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Ask Slashdot: Why Are There No Huge Leaps Forward In CPU/GPU Power?

dryriver writes: We all know that CPUs and GPUs and other electronic chips get a little faster with each generation produced. But one thing never seems to happen -- a CPU/GPU manufacturer suddenly announcing a next generation chip that is, say, 4-8 times faster than the fastest model they had 2 years ago. There are moderate leaps forward all the time, but seemingly never a HUGE leap forward due to, say, someone clever in R&D discovering a much faster way to process computing instructions. Is this because huge leaps forward in computing power are technically or physically impossible/improbable? Or is nobody in R&D looking for that huge leap forward, and rather focused on delivering a moderate leap forward every 2 years? Maybe striving for that "rare huge leap forward in computing power" is simply too expensive for chip manufacturers? Precisely what is the reason that there is never a next-gen CPU or GPU that is, say, advertised as being 16 times faster than the one that came 2 years before it due to some major breakthrough in chip engineering and manufacturing?

15 of 474 comments (clear)

  1. One word by sl3xd · · Score: 5, Insightful

    Physics

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    1. Re:One word by sl3xd · · Score: 5, Informative

      To elaborate: We can't reliably clock Silicon much faster than we're doing right now.

      There are other semiconductors (such as GaAs) which can operate reliably at higher frequencies, but they are absurdly expensive, produce too much heat, consume too much power, and so on -- not to mention the fact our tiny process sizes for silicon don't exactly work for entirely different materials (chemistry bites again).

      We're running into a similar wall for die shrinkage, on multiple fronts:

        - We're getting into the size territory where bits flip due to quantum tunneling, which tends to hurt reliability. Flash storage has started to reach that territory, if my colleagues working for ${SSD MANUFACTURER} are telling me the truth.
        - Yields of working units are going down significantly as the die shrinks, and it's taking a lot longer to figure out how to bring yields back up.

      In the end, every material has its limits, and we're starting to run into them with Silicon, and there isn't a material that 'stands out' as worth betting the business on.

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    2. Re:One word by geoskd · · Score: 5, Insightful

      The problem is everyone is hell bent on smaller for the sake of performance. and it's stupid. dont make smaller, make bigger.

      There are a whole host of problems with that.

      First and foremost, physics strikes again with the speed of light. Pretty much all modern processing is done synchronously which means that it requires a clock signal that changes everywhere at the same time. As you expand that size of the processor, suddenly things get out of sync. There are ways to fight this, but they are tricky and dont scale well.

      Second, As die size increases, Power consumption increases faster. All the current your processor draws passes through some parasitic resistance in getting there. The bigger the die, the more parasitic resistance. If you take a chip that draws 50 watts and put two of them on a die, the power draw is now 105 watts because the new chip draws more than 50 watts (it has to pull power through a slightly longer set of wires, as does the original one)

      Third, cost. The single most important factor in processor cost is yield. Any given silicon wafer will have a certain number of defects on it that will render any chip at that location unusable. If you get on average two defects per wafer, and you have 100 chips on a wafer, then you get 98 good chips and two bad ones (98% yield) . If you have two defects per wafer and there are only 10 chips on that wafer, you get 8 good chips and two bad ones (80% yield) (gross over-simplification).

      There are a whole cadre of other issues that chip designers and manufacturers have to deal with such as interconnects and shared resources, etc...

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  2. Why Are There No Huge Leaps Forward In CPU power? by JoeyRox · · Score: 5, Insightful

    NVIDIA's 2016 Pascal architecture was significantly faster than their previous Maxwell architecture.

    "Relative to GTX 980 then, we're looking at an average performance gain of 66% at 1440p, and 71% at 4K. This is a very significant step up for GTX 980 owners,"

    http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/32

  3. Breakthroughs are NOT plannable projects by redelm · · Score: 5, Insightful

    The poster asks a question that assumes breakthroughs can be planned just like any other development project. But breakthroughs are not, or rather, those that can be planned and worked already have been. The computer science field has been operating awash with funding for at least 55 years.

    I'm not saying there are no breathoughts out there, what I'm saying is that our current project methodology has already discovered all it can, and most future breathoughs will come from some other methodology.

    The target, CPU/GPU power is also not especially compelling -- compared to the past, there is much less pressure to increase performance, and considerable uncertainty how the increase will be helpful.

  4. Intel just got faster by Billly+Gates · · Score: 5, Informative

    The sole reason Kaby lakes got hot and clocked in so fast is because of AMD just around the corner and it worked to beat Ryzen. I expect the CPU race to heat back up again as physics has not killed innovation yet.

    Proof is GPU's and Phones are still improving at breakneck speed. It is only because of an INtel monopoly that on the desktop it has went to a standstill.

