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Microsoft Has Cancelled the Second-Gen HoloLens, Working on Third-Gen For 2019 Launch (thurrott.com)

Citing several unnamed sources, long-time blogger Brad Sams is reporting that Microsoft has canceled the second iteration of the HoloLens in an attempt to focus on even more advanced HoloLens. The company, he says, now plans to launch that third iteration of HoloLens in 2019. From the report: Back when the first version of HoloLens came out, Microsoft created a roadmap that highlighted several release points for the product. This isn't unusual, you start with the first device, second generation devices are typically smaller and more affordable and then with version three you introduce new technology that upgrades the experience; this is a standard process path in the technology sector. Microsoft, based on my sources, is sidelining what was going to be version two of HoloLens and is going straight to version three. By skipping what was version two on their roadmap, the company can accelerate version three which will be closer to a generational leap and help keep Microsoft ahead of the competition. My sources are telling me that this version of HoloLens will not arrive until 2019.

113 comments

  1. Why not go to 10? by Desler · · Score: 1

    So the Windows 10 naming strategy?

    1. Re:Why not go to 10? by Anonymous Coward · · Score: 1

      I'm still a big fan of Word 3. Sadly, 3 got a bit out of date so these days I'm using Word 5 on Windows 9.

    2. Re:Why not go to 10? by Anonymous Coward · · Score: 0

      Or xbox numbering?

  2. It will likely end up with Windows RT... by Anonymous Coward · · Score: 0

    DOA. with another multi-billion dollar "writedown".

  3. If Apple built a Hololens we'd never hear about it by RandyHill · · Score: 4, Insightful

    Until it was ready for release. It's just bad product management to tease products that aren't ready for release yet, solve the main problems behind locked doors first.

  4. Marketing by fuzzyf · · Score: 2

    I get that this is marketing, and it sounds better with 3.0 than a 2.0 version.

    But come on... it's not like they made a 2.0 already. They are experimenting, that is what 1.xx is for. Next release should be 2.0, IMHO.

    Anyway. Not uncommon, and there are a few other issues with higher priorities on earth today :)

    1. Re:Marketing by bondsbw · · Score: 1

      There has been no marketing applied at this stage. There is no HoloLens 2.0 or 3.0. These are just internal milestones.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    2. Re: Marketing by Anonymous Coward · · Score: 0

      Rather the usual problem with VR/hmd stuff. It's not actually for salen when you come with your money. Too much marketing, not enough production.

    3. Re:Marketing by fuzzyf · · Score: 1

      You don't consider this marketing?
      The whole "we are going straight for version 3"

    4. Re:Marketing by tsqr · · Score: 1
    5. Re: Marketing by bondsbw · · Score: 1

      No. This isn't an advertisement. For that matter, I would not even consider this official.

      One day it might be marketing. But today, it is a blogger who likes the scoop on the future directions of Microsoft products asking a guy who would know.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    6. Re: Marketing by fuzzyf · · Score: 1

      I didn't say it was an advertisement. I said it was marketing.
      Nobody at Microsoft talks to a blogger and reveals information unless it signed off by a manager.

    7. Re:Marketing by bondsbw · · Score: 1

      There has been no marketing for a version 2.0 or version 3.0 applied at this stage.

      Context matters. Keep up.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    8. Re: Marketing by bondsbw · · Score: 1

      So "marketing" is any conversation "signed off by a manager"? Sure, let's redefine the meaning of words.

      I have lots of conversations that are approved by my manager. I really should be charging for the extra marketing I provide our company.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    9. Re: Marketing by fuzzyf · · Score: 1

      I didn't say marketing was anything "signed off by a manager". I said Microsoft employees can't release information about products in development without getting approval from a manager. Do you think this is odd? It's actually not specific to Microsoft. It's pretty much any product in development in any corporation.

      Releasing information about new products and products in development is the responsibility of the marketing department. They usually have a plan, and everything that is released is usually planned and with a purpose. They don't wait until everything is ready and then just create a TV commercial. Marketing is much more than that.

    10. Re: Marketing by Anonymous Coward · · Score: 0

      Marketing is pretty much any communication with the public about current or future products.

    11. Re: Marketing by bondsbw · · Score: 1

      I'm not talking about the release of information. Call that marketing if you wish.

      You asserted that skipping over version "2.0" and going with version "3.0" is a marketing ploy, inflating the numbers. That assertion is wrong. There is no such thing as "HoloLens 3.0", and until there is, the only conclusion that we are left with is what the article stated (that it is an internal milestone and strategy change).

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    12. Re:Marketing by Entrope · · Score: 1

      It's awfully hard to keep up, given how fast you're moving those goalposts.

    13. Re: Marketing by Anonymous Coward · · Score: 0

      hahaha the fuck u talkin about?

