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Nvidia Introduces a Computer For Level 5 Autonomous Cars (engadget.com)

From a report: At the center of many of the semi-autonomous cars currently on the road is NVIDIA hardware. Once automakers realized that GPUs could power their latest features, the chipmaker, best known for the graphics cards that make your games look outstanding, became the darling of the car world. But while automakers are still dropping level 2 and sometimes level 3 vehicles into the market, NVIDIA's first AI computer, the NVIDIA Drive PX Pegasus, is apparently capable of level 5 autonomy. That means no pedals, no steering wheel, no need for anyone to ever take control. The new computer delivers 320 trillion operations per second, 10 times more than its predecessor. Before you start squirreling away cash for your own self-driving car, though, NVIDIA's senior director of automotive, Danny Shapiro, notes that it's likely going to be robotaxis that drive us around. In fact, the company said that over 25 of its partners are already working on fully autonomous taxis. The goal with this smaller, more powerful computer is to remove the huge computer arrays that sit in the prototype vehicles of OEMs, startups and any other company that's trying to crack the autonomous car nut.

21 of 175 comments (clear)

  1. Renter's Economy by CanHasDIY · · Score: 2

    Why own a thing, when you can pay someone else an exorbitant fee to use theirs temporarily?

    This will work out brilliantly for the 0.004% who currently own 80% of the wealth.

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
    1. Re:Renter's Economy by fluffernutter · · Score: 2

      Autonomous cars on a course to put taxi's and real drivers out of business, then charge everyone taxi prices to go anywhere. Maybe more, depending whether you are going to an affluent area. The future seems to suck.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    2. Re:Renter's Economy by Jeremi · · Score: 2

      Autonomous cars on a course to put taxi's and real drivers out of business, then charge everyone taxi prices to go anywhere. Maybe more, depending whether you are going to an affluent area. The future seems to suck.

      What's going to stop Autonomous Car Owner A from charging a bit less than Autonomous Car Owner B, in order to get more customers? And what's then going to stop A from reducing his prices a bit below B again, in order to get customers back? And why won't this cycle continue until the prices paid by customers are only slightly higher than the costs incurred by the car owners?

      In other words, why do you think there will be no price-competition in The Sucky Future?

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    3. Re:Renter's Economy by thecatt · · Score: 2

      Marketplace collusion/monopoly, likely enforced with legislation. The same forces that prevent price-competition in today's markets.

    4. Re:Renter's Economy by kamapuaa · · Score: 2

      Maybe you live in a city and don't need to drive most of the time, but have an occasional need. Maybe you share a car with your spouse and that works fine most of the time, but occasionally you need a second car...Uber isn't expensive and owning a car isn't cheap.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    5. Re:Renter's Economy by fluffernutter · · Score: 2

      Uber and Lyft are only cheaper than taxis right now because they clearly want taxis out of business, and aren't following the same regulations that cost money. It is currently unclear whether Uber and Lyft will be able to ignore regulations permanently. I doubt it, seeing as they are already getting booted out of London for that reason. In some cities in Canada, taxi drivers are demanding that they be compensated for their investment in their taxi licenses if Uber be allowed in. And rightfully so, they have their life savings in those licenses which will go from a value of $200K each to being worth nothing if other driving services don't have to uphold the same standards.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    6. Re:Renter's Economy by gander666 · · Score: 2

      And, from what I have read, Uber is burning their VC rounds to subsidize the rides to the tune of about 50% of the total cost. If they are forced to charge what the ride costs, they will not be able to be as inexpensive compared to the taxi's today.

      --
      Suppose you were an idiot and suppose you were a member of Congress ... but I repeat myself. - Mark T
    7. Re:Renter's Economy by ShanghaiBill · · Score: 2

      Or will the technology just be hoarded by companies large enough to put it in a fleet?

      You mean the way individuals were unable to own cars, washing machines, clothes dryers, dishwashers, Roombas, cell phones, laptops, etc?

      Number of technologies that are available only to "the rich": 0.

  2. Re:Should not require this much horsepower by fluffernutter · · Score: 2

    Except the last time I played a 3D game, there were a LOT of 3d objects passing through solid objects if you look very close. In a 3d world it's easy to get around that by making the set path of the moving object be the absolute guide. Not so easy in the real world.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  3. Comment removed by account_deleted · · Score: 4, Interesting

    Comment removed based on user account deletion

  4. Error handling and robustness? by ameline · · Score: 2

    Unlike a GPU where a memory error or an ALU or register bit flip might result in a 1 frame glitch, or at worst a frozen GPU, requiring a reboot, failures in this hardware will kill people.

    I hope they have ECC on everything, and redundancy everywhere -- possibly a space-shuttle like voting system where multiple computers are fed the same input, and if they don't produce the same output, a majority wins approach is taken.

    It should also have very detailed logging -- so every decision taken can be traced, so when there is an accident, a proper root cause analysis can be performed, and corrective measures instituted.