  5. Most People Only Want a Window to the Internet. by DatbeDank · · Score: 5, Insightful

    Right about 2008/2009 computer hardware became "good enough" to appeal to people's basic needs which really only centered on having a simple window to the internet. Netbooks became available and smartphones started to become good enough to browse the internet on their own. Consumers at the end of the day really only want a platform that's able to view into the internet.

    Someone can correct me, but I believe such innovation is still occurring for server technology and niche fields like a/v production, cad, and animation. Though, I do yearn for the olden days when consumer technology was cool and exciting. Being a tech nerd in the 90s was something else!

  6. Because there's no such thing as one "performance" by imgod2u · · Score: 5, Informative

    CPU architect here. I'll try to provide some insight.

    Performance for CPU/GPU or any computational tool isn't exactly just a number you hit. It's not like bandwidth for storage or communications nor is it like a battery's capacity.

    A CPU and to a lesser extent a GPU is able to perform all sorts (all logical) computational functions. Each of these involves different usage patterns of the different computational paths inside a piece of silicon. And thus, speeding up each of these usage patterns requires different structures.

    A single piece of code running something complex like launching an app or opening a webpage will generate hundreds of millions of instructions with lots of different patterns. Think about all those API's you call. How much code do you think is similar between them?

    And thus the problem of improving "performance". The goalpost is a shifty one. Speed up one code pattern, and you risk your changes hurting another. Or you can spend extra transistors making a specialized accelerator for that code pattern. But then...it'll be idle 95% of the time.

    And if you speed up a particular function by 1000x (it's happened), your average speed increase for a typical benchmark or API call will still be 0-1%. Because that function is only a small piece of the larger codebase.

    Think about how many non-similar libraries and functions there are in typical software, and think about how there's any way to speed them *all* up. You can make memcpy or memset (malloc uses these) faster by 5x and that'll speed up javascript processing by....0.01% or so.

    The reason "performance" doesn't increase as drastically in the computer world is because computing "performance" is very very multifaceted. Much like how "intelligence" can't just be increased by 5x -- someone can get 5x better at specific tasks, like memorizing or image recognition, but that doesn't make them 5x more "intelligent".

    Compare this with a simple metric like 0-60 acceleration or network bandwidth.

  7. Gate tunnelling current by swm · · Score: 5, Informative

    Moore's law had a great run: ~40 years from early 60s to early 00s.
    During that time, every generation boosted density, gate count, clock speed, and value per dollar.
    The (exponential!) rule of thumb was 2x more every 18 months.

    Everyone knew it had stop sometime: you can't make things smaller than atoms.
    What finally did stop it (considerably north of atom-scale) was gate tunnelling current.
    In a MOS-FET, the gate is separated from the channel by an insulator (SiO2).
    As you scale the transistor down, that insulator gets thinner, along with everything else.
    When the insulator thickness is less than the wavelength of an electron, you start to get significant tunnelling current.
    This acts like short-circuit from the power to ground.

    The technology hit the wall around 2003.
    Gate tunnelling current was then over half of total power dissipation.
    The power density of the CPU chip was 150 W/cm^2 (like a stove top),
    and going further was clearly impractical.

    As it happens, the clock speed at that design node was 3 GHz,
    and that's pretty much were we are today.
    Everything since then has been building bigger, not faster: multi-core, caches, SoC;
    plus architecture tweaks and optimizations, like pipelining and super-scalar.

    It was a great run while it lasted, but it's over,
    and we're not getting another one without a fundamental scientific/technological breakthrough,
    on the order of coal, or steel, or quantum mechanics.

    1. Re:Gate tunnelling current by Anonymous Coward · · Score: 5, Funny

      Excellent (and accurate) observations, but
      can I just say?
      The way you did your line-breaks
      made me think at first glance that you had written your
      Comment in verse. Maybe,
      "An Ode to Moore's Law"? :)

  8. Risk Averse CEOs are holding us back by LeftCoastThinker · · Score: 5, Informative

    Risk averse CEOs who don't want to sink in the R&D to make carbon based chips because there is risk of it not working.

    A synthetic diamond transistor was first built and tested over 13 years ago at 81GHz: http://www.geek.com/blurb/81gh...

    More recently they developed a 300GHz Graphene transistor, but that was still 7 years ago: https://www.bit-tech.net/news/...

    The technology is there and proven, but scaling it up to processor scale would be a massive investment and a big risk.

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  9. Re: milking it by lgw · · Score: 5, Insightful

    My Chromebook takes mere seconds to boot, whereas an IBM AT could easily take minutes. And of course, my modern device performs tasks that would have been the domain of supercomputers in the past.

