Early Nintendo Programmer Worked Without a Keyboard (arstechnica.com)
Much like IT guys, every programmer has a horror story about the extreme work environments that forced them to hack together things. But as ArsTechnica points out, not many of them can beat the keyboard-free coding environment that Masahiro Sakurai apparently used to create the first Kirby's Dream Land. From the story: The tidbit comes from a talk Sakurai gave ahead of a Japanese orchestral performance celebrating the 25th anniversary of the original Game Boy release of Kirby's Dream Land in 1992. Sakurai recalled how HAL Laboratory was using a Twin Famicom as a development kit at the time. Trying to program on the hardware, which combined a cartridge-based Famicom and the disk-based Famicom Disk System, was "like using a lunchbox to make lunch," Sakurai said. As if the limited power wasn't bad enough, Sakurai revealed that the Twin Famicom testbed they were using "didn't even have keyboard support, meaning values had to be input using a trackball and an on-screen keyboard."
I once had to use ClearCase.
QED
Bill Gates and Paul Allen wrote their first BASIC for the Altair and forgot the bootloader, so Paul wrote it on the airplane using just a tape punch. (the code was delivered on punched tape)
So you're at least down the street from something related by blood to a true factoid.
IOW you had a C compiler and text editor!
When I was young we had to program Z80 by entering HEX values into EPROMS.
I once had a deadline and a broken EPROM eraser so I had to finish a program by only changing ones to zeros in an EPROM.
(for the youngsters: When you erase a chip it changes to all ones, there's no way to go from zero to one without wiping the chip)
No sig today...