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Indie Game Developer Shares Free Keys on The Pirate Bay (torrentfreak.com)

Jacob Janerka, developer of the popular indie adventure game 'Paradigm,' recently spotted a cracked copy of his title on The Pirate Bay. But, instead of being filled with anger and rage while running to the nearest anti-piracy outfit, Janerka decided to reach out to the pirates. Not to school or scold them, but to offer a few free keys. From a report: "Hey everyone, I'm Jacob, the creator of Paradigm. I know some of you legitimately can't afford the game and I'm glad you get to still play it :D," Janerka's comment on TPB reads. Having downloaded many pirated games himself in the past, Janerka knows that some people simply don't have the means to buy all the games they want to play. So he's certainly not going to condemn others for doing the same now, although it would be nice if some bought it later. "If you like the game, please tell your friends and maybe even consider buying it later," he added.

130 comments

  1. Best of luck, buddy by TimothyHollins · · Score: 5, Insightful

    Nothing insightful to contribute, just wanted to say that I hope it works out for him. People like this are the ones that make the world a more amicable, and slightly better, place.

    If you're wondering what the opposite of a DMCA-wielding media conglomerate looks like - this guy is it.

    1. Re:Best of luck, buddy by gweihir · · Score: 5, Insightful

      There are a lot of artists and entertainers that survive on the goodwill of their audience. It happens to be the traditional model. Of course, that does not mesh well with the greed and fantasies of supremacy of the large content monopolies, because it is far cheaper to push a small number of artists as the hottest shit, while neglecting all others, in particular those with smaller audiences because their material is not mainstreamed. As such, the content monopolies actually are very bad for the arts, as they actively oppose diversity. One effect of that is that I never felt the need to pirate even a single bit of music, the stuff in the mainstream was just to universally bad that I lost all interest.

      Hence this guy understand what each actual artist and entertainer does: You live by the good opinion of your audience, and all that want to pay you something will do so. Trying to force the others is not only futile, but long-term counterproductive.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    2. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      "Nothing insightful to contribute.."

      then shut the fuck up.

    3. Re:Best of luck, buddy by MangoCats · · Score: 4, Interesting

      I've sold "shareware" like this... with no locks, honor system for payments. Net sales when people know they can get it for free: approximately one unit per year. Net sales when the site it was on misrepresented it making it look like you had to pay in order to get it: approximately 10 units per month. No, I didn't retire off of the income, but it was very instructive that people have the money and are willing to spend the money when they have to, but those same people, given a free alternative, never seem to remember to send even a thank-you note afterwards. I actually got more feedback and positive comments from the people who paid $9 for the app (PalmOS days) than all of the freeloaders.

    4. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      Trying to force the others is not only futile, but long-term counterproductive.

      Would've been really nice if the developer hadn't been forced into doing this by the pirates. How about the pirates show that they don't do this just because they're too cheap to buy stuff, and instead offer to pay for the keys that the developer has offered up?

    5. Re:Best of luck, buddy by Cederic · · Score: 1

      Wait? The people he's giving free keys to because he acknowledges that not everybody can afford to buy his game should.. buy his game? That they can't afford?

      Maybe it's me that's missing something here.

    6. Re:Best of luck, buddy by Picass0 · · Score: 3, Informative

      He's saying (paraphrase) "think of me later when you have a few bucks in your pocket."

      It's not difficult.

    7. Re:Best of luck, buddy by KGIII · · Score: 4, Insightful

      I don't even game. I am going to go buy a couple of keys and give the game to my friend's kids.

      Why? Because that guy's actions are one of the realistic, viable, acceptable ways to respond to piracy.

      --
      "So long and thanks for all the fish."
    8. Re:Best of luck, buddy by Freischutz · · Score: 1

      There are a lot of artists and entertainers that survive on the goodwill of their audience. It happens to be the traditional model. Of course, that does not mesh well with the greed and fantasies of supremacy of the large content monopolies, because it is far cheaper to push a small number of artists as the hottest shit, while neglecting all others, in particular those with smaller audiences because their material is not mainstreamed. As such, the content monopolies actually are very bad for the arts, as they actively oppose diversity. One effect of that is that I never felt the need to pirate even a single bit of music, the stuff in the mainstream was just to universally bad that I lost all interest.

      Hence this guy understand what each actual artist and entertainer does: You live by the good opinion of your audience, and all that want to pay you something will do so. Trying to force the others is not only futile, but long-term counterproductive.

      I get why people pirate games, you are just plain too chap to pay for anything, you are too poor to buy it, or you want to test it so as to avoid paying for crap. However, it seems to me that if you fall into the last two categories, if you enjoy the game and if you have goodwill towards an artist you'd be inclined to express that good will to pay him a few bucks for his labour. Goodwill from pirates is nice but it does not put food on the artist's table and it does not pay for the development of the next iteration of the game so if you like a game you pirated perhaps you should consider paying for it? Just a thought ... no pressure ... I know the idea of paying for software is a foreign concept to some and and a downright insult to others.

    9. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      This guy is showing far far more maturity than the Ballmer-like chair-throwing spoilt-brat maniacs that run the movie studios. Wow, genuine humans still exist!

    10. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      > If you're wondering what the opposite of a DMCA-wielding media conglomerate looks like - this guy is it.

      He's the author and he's a person.

      A conglomerate is a company which does not program, sing, compose, or write anything. They just distribute, which would be useful in itself -- but they have been acting like parasites, not only exploiting buyers but also sucking the life of all other stakeholders. And as parasites, they cannot tolerate the presence of anyone they deem to be also parasites -- like pirates. Hence the bio-chemical war they move against the latter. They use the Law because they didn't find anything rougher. Yet.

    11. Re:Best of luck, buddy by Highdude702 · · Score: 1

      I actually have done this. I posted my comment below before I started reading others. I have pirated thousands of items to try them.. most I never used more than a few minutes before realizing I didn't like the product and ceased use. And there are some things that I have purchased afterwards(Windows not being one.. They are lucky I let their installs live on my network so they are allowed to even hint at me being a customer.).

    12. Re: Best of luck, buddy by Anonymous Coward · · Score: 0

      Ouch. I at least paid for one copy of win 7 even though I use 2.

    13. Re:Best of luck, buddy by omnichad · · Score: 1

      Because he's saying that not everyone who pirated the game couldn't afford it. He's clearly saying that some people are too cheap to support the entertainment that they consume.

    14. Re:Best of luck, buddy by Kjella · · Score: 2

      No, I didn't retire off of the income, but it was very instructive that people have the money and are willing to spend the money when they have to, but those same people, given a free alternative, never seem to remember to send even a thank-you note afterwards.