  5. Innovation by JustAnotherOldGuy · · Score: 4, Funny

    Ya gotta admit, it's pretty fucking innovative to cancel the product before it's even launched.

    --
    Just cruising through this digital world at 33 1/3 rpm...
    1. Re:Innovation by Pax681 · · Score: 2

      Ya gotta admit, it's pretty fucking innovative to cancel the product before it's even launched.

      they must have picked up the tip from crowd-funding sites :P_

    2. Re:Innovation by DontBeAMoran · · Score: 2

      Doing such a thing takes courage.

      --
      #DeleteFacebook
    3. Re:Innovation by Anonymous Coward · · Score: 0

      Courage to have a big, black cock planted firmly in your anus.

    4. Re:Innovation by Anonymous Coward · · Score: 0

      Like all Linux users do?

    5. Re:Innovation by Anonymous Coward · · Score: 0

      \ ( ^o^)/ \ (^_^ )

      Fuck yeah brah!!

    6. Re:Innovation by fustakrakich · · Score: 1

      Well yeah, waiting until it becomes popular is so passé (here's lookin' atcha Google)

      --
      “He’s not deformed, he’s just drunk!”
    7. Re:Innovation by Opportunist · · Score: 2

      Hey, I use LInux, where's my big, black cock?

      Typical for open source, I bet I get some hodgepodge instructions and have to make my own and find out how to use it properly, only to end up stuffing it into your ass instead.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:Innovation by OneHundredAndTen · · Score: 1

      Ya gotta admit, it's pretty fucking innovative to cancel the product before it's even launched.

      Well, one has to remember that Microsoft is an innovation champion, in that respect. As usual, Microsoft, consider yourself middle-fingered.

    9. Re:Innovation by Anonymous Coward · · Score: 0
    10. Re:Innovation by Anonymous Coward · · Score: 0

      They're getting this 'fail faster' thing down pat.

    11. Re:Innovation by Anonymous Coward · · Score: 0

      Nah, happens all the time.
      Now, canceling something mere months after being launched, that's usually not done.

    12. Re: Innovation by aussie_a · · Score: 1

      MS is being quite brave here. Here's hoping they're brave enough to cancel all future products.

  6. Perfect is the enemy of good by Overzeetop · · Score: 2, Insightful

    No matter how good v3 is going to be in 2 years, v4, in 4 years will be much, much better. With this logic, there's really no reason to release. Ever.

    Unless, of course, the team really has just been surfing the internet and going to to lunch and then straight to the bar afterwards for the past 2 years instead of working on product.

    --
    Is it just my observation, or are there way too many stupid people in the world?
    1. Re:Perfect is the enemy of good by OhPlz · · Score: 1

      You've never worked on a large project where the decision was made to skip a release and put everyone on the next one?

    2. Re:Perfect is the enemy of good by Anonymous Coward · · Score: 0

      Version 1 is considered a dev-kit, it version 2 is not ready for consumers, why release it? It makes perfect sense not to release a new version if it is still just a dev-kit and the current dev-kit meets their needs.

    3. Re:Perfect is the enemy of good by Ubi_NL · · Score: 1

      It's called the Osborne Effect:
      https://en.wikipedia.org/wiki/...

      --

      If an experiment works, something has gone wrong.
    4. Re:Perfect is the enemy of good by Anonymous Coward · · Score: 1

      The concept here is minimum viable product. Microsoft apparently doesn't think Holo lense is there yet. Once it is it will be released and future innovations will be updates to the product. The thing is, if the product doesn't actually do anything marketing can make people want than there's no point releasing it.

      Considering where augmented reality in general is on the cost/usefulness scale it's probably the right call as AR is mostly a solution in search of a problem.

      Most of the things AR would be useful for don't really pan out until it's cheap and portable enough that you can expect everyone has their own or can easily borrow one. So like on the order of: the viewer software is a free app you can run on you phone using it's onboard camera and screen, and the headset is an optional peripheral in the $100 range and can be expected to run at least 6 hours ideally 8 without recharging under some marginally practical use profile.

    5. Re:Perfect is the enemy of good by thegarbz · · Score: 1

      Before you can claim that you need to define "good". You're making a big assumption, and given that a company like Microsoft has chosen to skip a product release there's nothing in this company's history to suggest that they are aiming for perfection rather than simply trying to not release a steaming turd for a change.

    6. Re:Perfect is the enemy of good by swb · · Score: 3, Insightful

      I think the engineering improvement curve for stuff like this is really steep. What's practically impossible today, is practical but outrageously expensive in 9 months and commodity priced in 18 months.

