leave behind children and mingle only with other mature adults, I desire this of a programming language. Something to scare away all the posers and poor misguided (but righteous and well meaning) individuals.... It's not elitist thinking just like Adults aren't really being rude when trying to mingle with other like-minded adults.... it's more of a time-saver for people who find that many "adults" are actually children in disguise and only after 30 minutes of talking can you determine they are fake. I grow tired of wasting my time and eventually wish to move to a place where it's harder for the fake to blend in. It was amazing going from finding 1-2 good people every 50 to instead finding 1-2 good every 10.
For me that language has been C++ and simply put it's the most amazing thing I've ever discovered in my programming career. I also love how everyone still is scared to death of it and clamoring for it's deprecation while simultaneously using programs written in C++ to post these complaints.
I think some time in the misty past (1970s?) recursion went through a fad phase, and it was hailed as the solution to every programming woe, not to mention the secret key to artificial intelligence. I can remember studying Logo (which is a variant of LISP) at one time. Logo composed every function call recursively: when it hit a key word that required arguments, then it would put that on hold and go looking for those arguments, some of which might be keywords that required their own arguments, etc. That's not unique among programming languages, but the syntax provided no clues or organization: no parenthesis, no brackets, no braces, just a string of words, and the only way to figure out which was an argument to what was if you already knew (or stopped to look up!) how many arguments each word takes. But supposedly you wouldn't need help reading it because it's recursive, and recursion is wonderful magic.
Incidentally, Forth suffered from a similar readability problem, but at least it executed way way way faster.
The other thing I remember about Logo and recursion was the textbooks and tutorials trying to teach me how every loop could be done using recursion -- and should be! Why would you do that? Because it's the Logo Way, of course. And because recursion is wonderful magic.
It was overly complex and inefficient, to be sure. However. . . I happily use recursion for actually recursive tasks, such as traversing various kinds of tree structures.
Here's a much better pattern for you, in a c-ish form:
How to manage iffy resources in a structured manner
You can generalize that pattern into almost any situation and it will work well. If you need details, then instead of true/false, pass can be a value or a bit mask, etc. and then the check at the end can be verbose about what exactly went wrong. Essentially still the same pattern.
I've fallen off your lawn, and I can't get up.
To understand the revulsion some hold toward GOTO, you have to mentally turn back the clock to a time when it was used for almost everything. Back in the wild west days of computering, there were no conventions for organizing program code. There was no Structured Programming. Early languages provided simple branching tools (like IF-GOTO) but no guidance. A good programmer would soon figure out his own way of organizing his code, and he could become quite productive. The problem was, everyone had their own individual, eccentric methods, and looking at somebody else's code was often confusing. Then structured programming came along, and it provided (or some might say imposed at sword point) a common organizational methodology and a common vocabulary. Two programmers who were trained in the doctrine of structured programming could read one another's code much more easily.
If you see the keywords and indentation of a WHILE-REPEAT loop, or a REPEAT-UNTIL loop, or an IF-THEN-ELSE condition, then you already have a clue, you already have a starting point to understand what the code is doing. If you see GOTO, then it communicates almost nothing. Then you have to look at the context. There may also be some code comments. It may not be a problem, and in today's environments there's no reason why it should be. This isn't the wild west anymore, and we don't use GOTO for everything. If it's there, somebody presumably had some reason for it.
There's absolutely nothing wrong with multiple returns, continue and breaks. Don't let some purist that got this added to your favourite "code checker" tool fool you that just because the rule is there, it must be good.
(And I'm not saying 'goto' is a bad thing. Using it to uncreatively break out of multiple nested loops or do error handling is easier to understand than the alternative. Also, in about every programming language, there are pretty much always several ways to achieve a certain behavior. The one that is easiest to understand should be chosen unless there are pressing reasons for one of the other ways.)
Disregard my rant about maintainability if you code one-shot things that no one - including you - will look at again once you're done.
But the entire modern GUI API is based on "event driven" programming. Replete with "OnRightButtonDown()" , "OnWindowClose()" ... . These are nothing but COMEFROM statements. COMEFROM could be as harmful or even more harmful than GOTO. With a good design based on a valid state machines and object oriented code we not only handle these with east, we are successfully developing incredibly complex code.
So, no. We did not forget GOTO just because some authority figure railed against it. We replaced it with a better concepts like event loop, event dispatching, object orientation.
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
I was there.
Circa 1980, GOTOs in early BASIC and also 6502 Assembly were appropriately used to maximize the limited resources of early desktop computers. A particularly elegant technique on the Apple II was to POKE instruction codes into the keyboard buffer and GOTO it (the Lamb technique IIRC). While the KB buffer was only something like 128 bytes, it was long enough that a GOTO to a computed destination could be built in it and, wowsa, suddenly Applesoft BASIC had a very powerful CASE emulation.
Naked GOTOs were no longer needed when disk drives replaced tape drives, and RAM grew from 4, 8, or 16 kilobytes to the incredible size of 640 kilobytes. We still used GOTOs that were clothed within Structured Programming constructs (IF-THEN, DO-UNTIL, WHILE-DO, etc) but those were tamed GOTOs. The wild, naked GOTOs became much more rare and good programmers charged with maintaining legacy software would savagely hunt them down and destroy them.
Meanwhile, Gee-Whiz BASIC (arguably the only really good thing to ever come out of Microsoft) let us replace line numbers with labels and brought about the Business BASIC revolution circa 1985.
Dijkstra first used the phrase "GOTO considered harmful" in 1968, only 3 years after BASIC was written and about 7 years before BASIC was widely used (the costs associated with moving from Big Iron using centralized card and tape readers to minicomputers with networks of remote terminals slowed BASIC's adoption.) He was talking about FORTRAN and COBOL practices. His work was part of the slowly dawning recognition that it was not sufficient to write a program that solved the problem; that you also had to write it in such a way that you could maintain it or repurpose it next month or next year. That was the dawning of what became known as structured programming practice.
Bringing this back to the present, using recursion makes a great deal of sense when time to production, long term costs of code maintenance, or repurposing are things that need to be considered.
Obviously if the code is one-off throw-away, like a tool that will be used in converting the accounting system database from warehouse inventory to just in time purchasing, then maintenance is not a consideration but neither is efficiency. Slap together whatever will work and get on to something else asap; don't take time to rework a recursion into something faster or more robust unless the software breaks on a pre-production trial run. And then look for a quick and dirty fix.
But if the code is likely to still be in use five years in the future, then write it so the poor bastard whose got to maintain it can understand it as quickly as possible. That could well mean using recursion. The same goes if chunks of the code might be re-used in some other way, say for example taking chunks from an inventory application to build a library system for maintenance manuals.
Also keep in mind that today's hardware limitations will not apply to tomorrow's problems. It is perfectly acceptable to use a recursion that you know will fail on the 20th iteration if you also are assured that there will never be a need for more than 19 iterations in the next 5 years. In other words, don't waste yourself trying to fix tomorrow's problem, which may no longer be a problem when tomorrow rolls around.
By your criteria, Python is the wrong language, and this is intentional. See Guido van Rossum's explanation: part 1 and part 2.