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EA Shuts Down Fan-Run Servers For Older Battlefield Games (arstechnica.com)

An anonymous reader quotes a report from Ars Technica: Since 2014, a group of volunteers going by the name Revive Network have been working to keep online game servers running for Battlefield 2, Battlefield 2142, and Battlefield Heroes. As of this week, the team is shutting down that effort thanks to a legal request from publisher Electronic Arts. "We will get right to the point: Electronic Arts Inc.' legal team has contacted us and nicely asked us to stop distributing and using their intellectual property," the Revive Network team writes in a note on their site. "As diehard fans of the franchise, we will respect these stipulations."

EA's older Battlefield titles were a victim of the 2014 GameSpy shutdown, which disabled the online infrastructure for plenty of classic PC and console games. To get around that, Revive was distributing modified versions of the older Battlefield titles along with a launcher that allowed access to its own, rewritten server infrastructure. The process started with Battlefield 2 in 2014 and expanded to Battlefield 2142 last year, and Battlefield Heroes a few month ago. It's the distribution of modified copies of these now-defunct games that seems to have drawn the ire of EA's legal department. Revive claimed over 900,000 registered accounts across its games, including nearly 175,000 players for the recently revived Battlefield Heroes.

132 comments

  1. Diehard? by sexconker · · Score: 4, Informative

    "As diehard fans of the franchise, we will respect these stipulations."

    More like die easy.

    1. Re:Diehard? by Gordo_1 · · Score: 4, Insightful

      Well, what would you do? Continue to distribute modified copies of copyright software you don't have legal rights to? If EA wants to kill off its old online games, let em. Just pisses off 900,000 potential customers who'll now have one more reason to think twice about supporting them in the future.

    2. Re:Diehard? by Anonymous Coward · · Score: 0

      DCMA Takedown? (we can't have these games the fans have already purchased.. impact the potential sales of games they don't currently own) in 3....2....1. Having fun playing a game you already own.. that's so 2014...

      Peace out.

    3. Re:Diehard? by Anonymous Coward · · Score: 0

      "As diehard fans of the franchise, we will respect these stipulations."

      More like die easy.

      It would have been ironic if Activision had backed their legal case, just to stick it to EA, but we all know that ain't gonna happen.

    4. Re:Diehard? by Ichijo · · Score: 4, Insightful

      Just distribute binary diffs so people can patch their own copies of the game.

      --
      Any sufficiently unpopular but cohesive argument is indistinguishable from trolling.
    5. Re:Diehard? by tepples · · Score: 1

      Well, what would you do?

      Build a free as in speech FPS game in the same genre from the ground up.

    6. Re:Diehard? by hackwrench · · Score: 2

      Fight to eliminate intellectual property rights being the ones enforceable by law. For every right there is an equal and opposite right.

    7. Re:Diehard? by Anonymous Coward · · Score: 0

      Well, your game is now hate speech.

    8. Re:Diehard? by ArylAkamov · · Score: 1

      Well, what would you do? Continue to distribute modified copies of copyright software you don't have legal rights to?

      Yes, exactly that, hosted in whatever country will laugh at them.

    9. Re:Diehard? by Anonymous Coward · · Score: 0

      buddy, it does not piss off anybody. The cattle will continue to buy the game no matter what. See W10 spyware crap as just one fresh example.

    10. Re:Diehard? by Anonymous Coward · · Score: 0

      Although I will purchase games from Steam, companies like EA, Microsoft, etc have a knack for pulling the plug on great games which piss me off. I'll never forget Motor City Madness back in the late 90's. Such an awesome game. I played with dial up at one point I believe even. They pulled the plug on that and that put the first taste of disgust in my mouth for online servers.

    11. Re:Diehard? by Anonymous Coward · · Score: 0

      Yeah, With blackjack and hookers and screw EA.

    12. Re:Diehard? by tepples · · Score: 1

      Color the blood the same color as the attacking team's uniform color, and it'll look more like paintball. How is paintball hate speech?

    13. Re: Diehard? by liquidhot · · Score: 1

      Can't that be removed under DMCA though?