    Time to take off the rose colored glasses. I did live through the eighties and nineties, and computing was pathetic back then ... we just didn't know any better

    My Commodore 64 took about 0.1 seconds to boot. We just suck at "fast" these days.

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  10. Weak process improvement/Few ideas waiting by erice · · Score: 5, Informative

    This kind of thing was rather common until about 2000. Each process node was better in every way than the last. Big jumps in performance at each node advance. Power went down too. And, of course it was much cheaper per gate. You could get doubled performance and 1/4 the cost by just porting over the same design, trace for trace, to the next full node. These "die shrinks" were quite common. Through the 90's you got an extra bonus for new designs. That is because the industry was brimming with ideas that were known to work but were just not practical to implement because they took too much silicon area.
    First the idea spigot sputtered. The good mainframe ideas had already been implemented. It was longer clear what to do with all those gates. New ideas were tried. Some worked. Some didn't. Also, about this time, complexity started to threaten the ability to make chips that actually worked. Bugs became more common. Design progress slowed.

    Then process starting acting up. Power scaling stopped. More transistors were available but if you used them, your chip consumed proportionally more power. Run the transistors faster and you had the same problem, only worse. A hot chip was no longer a marketing problem, it was a chip that would not work. More effort and more complexity were needed to tame power. A simple die shrink wouldn't do that much.

    Then process started getting messier. The new nodes were not better in every way. Leakage current went up instead of down. Variability went up. Performance scaling slowed. Getting any improvement at all required more development time and money. Progress always slows when development time and cost rise.

    Then 20nm planer came and it was awful. Terrible leakage. Required double patterning. Double patterning means more masks mean more expense up front and during manufacturing. It actually cost more per transistor than 28nm. What was the point, really?

    That is pretty much the mess were are in now. Can't significantly increase clock rate. Can't throw gates at the problem and wouldn't really know what to do with the gates if we had them. Finfets temporarily tamed power but are only available in nodes hobbled by the need for multi-patterning.

       

  11. Intel's shady tatics by bongey · · Score: 5, Interesting

    Intel is up to their shady tactics again with AMD's new Ryzen release. Maybe not out right paying off computer makers, just now they are sponsoring reviewers. The reviewers jump through all kinds of hoops to make sure that Intel is on top of the benchmark graphics and read like a Intel marketing brochure. None of the reviewers disclose that they are sponsored by Intel.
    Examples of oddities from reviewers that are sponsored by Intel.

    1) Tom's Hardware: Complains about the power consumption being higher than spec, leaves out that the result was from a overclocked test and an MSI board that has an additional CPU power.
    2) GamersNexus (one worst of them)
    a) Had to compared the 1800x to 6 different Intel processors that were overclocked with the 6900k overclocked by 700Mhz.
    b) Only one AMD processor was OC by -100Mhz(yep) . There OC vs stock were almost exactly same.
    c) Makes the 6900k pop on the top of the benchmarks.
    d)1800X only loses 6 vs 8 to the Intel 6900k at stock speeds. With only 2 benchmarks with the 1800x losing by more than 7fps.
    e)Pretty much all benchmarks by the same author never included OC tests, but suddenly he had to compare it to 6 different OC benchmarks. http://www.gamersnexus.net/gam... http://www.gamersnexus.net/gam...
    f) Out right lied saying AMD told him not to benchmark Ryzen at 1920x1080. AMD just asked him to benchmark at multiple resolutions , not just 1080P.

  12. Re:Limitations by Half-pint+HAL · · Score: 5, Interesting

    In a way, process limitations are a welcome obstacle, that should motivate reflection on legacy decisions, and perhaps finally allow the x86 architecture to be put to rest. Many consider x86 "good enough", but the problems with legacy hardware run a lot deeper than performance, and are largely responsible for the horrific state of computer security today.

    The main problem isn't legacy hardware, but legacy software. The x86 architecture is already dead, and most of what we see is a hardware translation of x86 to a CPU architecture that isn't accessible to the coder.

    I believe that the only way out of this is for us to start making more heterogeneous parallel chips. At the moment, this only really exists in the form of packages of CPU+GPU on a single chip. But if we had (for example) ARM+x86+GPU, we'd be able to run an ARM-based Linux or Windows environment, but power up the x86 core as required to run any vital legacy apps. This would mean it would slowly become more and more economical to develop for ARM (or whatever your chosen architecture is) and we'd be able to start thinking about retiring x86 sooner. And hell, it's not like even Intel are really fans of x86 themselves -- they've already tried to ditch it once (remember Itanium?), and in the end it was AMD who extended the x86 architecture to 64-bit, not Intel. Intel wants away from x86, the market wants a better architecture, we just need a stepping stone that guarantees legacy software compatibility, and when so many multiple cores lie idle, I don't see why heterogeneous multicore isn't recognised as the solution.

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