      Is that very surprising? There's probably a hundred things I could spend money on every month and my disposable cash can cover each one but not all of them. And part of it I'd probably like to save for later. So you pay for the things that you have to pay for in order to get while the things you can have for free anyway never make the cut. Or the TL;DR version: No matter how "poor" the student is he always finds beer money.

      --
      Live today, because you never know what tomorrow brings
    15. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      This isn't news though. Other developers have been doing this kind of thing for years. Some of them have not only provided keys, but have even hosted torrents of their games themselves. The only difference with this guy is that he's boasting about doing it.

    16. Re:Best of luck, buddy by war4peace · · Score: 1

      During the last few years I bought a lot of games from the period when I had no two coins to rub against each other. Back then, i pirated games a lot. Then, when I had disposable income, I bought them and haven't played them, simply because I had lost interest. Still, I think I owed developers something, so there it goes.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    17. Re:Best of luck, buddy by Tanktalus · · Score: 1

      Based on the +5, Insightful moderation the GP achieved (at the time of this writing anyway), I'd say he was mistaken about that piece ;)

    18. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      Nothing insightful to contribute

      +5 insightful? Nice reverse psychology there buddy,

    19. Re:Best of luck, buddy by gweihir · · Score: 1

      Entertainment software is not different from other art created to entertain. You seem to not have understood that.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    20. Re:Best of luck, buddy by Dutch+Gun · · Score: 4, Interesting

      Good for him. I'm going to be in the same boat as this guy in a year or so, and I've actually given quite a bit of thought to how to deal with the issue of people sharing my game. It's going to happen, so for those that want the game for free, I was thinking of releasing a special version of the game with a small Paypal button or something like that in the credits menu. But I don't want it in the retail game for paying customers. So... I dunno, upload it to Pirate Bay myself with "PayPal=true" in the game's config file? That way people can make sure they're getting a clean, signed, malware-free package as well (for instance, on Mac, the entire app is signed, data and all, unlike Windows where just the exe is signed). Maybe. I've got some time to think about what to do.

      That being said, my game will be DRM-free (on platforms where I have a choice in the matter), so there won't be a need for keys. That just seems like a pain in the ass for no good reason. I did notice that this dev had a DRM-free version available too, and he joked it would have been much easier if they had uploaded that version. I wonder why he'd bother with releasing both DRM'd and DRM-free versions?

      --
      Irony: Agile development has too much intertia to be abandoned now.
    21. Re:Best of luck, buddy by Highdude702 · · Score: 1

      I hear you, but I don't have the disposable income to just waste a bunch of money on games ill never play. But in this case I can shed a few bucks.

    22. Re: Best of luck, buddy by Anonymous Coward · · Score: 0

      It is the payment part I always found difficult. How to actually get money to them. These days I buy most games through humblebundle. They accept credit card and are trustworthy and their store system just works.

    23. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      It probably will work out. He had a choice between the carrot and the stick to use on a pre-filtered group.

      Specifically, this was a group of people who (i) had immediate access to the game if they so desired; and (ii) were entirely outside of his influence i.e. force.

      These properties suggest there would be zero - or less - to gain from the stick. Pirate releases aren't normally "willful" or "targeted", they're more likely to be a show of "look what OUR leethax group can do" or "oh btw i happened to lockpick this just to see if i could and the game is kinda meh nothnx but whatever here you go internet *unceremoniously dumped*".

      Unless you do obnoxious things or in/directly challenge them somehow, attract attention. Spite is great bait, mate. You'd not only waste bullets on ghosts, you'd piss them off.

      Meanwhile, he chose the carrot. He put on a show of mild complacency. The gesture is plainly "human", not an empty gesture that automatically deploys from a self-optimizing revenue machine. In the modern world of heartless "efficiency" that tends to resonate. Even if you view this exchange pessimistically, the worst case scenario is an extra sale or two.

      tldr: last sentence

    24. Re: Best of luck, buddy by aliquis · · Score: 1

      I have and I don't even work.
      You aren't just profiting other things?

    25. Re: Best of luck, buddy by aliquis · · Score: 1

      We appreciate the stuff we've worked harder for more too.
      So...
      Also those payin was maybe more sure they wanted it.
      GTA V/online cost money AND use grinding/sell currency to skip it.

    26. Re: Best of luck, buddy by aliquis · · Score: 1

      I buy games for thousands of dollars and play a minimal amount of them.
      We exist too.

    27. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      (PalmOS days)

      I remember trying to pay for apps in those days, it was a major PITA. Some don't take credit cards (which means no international customers), most lock to the device ID (won't work after upgrade), etc.

    28. Re:Best of luck, buddy by tlhIngan · · Score: 2

      here are a lot of artists and entertainers that survive on the goodwill of their audience. It happens to be the traditional model.

      Actually, most do.

      Because unless you're signed by a big content conglomerate with tons of marketing money behind it, you're someone competing with millions of other someones doing the same thing - trying to get noticed. And the vast majority of those someones are trying to get noticed with genuine crap.

      If you're indie, the problem is just getting noticed. Because there are millions of others doing the same. You can indie and have the world's best product, but if no one notices or even knows you exist, you have diddly squat. You may have a bulletproof plan for world peace, but if it languishes among everyone else, no one cares or knows.

      It's why indies have to try all sorts of things hoping to maybe one of them might catch their 15 minutes of fame and thus rise up above the noise.

    29. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      That only touches a part of the entire clusterfuck that copyright is.

      We have enough food and water in the world for people not to starve, but the cost and logistics associated with distributing it to everyone is inhibiting.
      For software, literature and music there is no such problem, we can easily clone and distribute those.
      By doing so we would create a better world and more value for everyone.

      The problem is that the economic system set up to compensate the creator of those things isn't set up to make sure that the work is available for everyone to use, and it isn't set up to maximize profits either.
      At most you can say that it is set up to ensure control of the spreading of information.

      The profit to be gained from "creating" information is finite. Once that profit has been achieved it doesn't make sense to limit the distribution of information anymore and not doing so artificially limits the wealth in the world.
      The copyright system doesn't doesn't deal with this at all.

      Focus on giving the author control over the information after "release" also causes wealth to be lost.
      For early software we have started to see that the authors haven't taken the necessary precautions to ensure that original content is saved for the future and software have been lost.
      Despite that people have decided to ignore copyright for the sake of preservation its existence have made it hard to collect and store software from the 80's for the future.

    30. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      In a lot of cases, the perceived value comes from the sellers demand, rather than the buyers knowledge.
      Higher priced wine is rated as having a better taste than a lower priced wine, or if the label looks fancy etc.

      If you demand nothing (only ask nicely) for money for something, it probably wasn't worth paying for anyway, so who feels bad about it?

