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In Defense of the Popular Framework Electron (dev.to)

Electron, a popular framework that allows developers to write code once and seamlessly deploy it across multiple platforms, has been a topic of conversation lately among developers and users alike. Many have criticised Electron-powered apps to be "too memory intensive." A developer, who admittedly uses a high-end computer, shares his perspective: I can speak for myself when I say Electron runs like a dream. On a typical day, I'll have about three Atom windows open, a multi-team Slack up and running, as well as actively using and debugging my own Electron-based app Standard Notes. [...] So, how does it feel to run this bloat train of death every day? Well, it feels like nothing. I don't notice it. My laptop doesn't get hot. I don't hear the fan. I experience no lags in any application. [...] But aside from how it makes end-users feel, there is an arguably more important perspective to be had: how it makes software companies feel. For context, the project I work in is an open-source cross-platform notes app that's available on most platforms, including web, Mac, Windows, Linux, iOS, and Android. All the desktop applications are based off the main web codebase, and are bundled using Electron, while the iOS and Android app use their own native codebases respectively, one in Swift and the other in Kotlin. And as a new company without a lot of resources, this setup has just barely allowed us to enter the marketplace. Three codebases is two too many codebases to maintain. Every time we make a change, we have to make it in three different places, violating the most sacred tenet of computer science of keeping it DRY. As a one-person team deploying on all these platforms, even the most minor change will take at minimum three development days, one for each codebase. This includes debugging, fixing, testing, bundling, deploying, and distributing every single codebase. This is by no means an easy task.

10 of 138 comments (clear)

  1. So Popular that you need to explain it. by jellomizer · · Score: 2, Insightful

    Honestly this is the first time I heard of it. Most likely as the explanation illustrates it isn't a tool that I need to solve my problems. But still if a tool was really that popular I would had heard about it before.

     

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    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  2. Re:Very confusing article... by Anonymous Coward · · Score: 2, Insightful

    But then some "developer" (of what?)

    "my own Electron-based app Standard Notes"

    So I imagine this is slashvertisement purchased by the developer of Standard Notes, an Electron-based app from the developer of Standard Notes.

  3. Popular? Yes, with shitty hipster startups! by Kaptain+Capslock · · Score: 5, Insightful

    Let's face the truth: Electron delivers a Chromium engine, Node.JS and V8, all rolled into one package to you. So of course it's a memory hog, depending on what you are going to program, like a terminal, clipboard manager or tiny frontend to FFMPEG [all existant projects]. All those programs alone need 200 MB for the runtime engine, to just do really simple stuff.

    It also needed 13% of CPU time to just draw a blinking cursor (!).

    It's mostly used by shitty webhipster design startups, which are just way too lazy to learn a proper programming language, and it even doesn't fit well with the UI of your operating system. And since the underlying parts of it, when a program gets delivered, aren't for sure update as frequently as Chromium alone, it's a security nightmare as well.

    1. Re:Popular? Yes, with shitty hipster startups! by tepples · · Score: 3, Insightful

      You can run Android apps in various ways on a laptop, so scratch the need for the Android tablet.

      To which "ways" do you refer? I'm aware of two:

      Android in a VM Running an x86 or x86-64 build of Android Open Source Project in a virtual machine on a PC might be fine for apps available as a loose APK, through Amazon Appstore, or through F-Droid. So might BlueStacks App Player, which I'm told actually emulates an Android device's ARM CPU. But it doesn't work for Android apps that are exclusive to Google Play Store or rely on Google Play Services. Android apps on Chromebook Google Chrome on recent Chromebook laptops can run Android apps from Google Play Store. So that technically counts as Android apps on a laptop. The corresponding feature in Google Chrome for Windows, macOS, or X11/Linux is called ARC Welder, but a review says it's glitchy and lacks Google Play on other than Chrome OS. This which is why I mentioned having to carry a Chromebook to make use of this feature.

