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VR Is the Fastest-Growing Skill for Online Freelancers (bloomberg.com)

Workers with skills in virtual reality were the hottest thing on the U.S. job market in the last quarter, even though the technology has yet to break into mainstream use. From a report, shared by a reader: Demand for online freelancers with VR expertise grew far faster than for people with any other skill last quarter. Billings on VR projects grew more than 30-fold from the same period a year earlier, according to U.S. data provided by Upwork Inc's website that connects freelancers with employers. VR has so far struggled to break into the mainstream, with the technology largely confined to high-end video gaming. Facebook, which bought VR headset maker Oculus in 2014 for $2 billion, has already been lowering prices for the Oculus headset and is working on a more consumer-friendly version to be sold next year. Other companies that make VR goggles include Samsung, Google and Sony.

48 of 105 comments (clear)

  1. look at me I did a gaem in unity by Anonymous Coward · · Score: 2, Insightful

    "For example, there are just over 2,500 freelancers on Upwork’s site now who list VR as one of their skills, compared with 106 individuals at this point last year. "

    translated: I can export a UE4 / unity game with the vr flag enabled. Also I put a RPG maker game I did once with naked japanese cartoon ladies on steam and so I am a published game maker.

    1. Re:look at me I did a gaem in unity by BarbaraHudson · · Score: 2

      That has nothing to do with actual demand.

      To be sure, the market for many of these kinds of workers is still small, growing from a pool that was basically nonexistent just a year ago. For example, there are just over 2,500 freelancers on Upwork’s site now who list VR as one of their skills, compared with 106 individuals at this point last year.

      What counts is how many of them are actually working at any time. Basically, the stat says that there are 2,500 unemployed freelancers who list VR skills, because if they had full-time vr jobs, they wouldn't be looking for (and their employment contract wouldn't allow) freelance work.

      So basically this is an ad for a jobs board.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    2. Re:look at me I did a gaem in unity by Xenographic · · Score: 1

      And here I was assuming they were counting the time spent *playing* VR games...

  2. Remember kids... by __aaclcg7560 · · Score: 3, Insightful

    You need five years of VR experience before applying for a job. Never mind that decent VR headsets recently came out in the last few years.

    1. Re:Remember kids... by __aaclcg7560 · · Score: 1

      Just to say I have a compsci BSc. with specialisation in Virtual Reality, gained 2001.

      As a professional video game tester from 1998 to 2004, I probably have more "real world" experience with virtual worlds than you have. I've played all the major FPS games that came out during that time and worked on Duke Nukem: Land of The Babes (PlayStation) and Unreal Tournament (Dreamcast/PC).

    2. Re:Remember kids... by __aaclcg7560 · · Score: 1

      Ah, the smug rant of the incompetent, perpetually passed-over failure. "Nobody will hire me because the job requirements are ridiculous."

      WOOOSH!

    3. Re:Remember kids... by __aaclcg7560 · · Score: 1

      Everything I said still applies, and double now that you've tried to play it off as "just a joke."

      Everything you wrote is bullshit. That's the joke.

    4. Re:Remember kids... by __aaclcg7560 · · Score: 1

      Yours appears to be, "I'm a dumb mong who can't write in my own primary language," which is a pathetic excuse, really.

      Your insult is a pathetic. What are, 14? Oh, wait. Never mind.

    5. Re:Remember kids... by __aaclcg7560 · · Score: 1

      So there was no joke. And your "WOOSH" was nonsensical idiocy designed to distract from the fact that my point made you feel bad about yourself.

      ROFL

      Mmm... 15 mod points today, too! Can't wait to spend 'em!

      So what? My karma has been excellent for years.

    6. Re:Remember kids... by __aaclcg7560 · · Score: 1

      Yeah, it's more Trumpian firehose of bullshit from the author of a "book" called Unemployable .... about his unemployable fat ass.

      "Unemployable: Haiku & Other Poems" is available for pre-order at Apple iBooks, Kobo and Barnes & Noble's Nook. Publication date is 10/1/2017 and will be available at other retailers.