      IMHO, all of the VR stuff is so bleeding edge that it's going to make the smartphone cycle look slow and methodical in 5 years. Meanwhile, do you rush out products that are expensive, quickly obsolete and don't grab many buyers in the name of "getting to market first"? Or do you iterate it internally and among select developers until your actual concept is practical and at prices that will gain a high volume of sales?

      I don't think they're out of line here, the technology in this stuff is advancing faster than they can integrate it into a coherent product and get it to manufacturing.

    7. Re:Perfect is the enemy of good by Maxwell · · Score: 1

      Sure, if the next release is ready or so close to it that the double upgrade wouldn't justify it. Not the case here....

    8. Re: Perfect is the enemy of good by Anonymous Coward · · Score: 0

      We're not talking about your next version of iOS checkers here slick. This is serious tech being developed here.

    9. Re:Perfect is the enemy of good by OhPlz · · Score: 1

      Like the coward said, this isn't a traditional software product. This is hardware, API, and a bunch of other things in an area (AR) that doesn't have much groundwork laid. Most orgs wouldn't even take the risk of being that cutting edge.

  7. Off topic about the Ad by fuzzyf · · Score: 5, Informative

    Could the intern who taped/stapled/glued the Ad on the top of slashdot (Classic view) please be given time to learn Javascript/css?

    Looks likes something from early dot-com. It makes the page behave oddly and annoyingly (on all my devices, but more so on iphone).

    1. Re:Off topic about the Ad by Anonymous Coward · · Score: 0

      What ad? I don't see no ads.

    2. Re:Off topic about the Ad by Anonymous Coward · · Score: 0

      What ad? I don't see no ads.

      You don't see no ads, so you do see some ads? Perhaps one of the ads you are seeing, then, is the referent.

    3. Re:Off topic about the Ad by UnixUnix · · Score: 1

      Indeed it interferes with logout; when I hover over my username the dropdown menu hides behind the ad and "Logout" is inaccessible. Exercise for the reader: Find an alternative way to log out. (Not too hard, it only took a couple of guesses to do it from the address bar)

    4. Re:Off topic about the Ad by thegarbz · · Score: 1

      Better still, if a new story is added at the top the banner which covers the ad down over the story. That is forgivable. But the rest of the slashdot homepage breaks too with all links to stories just linking back to the Slashdot homepage until the page is refreshed.

    5. Re:Off topic about the Ad by Anonymous Coward · · Score: 0

      This is so true. Every damn time. I was accepting of the ads before as they weren't too invasive and had turned Adblock off on my computer and browsed it on my phone. Now I've given up on my phone and turned as block back on on my browser.

    6. Re:Off topic about the Ad by Anonymous Coward · · Score: 0

      Hhiss, iphone user!

    7. Re:Off topic about the Ad by Anonymous Coward · · Score: 0

      I just noticed that Private Browsing in Firefox 51.0.1 seems to block these ads completely.

      Otherwise, I'm seeing the same thing.

    8. Re:Off topic about the Ad by phantomfive · · Score: 1

      Yeah, adblock is turned on for me until that gets fixed.

      --
      "First they came for the slanderers and i said nothing."
    9. Re:Off topic about the Ad by Anonymous Coward · · Score: 0

      ditto

    10. Re:Off topic about the Ad by Anonymous Coward · · Score: 0

      It is actually the reason I even installed adblock on this browser.

    11. Re:Off topic about the Ad by orgelspieler · · Score: 1

      yeah... I still have ads enabled on this site because I want to support it, but the stapled to the top thing is stupid. It's the dimension that has the least real estate to spare, so knock it off already! The odd thing is that it's not consistent, and doesn't seem to stay stapled after a few scrolls up and down. Very odd.

  8. Hallelujah by Radical+Moderate · · Score: 1

    MS is famous for half-baked 1.0 releases. Nice to see them slow down and get things working right before asking people to hand over their money. It's true that perfect is the enemy of good, but crappy is everybody's enemy.

    --
    Never let a lack of data get in the way of a good rant.
    1. Re:Hallelujah by Anonymous Coward · · Score: 0

      After those embarrassing Magic Leap leaks, MS is probably eager to piss in their cornflakes with the highest-pressure stream they can muster

    2. Re:Hallelujah by esperto · · Score: 1

      They should jump directly to Hololens 3.11 - for workgroups!

  9. Re:If Apple built a Hololens we'd never hear about by OhPlz · · Score: 2

    Like the iPhone that was only for right-handed users?

    I don't know if MS ever published any numbers, but it looks like the first version was targeted mostly at developers, which makes sense. You pay for the hardware and you get a jump start in producing a software product for it, without waiting for a general release. That's not at all unusual and is actually a good thing. It sounds like they were doing parallel development with version two and version three at different points in the development life cycle. If two had issues that couldn't be worked out in a reasonable amount of time doesn't it make sense to drop the release and focus on the next one? These things happen with large, cutting edge projects. At least MS is trying to innovate, there hasn't been much new from Apple other than the "courage" of removing every port possible from their devices.