    31. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      The only difference with this guy is that he's boasting about doing it.

      He isn't the first to do that either.
      Hosting your stuff on The Pirate Bay and making a fuzz about it is a fairly common marketing trick for indie developers or small bands that can't afford global scale marketing campaigns.
      It shouldn't really be considered news or cause that much discussion but I guess Slashdot doesn't mind helping people out with marketing and clickbait.

      The "free sample" trick have been used in small scale marketing for centuries.
      For physical items it has been "Here, taste this cheese" or "Have a sample of this soap."

    32. Re:Best of luck, buddy by AmiMoJo · · Score: 1

      How hard was it to pay?

      If I could pay securely with a single click I'd throw a few bucks at lots of people. But in practice I usually have to evaluate the security of their site, maybe use PayPal, enter card details and remember the CVV number... Unless it's something particularly good I don't bother.

      We have contactless, single tap payments in shops now... It can't be that hard to do online.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    33. Re: Best of luck, buddy by Anonymous Coward · · Score: 0

      I was going to buy this game. But now that the developer has indicated he's on with people pirating it, I'll just do that instead. What, your absolute worst cast scenerio didn't account for that possibility?

    34. Re:Best of luck, buddy by tlhIngan · · Score: 1

      He's clearly saying that some people are too cheap to support the entertainment that they consume.

      He's got a point though - there's a lot of entertainment out there and supply and demand and all. It's why I hardly buy games full price anymore - always looking for a discount. Steam sales are one I'm ruthless about - if you really want to pique my interest, get it below $5. I've learned to not bother otherwise - because I have so many games available, by the time I get to yours, you'd probably sell it for under $5 at that time.

      Given the amount of entertainment out there, be it movies, TV, games, etc, there's a lot of supply for things to occupy time. Sure most of it isn't fungible, but who cares? I just have to wait and the price will come down eventually.

    35. Re:Best of luck, buddy by Anonymous Coward · · Score: 0

      never short of a excuse... you are the man.

    36. Re:Best of luck, buddy by omnichad · · Score: 1

      My backlog is many years at the rate that I play games, and it's true that I wait for a discount too. But I'm not aggressively cheap unless by accident. The cost of a good game is about the price of a trip for 2 to a movie theater and I get way more entertainment and usually get to support someone smaller at the same time.

      I don't play AAA titles so much, but more adventure games (think Myst and its descendants) and these games usually have 20-30 hours of gameplay minimum without any boredom or repetition..

  2. Negotiations by speedplane · · Score: 1

    Pleading with pirates begging them not to pillage your town. Good luck with that.

    --
    Fast Federal Court and I.T.C. updates
    1. Re:Negotiations by Anonymous Coward · · Score: 0

      First of all, your analogy is.. Ugh, nevermind...

    2. Re:Negotiations by bluefoxlucid · · Score: 1, Insightful

      Actually this is viable. For most people, "I'll buy it when I have more money" becomes "it's not worth it to me now" later. When you've had a turn of good-faith and you're not a sociopath, it becomes more of a dutiful obligation.

      In other words: this cost nothing and some people are more-likely to purchase the game later. An arms race against piracy costs a lot of money and largely stops a few people temporarily, while the ones who don't get the hammer brought down on them largely don't care and find another way, all the while inducing nobody to actually pay you.

      Basic negotiation. His legal obligations are limited because he can stop big-time distributors, but not the individual clients of those distributors. He wants those clients to purchase legitimately from him. Thus he needs to negotiate with those clients for best results, and an extension of good-faith and fraternity will bring them to identify more with him and, in some subset of cases, to become amenable to supporting his particular brand. You have just broadened your basis of brand loyalty.

    3. Re:Negotiations by MangoCats · · Score: 2

      Depends on the market, my experience in the PalmOS apps market was the opposite. When people thought they had to pay, they would, just for the convenience, even when the user's manual explicitly said they didn't have to pay - who's got time to read that thing, right? When the promotional material made it clear up-front that payment was optional, sales dropped by 99%.

      My "security" was a nag notice that showed up randomly once per every few hours of play saying something to the effect of "Thank you for supporting..." - as a thank you to the people who paid, and a guilt trip to those who have spent yet another few hours playing the game without paying. Doesn't matter, unless the form says "put your CC# here to continue" people usually don't bother.

    4. Re:Negotiations by omnichad · · Score: 1

      So paying didn't get rid of the nag? I would have been mad.

  3. I WAS going to pirate it. by Anonymous Coward · · Score: 0

    But after reading this, I will now buy it.

    1. Re:I WAS going to pirate it. by Anonymous Coward · · Score: 0, Insightful

      But after reading this, I will now buy it.

      Said almost no one ever....

      We are currently faced with a generation that generally believes the world owes them a living (Food, housing, healthcare, security ect). It is how they were raised. They demand healthcare be considered a right that minimum wages are too low, why not entertainment too? Just listen to them claim it's "fair" to pirate music, movies and the like. Why do we expect them to not demand entertainment as a right as well?

      If you don't protect your stuff, you have no hope of getting paid in this world..

    2. Re:I WAS going to pirate it. by Anonymous Coward · · Score: 0

      I bought the Witcher 3 on GOG the day it was released because it was being offered DRM free on day. I would have bought the game eventually anyway, when it was on sale. The DRM free offering just moved it into the I'll buy it at full price on release day group.

      I did thinking about buying the game in this news story, because of this article. I just checked the Steam page, unfortunately it does not look like my kind of game.

    3. Re:I WAS going to pirate it. by GameboyRMH · · Score: 1

      You call Gen. Y'ers a bunch of entitled thieves and at the same time, you think that it's wrong that working full-time jobs should pay them enough to afford food, housing, healthcare and security. You end with a note that unless you protect the fruits of your labor with government-backed force, you'll never get paid.

      Does being so hypocritical cause you to bleed out of your ears?

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    4. Re:I WAS going to pirate it. by Anonymous Coward · · Score: 0

      We are currently faced with a generation that generally believes the world owes them a living

      Every generation has always had idiots who said this about the generation that followed theirs. Every time they have been wrong.

      What's your excuse for failing to learn from this?

  4. The moral of this story... by aicrules · · Score: 0

    The moral of this story is everyone should steal and be okay with being stolen from because it sorta equals out....right? Lol I like that he did this because it's his choice to do so, but the reasoning..yeah... not so karmically solid. I admire those who continue to make games as independent developers as it's a very cold, low chance of upside industry where almost no one wants to pay for the game up front (big shift since mobile apps became a thing) and many have no desire to pay for it after even if they enjoy it. Hard to spend hundreds of hours of your life working on something that people will take without paying for unless you truly enjoy what you do so much. But given the nature of the industry, it's now almost the rule to be free to play with the money coming from ads or more likely "micro-transactions" in game. Good luck to Jacob and to all game developers who do it at least somewhat for the love of the craft. Good luck to the ones who it for money too, because I ain't hating.

