PlayerUnknown's Battlegrounds Blocks 322,000 Cheaters (pcgamer.com)
The new anti-cheating system installed in PlayerUnknown's Battlegrounds has been banning more than 6,000 suspected cheaters every day. An anonymous reader quotes PC Gamer:
That's according to BattlEye, which polices the game's servers. Its official account tweeted yesterday that between 6,000 and 13,000 players are getting their marching orders daily. On Saturday morning, it had cracked down on nearly 20,000 players within the previous 24-hour period... In total, the service has blocked 322,000 people, double the number that was reported by the game's creator Brendan Greene, aka PlayerUnknown, last month.
Yesterday the game had more than 2.2 million concurrent players.
Yesterday the game had more than 2.2 million concurrent players.
Losers by default.
Are this this anti-cheat system reliable or are there false positives? That is a lot of cheaters. Is the patch for the cheater's mod out yet to get around it? Ruins the game for everyone including the cheaters IMO.
SLOWER TRAFFIC KEEP RIGHT
This is a free speech issue. I mean if players can get banned for this “cheating” where does it stop? First they came for aimbots, but I didn't speak up, because I didn't use aimbot. You know where this poem is going. Besides, if a service can use it's arbitrary power, they can go after you for whatever reason!
I'm sorry for trolling.
Doesn't sound like such a good idea anymore if it will bring cheating to the console experience...
Hopefully in cross-network games you can choose to play with console players only.
Twinstiq, game news
Now what about PED users?
We have it on good authority that ChrisRedfield88 and Doomslaya were wreaking havoc while under the influence of Redbull & Mountain Dew.
Happiness in intelligent people is the rarest thing I know.
Ernest Hemingway
I have never understood how these players cheat. Is it special software or hardware? How do game developers prevent it?
Just put cheaters in a game with other cheaters. No banning necessary and everybody is happy.
Of 2.2m players they found 322k cheaters, that's 15% of the players, and that's only counting the ones they found. So in any game that have 7 or more players, you can expect at least one is cheating.
THIS is why I gave up multiplayer on PC and moved to console. For all its inferiority, at least I am reasonably confident I will be playing against players with practically the same hardware and NO CHEATS.
Zenimax are You reading this!?
Put all the cheaters onto the same but separate map.
The Anti-Cheating add ons tend to degrade performance , the games are already well SECURITY balanced and there are other mechanisms to detect cheating, so I suppose if people want to find out about cheating in the immediate then Anti-Cheating add ons are worth it, but it is done at the expense of game performance.
well that's just magickal - it's better than sex.
If it is better than sex, you are doing sex wrong.
HA! I just wasted some of your bandwidth with a frivolous sig!
Every F2P game I've ever bothered to try I ended up convinced is overrun by cheaters. Either that or there are way more people than I can imagine that are willing to spend 20 hours a day and $5,000 a week to play a "free" game.
If you have to block that many cheaters, isn't that a tacit admission that your system and/or your communications are designed so poorly that it's ridiculously easy to "cheat"? Granted, some compromises are probably made in the interest of optimizing perceived response times, but still... can't you design a game that is more difficult to hack? (Of course, the "analog hole" always exists; one can always automate the mouse and keyboard input... but where's the fun in that?)
I've abandoned my search for truth; now I'm just looking for some useful delusions.
IMO there is no punishment too severe for people who cheat in PVP. It ruins the experience for thousands of others just so they can get their jollies. I would love to see Steam update their TOS to include across the board PVP timed bans escalating to PVP permaban for repeat/multiple cheaters, tied to the name on the credit card, which would not only deprive the cheater of whatever game they were cheating in, but block them from all online play permanently on Steam in perpetuity.
The trick to preventing criminal behavior (or in this case cheating) is make the punishment so serious that people won't do it. After a first offense, in addition to a month ban from all PVP on Seam, force them to watch a video interview with some hackers/cheaters who lost big money in a civil suit over their damage to an online game and a round table discussion on how cheating damages the online community and gaming companies business models. Force the cheaters to sign a legally binding contract to never cheat on a Steam game again or face civil liability as well as acknowledging that they will lose their ability to play online permanently. The reality is that only about 10% of gamers cheat, and 90% of them are script kiddies in the 10-16yo range who would stop if mommy or daddy gave them the proper discipline, a legal notice in the mail to the CC holder typically gets parental attention.
If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
I kept thinking about buying this game, but held off due to so many bad reviews about the issues with cheaters.
Maybe I'll break down and give it a try, if they're really doing anything effective to get that under control.
I'm not some "punk kid" gamer. I'm in my 40's and I only play a few games at a time. Kind of picky these days about what's a worthwhile use of my free time. (Still kind of addicted to Starcraft II because I find in a lot of ways, it's like playing a game of chess against an opponent, at least in 1v1 battles, which I prefer.)
I do have a soft spot in my heart for a good 3D multiplayer shooter -- but too many cheaters and/or bots just ruins the whole experience. Disappointingly, we have a pre-teen daughter who seems to be fascinated by the idea of using hacks and cheats on the online games she plays, and her accounts get banned on a regular basis. I wouldn't say she wants to bully other players so much as just gets a kick out of "beating the system". It's the "game within the game" for her to find ways to get an advantage. I'm not sure I'm getting through to her when I try to lecture her on why that's a bad way to go about things.
Nothing curbed my adult computer gaming like requiring I play online.
No pun intended. I'll give you another example of an online game with a major cheating problem - Clash of Clans. Back a year or two ago, SuperCell implemented anti-cheat protocols that looks for modified game files, or memory locations modified by non-supercell software.
It got rid of the lazy cheaters - but the hard core competitive cheaters quickly circumvented the cheating protocols. How? Well the language barrier played a big part in it. The Chinese have several active bots and cheat programs but SuperCell has been unable to address it because they simply don't speak the language.
There's also a thriving market for money laundering in Clash of Clans. The original user sends money through one of any number of online cash payment systems. Account logins are given to 'trusted' individuals who have stolen credit card credentials, stolen gift card codes or forged gift card codes. These individuals then buy in-game currency with the stolen information, and then the original user logs back on.
Finally, there is a ton of upper-end cheating. Many of the top notch players use private servers online that they pay to use. So when they are put against a new apponent's base layout, they go to the private server, make the base, then practice against it.
I don't have the answer for how you fix these things. Suffice it to say that if you want to be in the 'upper echelon' of most online games, you're probably going up against 20-30% cheaters.
Friend of mine was banned for toying with the ini file in an attempt to try and get the game to actually run at decent frame rates on his hardware.
Anyone who has PUBG knows that it is quite resource intensive.
Given that it's an early access title, he figured that the ini modifications were fair game... but Battleye thought otherwise and called him out for doing a rendering hack and banned him.
READY.
PRINT ""+-0
I am willing to bet that there is a theme here common with all games that around 10% of the players are using some sort of cheat.