Playing Action Video Games May Be Bad For Your Brain, Study Finds (www.cbc.ca)
An anonymous reader shares a report:Playing first-person shooter video games causes some users to lose grey matter in a part of their brain associated with the memory of past events and experiences, a new study by two Montreal researchers concludes. Gregory West, an associate professor of psychology at the Universite de Montreal, says the neuroimaging study, published Tuesday in the journal Molecular Psychiatry, is the first to find conclusive evidence of grey matter loss in a key part of the brain as a direct result of computer interaction. "A few studies have been published that show video games could have a positive impact on the brain, namely positive associations between action video games, first-person shooter games, and visual attention and motor control skills," West told CBC News. To date, no one has shown that human-computer interactions could have negative impacts on the brain -- in this case the hippocampal memory system." The four-year study by West and Veronique Bohbot, an associate professor of psychiatry at McGill University, looked at the impact of action video games on the hippocampus, the part of the brain that plays a critical role in spatial memory and the ability to recollect past events and experiences.
All things in moderation, it'll be just fine. Keep calm and frag on.
What with all the porn, crystal meth, tv and politics we have to get through.
No wonder my coworkers at Accolade/Infogrames/Atari (same company, different owners, multiple personality disorder) accused me of not being a team player when I got my certifications and went back to school to learn computer programming. I still had some grey matter left when I made my career transition to clean out IT closets.
I guess that doing a lot of long distance driving or piloting has the same effect. For that matter, any job where you do the same task over and over again.
"May", huh? Why even bother if you can't come to anything definitive? Everything "may" be bad for you under certain context.
Just another bogus study in a long line of anti-video game "studies".
Grey matter loss seems bad, but at the same time I wonder if we're just detecting humans adapting to technology - maybe it's not so much a net loss in brain functionality but more a manifestation of tradeoffs being made.
For example, growing up there was a lot of emphasis on memorizing information (memorize all the countries of the world, memorize all US states and their capitals, memorize these dates in history, memorize these mathematical equations, etc.). These days that seems far less useful.
So, if we offload to technology the storage and recall of trivia, it wouldn't be surprising to find that some part of our brains are less used compared with those of people 50 years ago. But maybe we'd also see that the brains of people today are better at being exposed to more data without being overwhelmed, or better at quickly sifting through mounds of information to find something in particular, or better at distilling lots of info down to its essence.
AND designer
You're full of shit.
As usual, news sites like make catchy titles on scientific articles while ignoring important information. From the abstract: "These results show that video games can be beneficial or detrimental to the hippocampal system depending on the navigation strategy that a person employs and the genre of the game." So that doesn't mean that playing video games shrinks your brain, does it.
Playing Action Video Games May Be GOOD For Your Brain, Study Finds..... Click bait!
Win-win!
Most of us already knew playing action video games was bad for your brain.
Remember #gamergate?
You are welcome on my lawn.
Video games are pathetic.
Actual study (open access): http://www.nature.com/mp/journ...
The actual study looks at the navigation strategies used in games and separates both the type of games and the type of players; i.e., players of the same game using different navigation strategies develop their brains differently.
The finding is that if you play first person shooters and just wander around and shoot things, the hippocampus doesn't develop (and decreases in mass). By contrast, if you learn to navigate based on references in the game (or, by dying repeatedly by navigating incorrectly, as is common in the Mario game control group they used) your brain develops.
It would be interesting to see a comparison between Call of Duty pub players and competitive Counter-Strike players. The former just "shoot everything that moves". The latter are highly coordinated like SWAT teams. The present findings seem to suggest that the latter--in the same game--would develop their brain matter, whereas the former would not.
A general rule of life is "all things in moderation". If you do too much of ANYTHING, it usually causes problems or risk. Too much exercise, such as running or weight lifting, even appears to be detrimental. If you spend most of your free time gaming, you are probably screwing yourself over. Same applies to coffee, alcohol, porn, trolling slashdot, you name it. Mix it up, get out more. (Yes, I am pulling a Shatner skit here. Deal with it.)
Table-ized A.I.
that if you use your brain in a narrow way for a large portion of your life, that your brain will become less good at the things you don't use it for?
Here comes my shocked face again.
"Playing first-person shooter video games causes some users to lose grey matter"
My character has his brains flying around all the time in the games I play.
First up, link to the actual study in Nature's Molecular Psychology:
Impact of video games on plasticity of the hippocampus
The study was mostly on the effects of different navigation mechanisms (the "control group" did 3d platforming) - so isn't the lesson here, if you spend lots of time gaming, don't only play one kind of game?
