Ask Slashdot: How Do You Explain 'Don't Improve My Software Syndrome' Or DIMSS?
dryriver writes: I am someone who likes to post improvement suggestions for different software tools I use on the internet. If I see a function in a software that doesn't work well for me or could work better for everyone else, I immediately post suggestions as to how that function could be improved and made to work better for everybody. A striking phenomenon I have come across in posting such suggestions is the sheer number of "why would you want that at all" or "nobody needs that" or "the software is fine as it is" type responses from software users. What is particularly puzzling is that its not the developers of the software rejecting the suggestions -- its users of the software that often react sourly to improvement suggestions that could, if implemented well, benefit a lot of people using the software in question. I have observed this happening online for years even for really good software feature/function improvement ideas that actually wound up being implemented. My question is -- what causes this behavior of software users on the internet? Why would a software user see a suggestion that would very likely benefit many other users of the software and object loudly to that suggestion, or even pretend that "the suggestion is a bad one?"
Just FYI, "Static Friction"== inertia
No, it isn't. You're almost precisely wrong.
Static friction is a threshold that has to be overcome before inertia becomes a factor, and includes Van der Waal forces, electrostatic forces and surface bonding. When you carefully walk up or drive down an icy hill, static friction is what prevents you from sliding. But once you start sliding, inertia is what prevents static friction from winning, even when you reach the bottom of the hill.
They invest the time and the learning to master a workflow. They expect a payoff from this investment in their ability to use these workflows to achieve other ends. When you mess with a workflow, you negate that investment. They have to spend time learning and mastering a workflow all over again before they can apply it toward their actual goals.
Nobody uses software "to be using software" or "for a good experience." They use it to get things done. If they have to spend two weeks mastering a new workflow then your improvements had better deliver a multiple of that value in return, or they're going to come back with "that's cool, but it would trip me up for all of my muscle and click memory to be invalidated."
People aren't averse to improvements. They're averse to evolutionary improvements that cost more to the user in practice (time invested and mistakes avoided) than they deliver on the other end. "Small tweaks" often fall into this category. Some dev moves a button to a more "logical" placement and for the next two weeks, the users lose five or ten seconds every single time they need to use it because their absent minded clicking—absent-minded because they're focusing on what they're really trying to accomplish, not on 'using the software'—keeps ending up in the wrong place vs. what they're accustomed to.
Dev says "BUT IT'S BETTER." User experience is actually that of being irritated and not getting things done as efficiently as usual, so their response is "IN PRACTICE, IN THE CURRENT CONTEXT OF MY LIFE, NO IT'S NOT."
STOP . AMERICA . NOW
Hamburger, kebab (or kabob if your prefer), and above all the ribbon are the worst UI changes ever. Less wasted space? Can't spare the 20 px for a menu bar? These changes caused users to do more clicks to accomplish the same task as before. With the ribbon it even shape shifts on users and removes any optical reference. Ever tried to change the font properties while editing text inside a table in MSO with ribbon? Worst UX ever...and yet everyone apes this horrible design. A well crafted and properly structured menu system with keyboard shortcuts is the fastest means to operate a UI.