      Chris, seek medical attention, that tiny brain of yours spins around so fast it might drill its way out of that thick skull of yours!

      Thank you for promoting my links!

    7. Re:Remember kids... by __aaclcg7560 · · Score: 1

      That's how we know we won, creimer.

      That's funny. You haven't prevented me from posting on Slashdot. You haven't prevented me from making money on Slashdot. You haven't prevented me from submitting stories under my alias on Slashdot.

    8. Re:Remember kids... by __aaclcg7560 · · Score: 1

      Yes, you're a real "winner", Chris.

      It's called having confidence in yourself. I've been beaten down so many times in life that I have nowhere to go but up. This daily shit storm on Slashdot is nothing. After I'm done commenting for the day, you and your fellow trolls will continue to comment, make up shit and give each other butt pats. Why? Because you have nothing better to do with your life.

    9. Re:Remember kids... by __aaclcg7560 · · Score: 1

      After you're done you will take the bus back to your one room studio filled with Japanimation, while we will drive our nice cars back to our houses with wives and kids.

      This isn't the 1950's. Not everyone is going to live the same cookie cutter lifestyle. If you haven't noticed, society is changing.

      We comment on Slashdot to pass spare time [...]

      Which is what I do as well, mostly at work in between tasks.

      [...] while you do it as a business, only the business earns you about $2/day [...]

      One revenue stream does not make a business.

      [...] and mostly involves being insulted.

      Stop insulting me.

    10. Re:Remember kids... by __aaclcg7560 · · Score: 1

      No wonder you were "unemployable" - people probably started noticing the places you spent all your time on the internet, and realized that you weren't getting a bit of work done.

      While responding to another comment and then reading your comment, my supervisor was poking and prodding a workstation that I needed help on and I provided diagnostic information in IM when she requests it. It's called multitasking.

      As for why I'll continue to comment - I do it while waiting for my rspec unit & acceptance tests to run, and also while waiting for vagrant & puppet to provision a host locally for whichever application I'm currently working on automating the deployment of. This leaves me with a couple stretches of 15-20 minutes through the day that I'm left waiting for my test results. This can be used for coffee breaks, browsing the news, or coming here to Slashdot, where occasionally I'll run across one of your idiotic posts and respond because it amuses me to.

      I'm impressed that you know how to multitask.

    11. Re:Remember kids... by __aaclcg7560 · · Score: 1

      Because it amuses me to correct your obvious idiocy, creimer.

      Are you replying to me or the AC who posted the comment? If you're replying to me, you're replying to the wrong comment.

      You see, I can (and do) walk away from Slashdot any time I want, and enjoy my life.

      If you bother to look at my comment history over the weekend, you will notice that I was largely absent from Slashdot. I was too busy enjoying my life.

      You can't do that, creimer, because if you do, you can't even afford a fucking cup of coffee.

      I buy a large skinny vanilla latte when I'm at my day job that pays the bills. That's $3.65 per day for five days a week. The coffee is paid for by my paycheck from the day job that pays the bills. What part of "day job that pays the bills" don't you understand?

      You're stuck in this vicious cycle of being a punching bag, and you're too goddamned stupid to realize that you're being paid sub-minimum wage to have abuse heaped on you online.

      Slashdot is one revenue stream among many. Most of my revenue streams don't require my direct attention and I still get paid if pay zero attention to them.

      You'd be better off getting a part time second job for minimum wage at McDonald's, but you're too askance to do the math and realize that.

      I should take a minimum wage job that pays less than what I make as an entrepreneur from my side business? That's stupid.

      Then again, that you're replying to the wrong comment indicates that you're pretty stupid.

    12. Re:Remember kids... by ls671 · · Score: 1

      A guy got fired because he was running Seti@home on the company server park. It was multitasking alright, all computers could still do their work but just a little slower since Seti runs nice. Still, Seti would eat up some resources.

      How is this different than what you are doing? Do you deserve to be fired for eating resources?

      --
      Everything I write is lies, read between the lines.
    13. Re:Remember kids... by Aighearach · · Score: 1

      I still have Duke Nukem Theme by Megadeath on my playlist, I've been listening to it regularly for 17 years so I have way more VR experience than you.