  10. Makes sense by fustakrakich · · Score: 1

    I mean, like, where did Windows 2.0 ever go?

    --
    “He’s not deformed, he’s just drunk!”
    1. Re:Makes sense by the_povinator · · Score: 1
      They think they can stay ahead of the virtual reality market by making the technology better.

      They need to read history a bit more carefully, especially the VHS versus Betamax parts. It's not how good the technology is, it's all about the availability of porn.

      --
      The .sig is dead, and I believe I had a hand in killing it.
    2. Re:Makes sense by Anonymous Coward · · Score: 0

      I remember taking WIndows 2.0 home. The box came with a mouse, and multiple disks. My favourite feature was the piano that you could play with the mouse, followed by paint.

  11. Re:If Apple built a Hololens we'd never hear about by Anonymous Coward · · Score: 2, Insightful

    I would be pretty pissed off as a developer if I poured money into a dev kit thinking this thing might actually hit the market anytime soon.

  12. I heard one guy made a deal with the Robot Devil by Thud457 · · Score: 4, Funny

    well to be fair, the hololens is such a difficult instrument, only a few people in the whole universe can master it.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  13. Not unheard of... by XSportSeeker · · Score: 1

    A strategy that Gaben never heard of. xD

    Anyways, I'm not sure if this is the right move. I can understand why it happens, but the thing is that the first reveal of the Hololens happened in what feels like ages ago, and with no updates in between, people might just forget about it.
    But more importantly, it's quite likely that the competition will step up their game and come up with something before 2019.

    Then again, I'm not entirely sure how the state of key components are these days, so perhaps it's just a better strategy to wait for them to evolve to release a fully realized product.

    When we have advanced further into flexible transparent OLED technology, flexible batteries and electronic components, plus a few other things - and can finally shove everything needed in the form factor of regular glasses, then I can see it becoming a fully fledged mainstream market potential product. So perhaps it's just better for Microsoft to wait. They'll have to restart the marketing strategy once again though.

  14. huh. by Thud457 · · Score: 1

    Back in the day, nobody would touch a Microsoft product until it got to version 3 and had most of the fatal bugs worked out.
    Maybe this is a sign of confidence in the product from MS.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  15. Re:If Apple built a Hololens we'd never hear about by Thruen · · Score: 3, Interesting

    So much this. I was actually really excited for the HoloLens, then I got to try it at a trade show. Excitement gone. The concept is awesome, but the product itself just isn't there yet. The gesture recognition was good, but the viewing area was tiny and hard to see, not to mention the headpiece is unwieldy and almost painful to wear even for a few minutes. I really want to like the HoloLens, it's just so bad right now.

  16. Re:If Apple built a Hololens we'd never hear about by thegarbz · · Score: 1

    It's just bad product management to tease products that aren't ready for release yet

    No it's not. It is nothing more than a business strategy. It has upsides and downsides. For example by teasing a product you can build hype for your version thus diminishing the first mover advantage a competitor may have to the market place. By not announcing until release day you can catch a market by surprise which gives you a huge first mover advantage, however you need to rely on inspired fandom to provide you initial interest.

    Both are sound business strategies that are highly dependent on the product and the market being entered. To say either way is bad in general really just means you don't understand business strategy.

  17. Re:If Apple built a Hololens we'd never hear about by Opportunist · · Score: 3, Insightful

    Release? Who wants to release? We're just announcing something forever so nobody else bothers to build one or if they do, nobody buys it because they're waiting for the Microsoft one.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  18. Which company will arrive first? by DontBeAMoran · · Score: 2

    The first company to give me an A.I. in A.R. in the shape of bunny-girl cassette girl wins.

    --
    #DeleteFacebook
    1. Re:Which company will arrive first? by BlackSupra · · Score: 1

      Did you see this? Gatebox Azuma Hikari https://www.youtube.com/watch?...

    2. Re:Which company will arrive first? by DontBeAMoran · · Score: 1

      Yes I did, and that doesn't look like a real hologram to me. It seems to be a transparent LCD display that might be able to rotate to face the viewer.

      --
      #DeleteFacebook
  19. Great news for people who stumped up for gen 1 by Anonymous Coward · · Score: 0

    Not only did you pay a goddamn fortune for your AR headset, it's now obsolete times two.