      There are few applications on FreeBSD you can't compile for Linux

      Which is where the RAM upgrade comes in. In order to run Windows, FreeBSD, or GNU/Linux in a virtual machine in macOS on a MacBook, you may need more RAM than Apple includes with the base model. But mostly I'm referring to apps for X11/POSIX that work on FreeBSD and GNU/Linux but haven't been ported to Win32 or Cocoa. Perhaps one possibility is to install Xcode, Homebrew, and an X server, and buy a second Mac for the maintainer of each app you're trying to build and use under Homebrew so that he can investigate the issues that you file in the issue tracker.

      possibly a Windows VM if the Windows application doesn't work under Wine.

      Which again is where the RAM upgrade comes in, along with the Windows license.

  4. I hate electron apps... by Junta · · Score: 4, Insightful

    So far my experience has been atom and mattermost desktop.

    For atom, everyone was swearing*so hard* about how good an editor it is, and it's frankly not that good, a resource hog, and just generally a bit glitchy around the edges. Slow to start. Sure it's 'extensible', but the extensions have thus far for me been extremely ill-fitting and low quality. It reminds me of the 'plugin' fad of the late 90s/early 2000s when a lot of applications pretended to be incredibly extensible but really it was just providing clunky entry points to pretty much standalone apps.

    For mattermost, it was basically loading the web gui in an app.... no value over the 'normal' web gui. For atom at least you have the excuse you are dealing with offline material so a 'normal' browser hosted approach doesn't fit, but in mattermost you are connecting to a server anyway. I might have found other reasons to be dissatisfied, but the complete lack of benefit over the browser version just made my interest evaporate.

    I don't understand the fascination with using the web development trappings when you don't have to. It's one of the most tedious approaches to application development.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:I hate electron apps... by ItsJustAPseudonym · · Score: 3, Insightful

      I don't understand the fascination with using the web development trappings when you don't have to.

      Maybe "when all you have is a hammer, everything looks like a nail"?

      People need to get out of the rut of web development.

  5. It's not 'a framework'. It's Chrome. by jpop32 · · Score: 4, Insightful

    Seriously. 'Framework' part is just a wrapper around a whole, full fledged Chrome browser. And there's your problem. If you have Atom, Slack and any other Electron app, along with your 'regular' Chrome, you have *four* copies of Chrome on your computer. If you think that is silly, yes. It is.

    Which is why it's crazy to run any Electron app that is available on the web. Run Slack in Chrome, pin the tab, enable notifications and that's it. Identical, and one less Chrome installation.

  6. Re:16gb is not imminent by Zaelath · · Score: 4, Insightful

    [thing] which uses a LOT of [constrained resource] works just fine on my [device] which has [unusually large amount of constrained resource], maybe your [device] is too old? - Said every fucking developer ever.

    Followed by; "What do you mean lag makes the game unplayable? It works just FINE on my LAN, asshole!".

  7. Re:C++ has more of an installation approval barrie by JohnFen · · Score: 3, Insightful

    has run into political problems getting corporate, school, and public library IT departments to permit installation of applications

    Yes, if you're aiming your software for specialized environments then you have to adapt to what the environment requires.

    most end users have shown themselves unwilling to download C++ source code and learn how to compile it

    If you're requiring users to compile the code themselves, you're doing it wrong. The least you can do is actually produce a build for the operating systems you support.

  8. Who Speaks For The Users? by Anonymous Coward · · Score: 4, Insightful

    "...as a new company without a lot of resources, this setup has just barely allowed us to enter the marketplace."

    OK, so you've solved your problem as a startup. And you did acknowledge the user, barely.

    "But aside from how it makes end-users feel, there is an arguably more important perspective to be had: how it makes software companies feel."

    And then you let us know what your priorities are. The users can pound sand, you're a Startup dammit! And you have Needs! All your users need to upgrade to High End Equipment for the privilege of using your indispensable App!!

    You might want to rethink your priorities, before your precious startup collapses due to market disinterest in your bloated POS. Maybe Facebook can get away with that attitude, and maybe Twitter. You cannot.