    14. Re:Remember kids... by Aighearach · · Score: 1

      I finally figured out who you are. You're Angry Computer Guy, trying the rest of your life to get somebody else as angry as you are.

      Thanks for all the good times, I've been laughing at your dumb ass since I first saw you on the local BBS in the 90s.

      https://www.youtube.com/watch?...

  3. "More than 30-fold" means nothing by BarbaraHudson · · Score: 1

    Of course, anything that starts from almost zero can experience what looks like a huge growth in terms of percentages, but in actual numbers still be insignificant. Same as VR is still insignificant. Sae as 3d TV is still insignificant.

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    1. Re:"More than 30-fold" means nothing by avandesande · · Score: 1

      At one point there was infinite growth, when the first job was created.

      --
      love is just extroverted narcissism
  4. Re:The Motivation Behind These New-Found Skills by BarbaraHudson · · Score: 1

    "You know, like numchuku skills, bow hunting skills, computer hacking skills... Girls only want boyfriends who have great skills!"

    "Girls" should be in quotes. Blow-up dolls don't really count.

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  5. Re:Who's laughing now? by __aaclcg7560 · · Score: 1

    I haven't heard anything about VRML in years. The last time was when I did my six-month internship for WorldsAway at Fujitsu in 1997. I still have my copy of "Avatars: Exploring and Building Virtual Worlds on the Internet" by Bruce Damer that I picked up from a virtual world fair at SFSU.

  6. Market will go nuts after Ready Player One is out by sasparillascott · · Score: 1

    The money being thrown at this technology (and jobs) will go crazy after the Spielberg movie Ready Player One comes out early next year....whether totally unjustified, its going to be a match to gasoline. JMHO...

  7. VR games suffer from two problems by Opportunist · · Score: 3, Insightful

    First, the equipment costs about as much as a cheap gaming computer and you need it ON TOP of a cutting edge gaming computer. In other words, if you don't have a computer to plug your VR kit into, 2500-3000 is the price tag you're looking at. If you do have a top notch gaming rig, it's still another 500-800 bucks.

    And there is very, very little support from AAA studios (read: ZERO). This in turn means that there are very, very few high quality games available for VR and an unimaginably huge mountain of gimmicky Flashgame knock-offs that some Indie Dev slapped together. They're not really bad per se, but it means that certain genres are overrepresented to the extreme. In other words, what idle-clicker games are to mobiles and zombie shooters are to PC gaming, tower defense is to VR.

    There is also very, very little experience what works and what doesn't work in VR. And even less experience with what can only be done sensibly in VR. So far most games mimic what has been done on computer and console gaming for years, and usually they rely on the "shiny" effect of the new, because the games are by no means as polished, user friendly and graphically impressive as their Non-VR computer/console counterparts.

    The studios that dared to venture into VR usually treat it as an afterthought rather than a focus, adapting their old games to VR to give them a sales boost, especially on the PS4 with the various racing games that try to gain a new following with the added VR gimmick.

    Is it really the "fastest growing skill"? Or, as I'd read it, the highest in-demand skill? I can only say I wish it weren't. At least not yet. AAA studios are not buying into it yet and will probably treat it rather as a quick-buck deal rather than something they want to jump onto and ride as the new platform now that PC and console gaming has pretty much gone stale, with endless streams of essentially identical games being pumped out left and right. There simply is no "VR genre" born yet, we don't know yet what games do and which don't work on VR. There is simply not enough data available so far.

    Jumping onto it now will probably lead to VR failing miserably, because the ROI simply isn't there yet for AAA titles (the market size just isn't big enough yet, and the willingness to spend upwards of 100 bucks for a game certainly is not there, not even with people who paid 800 for the VR kit) and large studios tend to shy away from venues that burned them. Even if later it could prove promising.