  20. Re:If Apple built a Hololens we'd never hear about by Dutch+Gun · · Score: 1

    Yep, agreed. But consider what the first cell phones looked like both in form factor and feature set when compared to modern smartphones, and you can see some pretty amazing potential. At some point in the future, it's likely they'll be able to shrink the form factor down to a lightweight set of glasses, which will be a pretty amazing experience. That's probably the point at which this will stop being a niche product. There are a ton of really cool potential uses for ubiquitous AR glasses you can wear around. But no one wants to walk around with a Spaceman Spiff helmet on their heads while doing so.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  21. Lipstick on a pig by JeffSh · · Score: 2

    I think this is bullshit. This isn't "We're skipping 2 and going straight for 3", this is "2 sucks, and we need to work on it more, so we're going to keep working on it and what we were going to call v2 is now called v3 since it conveniently slots into v3 release cycle"

    horse shit lies, lol

    1. Re:Lipstick on a pig by Anonymous Coward · · Score: 0

      sure retard. this is nothing like what you are saying. Think of this more in terms of how they do Xbox, With a thin of S version coming out midgen, the S version is cancelled which would have been lighter, perhaps a slight performance increase and better interface to instead go to next gen. This is not an uncommon thing. This is also not something they have announced, it seems it is something that has leaked through a blogger so they have no reason to put a spin on it.

  22. Re:I heard one guy made a deal with the Robot Devi by LifesABeach · · Score: 2

    Ya, that part about putting the device on your head looks complicated. Maybe someone could design a robotic machine to place the device on ones head?

  23. Good Is the enemy of the Crappy by SuperKendall · · Score: 1

    No matter how good v3 is going to be in 2 years, v4, in 4 years will be much, much better.

    Here's the problem though - if v2 ended up just being an incremental upgrade of the dev units, that just was not anywhere good enough compared to shipping VR units, or potentially shipping VR units...

    It makes a ton more sense to keep refining not until something is perfect, but until basically it is "good" as in good enough to release for consumers. I can defiantly see why v2 might not have been close enough to good to release, though 2019 is a surprisingly long time for a v3 to arrive... there must be some hardware aspects they need developed a lot more.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Good Is the enemy of the Crappy by Maxwell · · Score: 1

      Why not let the customers decide whether v2 is 'just an incremental upgrade' ? is Microsoft so smart that they know every possible use for this tech and can definitively declare that v2 would help no one? That has never been true of any technology to date. from DEC being amazed at what people were doing with the first PDP's, the instant market created by the ISA bus standard, no one can see the future. Not even microsoft.

  24. Makes sense by backslashdot · · Score: 1

    Except we are talking about Microsoft so the 2019 version will have 2016 technology (i.e., it will be low resolution with an annoying screen door effect, nauseous low frame rate).

    For VR to be usable beyond 5 minutes of gimicky showing off, the per eye resolution needs to be at 5K and the frame rate at least 120 fps with under 50 millisecond responsiveness.

    I doubt we would have those technologies by 2019, we can't get 4K working how are we going to have dual 5K displays rolling at 120 fps by 2019?

  25. Re:I heard one guy made a deal with the Robot Devi by 93+Escort+Wagon · · Score: 1

    well to be fair, the hololens is such a difficult instrument, only a few people in the whole universe can master it.

    Well, unless you can score a pair of hands from the Robot Devil - then you'll be able to write great operas and all sorts of stuff!

    --
    #DeleteChrome
  26. so long by Anonymous Coward · · Score: 0

    This, as well as the other VR headset things being teased all over the place, are going to end up with 3D TVs. They certainly aren't necessary for everyday folks, and I don't know that folks even want them.

  27. Re:If Apple built a Hololens we'd never hear about by Anonymous Coward · · Score: 0

    No it doesn't make sense. If v2.0 is late due to issues, it's still late. Solving the problems, and then calling it v3.0 doesn't hide the fact that is is still just plain old late. This path is the most likely to find v3. also having issues, so wait until 4....without a public release this tech is at real risk of being canned.

    I'll go so far as to call it right now: There will not be another release. The project will be rebooted to 'refocus on core synergies' and to 'better align with client needs' .The v1 dev kits will be left to die while they move in a different, incompatible direction.

    Anyone who keeps developing for these things is a fool.

  28. Re:If Apple built a Hololens we'd never hear about by Anonymous Coward · · Score: 0

    Or you can be a company like IBM and be under the 'Consent Decree' which forbade them from talking about products that were further then 90 days from release.

  29. Re:If Apple built a Hololens we'd never hear about by Maxwell · · Score: 1

    Sure but the first cell phones were actually released to the public. I don;t recall a manufacturer sending out a press release announcing they weren't going to deliver anything. usually, they announced they were delivering new features early, or releasing yet another model. This is bizarre, and coming from MSFT they clearly have no idea what to do this tech, so they should be getting as many lens out the door as possible so someone can discover a great use case. This is the opposite of that...