    14. Re: Diehard? by K.+S.+Kyosuke · · Score: 1

      May depend on the country. It's perfectly legal, for example, in my country to patch even proprietary software if it's necessary to fix it or make it function, and copyright holders can't object because it's specifically enshrined in the law as "not a copyright violation" so they have no case.

      --
      Ezekiel 23:20
    15. Re:Diehard? by K.+S.+Kyosuke · · Score: 1

      For every right there is an equal and opposite right.

      I think that should have read "for every right there is an equal and opposite left." ;)

      --
      Ezekiel 23:20
    16. Re:Diehard? by Anonymous Coward · · Score: 0

      This. Distribution of information to do it yourself. Can only be done if you already own a legal copy. This might even boost sales of older Battlefield games, drawing approval from EA's rabid lawyers.

    17. Re:Diehard? by Altrag · · Score: 1

      Because there's such a shortage of FPS games out there.

      If those 900,000 players wanted just "an FPS," they could simply buy the latest Battlefield or CoD, or if they want to get off the yearly-upgrade treadmill there's only a few dozen other FPS' with high popularity and probably hundreds nobody's ever heard of.

      The point is that they want to play that specific game for whatever reason.

    18. Re:Diehard? by joemck · · Score: 1

      They could distribute an all-open-source launcher that launches the game and then patches it as necessary in-memory. That way they aren't redistributing anything they don't directly hold the copyright to, and players can't use it without already having a copy of the game.

    19. Re:Diehard? by Altrag · · Score: 1

      Not everyone is willing (or even able) to upend their entire lives and move to a probably-still-developing country purely for the sake of being able to infringe copyrights. Especially if they aren't making money from their infringement.

    20. Re:Diehard? by ArylAkamov · · Score: 1

      Who said anything about moving? Just host the server there.

    21. Re:Diehard? by tepples · · Score: 1

      The other part is to define what mechanics make Battlefield different from the dozen other active FPSes with tolerated fan-run servers.

    22. Re:Diehard? by CanEHdian · · Score: 1

      Not even that! Just tell users theyr'e on their own finding the patch files. Which OTHER volunteers in OTHER jurisdictions *where this is legal* are happy to supply.

      --
      When the copyright term is "forever minus a day", live every day like it's the last.
  2. EA by Anonymous Coward · · Score: 4, Interesting

    EAt shit and die.

    1. Re:EA by Anonymous Coward · · Score: 0

      its in teh gay

  3. Not that big of a loss by Patent+Lover · · Score: 1

    Battlefield 1942 was the bomb. Best Battlefield ever. They lost their way when they started trying to be realistic rather than fun.

    1. Re: Not that big of a loss by guruevi · · Score: 1

      Theyâ(TM)re not very realistic. You mean they release the same game with slightly higher resolution textures.

      If they were intending to be a more realistic simulator, they would have to do research in weapons, accuracy and injury modeling.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    2. Re:Not that big of a loss by antdude · · Score: 2

      Not just that. Mod support like Desert Combat.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:Not that big of a loss by deesine · · Score: 1

      IIRC, 2-4 of that team were hired for Battlefield 2. Yes, that was the best mod ever, second place to the Star Wars one, and the the Vietnam one.

      --
      damaged by dogma
    4. Re:Not that big of a loss by antdude · · Score: 1

      Galactic Conquest and Eve of Destruction mods were great too!

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    5. Re:Not that big of a loss by whopub · · Score: 1

      I still play a mod of the original BF1942, called Desert Combat. Tried BF2 for less than a week and gave up, never touched any other title of the franchise. There's a small community, and just a few servers, but it's still the only game I play. Hope they can never screw that up for us

    6. Re:Not that big of a loss by theurge14 · · Score: 1

      I have many fond memories of Desert Combat / Battlefield 1942.

      I actually went out and purchased a Thrustmaster flight stick to play that game. I was the best Blackhawk pilot, carrying guys into the battlefield, hovering over targets while my gunner mowed down the enemy. Great, great times. Battlefield 2 and on after that just weren't as fun for me.

    7. Re:Not that big of a loss by antdude · · Score: 1

      Yeah. I enjoyed BF2 and still have it. I got too busy with life after that. :( In fact, I resumed and finished a couple decades old games on my ancient gaming box. I still have my basic MS Sidewinder joystick, but I really suck! ;)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    8. Re:Not that big of a loss by Anonymous Coward · · Score: 0

      Same here. BF1942/DC was the epitome of go-anywhere, do-anything combat games for me.