    On the other hand, with VR being basically the playground of mediocre Indie-Games, with the once-in-a-blue-moon gem surfacing, there isn't much incentive to buy the hardware either. Let's be honest, why buy a 800 bucks VR kit so I can play a point-and-click get-out-of-the-room Flash game, with the "awesome new" gimmick of being IN the room instead of seeing it on the screen?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:VR games suffer from two problems by OzPeter · · Score: 2

      And there is very, very little support from AAA studios (read: ZERO). This in turn means that there are very, very few high quality games available for VR and an unimaginably huge mountain of gimmicky Flashgame knock-offs that some Indie Dev slapped together. They're not really bad per se, but it means that certain genres are overrepresented to the extreme. In other words, what idle-clicker games are to mobiles and zombie shooters are to PC gaming, tower defense is to VR.

      Your whole reply is limited to VR in games. I work in heavy industry applications and having access to VR based simulations/walk throughs would be fantastic for what I do.

      VR is a tool and not just limited to playing games.

      --
      I am Slashdot. Are you Slashdot as well?
    2. Re:VR games suffer from two problems by ck_808 · · Score: 2

      The price has dropped quite a bit.

      $1,318.45 for PC + oculus + touch controllers -
      https://www.amazon.com/A80CJ-D...

      The oculus headset and touch package is currently $399 on the summer of rift sale - https://www.oculus.com/blog/ri...

      The problem with content is being addressed -
      Current higher budget games e.g.
      Robo Recall - https://youtu.be/shiKcsjZnH0
      Lone Echo - https://youtu.be/2pmV2mwAV9k
      The Mages Tale - https://youtu.be/MKIr9-zrkI8

      Upcoming examples -
      Arktika.1 - https://youtu.be/KLkvbAFIOJc
      Killing Floor: Incursion - https://youtu.be/i3SinWPbXnw
      MARVEL Powers United VR - https://youtu.be/qcUbC1aQpeY

      To help fund developers the following steps are being taken.

      Facebook has spent $250 million on VR content last year and will spend another $250 million this year (Source : https://www.roadtovr.com/faceb... )

      Oculus will pay Unreal Engine royalty fees for titles on their store.
      https://www.vrfocus.com/2016/1...

      There are quite a few mediocre titles out there, however you could say that about most platforms/ formats.

    3. Re:VR games suffer from two problems by Sumus+Semper+Una · · Score: 1

      The equipment costs part I definitely agree with. It's just too expensive right now to find anything but a niche market. But I did want to speak to the idea of AAA developer support.

      Personally, I can't imagine AAA gaming studios ever being leaders in defining VR gaming experiences. As you mentioned, it's just too risky to invest in. In many cases, these are studios who offer the same game for consoles and PCs but dumb down the PC inputs so that it can just be a port of the console experience with graphics customized to the machine. Studios taking that tack will never be willing to see VR as anything but an afterthought because to do a VR gaming experience in a compelling way means designing the interaction for the game *around* the fact that it's in VR.

      I feel like the indie studios making mediocre games with an occasional gem is actually the way I'd expect this technology to play out. I don't expect VR to become a proven game development option that most gaming studios are even willing to consider (except as a gimmicky version of a game that doesn't need VR in the first place) until some previously-unknown studio figures out how to build a truly enjoyable way to interact with a VR world and has the ability and passion to execute on their vision in a way that resonates with gamers. I don't see that day coming any time soon, so if I were a career game developer I wouldn't be too worried about making sure I can list VR skills on my resume just yet.

    4. Re:VR games suffer from two problems by Spy+Handler · · Score: 1

      if you don't have a computer to plug your VR kit into, 2500-3000 is the price tag you're looking at

      Prices dropped since the last time you looked. Oculus Rift is now $399.

      I was a skeptic like you. Surely it's just a fad like the 3DS and 3D TV. But after checking out the demo at Best Buy, I changed my mind. It's a fundamentally different experience from any of its 3D predecessors. It's just WAY better. The technology is finally here that delivers the real goods.

      I think we might be at the iPad phase of VR. Tablets have been around for a long time before that (Newton, Palm etc) but they were all lame. So when iPad was announced people laughed. But 2010 was finally the year that had all the pieces align to give us a good tablet.

