Playing Action Video Games May Be Bad For Your Brain, Study Finds (www.cbc.ca)
An anonymous reader shares a report:Playing first-person shooter video games causes some users to lose grey matter in a part of their brain associated with the memory of past events and experiences, a new study by two Montreal researchers concludes. Gregory West, an associate professor of psychology at the Universite de Montreal, says the neuroimaging study, published Tuesday in the journal Molecular Psychiatry, is the first to find conclusive evidence of grey matter loss in a key part of the brain as a direct result of computer interaction. "A few studies have been published that show video games could have a positive impact on the brain, namely positive associations between action video games, first-person shooter games, and visual attention and motor control skills," West told CBC News. To date, no one has shown that human-computer interactions could have negative impacts on the brain -- in this case the hippocampal memory system." The four-year study by West and Veronique Bohbot, an associate professor of psychiatry at McGill University, looked at the impact of action video games on the hippocampus, the part of the brain that plays a critical role in spatial memory and the ability to recollect past events and experiences.
What with all the porn, crystal meth, tv and politics we have to get through.
Just another bogus study in a long line of anti-video game "studies".
Grey matter loss seems bad, but at the same time I wonder if we're just detecting humans adapting to technology - maybe it's not so much a net loss in brain functionality but more a manifestation of tradeoffs being made.
For example, growing up there was a lot of emphasis on memorizing information (memorize all the countries of the world, memorize all US states and their capitals, memorize these dates in history, memorize these mathematical equations, etc.). These days that seems far less useful.
So, if we offload to technology the storage and recall of trivia, it wouldn't be surprising to find that some part of our brains are less used compared with those of people 50 years ago. But maybe we'd also see that the brains of people today are better at being exposed to more data without being overwhelmed, or better at quickly sifting through mounds of information to find something in particular, or better at distilling lots of info down to its essence.
Well. Is it the gaming or the lack of sleep from staying up too late?
As usual, news sites like make catchy titles on scientific articles while ignoring important information. From the abstract: "These results show that video games can be beneficial or detrimental to the hippocampal system depending on the navigation strategy that a person employs and the genre of the game." So that doesn't mean that playing video games shrinks your brain, does it.
Playing Action Video Games May Be GOOD For Your Brain, Study Finds..... Click bait!
Most of us already knew playing action video games was bad for your brain.
Remember #gamergate?
You are welcome on my lawn.
Actual study (open access): http://www.nature.com/mp/journ...
The actual study looks at the navigation strategies used in games and separates both the type of games and the type of players; i.e., players of the same game using different navigation strategies develop their brains differently.
The finding is that if you play first person shooters and just wander around and shoot things, the hippocampus doesn't develop (and decreases in mass). By contrast, if you learn to navigate based on references in the game (or, by dying repeatedly by navigating incorrectly, as is common in the Mario game control group they used) your brain develops.
It would be interesting to see a comparison between Call of Duty pub players and competitive Counter-Strike players. The former just "shoot everything that moves". The latter are highly coordinated like SWAT teams. The present findings seem to suggest that the latter--in the same game--would develop their brain matter, whereas the former would not.
That would explain my poor event memory, my drive to work isn't horrible by a lot of people's standards but I spend about an hour and a half every day driving to and from work (combined); and I've only ever played FPSes - Doom, Quake, Half-Life, FarCry, Skyrim, Deus Ex, Rage, Wolfenstein, etc. :-(
My wife remembers all kinds of things and details and I just barely remember being there.
Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
that if you use your brain in a narrow way for a large portion of your life, that your brain will become less good at the things you don't use it for?
Here comes my shocked face again.
Not a team player for working hard to better your career?
The ugly fact about being a video game tester is that any other job pays better. Whenever someone complained about Sony paying $20/hr when we got $16/hr, management told us to get a job at the Taco Bell down the street. That is until a tester got a job at Taco Bell with better pay and benefits.
Anyone who has a CS degree can probably call themselves a game designer. I made a Pong clone as part of an assembly class and I imagine most people have either done something similar or made a simple game as a hobby project. Thinking back I even made a crappy little text adventure game as a kid. Technically that was a game as well.