  30. Remember vapourware? by Anonymous Coward · · Score: 0

    It seems old habits die hard.

  31. Re:If Apple built a Hololens we'd never hear about by Anonymous Coward · · Score: 0

    Yep, agreed. But consider what the first cell phones looked like both in form factor and feature set when compared to modern smartphones.

    This isn't the first cellphone, it's yet another VR headset. This is much more like Microsoft releasing Windows Phone after nobody really cared about Microsoft's take on the modern smartphone.

  32. Re:If Apple built a Hololens we'd never hear about by Dutch+Gun · · Score: 1

    Actually, if I had to speculate, I'd wager MS has realized that the tech needs to take a pretty significant leap before it can be considered remotely usable, and so this announcement reflects that consideration. It's likely that version 2 was only a moderate improvement, but had many of the same limitations of version 1. I haven't worn the headset myself, but the near-universal feedback seems to be that while the tech itself is impressive, the experience is like looking through a mail slot, and the headset is uncomfortable to wear. Improving the viewing angle and shrinking the device should be easier in the future as both processing power and battery tech improve.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  33. Re: If Apple built a Hololens we'd never hear abou by Anonymous Coward · · Score: 0

    Call it signed in so we can give you the credit or ridicule you deserve. If v3 is not an incremental step from v2, and is a fundamental architectural shift then you would be wrong. Lotta ifs , but it is possible.

  34. Not that unusual by Anonymous Coward · · Score: 0

    The whiz kids that cobble together the UI for the initial demo with the magic (read fake) engine behind it usually take off once they've gotten their attaboys, leaving another crew of real programmers to actually make a working product, hopefully before the customers tire of playing with the version 1 demoware.

    Unfortunately, the real programmers often find that the product does not scale to real work, is completely full of bugs of the worst sort, and needs lots and lots and lots of rework to even approach what was promised, but not delivered.

    About that time, upper management brings in another load of whiz kids (named for what they do on software) to cobble together a UI to demo "advanced features" in the successor version. Rinse and repeat Microsoft style.

    If the customers are lucky, the real programmers eventually churn out a half-way passable product around v3 or so. If they are lucky...

  35. Re:If Apple built a Hololens we'd never hear about by JoeMerchant · · Score: 1

    The tiny viewing area is what ruins it for me as well. Big and bulky I can understand, but a total lack of peripheral vision input is just killing the experience. You're looking around inside a sphere with a window that maybe covers 3% of it (think about it: 45x45 degrees is 1/8 of the horizontal and 1/4 of the vertical, or 1/32 of the whole.) It's a cool toy for looking at specific stuff, but it's far from an immersive experience.

  36. Re:If Apple built a Hololens we'd never hear about by backslashdot · · Score: 1

    The other thing is it won't be a half baked product. I guarantee that it will be a 5K per eye display rolling at not less than 120fps. In other words, Apple will ensure that any VR or AR headset they release shall have a retina display. A retina VR headset is what Oculus should have been. When Apple makes a their VR headset or glasses, do you honestly think it will have the ultra-annoying screen door effect or puke inducing 90fps? The soul of Steve Jobs will emerge from the grave and smack Tim Cook in the face if that were the case. The whole point is that you can watch an entire movie with the headset on and have it be just like you were sitting in the movie theater. Eventually you will be able to watch live sports in that manner too, except you will be able to virtual teleport to various locations as well on the field and off. In 2020 the Mars Rover will carry a VR camera, so you can experience what it's like sitting on Mars. Does anyone think those experiences can be had with any justice if the frame rate is horrible and the display is marred by the screen door effect ? If there is any of Steve Jobs spirit left at Apple they will remember Steve would throw any sub par VR display across the room with anger (think Steve Ballmer tossing a chair).

  37. Re:If Apple built a Hololens we'd never hear about by gl4ss · · Score: 1

    But they want developers on board of it already.
    Despite the developers not having a market or users to sell to!

    2019 is just as good as saying "in the future! with memristors!".

    the development suite for hololens 1 is THREE THOUSAND BUCKS. THREE FUCKING THOUSAND BUCKS.

    or 5000 bucks if you want warranty and basic mdm that you would get for free on a 99 bucks android phone.

    2019 is just as same as saying they're just waiting for some prices to come down. but it makes it almost totally utterly pointless to buy the devkit for 3000 bucks now, given that an user version of the same thing is 2 years away(at least) and might not have _anything_ to do with the devkit!

    --
    world was created 5 seconds before this post as it is.
  38. Re:If Apple built a Hololens we'd never hear about by kuzb · · Score: 1

    By the time they're done refining it the R&D budget will be so massive that they'll have to sell it at prices nobody but the extremely well off will be able to afford anyway.