      Yes there's still the chicken-and-egg problem of not having AAA titles and studios not making them because there's not enough VR units sold yet. I think Sony and Facebook and HTC should band together and develop a common interface thingie so if you write a game for Oculus, it'd be trivial to port it to Playstion VR. The total number of Oculus and Playstation VR and HTC Vibe sold so far is pretty substantial.

      And don't forget, Minecraft VR edition is out. Minecraft all by itself is a pretty big deal.

    5. Re:VR games suffer from two problems by NoZart · · Score: 1

      Trying to argue/describe VR to someone who never tried it is kinda like trying to explain what LSD is like - you HAVE to experience it. Youtube videos can't do the medium justice in any way.

      The moment one feels presence for the first time in VR has silenced each and every skeptic i demoed VR to. But popping VRgin cherries is part of the fun for me :)

    6. Re:VR games suffer from two problems by Kjella · · Score: 1

      There simply is no "VR genre" born yet, we don't know yet what games do and which don't work on VR. There is simply not enough data available so far.

      If you could make some kind of omni-directional treadmill for VR, it would be really cool. Even if you have a rather big room it's extremely limited in terms of a virtual world so they all have to break the immersion by teleporting you around. Those that work best and that you can do for the longest are those where you're "restricted" to your seat. You're piloting a spaceship. Driving a car. Riding a roller coaster. Being on the tower in tower defense.

      And these games also mostly hide the entirely virtual nature of it. Say you want a boxing game, there's no hiding that you hit air. And that your opponent is just air. And that there are no ropes in the boxing ring. Not unless you have a VR suit and take it to an entirely different level. It's nice in the "you can look around" kind of way, I'd love to plan a new apartment in VR. Then again walking around/planning in a non-VR 3D model would work pretty well too. It's that extra immersion, but it's more nice-to-have than need-to-have.

      --
      Live today, because you never know what tomorrow brings
    7. Re:VR games suffer from two problems by 0123456 · · Score: 1
    8. Re:VR games suffer from two problems by 0123456 · · Score: 1

      "And there is very, very little support from AAA studios (read: ZERO)."

      If you don't count, say, Fallout 4 and Skyrim, which are supposed to be out in VR next year.

    9. Re:VR games suffer from two problems by Opportunist · · Score: 1

      VR as a tool would be great, but I doubt there would be many companies that have the resources (and the willingness to spend them) to develop such a tool. I could see some usability in travel agencies ("see your vacation location right here!") and furniture stores ("see what our table and couch would look like in your living room!"), but the cost of developing something like this would be beyond what they would willingly spend on it.

      Funny enough IKEA actually has such a tool. It's available on Steam for free, too. Take a look and tell me whether you still think it's a good idea...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:VR games suffer from two problems by Opportunist · · Score: 1

      Office 365 can also be used on a 10 year old PC. You don't really want to do that either, though.

      Yes, it is possible to run VR on a rig that's below spec. It works. But with a VERY low frame rate you'll get sick, trust me. Your experience will be one that convinces you that you'll NEVER EVER try that shit again.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re:VR games suffer from two problems by Opportunist · · Score: 1

      Yes, I also enjoy games in VR. I also don't really mind that the graphics are dated by about 20 years for the most part, but face it: I'm an old fart and not the kind of guy that drives game development with my maybe 5 hours a week time to play some VR games.

      And yes, there are great games with decent graphics. Raw Data alone is a good example of a game that can create tension, mood and a feeling of urgency. But this gem is buried under a metric ton of mediocre or outright bad Flashgame knockoffs. Seriously, sieving through Steam's VR Game list is worse than finding a game worth playing in Google's Play Store.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:VR games suffer from two problems by Opportunist · · Score: 1

      No kidding, my personal "WTF???" moment was taking a first look at my VR "hands" in Raw Data. I was looking at my hands. Literally. With the difference that they were very robotic in nature, but behaved absolutely identical to my real ones. Turn your hand, the hand you see turns. Make a first (and press the side buttons on the controller) and so does the hand you see. Freaky!