    NVidia as a company has a great track record for being on the cutting edge of technology -- but no track record at all for making safety critical systems. That cutting edge will cause people to bleed if they don't get this right.

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    Ian Ameline
    1. Re:Error handling and robustness? by Waffle+Iron · · Score: 4, Insightful

      Yet you trust you life to hundreds of random human strangers in the traffic you navigate nearly every day, many of whom are distracted, buzzed, senile or just plain idiots.

      At any rate, the bulk of the hardware doesn't need to totally failsafe as long as there are effective backup measures in place such as collision avoidance systems (which generally don't require anywhere near as much compute power). We already have such things in many of today's cars to help with the highly unreliable controllers mentioned in the first paragraph.

    2. Re:Error handling and robustness? by Doctor+Memory · · Score: 2

      LOL, most satellite and space probes run on something like a radiation-hardened 15MHz R3000. Good luck getting any real-time performance out of something like that (even a Beowulf cluster!).

      --
      Just junk food for thought...
    3. Re:Error handling and robustness? by RhettLivingston · · Score: 2

      And human drivers have these things? Frankly, I am sure as an engineer that redundancy or at the least safe fallbacks are part of the design. I've never worked a critical system where that wasn't the case. But, the argument is flawed.

      Nobody has ever crashed a vehicle when they had a heart attack or stroke? There has always been a redundant designated driver when the main one was inebriated? Always a redundant check on the decisions of everyone whose abilities have declined? Everyone who has ever run out of a house mad wanting to jump into the car and squeal away recklessly has been stopped? Every human who malfunctioned and decided to drive a vehicle through a crowd has been overridden?

      If autonomous vehicles can merely match our ineptitude, they will be starting at an acceptable point, and we can eliminate the flaws as they happen (something we can't seem to do with human drivers).

  5. Re:I know, let's call it... by HumanWiki · · Score: 3, Funny

    HAL!

    I'm sorry AC. I'm afraid we can't do that.

  6. TaaS: Transportation as a Service by Anonymous Coward · · Score: 2, Interesting

    I currently pay $250/month for a car payment, $160/month for insurance, and probably $120/month for gas. ($530)

    I'll assume I need 3 trips per day (commute plus errand/grocery); for 1 month, that's 90 trips.

    Simple math says if the robotaxi charges less than (530 / 90) = $5.89 per trip, then I should ditch my personal vehicle.

    Let's see how hungry these transportation as a service companies are.

  7. GeForce Experience by PopeRatzo · · Score: 5, Funny

    If you have a level 5 autonomous car, I suggest waiting before you download the latest drivers.

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    You are welcome on my lawn.
    1. Re:GeForce Experience by psmoot · · Score: 2

      No, the point is a level 5 car doesn't have a driver. :)

  8. Re:Should not require this much horsepower by Anubis+IV · · Score: 4, Informative

    So, a few things:
    1) Many video games don't compute paths in realtime. Rather, the set of paths is either precomputed or manually entered by the developers. The game then merely selects between one of the preset paths, without any ability to actually determine its own.

    2) Even when they are able to determine their own paths, video game pathing algorithms generally have perfect knowledge. There's no need to do the heavy lifting of recognizing obstacles when you have a perfect awareness of every single one in the entire world.

    3) Video games aren't necessarily bound by the rules. Most video games are tuned for fun rather than realism, particularly when it comes to their physics and recognition of the law. For instance, two vastly different cars may brake the same way in a game so that it's easier for the player to get the feel for cars in the game, but in real life, the very same car can brake completely differently based on weather, the condition of the tires, or how loaded with cargo it is, and it's important that an autonomous vehicle understand those differences so that it can drive safely. Likewise, video game cars can ignore traffic signals and the like with little concern for the law, but that's not the case in the real world.

    4) Video games cheat. You'll frequently see vehicles in games clip through obstacles that would have caused an accident in the real world, take paths that would have destroyed a real vehicle, or have spontaneous boosts in their speeds as they go through boring parts of the world.

    5) Video games are dumb. There are literally tens of thousands of YouTube videos of vehicles doing stupid things in games (e.g. driving themselves off cliffs, driving through the air, driving through walls, rolling over on gentle turns, mowing down pedestrians, etc.), so this is hardly a solved problem even in worlds that we have full control over.

    All of which is to say, if video game vehicles are our standard for success, heaven help us all, 'cause we'll all be dead within a week.

  9. Re:I know, let's call it... by 4wdloop · · Score: 3

    Highly Autonomous Limousine?

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    4wdloop
  10. What is this nonsense about? by angel'o'sphere · · Score: 2

    The self driving cars/autonomous cars/driver assistance systems, I was involved with, run on 4 - 6 ARM Cortex, 160MHz and are mostly idle all the time.

    You don't need such absurd computing power for a self driving car.

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.