Take-Two Acquires Kerbal Space Program
Eloking quotes a report from Polygon: Take-Two Interactive has purchased physics-based space simulation Kerbal Space Program, according to announcements from publisher Take-Two and developer Squad. "We have been impressed with Kerbal Space Program since its launch, and we are committed to grow this unique experience while continuing to support its passionate community," said Michael Worosz, senior vice president, head of corporate development and independent publishing at Take-Two, in a release. "We view Kerbal Space Program as a new, long-term franchise that adds a well-respected and beloved IP to Take-Two's portfolio as we continue to explore opportunities across the independent development landscape." Kerbal Space Program officially launched on PC in 2015. The game had been available through Steam's Early Access program since 2013. It has since gone on to sell more than 2 million copies on console and PC. Developer Squad said in a statement that the acquisition won't alter its plan for continued development of Kerbal Space Program. The developer is currently working on the Making History Expansion for the game.
Will work. KSP doesn't care about its location - all paths are relative, nor does it leave any registry junk. You'll just need to launch it through a shortcut to KSP_x64.exe
That's also how you can keep many versions of the game in parallel - or even instances of same version with different mod sets. (though you can't get two KSP instances/windows to run simultaneously in a stable manner at the same time.)
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NASA is fine, it's the congresscritters that run NASA's budget that you'd have to worry about, demanding that you get DLC from most or all of the 50 states to get all the components you need to get your rocket in the air.
KSP Version 1.0 was released on April 27th , 2015.
It's 2 years since official release, so cut the crap.
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