"Playing first-person shooter video games causes some users to lose grey matter"
My character has his brains flying around all the time in the games I play.
First up, link to the actual study in Nature's Molecular Psychology:
Impact of video games on plasticity of the hippocampus
The study was mostly on the effects of different navigation mechanisms (the "control group" did 3d platforming) - so isn't the lesson here, if you spend lots of time gaming, don't only play one kind of game?
Also, where was the non-videogaming control? Isn't there a general loss of grey matter over time regardless? I'd think tablet/GPS users using virtually NO navigational skills would also see a reduction in hippocampus grey matter over time - and most archived studies wouldn't have taken into account newer commonly used technologies reducing general navigation.
Nice data point - as the paper states and strongly implies, more study is needed, and the conclusions that can be drawn here are quite limited.
Ryan Fenton
In other words :
Article "Doing activity X will improve training on capability A and B, but the unused skill C and D will dwindle"
Press "OMG! X is going to kill us all because of C and D ! Quick, click on our advertisement!"
Cue in ob. reference to PhDcomics
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Creimer's full of shit.
No, video game testing was a dead end job. I got my certifications (A+/Network+/Windows) and learned computer programming to get out of the video game industry.
Clicking the Amazon Associates stripe to get an affiliate link to spam on Slashdot doesn't count as "computer programming".
The game may only be a simulation, but the PTSD is real.
Clicking the Amazon Associates stripe to get an affiliate link to spam on Slashdot doesn't count as "computer programming".
Thank God that I'm not a professional programmer by trade then.
We therefore followed up Study 1 with two longitudinal training studies where participants trained in-lab for 90h on either an action or 3D-platform video game (Study 2) or on an action-role playing game
How many players of Call of Duty were habitual pot users vs the players of My Little Pony Sparkle Adventures?
Wait... don't answer that...
Not like cleaning closets. That's a job with limitless career growth.
I seriously don't understand your obsession about IT closets. I cleaned up a few in my 20+ year tech career and that's all you harped about.
He's also full of himself. But I repeat myself.
I heard those complaints when I went I got my certifications and went back to school. Seems like anyone who tries to better himself is "full of himself" and not "a team player". No wonder this country is screwed up.
I Quake with fear that the loss of grey matter could resulting in me leading a Half-Life. (OK, I got you started, do not disappoint me.)
Maybe they are counting the fight or flight reaction. Being overstressed is known to kill brain cells.
Mostly you get shit about it, because you cite it as evidence of your "miracle worker" status - as if getting paid an IT salary for doing low value work that is best accomplished by facilities and maintenance staff is somehow an accomplishment worthy of note.
These are IT closets that facilities refuses to clean up. Mostly because they don't want the electronic waste disposal fees charged to their budget. When I worked at a local hospital, it took three weeks for management to figure who was going to pay for three 40-yard dumpsters to throw out the packing materials (foam and cardboard) for 750 PCs and 1,500 monitors.
If you don't think it's important or relevant, why do YOU bring it up?
Because it pisses off my trolls.
No, just you you fat fuck.
I'm afraid not. I've seen this quite frequently with other people. Whenever someone tries to better themselves or promote their personal brand, critics (trolls) are always ready to tear them down.
You must be a software tester.
Table-ized A.I.
You can die crossing the street. You can loose grey matter in your brain from concussion or other injury. This study is rubbish ... it is a waste of time and resources.
This bothers me because I have good visual attention and motor control skills but poor memory and...well, look at my username...
Maybe the puzzle games would help to compensate for the FPS damage? :-P
"When information is power, privacy is freedom" - Jah-Wren Ryel
[...] you wasted money, time, and skills better spent on other tasks to clean something that literally nobody in the organization felt was a priority to fund or budget.
Until the fire marshal shows up. Then it becomes a priority. Having boxes stacked to the ceiling and blocking sprinklers is a no-no.