      Sure, some of the physics were wacky and the graphics look very dated now, but it's still very playable. No map ever plays out the same way.

      I'd love to see it re-released with a newer graphics engine, new maps and weapons, and a wider variety of enemies.

    9. Re:Not that big of a loss by antdude · · Score: 1

      But it was fun. That's the keypoint. That's why DICE made BF2. My boss, friends, and I played DC mod too much. Haha.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  4. EA by Anonymous Coward · · Score: 1

    Epic Assholes. What else would you expect?

  5. Property is theft by hackwrench · · Score: 4, Insightful

    Intellectual property especially, Good times were had and now EA is going to go ruin it, because "muy property."

    1. Re:Property is theft by hackwrench · · Score: 2, Funny

      Didn't understand my post, fine. For every right there is an equal and opposite right. The fans just didn't fight for theirs.

    2. Re:Property is theft by Anonymous Coward · · Score: 5, Informative

      It's still their property irregardless of company size.

      EA is headquartered in the USA, thus your statement above is factually incorrect.

      Copyright law does not impart *ownership* to the creators of any copyrighted work.
      It only provides very specific and limited rights related to distribution and performance of the work to the copyright holder, which is all they can legally use copyright to limit.

      In fact the only mention of the word "ownership" in copyright law is in the paragraph stating all works under copyright are the inheritance of the public to own, once the copyright term has expired.

      If a small app developer finds his apps being used without his consent he/she also has the right to request that it to be stopped.

      That is also factually incorrect. Consent is not required to *use* a copyrighted work.
      Consent is required for distributing that work and for performing that work.
      Consent is also required when a separate work is a derivative of another work that is copyrighted by someone else.

      Simply *using* that work is not a restricted right under copyright law, and the copyright owners have no legal standing to claim otherwise.

      In this one particular case, the legal issue is with distributing a work under copyright and held by EA.
      Distributing a copyrighted work IS a right granted to the copyright holder.
      Using a copyrighted work is not a right the copyright holder has any control over.

    3. Re:Property is theft by Anonymous Coward · · Score: 0

      And what rights would those be? Keep in mind, the context is legal rights, not feelz.

    4. Re:Property is theft by hackwrench · · Score: 1

      In a nod to common law, the 10th Amendment says every right is a legal right and not just the ones enumerated in the Constitution.

    5. Re:Property is theft by QuantumFTL · · Score: 1

      In fact the only mention of the word "ownership" in copyright law is in the paragraph stating all works under copyright are the inheritance of the public to own, once the copyright term has expired.

      Actually, at 30 mentions of owners and ownership in Title 17, Chapter 2 alone, you are dead wrong:
      https://www.copyright.gov/titl...:

      Read all of the laws there. You will find plenty more mentions. And in case you try to backpedal and amend your statement, since the term is used to describe the copyright itself, and not the work, you can find the term "owner of a work" and "ownership of a work" in multiple official documents associated with our government's various copyright bodies:
      https://www.federalregister.go...
      https://www.copyright.gov/docs...
      https://www.copyright.gov/poli...

      I'm not saying I agree with US copyright law, but lets get our facts straight. Your conclusions may (or may not) be valid, but that particular argument regarding legal wording is so wrong that I have to wonder if you've even read these laws.

      Bonus: Contrary to your main argument, DCMA *does* in fact prohibit actions involving circumvention of copyright--many of which are actions taken for personal use, say, displaying a legitimate copy of a video from a computer by illegally circumventing HDCP or the like. This is absurd, but that's how the law was written, and I doubt it was put there by accident.

    6. Re:Property is theft by Anonymous Coward · · Score: 0

      No, the context is obedience, not legal rights. Laws are just the excuse for obedient people to explain their inherent need for authorities in their lives.

    7. Re: Property is theft by Anonymous Coward · · Score: 0

      irregardless... you are retarded, you comment it's invalid

    8. Re: Property is theft by orlanz · · Score: 2

      It would be nice if in the day of digitization, a distributed work becomes public domain if said distribution laps for more than 10 years. Distribution should include utility (i.e.: you can't charge $300 for something that you mass sold for $50, or turn off the validation server). It's really not hard nor expensive to provide a public copy for the term of the copyright.