    1. Re:The moral of this story... by dunkelfalke · · Score: 1, Informative

      Stop redefining words. Nothing whatsoever was stolen.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    2. Re:The moral of this story... by Dunbal · · Score: 1

      Doom was one of the most successful games ever. It was shareware available for free to download. Yet it put John Carmack on the map, and made his company id software a lot of money. In the dawn of the computer age everyone had unpaid copies of "adventure", "flight simulator" and other games. Yet the games industry managed to make millionaires and megacorporations.

      "Piracy" is merely a way to outsource your distribution and marketing at zero actual cost - the cost being "potential" revenue. However you can still make money. There are plenty of people willing to pay for something they downloaded for free if it's a quality product. Most people are honest. Dishonest people will always be dishonest no matter what hoops you pretend you are making them jump through.

      --
      Seven puppies were harmed during the making of this post.
    3. Re:The moral of this story... by Anonymous Coward · · Score: 0

      Way to totally sidestep any hard debate on morals and what's fair, and instead cheapen it to a silly semantic debate.

      I really, really would love to see those people who blather ceaselessly about principles as some weak way to justify their stealing (yep, I went there) show some backbone and put their principles into real action. Maybe a software developer or a musical artist has made a conscious decision that they philosophically disagree with the principle of "try then buy" and want to forego any sales to people who subscribe to that notion. You may think them wrong, but why can't they make their own decisions and then live with the consequences?

      Instead of trying to impose your nominal principles on someone else, regardless of what they want, how about you just don't copy the software/music, and write to the publisher telling them your reasoning?

      Something like, "hi, I disagree with charging money for something up-front, but will willingly pay for it if you let me try it first for free. When you do this, I'll be first in line to support you with my wallet".

      But that would require people to risk some inconvenience and not be able to have everything they wanted, any time, for free.

    4. Re:The moral of this story... by aicrules · · Score: 1

      Doom was shareware. Yes people cracked the real thing and distributed it too, but I personally found and first played the game through a legitimate channel whereby I could try a few levels and if I liked it pay for the right to play the rest. Shoplifting happens all the time and stores still make lots of money. Yeah, Blizzard won't actually miss one copy of, or even a thousand copies of their latest game that they're charging $60 for, but mom n pop shop up the road it makes a difference to them. Just because they can survive the piracy doesn't make it okay. It is irrelevant to the morality of the act of theft whether or not the person being stolen from can afford it.

    5. Re:The moral of this story... by KGIII · · Score: 1

      Piracy didn't always involve attacking. It did involve a threat to attack. Because they were going to want to keep the pirated ship, and get the booty, they didn't necessarily want to attack the ship as that might damage and sink it.

      --
      "So long and thanks for all the fish."
    6. Re:The moral of this story... by CronoCloud · · Score: 1

      The persons pirating don't have a license to play the game so technically they "stole" a license.

      Lets go back in time shall we? Suppose it is 199x and a new SNES game came out. Should I be allowed to shoplift the game or a SNES because I claim "I can't afford it"

      The game is an indie game, it only cots $14.99 on Steam and is on sale for $11.99

      http://store.steampowered.com/...

      It even costs LESS in Russia and the rest of the piracy havens.

    7. Re: The moral of this story... by Brockmire · · Score: 1

      Whoosh. Theft increases the price for the rest of us. They build it in as cost of doing business.

    8. Re: The moral of this story... by omnichad · · Score: 1

      They build it in as cost of doing business.

      Build what in? They aren't losses. They're just non-sales. Unless you're only talking about shoplifting, but the stores/insurers cover those losses - not the publisher.

    9. Re:The moral of this story... by Anonymous Coward · · Score: 0

      Lets go back in time shall we? Suppose it is 199x and a new SNES game came out. Should I be allowed to shoplift the game or a SNES because I claim "I can't afford it"

      Yes, because every time someone tapes a song, a single vanishes into a poof of logic.

    10. Re:The moral of this story... by Anonymous Coward · · Score: 0

      No one "cracked" Doom. It didn't have any kind of copy protection.

    11. Re:The moral of this story... by drinkypoo · · Score: 1

      The persons pirating don't have a license to play the game so technically they "stole" a license.

      Not this again. We wouldn't have a thing called "copyright infringement" if playing a game without a license were theft. Theft is when you deprive someone of a thing.

      Lets go back in time shall we? Suppose it is 199x and a new SNES game came out. Should I be allowed to shoplift the game or a SNES because I claim "I can't afford it"

      Putting aside the issue of should you be allowed to, that's obviously theft, because you're depriving them of the thing. Once you take it, they can't sell it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:The moral of this story... by drinkypoo · · Score: 1

      No one "cracked" Doom. It didn't have any kind of copy protection.

      But people did distribute the data files (it's been so long I can't even remember what they were.. PAKs? Yep) without permission, of course. I'd estimate that maybe 1/4 of the people I knew who had Doom had actually paid for it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:The moral of this story... by Altrag · · Score: 1

      Let's see what the major dictionaries say for steal:

      Merriam-Webster: to take or appropriate without right or leave and with intent to keep or make use of wrongfully
      Well the word "appropriate" suggests depriving the victim of the thing, but its behind an "or" and "take" is a somewhat vague term in the context of intellectual property.

      Oxford: Take (another person's property) without permission or legal right and without intending to return it.
      Again "take" is somewhat vague, but having no intention to return the thing suggests a thing that is returnable, which doesn't really apply to things you can copy.

      Cambridge: to take something without the permission or knowledge of the owner and keep it

      This one is entirely fixed on that term "take." That said, Cambridge' definition of the word "take" (unlike the other two) is more specific in that it in fact removes the thing.

      All of these definitions start by assuming physical items, and they get somewhat vague and open to interpretation when you try to apply them to copyable goods. That is, you can't strictly say that copyright infringement isn't "stealing," because someone else might interpret those vague terms differently in such a way that it actually is a valid definition.

      And that's ignoring the fact that language changes. Or are you using a live rodent move a cursor around a wooden desktop? I'm guessing not. Most likely you're using a computer mouse to move your cursor around a virtual "desktop."

      If "stealing" or "piracy" start getting used in a new context that they didn't historically have well.. that's how things go and there's nothing you can do to stop it. Even dictionary maintainers have stopped trying to dictate language and are now more focused on recording language as its actually used in the real world.

