GameStop Stock Price Tanks After Microsoft Announces New Digital-Gaming Service (venturebeat.com)
After Microsoft announced Xbox Game Pass earlier this week -- a monthly service coming this spring that will give you a selection of games you can download and play on your Xbox One for $9.99 a month, GameStop's stock price dropped nearly 8 percent. The news likely worries investors who view Xbox's instant game library a potential threat to GameStop's sales. VentureBeat reports: The brick-and-mortar retailer makes quite a lot of its money from secondhand sales where it resells products that consumers have traded in. If more people are playing digital games, that takes product out of the supply chain that could end up on GameStop store shelves. Additionally, Game Pass looks like it will primarily traffic in older games that people would typically would purchase used. Older releases like Mad Max, Saints Row IV, and Halo 5 are some of the big options that Microsoft is highlighting. Of course, GameStop isn't completely removed from the digital-gaming ecosystem. The retailer sells a lot of currency cards for the Xbox Store, the PlayStation Store, the Steam PC-gaming portal, and it's possible that people who don't like using a credit card will purchase cards to buy their subscription to Game Pass through GameStop. But that will likely not make up for a dearth of used-game sales or trade-ins if a lot of people adopt a Game Pass subscription.
Their entire business model is predicated on not offering a fair deal, to customers or the majority of employees. Am I supposed to feel bad now that they got a bad deal?
I don't have a lot of sympathy for parasites. This seems like both karmic justice, and an obvious conclusion for anyone who pays attention to the games industry.
I'm amazed that anyone cares at all about either GameStop or Microsoft's store when Steam, GoG and Humble Store are around.
have been on the chopping block for a few years now. everything is going digital delivery and/or one-time-use serials tied to your account.
the subscription access deals are more aimed at killing the rental market, i think, though. if it hurts used market some, that's just an added bonus for microsoft.
Microsoft pulled the rug from under the competition? Colour me surprised!
Expect Microsoft to start doing the same thing to Windows gamers. Forced updates, UWP apps and that new "option" that disallows installing applications that don't come from the store is just the beginning. Soon, you can kiss Steam goodbye (I predict that Windows 11 Home Edition users will not be allowed to install non store or non UWP apps... you just wait and see).
Valve and Epic Games (and everyone else with half a brain) already saw the writing on the wall. Microsoft is back to their old tactics of leveraging their platform to shaft the competition.
Brick and mortar video game shops will end up like movie rental shops. They will disappear if they still rely on video games sales as their main source of income.
The video games industry is moving away from selling supports. In fact, most of the time, they are selling keys, the disc is just here so that you don't have to download the content, and that's only if there aren"t mandatory updates as big as the whole game.
Publishers also do everything they can to limit the second-hand market since it doesn't make them any money. They can do it the "evil" way : making the game tied to a non-transferable online account, or the "good" way : offering massive discounts on older games, effectively undercutting the second-hand market. Often they do both.
Brick and mortar shops may survive by focusing on hardware, merchandise, and collector items. They may also attempt to build communities (organizing events, competitions, etc...). But software alone won't cut it.
It's a very bad thing to see consoles become ever-more vertical, the reality is that Gamestop sucks. I couldn't really care if they fail because they've been screwing over customers and staff for years.
Fuck retail stores. About 10 years or so ago, BEFORE services like Steam, major retailers like GameStop decided to cut down on their stock of PC games and stock many more console games. Because somehow they felt that "piracy" was going to kill PC gaming, but console games were going to be a sure thing because they're just that much harder to pirate. Well you reap what you sow. PC games are still selling strong. Steam made 3.5 billion US dollars last year, and Steam is not the only seller of PC games. And console makers are starting to clue in that they don't NEED a middle-man either. Maybe this way more money can go to the people who actually develop titles instead of useless middle men who think they get to have a say in what gets to go on the shelf. Oh yes, pay to play is alive and well in retail. If you're a little guy good fucking luck ever getting your product into a place like GameStop. And the mall owner shouldn't worry too much, I'm sure they will always find another cell phone store to plug that hole.
Seven puppies were harmed during the making of this post.
anti trust issues will stop MS from going store only and the EU make give them some big smack down if they try to cut off steam / non store games in windows.
The MS service has a rotating list of games that only stay on for 30 days, is mostly comprised of first party games and others that are close to $10 used anyway. For RPGs, sports games, multiplayer games, fighting games, etc you're probably going to spend a lot more than 30 days with them, and on top of that you have to download these 20-50+ GB games to play them at all, which realistically limits many americans to 10 games a month if they don't do much else with their internet connection... And how are you going to play through them so quickly before they get swapped out?
All in all it probably won't change things much for Gamestop, buying a game physically is a lot more convenient and easier to enjoy compared to this service.
Twinstiq, game news
Not really a fan of gamestop these days, though I used to be.
I currently live in an area with low bandwidth and it takes me quite awhile to download larger games. So I thought "Why don't I just buy them at the gamestop in town? Then I won't need to download them!" Well, I did that, and when I got home, the box for my pc game was empty, aside from a code to download the game on steam, entirely defeating the purpose.
Haven't bought anything there since.
Wasn't there a news about Twitch opening their own online game store? But it's now CLEARLY only because of Microsoft that this company tanks, eh? Well, whatever. I guess it's simply the Circle of Life that the new pushes out the old, right Gamestop?
Gamestop owns a sizable chunk of the download business (about $1 billion of digital downloads per year). They also own a chunk of Steam and benefit by selling Steam cards and digital codes and will sell the Xbox cards. I don't think the closing of stores is new, that is inevitable. Gamestop's plan to convert old stores to ThinkGeek stores is probably going to go the way of Sharper Image... The console refresh cycle is just beginning though. I know it's impossible for /. readers to comprehend, but not everyone thinks computers and digital downloads are "easy".
The service is kind of worthless if you own more than one Xbox and want to actually use both at the same time....so I force my kids to use the used Gamestop disc and I get the digital download. I get why they don't allow more than one account online at any given time but they should be able to detect that the systems are on the same network or bring back the family access feature.
It'll be interesting to see if the release of the Nintendo Switch recovers some of this loss. I'm not into Nintendo stuff but a bunch of friends have spoken very highly of it so far (or at least the new Zelda game). I can imagine if they get a bunch of sales in the next couple weeks, they can make a song and dance about it and it might have a strong upward effect on the price.