That management doesn't get their shit together on budgetary issues isn't really the problem of a low level ticket dispatcher
You must not work in a large corporation then. These bureaucratic battles are quite common. Also, I was the technician responsible for unboxing, imagining and deploying 750 PCs and 1,500 monitors. I wasn't dispatching tickets.
Wasn't it within the past 6 months, there was a "study" that stated playing FPS was good for the brain?
Did their data adjust for the percentage of gamers who were pounding keystone light while racking up frags? frags is still gamer lingo right? I don't know anymore I'm old and I lost too much gray matter on CS in my youth.
https://www.nature.com/mp/jour...
Forget short hand summaries and the articles you are gonna read about this subject that are often misguided and sensationalistic.
Read the piece. It has some merit, but it might not be drawing the conclusions that people are writing about it.
My wife remembers all kinds of things and details and I just barely remember being there. :-(
I have the same experience, but I have drastically more hours in Civ2 and AlphaC than I do in all FPSes put together. I can't remember the names of streets, but once I drive someplace I can drive there again — unless I got there by GPS navigation, in which case I wasn't really using the navigating part of my brain, and I'm going to need the GPS at least another time or two.
On the other hand, some particular details stand out to me, and I remember them much later. I think the difference is really what you're thinking about. I tend to think about the stuff I'm talking about when I talk to people, and some people tend to think more about the people they're talking to. It's not that I don't value people, but part of what I value them for is high-quality discourse. But I do see it as a failing that I don't retain more about the people, who are at least as important as the topic of discussion.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
And when the fire marshal shows up, then management will prioritize it, and suddenly when faced with a $10,000 fine for fire code infringements, or a $5,000 charge for e-waste disposal, the facilities department will suddenly find that it's part of their charter to clean up the closet.
Not at the companies I've worked at. Facilities doesn't do squat. If the IT department gets cited by the fire marshal, it comes out of the IT budget.
It's fucking stupid.
That's why contractors are hired to do all the "fucking stupid" jobs that full-time people don't want to touch. This is why I enjoy working as a contractor. Every job is completely different.
Does the study actually show computer game specific negative effects? or is this another "do this to excess and the negatives outweighs the benefits" type of observation which applies to basically everything, (yes i'm sceptical... i'm also lazy/busy/not interested enough, someone read the study and give us the TL;DR of the truth of the article premise.)
If facilities doesn't do anything, why do you care?
Because I needed space for the next shipment of Dell PCs from China.
Pile the empty boxes in a hallway and tell your boss, "I can't do anything about it until you get a me a dumpster."
You don't put packing material out into the hallway of a hospital. The IT manager's response: "Go talk to facilities."
Plus, you never have to do anything useful - you can just clean closets and take boxes out to the dumpster.
Don't forget the 750 PCs and 1,500 monitors for deployment, the 750 PCs and 1,500 monitors for disposal, and a ton of old PC hardware pulled from the floors that looked like they were being used but no one was using them.
... makes your whole brain shrink, right?
I apologize for the lack of a signature.
Civ2 and AlphaC aren't games that are likely to build your spatial cognitive abilities. It's the maze-solving/navigation variety that do... and sandboxes with complicated maps, if you play them in an exploratively.
Someone had to do it.
Part of the problem with this study is the bad interpretations of the study after the study was concluded (and this was done by the click bait articles about it rather than the scientist journal that described it). If their conclusions are significant (and more studies, specifically case studies, are needed to determine just that), what they have found is that repetitive actions in a game long term is problematic, but long term playing of the game is not the causal mechanism itself. Because what they found was that doing the same thing over and over again over long periods is what causes the negative ramifications. So, a fps player would have to play the same sequences over and over again in order to achieve this mundane existence that causes the loss. Playing a game over a long period of time would allow the player to interact with continuously changing environments (not doing the same exact thing over and over again), whereas their study focuses more on doing the same activities extensively (which they term "autopilot" mode). So, a repetitive game would be bad; a fps involving exploring would probably be a lot better.
Sarbonn's blog: http://www.sarbonn.com/blog