    14. Re:The moral of this story... by Altrag · · Score: 1

      Doom was successful because its 3D environment was leaps and bounds above its competition at the time. And they were building off their reputation from Wolfenstein which was also fairly advanced for its time and also was very successful (and Commander Keen before that wasn't exactly an unknown name either!)

      id only started falling down a bit around the Quake 2 time when other companies had somewhat caught up and 3D gaming stopped making the huge leaps-and-bounds advances that JC was always at the forefront of. Obviously there's been lots of incremental improvements in the two decades since, but getting better-looking 3D worlds is nowhere near as important a change as jumping from 2D to 3D -- which id led the way on, at least in terms of mainstream gaming -- over the course of only 5ish years.

      There was loads of shareware games back then. It was a very popular method of distribution (for both games and apps) in the days when a major form of advertisement was getting included on a magazine's included disk. But the percentage of super successful games is probably not much different than the percentage of super successful games in other eras when other modes of distribution dominated.

    15. Re:The moral of this story... by dunkelfalke · · Score: 1

      It is still not stealing, it is copyright infringement. Or maybe breach of license.
      Stealing actual software would be if one makes an unlicensed copy and destroys the original.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    16. Re:The moral of this story... by aicrules · · Score: 1

      WADs

    17. Re:The moral of this story... by aicrules · · Score: 1

      Yeah I guess it's been a while, so they just gave people the real version of the game versus having to crack it. But that doesn't change that it was a shareware version that id distributed free of charge to hook people in, NOT the full version as was insinuated by the post that prompted my reply.

    18. Re: The moral of this story... by aicrules · · Score: 1

      Dunbal was acting like that building in that cost doesn't impact business. If you have to build in a 2% or whatever overhead to account for thieves, that erodes your chance at making money. Both because you're assuming that people will steal it, and less people will buy it at the higher amount.

    19. Re: The moral of this story... by aicrules · · Score: 1

      When you make a movie, create a game, record a song with the intent to sell, there are real costs to do so. Those are offset by the sales of those things. While I am sure there are cases of people creating any one of those things with the intent to lose money, for the most part they intend to make money. So whether the budget is $10,000 or $500,000,000, they do so with the projection and the intent that they'll make more than they put in. If they need to sell 5000 units to make their money back, then someone getting the entertainment value out of it without paying for it does negatively affect the bottom line. Yes, there are always those who argue that they wouldn't have paid for it anyway, they just wouldn't have seen/played/listened to it if they had to pay for it. But that still does count as taking something without paying...aka stealing. Just because it's easy and doesn't result in the physical transfer of property from the owner to you doesn't make it morally okay. But it's not worth the content producers time to seek prosecution of most cases. And that still doesn't mean it's right.

    20. Re: The moral of this story... by omnichad · · Score: 1

      The people that don't buy are still not part of the formula - you only have to reach a certain number of people that do buy. That's it.

    21. Re: The moral of this story... by aicrules · · Score: 1

      Yes they are still part of it. Out of X number of potential customers Y of them will buy it, and Z won't. It matters that some percentage of Z take it without paying for it. Yes, you can still reach your goals with Y, but maybe you won't. Or are you thinking a company or person should be okay as long as the sell enough to pay for the cost of making whatever it is? $100,000,000 in profit means a sequel may be made, $1 in profit probably means it won't. Quit pretending like piracy isn't stealing, we all know it is.

    22. Re: The moral of this story... by omnichad · · Score: 1

      I'm not saying piracy isn't stealing. Just that they were not lost customers. They are mostly people that would probably never have bought anyway.

    23. Re: The moral of this story... by aicrules · · Score: 1

      Lost potential customers. Once they steal it, they aren't gonna buy it..most likely. I have no statistics to reference for what percentage of pirates would have considered buying what they stole, but I'm willing to bet it's enough that it would make a difference to the bottom line.

  5. Entitlement at its best by quonset · · Score: 0, Troll

    I know some of you legitimately can't afford the game

    Then lower the price. As many on here will tell you, if you're making more than it costs to produce the game, you're a greedy bastard. Lower the price and more people can afford the game.

    Janerka knows that some people simply don't have the means to buy all the games they want to play

    Or maybe they should get a job, work two jobs or get a better job. Then they can afford to pay your exorbitant price.

    All he's done is enable thieves and legitimized their theft. Oh, you mean he developed the game so he can do what he wants with it? How odd, because when any other game developer or movie company goes after pirates and thieves all we hear on here are people scolding the company for doing what they want with their game or movie.

    Now let's hear the excuses for why it's acceptable to steal in one regard but not the other, or how not paying for a product or service isn't actually theft.

    1. Re:Entitlement at its best by Ichijo · · Score: 1, Insightful

      How much did each key cost the developer to produce? This is how much money the developer was deprived of each time the game was pirated.

      --
      Any sufficiently unpopular but cohesive argument is indistinguishable from trolling.
    2. Re:Entitlement at its best by Anonymous Coward · · Score: 4, Insightful

      Total nonsense. So all the hours spent developing the game initially are free? No opportunity cost? It'd be much more accurate to say, "how many keys did the developer expect to sell? Divide that across (total number of hours to develop the game) x (dollars per hour that the developer values his time) and now you've got something meaningful.

      You apparently believe that someone who spends hours and hours crafting something should do it just for the love of it, and they obviously have nothing better to do with their time.

    3. Re:Entitlement at its best by slashdice · · Score: 1

      Fe should give his game away FREE and make money by selling tshirts and support contracts.

      --
      Copyright (c) 1990 - 2014 Dice. All rights reserved. Use of this comment is subject to certain Terms and Conditions.
    4. Re:Entitlement at its best by KGIII · · Score: 4, Insightful

      > As many on here will tell you, if you're making more than it costs to produce the game, you're a greedy bastard.

      No, we don't even have that many retarded people. You expect them to break even? If they make more than 0 profit, they're greedy bastards?

      You might find a more amicable audience at a site called Reddit. I highly suggest you visit there. You'll like it.

      --
      "So long and thanks for all the fish."
    5. Re:Entitlement at its best by CronoCloud · · Score: 2

      Here's another thing, The game only costs $14.99, full price and is currently on sale for $11.99.

      http://store.steampowered.com/...

      That is NOT exorbitant for an Indie game.

      All he's done is enable thieves and legitimized their theft.

      Agreed.

    6. Re:Entitlement at its best by Ichijo · · Score: 1

      So all the hours spent developing the game initially are free?

      That's overhead, not the marginal cost to the developer of producing a saleable unit.

      --
      Any sufficiently unpopular but cohesive argument is indistinguishable from trolling.
    7. Re:Entitlement at its best by Shados · · Score: 1

      While its stupid to think everyone who pirates a game would have bought it, its pretty much equally as stupid to think no one would have.