Also, where was the non-videogaming control? Isn't there a general loss of grey matter over time regardless? I'd think tablet/GPS users using virtually NO navigational skills would also see a reduction in hippocampus grey matter over time - and most archived studies wouldn't have taken into account newer commonly used technologies reducing general navigation.
Nice data point - as the paper states and strongly implies, more study is needed, and the conclusions that can be drawn here are quite limited.
Ryan Fenton
In other words :
Article "Doing activity X will improve training on capability A and B, but the unused skill C and D will dwindle"
Press "OMG! X is going to kill us all because of C and D ! Quick, click on our advertisement!"
Cue in ob. reference to PhDcomics
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
The game may only be a simulation, but the PTSD is real.
We therefore followed up Study 1 with two longitudinal training studies where participants trained in-lab for 90h on either an action or 3D-platform video game (Study 2) or on an action-role playing game
How many players of Call of Duty were habitual pot users vs the players of My Little Pony Sparkle Adventures?
Wait... don't answer that...
I Quake with fear that the loss of grey matter could resulting in me leading a Half-Life. (OK, I got you started, do not disappoint me.)
Maybe they are counting the fight or flight reaction. Being overstressed is known to kill brain cells.
You can die crossing the street. You can loose grey matter in your brain from concussion or other injury. This study is rubbish ... it is a waste of time and resources.
games...
made by idi0ts
sold by id1ots
played by 1diots
from freecell to skyrimjob, all so fvcking BORING that you have to be an id1ot stoner to get beyond the banality
FVCK YOU ALL
This bothers me because I have good visual attention and motor control skills but poor memory and...well, look at my username...
Maybe the puzzle games would help to compensate for the FPS damage? :-P
"When information is power, privacy is freedom" - Jah-Wren Ryel
Wasn't it within the past 6 months, there was a "study" that stated playing FPS was good for the brain?
Did their data adjust for the percentage of gamers who were pounding keystone light while racking up frags? frags is still gamer lingo right? I don't know anymore I'm old and I lost too much gray matter on CS in my youth.
TFA gives no data. Show me some replication studies, sample size, and methodology and we can talk. Otherwise this is just another "Coffee is good/bad for you!" ones that litter newspages.
https://www.nature.com/mp/jour...
Forget short hand summaries and the articles you are gonna read about this subject that are often misguided and sensationalistic.
Read the piece. It has some merit, but it might not be drawing the conclusions that people are writing about it.
It was good, now its bad... in a year its good again
A friend of mine's mom was one of the early researchers for this crap. Then, I go to college for Clinical Research and Psychology, and in all that time trying to be young and prove things, having unlimited access to most research journals (and still due; perks of graduating), I can assure you that this is just baiting. There is just as much evidence for as there is against and both fail miserably with confounding variables because most of the studies are done by students or paid by game companies.
If this were true, then every Call of Duty player would be a brain-dead idiot who just randomly screamed at everyone for no apparent rea.... wait.... as you were.
Does the study actually show computer game specific negative effects? or is this another "do this to excess and the negatives outweighs the benefits" type of observation which applies to basically everything, (yes i'm sceptical... i'm also lazy/busy/not interested enough, someone read the study and give us the TL;DR of the truth of the article premise.)
... makes your whole brain shrink, right?
I apologize for the lack of a signature.
it's about quantity.
I always thought 'Mechwarrior 2' was awful because weapons management was so detailed; the only complicated variable in the game. I noticed that 'Quake 3 arena' was different to other FPS games. Other people talked about the detailed eye-candy. I noticed the point of the game was 'grab the biggest gun and kill everything'. Maps tended to be circular with few dead-ends: No need to memorize directions/landmarks. Other thoughts like determining choke points, advance and hide way-points, or maximizing power-up usage, weren't needed.
“If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music.”
- Marcus Brigstocke
Part of the problem with this study is the bad interpretations of the study after the study was concluded (and this was done by the click bait articles about it rather than the scientist journal that described it). If their conclusions are significant (and more studies, specifically case studies, are needed to determine just that), what they have found is that repetitive actions in a game long term is problematic, but long term playing of the game is not the causal mechanism itself. Because what they found was that doing the same thing over and over again over long periods is what causes the negative ramifications. So, a fps player would have to play the same sequences over and over again in order to achieve this mundane existence that causes the loss. Playing a game over a long period of time would allow the player to interact with continuously changing environments (not doing the same exact thing over and over again), whereas their study focuses more on doing the same activities extensively (which they term "autopilot" mode). So, a repetitive game would be bad; a fps involving exploring would probably be a lot better.
Sarbonn's blog: http://www.sarbonn.com/blog