      The problem is that the new car smell wears off quickly.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:VR games suffer from two problems by Opportunist · · Score: 1

      What I noticed is that games work best where the restricted room you have works in the game world. For example, there is a submarine sim that works well with the spacial restrictions because, hey, it's a submarine and supposed to be a few small rooms. They solved the transition from room to room by having you step through bulkheads, which they manage to creatively make your character model shift around enough that you hardly notice that you're essentially going "back" instead of forwards, you essentially walk back and forth in your room while you go through the sub.

      So yes, that problem can sometimes be solved in a creative way. But in general you're of course right, having at best a three by three meters large room limits the possibility of moving about severely.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    14. Re:VR games suffer from two problems by Opportunist · · Score: 1

      Seeing is believing. Especially how that VR part is going to unfold, and whether there is some commitment to it or whether it's tacked on as a gimmick.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    15. Re:VR games suffer from two problems by NoZart · · Score: 1

      Maybe you are looking for different things in games than others. I am a 40 year old slightly fat dude that is completely jaded on gaming. Callofbattlefieldestiny17 and tryingtoohardtoretroindies left and right leave a sour taste in my mouth whenever i start the steam client.

      Enter VR. Suddenly, the control scheme is completely mixed up. Shooting stuff is fun all of a sudden again. (15 years q3 pro here - i am fed up with clicking on things). Shooting at some guy while i fly through the air and slicing him with my cyber katana makes me feel like my 6 year old self when i did the same with plastic swords and squirtguns (minus the 10 meter leaps of course). I love racing. Driving in VR gives me way better spatial awareness, breaking for turns feels the same as in a car vs. "start to brake when this %marker% leaves the screen". I could go on, but i guess you know what i mean.

      And then there is the elusive thing called presence. Some games manage to trick my eyes and brain in such a way that the geometry feels like it has substance. The first time i felt it was in Alien Isolation on the DK2. When presence hits me, i can dive in so much that the VR becomes the place i am at. This raises the quality of the experience massively for me.

      I fully concur that steam is overloaded with unity asset swaps and samey shit. But being lots of shit there doesn't devalue the handful of extraordinary experiences that are available. Sure, they are rare. Mostly too little content. And even the good ones tend to have many similarities control/mechanism wise. But i see this as the comparison to things like ego shooters: you move the mouse and click on things. In every one of them. As the producers try to get into VR, they will surely discover new mechanisms and maybe even genres. And i am looking forward to that.

    16. Re:VR games suffer from two problems by Opportunist · · Score: 1

      Yes, I was like that 9 months ago when I bought the Vive. Now it's 9 months later, the new car smell is gone and I notice it's just the same tryingtoohardtoretroindies. Just in VR.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  8. Re:Market will go nuts after Ready Player One is o by sheramil · · Score: 1

    ....whether totally unjustified, its going to be a match to gasoline. JMHO...

    Indeed. A brief flare of light and heat, and then a lingering smell. And then nothing.

  9. clarification: by Thud457 · · Score: 1

    Since most slashdotters are unfamiliar with the concept, a "girl" is like "your mom", but younger and not related to you.
    And usually they aren't ok with you living in their basement, and get annoyed if you demand they bring you hot pockets.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    1. Re:clarification: by Aighearach · · Score: 1

      Don't narrow their options needlessly, they don't really need to be younger.

  10. VR skills? by DontBeAMoran · · Score: 1

    I have completed Portal 2, does that count as VR experience?

    --
    #DeleteFacebook
  11. Re:Anything that is "the fastest growing"... by DontBeAMoran · · Score: 1
    --
    #DeleteFacebook
  12. Re:Other companies that make VR goggles include... by NoZart · · Score: 1

    Hi, HTC shill ;-)

  13. Re:VR suffer from two problems. by 0123456 · · Score: 1

    "The quality of what's out there is "Money for Nothing" music video level."

    I believe you're confusing modern VR with VR from the early 90s. Which was only at that level, if you were lucky.

  14. What apps? by manu0601 · · Score: 1

    Do we have an idea of the wonderful VR applications coming ahead?