      I'm surrounded by engineers that make 130-200k and who torrent everything day in day out. Sure, they most likely would not buy EVERYTHING They torrent, but that silly episode of Game of Thrones they just HAD to watch? You could charge 500 bucks for it and they would have bought it.

    8. Re:Entitlement at its best by Ichijo · · Score: 2

      Is there a legal way to buy and download a DRM-free copy of Game of Thrones?

      --
      Any sufficiently unpopular but cohesive argument is indistinguishable from trolling.
    9. Re: Entitlement at its best by Anonymous Coward · · Score: 0

      Move to china, download off of a torrent site. xD

    10. Re:Entitlement at its best by Anonymous Coward · · Score: 0

      Fe should give his game away FREE and make money by selling tshirts and support contracts.

      This mentality of games should be free is why the quality of games are becoming rubbish. Instead of marketing your games to a subset of people who would actually want to pay to play, you have to dumb it down to the lowest common denominator so it becomes a game for the masses who are just interested in superficial instant gratification (flashy graphics and no substance) to give it a chance to spread enough to make money of ads or franchise. Or even worse, games become IAP scams that have to trick the weak minded players to part with their money and all the attention is focused on that aspect of it.

      Free games have diluted the value of games. It's no longer worth being a game developer these days unless you happen to be lucky like this guy. Seems like this guy was lucky enough to feature in some popular website reviews and Youtubers (PewPieDie or whatever his name is) so he was already in the fortunate bucket and this extra marketing is bonus for him.

    11. Re:Entitlement at its best by Anonymous Coward · · Score: 0

      Did you read the rest of his comment? He's arguing against piracy and for developers, he's just extraordinarily bad at sarcasm. I think he fits in just fine here.

  6. and people do mac os piracy as the hardware sucks by Joe_Dragon · · Score: 1

    and people do mac os piracy as the hardware choice sucks.

    Look at the 5K imac pro that can't be easy upgraded so you are stuck paying apple apples prices for ram / storage. Also at the end of year that 5K cost may be a very bad ripoff when intel does big price cuts to keep up with amd.

  7. Naivety of children by Anonymous Coward · · Score: 0, Insightful

    He's not going to see a dime from this. If you can't afford the game, hey, maybe save up or just don't get the game. That life lesson will go a lot farther than some millennial mamby pamby ass "here are some free keys because I know some of you can't afford this game" bullshit. How about, saving some money and paying for the game or going outside and playing in the real world because you can't afford to get this game. Both will take these people a lot farther than some welfare handout which has been proven to not work. You give something away for free and you quickly create the exception that it should be free.

    Try it, bring in pizza for the office 3 Fridays in a row, hell, just 2 and you'll see your cow orkers will be expecting free pizza on the next Friday.

    It's a marketing gimmick at best and a poor way to run a business.

    1. Re:Naivety of children by Dunbal · · Score: 3, Insightful

      Try it, bring in pizza for the office 3 Fridays in a row, hell, just 2 and you'll see your cow orkers will be expecting free pizza on the next Friday.

      Or you might be shocked when next week your co-worker brings in a couple dozen doughnuts.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:Naivety of children by Anonymous Coward · · Score: 0

      Try it, bring in pizza for the office 3 Fridays in a row, hell, just 2 and you'll see your cow orkers will be expecting free pizza on the next Friday.

      Or you might be shocked when next week your co-worker brings in a couple dozen doughnuts.

      No, AC is spot on. This is exactly how it works, and it's reinforced by studies and by research. It's very inconvenient for people looking to justify piracy, but it's reality.

    3. Re:Naivety of children by Anonymous Coward · · Score: 0

      hahahaha. You're either very naive yourself or you don't work with people. If you do happen to work with people, please give this a shot. You'll be amazed those doughnuts never show up, that is unless you bring them and you'll still get asked about the pizza.

    4. Re:Naivety of children by WolfgangVL · · Score: 2

      You give something away for free and you quickly create the exception that it should be free.

      I am confident that you are surrounded by counter examples to your argument as you read this. Look around and think about it for a minute, how much of what you are using everyday is offered gratis, but manages to support a business while remaining free for you?

      So a better way to run his business would be to do what exactly?

      He finds his work being traded illicitly online, and you would have him tangle with paying attorneys fees, and screwing around with rights management with all of the evils that go along with it? Maybe Sue his player-base? You must be a IP lawyer.

      His work was already out there, he just put a smiley on it, and reminded people that he's not some mega-corp. He even mentions his own piracy and is giving back.

      And now he's got the free publicity that is the software piracy counter culture on one of the biggest site in the scene, as well as all of us discussing on unrelated sites.

      If you think this wont drive sales, I would like to point out the the grateful dead's policy on bootlegs in the 60s and 70s, Metallica's monumental rise to fame in the 80s via hand traded dubs and demos, the entire PC gaming shareware market in the 90s, and even the modern trend of free for personal use $$ for production fremium models of today.

      Being a pirate, he knows first hand how silly it is to have to deal with sign ins, keys, and validation for a legit purchased software while watching the pirates skate fully functional by nothing more than a doubleclicked installer.

      IP of all kinds is OFTEN given away for free, people are still buying it, and I doubt he came to this decision lightly.

      I can personally guarantee that this dev got at least one sale out of this that he would not have had before.

      --
      You are being ripped off every second of every day, so that advertisers can help rip you off even more tomorrow.
    5. Re:Naivety of children by Anonymous Coward · · Score: 0

      I am confident that you are surrounded by counter examples to your argument as you read this. Look around and think about it for a minute, how much of what you are using everyday is offered gratis, but manages to support a business while remaining free for you?

      Nothing, I'm in a heavily regulated industry. I can't receive a pen.

      I can personally guarantee that this dev got at least one sale out of this that he would not have had before.

      The only way you can guarantee that is if you were the one who purchased the game or you're the developer. Otherwise, no, you cannot guarantee that.

    6. Re:Naivety of children by Dunbal · · Score: 1

      Or maybe we just hang around a different type of people.

      --
      Seven puppies were harmed during the making of this post.
  8. Key resellers by Anonymous Coward · · Score: 0

    99% of the keys were sold straight to key resellers like G2A and the pirates just torrented the game.

  9. I WAS going to buy this. by Thud457 · · Score: 2

    But now that he's giving it away, I am forced by principle to pirate it.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    1. Re:I WAS going to buy this. by MangoCats · · Score: 2

      You are in the amoral majority.

  10. I don't play games anymore by Anonymous Coward · · Score: 0

    But I think I'll buy a copy, whatever it is.

