Story of Two Developers Who Are Reporting Growth in Revenue After Leaving Apple's App Store (techcrunch.com)
John Biggs, writing for TechCrunch: In what amounts to one of the purest and most interesting experiments in assessing the value of Mac OS's App Store, the founder of Rogue Amoeba posted a description of what happened when he pulled his app Piezo. The result? More revenue as a whole without much damage to sales. The impetus for the move came after Apple pulled the Dash app off of the App Store. In the 100-day period since the move, Dash maintained and even increased revenue and found that its users didn't care which platform they were using -- 84% of the customers simply moved over to the independent app license from the App Store license. The bottom line? "It feels great to have full control over my business and to avoid App Store installation/updating/purchasing issues," wrote Dash creator Bogdan Popescu. When Paul Kafasis tried to move away from the App Store he was worried he'd lose half of his sales. After all, many months saw about 50% of sales coming from the App Store directly. When he pulled the app a year ago, however, all of those App Store sales turned into direct sales through his website, a fact that surprised and amused Kafasis.
Developers discover when they stop paying someone a huge % of their profits, they make more money.
Apple needs side loading and a real file system that apps can use. If they want to make the mac more like IOS.
Seriously, people are going to confuse this story with iOS 'apps', when in fact it's about full fledged computer applications on Mac OS.
I am one of those who had been using Dash and was forced to go through a re-licensing procedure when Apple kicked it off the Apple app store.
While moderately convenient, the Apple MacOS app store is not good and the experience buying from outside is better. The number of reviews on each application is too small to be useful. It is often 0. I assume this is because they are not being shows. I've posted reviews and they never appeared. So you are left looking at the promotional blurb, wondering if the application is going to be good.
Also there are bugs with the App store's licensing code, because I often get told I don't 'own this application on this computer' (I do, I purchased it on through the app store) and have to log into with my AppleID to make it go away - on the same machine I purchased the application.
So it's buggy, leaves consumers guessing and reams developers for fees. There is plenty of scope for someone to set up a better app store that all the vendors would switch to. Steam did it for games. So why not?
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App App App App App
Rogue Amoeba makes a nice program Airfoill that allows my Apple OSX to play nice with the Google Chromecast. Casting audio to my old Stereo is now a cinch. Why Google and Apple don't seem to get along is no mystery.
Yes, I've been using Airfoil for years to play music from any source to my small fleet of Airplay receivers (Airport Express) that I use for super-cheap whole-house audio. One of them recently died and so I added an even more super-cheap Chromecast Audio. Impressively, Airfoil treats it identically to Airplay and even keeps them all in perfect sync with one another. Very nice software.
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Apple now caters to civil rights extremists. Run. Like. Hell. Away. From. Apple.
ONLY apps can app apps, NOT LUDDITE software like on LUDDITE Windows 7!
Apps!
I got caught out on the app store several years back, bought an expensive suite for couple of hundred dollars, when it came time to upgrade. Ooops, sorry upgrade pricing is not possible on the app store you need to re-buy the next version at full price. If I had purchased direct the upgrade would have been only $80-. After contacting the developer and asking if I could switch to the non appstore version + upgrade they declined citing being to scared to piss of apple. So I was royally fucked. Anyways still running the old version 4 years later, and now I am switching back to Dell & Debian after Apple butchered the pro line. :)
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The only reason you think your phone needs an App Store is because Apple has forced people to use it. I get apps for my phone from various sources. It's perfectly easy to do. Because it's not an iPhone.
This kind of failure (as in TFS) is what happens when you mismanage an App Store. Apple has no idea what it's doing here. The only reason they get away with the iOS app store is because users can't side load. But with macOS - so far - you can, so the Mac App Store has to add value. And it doesn't. It reduces value by slowing updates, reducing choice, and negatively impacts developer revenue.
Of course, the direction the "security" features in macOS are going has been right along the path towards no side loading. It's much more difficult than it used to be. Might end up there, too.
Interesting to watch them fumble so badly.
(I develop Mac apps, btw.)
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