Software Developer Explains Why The Ubuntu Phone Failed (itwire.com)
troublemaker_23 quotes ITWire:
A developer who worked with the Ubuntu Phone project has outlined the reasons for its failure, painting a picture of confusion, poor communication and lack of technical and marketing foresight. Simon Raffeiner stopped working with the project in mid-2016, about 10 months before Canonical owner Mark Shuttleworth announced that development of the phone and the tablet were being stopped.
Raffeiner says, for example, that "despite so many bugs being present, developers were not concentrating on fixing them, but rather on adding support for more devices." But he says he doesn't regret the time he spent on the project -- though now he spends his free time "traveling the world, taking photographs and creating bad card games, bad comics and bad games."
"Please note that this post does not apply to the UBPorts project, which continues to work on the phone operating system, Unity 8 and other components."
Raffeiner says, for example, that "despite so many bugs being present, developers were not concentrating on fixing them, but rather on adding support for more devices." But he says he doesn't regret the time he spent on the project -- though now he spends his free time "traveling the world, taking photographs and creating bad card games, bad comics and bad games."
"Please note that this post does not apply to the UBPorts project, which continues to work on the phone operating system, Unity 8 and other components."
The Ubuntu phone failed because it's a fucking stupid idea. People want smartphones with a large base of popular apps.
1. Not solid through US carriers. ...so yeah, there were seemingly no advantages and lots of disadvantages to moving.
2. Focus on low cost hardware; no "flagship phone".
3. Primary benefits were ideological; no new features or distinction over incumbents.
4. No integration with a movies/music/tv ecosystem.
5. Practically no existing market to leverage.
6. Dependency on browser over App Store model.
7. No focus on a migration path.
"despite so many bugs being present, developers were not concentrating on fixing them, but rather on adding support for more devices."
This could be a generic description for Linux in general. It is hard to get people who volunteer their time to do work (or is it really play?) on things they don't want to.
Writing new stuff is fun. People will do that. Fixing bugs is hard work. It requires effort and thought and understanding. You can't persuade people to give up their time to do that, it's not fun.
politicians are like babies' nappies: they should both be changed regularly and for the same reasons