    1. Re: I don't play games anymore by Anonymous Coward · · Score: 0

      Buy mine too. It's only $1.50 and I did give it away free a few times too!

    2. Re: I don't play games anymore by Anonymous Coward · · Score: 0
  11. Excellent marketing and good work! by Anonymous Coward · · Score: 0

    If all companies were this astute and ethical, the world would be a better place and more companies would be profitable!

    Copyright corruption is greed and greed is stupid.

    Just saying.

    1. Re:Excellent marketing and good work! by Anonymous Coward · · Score: 0

      If all companies were this astute and ethical

      People stealing my game, better give away a limited amount for free. Muh ethics, so ethical!

  12. This guy knows the business! by Highdude702 · · Score: 2

    Does anybody know how to get ahold of this guy? I would like to purchase at least one of the 3 keys he has given away if the game isnt too pricey. But I doubt ill ever actually play the game myself. I want do commend him for his actions though!

    1. Re:This guy knows the business! by CronoCloud · · Score: 4, Informative

      Why do you need to get a hold of the guy when you can just fricking buy the game on Steam, it is even on sale

      http://store.steampowered.com/...

    2. Re:This guy knows the business! by Highdude702 · · Score: 1

      Well, I don't plan on playing the game. And I don't want to give steam money for something they weren't involved in at all. Make sense? I want to reward him, And obviously the tax man as he will have to give that portion up still.

    3. Re:This guy knows the business! by WolfgangVL · · Score: 1

      I feel the same.

      I bought my license on GOG, double vote-with-the-wallet-whammy.

      https://www.gog.com/game/parad...

      --
      You are being ripped off every second of every day, so that advertisers can help rip you off even more tomorrow.
    4. Re:This guy knows the business! by speedplane · · Score: 1

      Well, I don't plan on playing the game. And I don't want to give steam money for something they weren't involved in at all. Make sense? I want to reward him, And obviously the tax man as he will have to give that portion up still.

      Are you going to give rewards to everyone who does not enforce their software rights?

      --
      Fast Federal Court and I.T.C. updates
    5. Re:This guy knows the business! by Highdude702 · · Score: 1

      umad bro?

    6. Re:This guy knows the business! by GameboyRMH · · Score: 1

      People pirated a game available DRM-free AND for cheap? That just seems wrong.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  13. He won't see a penny by Anonymous Coward · · Score: 0

    And musicians, recording engineers and newspaper reporters have no sympathy for him.

    1. Re:He won't see a penny by Anonymous Coward · · Score: 0

      And musicians...have no sympathy for him.

      Wrong. Musician here who gives away recordings free as promotion for live shows where the money is made. I *want* people to copy and share. It means more paying butts in the seats at performances and more merch sales.

      Selling recordings, especially through the big music houses, has gone the way of the dinosaurs. It's just that recording labels, like the dinos, are so large that it takes a while for them to realize they're dead.

      For a business that sells something to be successful, that something must have both a demand and some level of scarcity, otherwise there's no value and nobody will pay.

      Digital technology and the internet has effectively nearly eliminated the scarcity factor for recorded music, therefor it has little value. Piracy is the market correcting for the music labels setting prices far above the actual value, which is near zero.

      What we're seeing are the music label's death-throes because they've been unwilling and/or unable to adapt.

      Sucks to be them, but they've had plenty of chance to adapt and adopt a new business model. Protecting their obsolete business model is not the business of government.

  14. Just bought the game. by CptLoRes · · Score: 1

    Paradigm doesn't even seem to be my style of game play, but that's not the point.

  15. Re:and people do mac os piracy as the hardware suc by omnichad · · Score: 1

    Hey, I bought Snow Leopard at retail (I think it was under $14.99), and the Mac App store gave me free upgrades from there.

  16. It worked for Monty Python by Anonymous Coward · · Score: 0

    https://www.fastcompany.com/1146469/youtube-monty-python-videos-boost-dvd-sales-23000

  17. i think it's a bit of a case of by Anonymous Coward · · Score: 0

    this.
    Games are seen as so disposable that indie developers have trouble giving it out for free (unless you are a big well known company).
    If anything, it's a smart move in the sense of acquiring new users and letting the world know about the product. Even with a free game you have to pay around $1 a user through ads to acquire a user and they usually end up throwing it away after looking at it for 30 seconds (or being a jerk and leaving behind 1 star without even getting into the gameplay because they can)

    1. Re: i think it's a bit of a case of by Anonymous Coward · · Score: 0

      As an indie developer, you are lucky to GET to the point where people are pirating your game because that means people actually know about your game. Most of us don't even get to that point... that's how hard it is out there.
      Mean while large companies are pumping out the same old formula games like Call of Duty and that's what people keep buying

  18. Wow, by Anonymous Coward · · Score: 1

    I don't even want to play the game, but i just bought it because of this.

    1. Re:Wow, by Anonymous Coward · · Score: 0

      Same. I just bought it and sent a supportive and encouraging message to the (two!) developers.

      And the game is so bizarre looking that I might even play it.

  19. You make "stealing" sound like a good thing. by kainosnous · · Score: 1

    If by "stealing" you mean, "having another exact copy of something that somebody else has", then sure, I would love it if everybody "steals" and were "stolen from". If it were possible that somebody could have my car, and I get to keep it, too, I would want as many people as wanted it to have a copy. My car, like games, are capital. A system where there is more capital is a system where we're all better off. The reason why most of us don't want people taking things from us is not because we don't want other people to have stuff, but because we don't want to lose our stuff. Gaining Intellectual Property doesn't take anything away from the person who had it. It just adds to the people who have it.

    But, isn't that taking the potential away from another person to make money? Yes, it is. However, there are lots of things that take away a person's ability to make money. If everybody makes horse carts and I make a car, I reduce the ability of horse cart manufacturers to make money. But what if they're really good at it and really really like to make money from it? I don't think that most people would consider that a good enough reason to not make cars. If your business model or current occupation doesn't give you profit that you want, then it's not up to other people to help you make it work. Just find another industry. Remove the artificial barriers and let people decide if and how they would like to support your work. So, reducing the ability for somebody to make money off a product by itself is not good reason to restrict an action. Creating artificial barriers to access something for the sole sake of creating a market is a bad idea and reduces overall capital. If a product is good, then there will be a natural model for it to make money.

    So, what about the incentive to create good works of art or games, etc.? I believe that thinking is a more recent invention. There has been literature, works of art, games, and many other types of intellectual exchange long before there was a government restricting access to it. People sometimes make these things for fun, or as a hobby, or by commission from somebody who just wants them to exist. However, not everything that is free as in liberty is free as in beer. There's lots of FOSS out there which is made by people who do get paid for their work. Sometimes, the software is made by people who just want it to exist and be shared. Sometimes, it's to share support. Another example is convenience. I just bought a book the other day from a book store that contained nothing but works in the public domain. I knew that I could just as easily go home, take a copy of the table of contents, and download the whole thing myself and print it out if I wanted and be completely within my legal rights. But the book was there, and at a good price, and I liked it. They made a profit, and no copyright law would have been required.