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    BeauHD. Worst editor since kdawson.
  39. Maybe some day... by Anonymous Coward · · Score: 0

    Microsoft will be shamed into not calling HoloLens "holographic", because it's NOT. Stupid media have echoed Microsoft's marketing lingo without any thought.

  40. Re:If Apple built a Hololens we'd never hear about by Your.Master · · Score: 1

    It's not a VR headset, it's an AR headset. Confusing them is like calling a cellphone "yet another telephone" and comparing it to a century-long history of landline telephones.

    That doesn't mean there's no other AR headset out there, but it's really not a crowded field at this time.

  41. Re:If Apple built a Hololens we'd never hear about by DrXym · · Score: 1

    The first version was so expensive and technically flawed that it's hard to see who it was targeted for. The Oculus Rift dev kits cost $350, the HoloLens cost $3000. Regardless of the technical complexity that accounted for that price difference, it still doomed the headset.

  42. The Third by Tom · · Score: 1

    Someone within Microsoft finally got the memo that you should never, ever, buy anything from Microsoft until version three...

    --
    Assorted stuff I do sometimes: Lemuria.org
  43. Someone call Richard Gabriel! by Entrope · · Score: 1

    Microsoft has apparently invented such a stinker of a product that better is actually worse.

    In almost every case, as Gabriel's classic observation holds, it is better to get something out on the market fast rather than try to make it technically superior. The only obvious reason to cancel the second-generation Hololens is that it is fundamentally not ready for prime time, and would make the Microsoft and Hololens brands look worse if people saw them.

  44. Re:If Apple built a Hololens we'd never hear about by multi+io · · Score: 1

    If Apple built a Hololens we'd never hear about it

    Until it was ready for release. It's just bad product management to tease products that aren't ready for release yet, solve the main problems behind locked doors first.

    What if that very "keep everything secret" strategy prevents Apple from building highly experimental products like a HoloLens in the first place.

  45. 5 sentences with no description by Anonymous Coward · · Score: 0

    What a useless paragraph, no information about what the 2nd version was going to be or what to look forward to with the 3rd. Instead 5 sentences all repeating that Microsoft is skipping the 2nd for the 3rd. Lame.

  46. Re:If Apple built a Hololens we'd never hear about by GNious · · Score: 1

    Explains the articles that's come out about Apple doing AR stuff internally.

  47. Re:If Apple built a Hololens we'd never hear about by OhPlz · · Score: 2

    AR vs VR. Apples vs oranges.

  48. Re:If Apple built a Hololens we'd never hear about by DrXym · · Score: 1
    Not really. They're both projecting 3d images in front of a person's face. Both require motion tracking of some kind to reorient the image as a person's head moves. It's just that VR headsets so far have used IR lights, dead reckoning and other methods to do the tracking while hololens went full head-on with image processing. It didn't need to be that expensive just because it was AR.

    Regardless, it was stillborn because it was prohibitively expensve. And not very good for all the tech either.

  49. Re:If Apple built a Hololens we'd never hear about by Anonymous Coward · · Score: 0

    Release? Who wants to release? We're just announcing something forever so nobody else bothers to build one or if they do, nobody buys it because they're waiting for the Microsoft one.

    No, I think it is more along the lines of "We're bumping up the revision number for no good reason". The first lesson I learned in IT was that you never buy v1 of ANYTHING Microsoft.

  50. Re:If Apple built a Hololens we'd never hear about by OhPlz · · Score: 1

    I don't think it's the price so much as the narrowed field of view. They cut some corners there presumably to save on costs. I would have bought into it if not for that, and I'm sure I'm not alone.

  51. Re:If Apple built a Hololens we'd never hear about by Dutch+Gun · · Score: 1

    THREE THOUSAND BUCKS. THREE FUCKING THOUSAND BUCKS.

    Um, that's pocket change for a company wanting to do some early prototyping or experimental work. Do you really think a company is going to balk at a device that costs less than a week's salary for one of their programmers? These kinds of things take years to develop anyhow. The display tech will change, but it's definitely not too early to start establishing early designs and best practices, and getting familiar with the APIs and dev environment. Those are not likely to change all that much.

    BTW, in the game industry, that's a hell of a lot cheaper than what one normally pays for console dev kits before the consoles launch. I recall hearing numbers around $10-20K per kit for the last several generations. And you have to be established industry players to even get the privilege of buying them. So, this isn't all that unusual.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  52. Re:If Apple built a Hololens we'd never hear about by RandyHill · · Score: 1

    Yea, but no product release thats the point. Both companies have pressure from the outside to show they are doing something in VR/AR, but Apple has always (since Jobs return) had the discipline to not ship products until they were ready. A couple articles with minor leaks doesn't change that, Apple has done no public demos. So either those leaks were corporate blessed to calm down analysis's, or just random employee leaks.