    Sure, there's content out there that may be better because the extra funding that copyright laws provide. Also, I think that maybe having some protections for inventors to allow them to recoup cost of development can help provide an incentive. However, I would rather have both those good things gone than to have to endure the current copyright situation where Disney holds copyrights on things generations after the creator it is dead (which they copied originally from the public domain). However, even in the most proper use of copyrights, you aren't exactly taking away a thing. It may be illegal, and that may make it wrong by definition, but it certainly is not harmful in the same sense as stealing a car, and may instead actually benefit society as a whole.

    --
    There are 10 commandments: 01)Thou shalt love the Lord Thy God 10)Thou shalt love thy neighbour as thyself.Matt22:34-40
    1. Re:You make "stealing" sound like a good thing. by lgw · · Score: 1, Insightful

      Man, that sure was a wall of text to say "but I like stealing".

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:You make "stealing" sound like a good thing. by Altrag · · Score: 1

      If it were possible that somebody could have my car, and I get to keep it, too, I would want as many people as wanted it to have a copy

      That's easy to say when you've already got a car. If you have to go out and spend $20,000 to buy a car, are you going to be especially interested in copying it for all your neighbors you spent $0? Why should you be the one to take the entire $20,000 hit? Or are you going to sit and wait hoping that your neighbor shells out and you can be the one to get a car for free?

      However, there are lots of things that take away a person's ability to make money.

      Not really. There are pretty much only two things that take away a person's ability to make money: Them not being very good at their job, or someone taking things from them without paying. Of course "not being very good at their job" can encompass a lot of things (like not adapting to changing times, doing something risky and failing, and probably many other things) but all of that is under their control -- its their fault if they don't get it right.

      On the other hand, if you take something from them they have no control over that loss of income. That's the major difference, and it applies to both physical goods (where the actual product is stolen) and intellectual goods (where the loss may only be a potential, but its still a loss when taken in aggregate as at least some of the potentials would likely have been purchases if the option to copy wasn't available.)

      People sometimes make these things for fun, or as a hobby, or by commission from somebody who just wants them to exist

      "Sometimes" is the operative word. If you can't make money on your music that doesn't mean you stop playing.. but it does mean you have less time to play since you'll have to have a real job as well. Copyright (and patents) was invented as a way to give authors and inventors a way to dedicate their full time to their passion rather than only an evening here and there between shifts at the mill or the mine or whatever.

      the current copyright situation where Disney holds copyrights on things generations after the creator it is dead

      And this is the problem. Its not that copyright is bad in principle -- it isn't. The problem is that we've redefined copyright from "reasonable compensation for my effort" to "mine mine give me everything its all mine!" Copyright is no longer reasonable in any sense of the word, and no longer really serves its original purpose of promoting the arts. It mostly now serves to pad the pockets of a handful of massive companies, regardless of whether they're promoting or hindering the development of new works.

  20. Best of the honor system, buddy by Anonymous Coward · · Score: 0

    We should be able to do this with everything we can't afford. Food, water, rent, paychecks, etc. Just think of how much better the world will be with everyone doing this, even nation-states.

  21. Best of starvation, buddy by Anonymous Coward · · Score: 0

    Wonder if half the audience could even survive if forced to live on the honor system? A system good enough for the starving artist, but not the lowly pirate.

    1. Re:Best of starvation, buddy by Anonymous Coward · · Score: 0

      You have to remember that copyright is an inhibition of the freedom of speech.
      Copyright gives you the right to prevent the distribution of information. It is what makes it illegal for someone to pick up a phone and repeat the hex-codes that makes up a software so that someone on the other end may type them into their computer.
      You might not think of it as speech but anything that can be described as information alone is.

      The so called pirates doesn't consent to this inhibition, that doesn't mean that they are wrong.

      There is however one way for you to keep absolute control over software without inhibiting freedom of speech.
      Don't release it.
      If you want to control what other people do or don't do with something, keep it to yourself.

    2. Re: Best of starvation, buddy by Anonymous Coward · · Score: 0

      Speech and information aren't the same thing. The "speech" in "freedom of speech" means your right to express your opinion. If your opinion can only be expressed by the artistic work of a third party, you don't really have an opinion worth expressing.

  22. End greed and you end piracy. by macraig · · Score: 1

    It's that simple, and Jacob knows it. He's setting the example for the greedy to pretend to take to heart.

    1. Re:End greed and you end piracy. by speedplane · · Score: 2

      It would also end piracy for people to live within their means. If they make money and can afford to a buy a game, they buy it. If they want a second one, they buy that one. It feels a bit greedy to go and download thousands of games illegaly, no?

      --
      Fast Federal Court and I.T.C. updates
    2. Re:End greed and you end piracy. by Anonymous Coward · · Score: 0

      How would you even have TIME to play thousands of games? At that point, it's downloading for the sake of hoarding, not anything you're actually playing.

    3. Re:End greed and you end piracy. by umarekawaru · · Score: 0

      I’m very much against piracy but “end greed?” Is that possible?

      If you can do that, I’d also like you to:
      -end drunken stupors so people don’t mistakenly impregnate their friends who aren’t ready for parenthood,
      -end lust so human trafficking, of mostly women, has no reason to exist.
      -end laziness and brokenness so everyone reaches their full potential

      Greed isn’t the problem. These people are bored and totally lack imagination. There’s so much to do in the world. Such people seek instant gratification or an escape from life, an escape from their erroneous perception of their life. I know, I was one of those but my depression never led me to steal the games I played. These people are too lazy or broken to go try things which is the reason they have no money to pay for anything.

      I haven’t played computer games for nearly a decade. I used to play to forget my controlling and abusive spouse.

      Now, life is too much fun! And I’m making money having fun!

  23. I was a pirate back in college days by Anonymous Coward · · Score: 0

    I simply could not afford a copy of the CAD software, and at that time there was no 'student edition' available, so I pirated the best known CAD package at that time to use on my PC to help me in my study And no, I am not proud of being a pirate, but just to state that there are bad times where one has to do what is not legal to do in order to advance oneself

  24. New marketing by slapout · · Score: 1

    1. Create game
    2. Pirate crack game
    3. Give pirates a few legit copies
    4. Story gets picked up on Slashdot
    5. Free advertising!
    6. Profit?

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    Coder's Stone: The programming language quick ref for iPad