    The best example is the iPad. It was actually ready for production but canceled by Jobs last minute because he didn't think it was a good enough product. Instead he sent the team back to see if they could take their ideas and make a phone out of it, and we got the iPhone instead. When the iPhone became a success, the team was allowed to go back and redo the iPad, and only then did Jobs deem it ready for the market.

    An example that that mentality is still strong in product marketing at Apple would be the Apple Watch. Whether you think it was a finished product or not (it definitely had rough edges), it was a successful one ($6B+ first year sales, probably 10x the rest of the smartwatch market combined, biggest watch launch ever). Very little was leaked before it's launch other than the idea Apple was working on a watch.

  53. Re:If Apple built a Hololens we'd never hear about by RandyHill · · Score: 1

    Look at my other comment about the nearly 10 year development time line Jobs had for the iPad, and how he canceled it at least once and had the team start over. You can do lots of highly experimental products without releasing them, and keep going back to redo them and make them better.

    Jobs was also paranoid about any innovations they came up with not being leaked to competitors, which I think is a reasonable fear. The iPhone was the first touchscreen phone to actually work well because of a lot of little innovations like proximity sensing that made it possible to confidently make phone calls without accidentally launching other apps with your cheek. Once someone sees that it's "duh obvious" to rip that off and get it their products. Why announce/show/launch 2 years early when the product isn't as good, and everyone gets to see all your best ideas before you are able to polish them and make the product as good as it needs to be?

  54. Re:If Apple built a Hololens we'd never hear about by RandyHill · · Score: 1

    It's the same process that produced the iPod, iPhone and iPad. And ironically Apple is know for how frugal and efficient it's R&D spending is. Or how underfunded it's R&D is, from the perspective of analysts focused on comparing that line item in their income statements to other public companies.

    The truth is Apple has proven it knows how to build quality consumer products at the right price points. Even post jobs, the Apple Watch, priced at surprisingly high price points, had higher revenues than probably any watch in history it's first year, and more revenues than the iPhone did it's first year. It had lots of competition from cheaper, less capable smartwaches, but sales results say Apple hit the sweet spot of what customers wanted.

    And Apple hasn't had a significant product flop since the Newton, which pre-dated Job's return and entire restructuring of product development and R&D. It's product development process is the best in the hardware side of the business (it's web services on the other hand...).

  55. Re:If Apple built a Hololens we'd never hear about by RandyHill · · Score: 1

    You said it better than I did.

    I'm building my own startup and I think about Jobs' demanding attention to detail every day, especially when I think about half-assing how a feature works. I always realize that the customer isn't going to know or care about my need to get to market ASAP, if I half-ass it they are just going to say "this doesn't work right" or worse "this doesn't work at all", so I go the extra mile to polish and make it work intuitively and well.

  56. Re:If Apple built a Hololens we'd never hear about by RandyHill · · Score: 1

    I agree with you there is a business strategy reason for pre-announcing, but it doesn't make your product better, it's just an attempt to freeze sales of competitors, and I don't think it works except in very special circumstances. For the market to care, you have to announce something that is going to be better/cheaper, and you have to have a track record in that space of delivering quality products.

    Microsoft has no VR/AR track record, there isn't a VR/AR market to speak of, it has a track history of announcing then canceling products (every tablet ever until the Surface), of shipping disappointing first release products (every product ever including the Surface and Xbox), etc. Pre-announcing Hololens is giving away every innovative idea to competitors well ahead of launch, even ahead of fixing the problems with the product.

    Microsoft has massive resources, it can silently develop hololens for years until it's truly ready, and when it launches it will make a big splash. No one needed to be teased about the iPod.

  57. Re:If Apple built a Hololens we'd never hear about by thegarbz · · Score: 1

    but it doesn't make your product better

    Never said it did.

    and I don't think it works except in very special circumstances. For the market to care, you have to announce something that is going to be better/cheaper, and you have to have a track record in that space of delivering quality products.

    Yes, yes, and no. There are plenty of studies that have shown you don't need a good track record of delivery to still sway a market off your competitor. Sometimes it's not even a strategy to sell your product but simply to delay sales of a competitor's product. It's why it is still a viable and very widely used textbook strategy.

    No one needed to be teased about the iPod

    And there was a strategic reason for that too. Being teased about the iPod gave up an advantage Apple had: a) surprise, and b) unique design. Strategy is also not at all dependent on the company, just like the Surface Book effectively appeared over night, and an iPhone 5 was conveniently left in the bar and dominated the media right as Samsung released the S3.

    Business strategy is highly product and situational dependent. It has nothing to do with what people need to hear about, or which company is making the product.