      If an owner can't keep providing his work for 10 years nor fund it for such, then it wasn't really worth much and they failed in the agreement with the public. The loss to the public was far greater than the gain to the owner.

        It would be more valuable being part of the public base that all can build upon.

    9. Re:Property is theft by Shadow+of+Eternity · · Score: 1

      No, it isn't. It's not their property, it never was their property. It's my property. I bought it, I own it, and I can fucking use it however I damn well please. EA doesn't get to decide whether or not I can play the game I paid cash for.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    10. Re: Property is theft by Anonymous Coward · · Score: 0

      Every part of the game that you bought, you have a licence to use, and may continue to do so.
      You don't have the right to distribute copies to others. That's not the right you bought when you purchase your licence.
      You didn't buy the server side components, and have no right to force them to maintain servers and software for eternity, that's called slavery. If parts if your game require external components to function correctly, that's too bad.

    11. Re:Property is theft by Luthair · · Score: 1

      I wonder if you could make a fair use argument - I presume they aren't distributing the whole work only a modified binary, is making multiplayer work transformative?

    12. Re: Property is theft by Anonymous Coward · · Score: 0

      Transfers to public domain with all the source Included!!!

    13. Re: Property is theft by Anonymous Coward · · Score: 0

      It would be nice if in the day of digitization, a distributed work becomes public domain if said distribution laps for more than 10 years. Distribution should include utility (i.e.: you can't charge $300 for something that you mass sold for $50, or turn off the validation server). It's really not hard nor expensive to provide a public copy for the term of the copyright.

      If an owner can't keep providing his work for 10 years nor fund it for such, then it wasn't really worth much and they failed in the agreement with the public. The loss to the public was far greater than the gain to the owner.

      It would be more valuable being part of the public base that all can build upon.

      Having something along these lines is a legal requirement under the US Bill of Rights, the highest law in the land. The right to ethical practice of law arises under the 9th Amendment, and this includes the right to reasonable expectations regarding the law. Also, excessive law is always a violation of the right to ethical practice of law, and that includes excessive duration of elements of law, including excessive copyright terms. There is no doubt that copyright terms are excessive, especially in the case you describe. So, on multiple grounds, what you ask for is already required by the highest law in the land - a law that every US legal professional swears to uphold.

      To the extent that copyright law comes into conflict with the Bill of Rights, as a mere Act of Congress and not the highest law in the land - copyright law must yield. In practice, there are many conflicts between US copyright law (especially the DMCA) and the Bill of Rights, and thus US copyright law has to be considered an illegal body of law in its current form.

      In short, the Congressional staff members that were legal professionals violated their oaths when they wrote the applicable text of US copyright law, as did the legislators that approved it, as do the judges and prosecutors that continue to uphold it, as do the lawyers that use this illegal law to the benefit of their clients.

      The courts should have thrown this law out and required Congress rewrite it a long time ago. The Nuremberg Precedent applies to US law as a right retained by the people under the 9th Amendment - and it applies not just to military hierarchy but also to the legal hierarchy and law enforcement. These people know exactly what they're supposed to do with respect to illegal law, and it is clear that very few of them have the integrity to do the right thing.

      The problem is that almost nobody in the US legal profession wants anybody to take a close look at the law from a legal ethics perspective - a lot of the stuff the profession profits from is clearly in violation of the right to ethical practice of law and thus to some extent their livelihood depends on the existence of illegal law. Also, they find the 9th Amendment very inconvenient. 9th Amendment issues are routinely ignored, even though the violation of fundamental rights "under the colour of law" has been a criminal offence in US federal law for a long time (also grounds for civil suit). A more ethical group would simply have decided to practice law in another country rather than swearing an oath to uphold the law that they had no intention of abiding by.

      All these issues have been addressed at length in prior discussion on this forum, so I'll just limit myself to pointing out that large campaign contributions are made by associations of legal professionals to the politicians that select judges - and US legal history clearly shows the unwillingness of the judges selected to address fundamental legal ethics issues. It is an interesting and easy exercise to pick random decisions of US federal courts and ask whether there were legal ethics issues involved in the case, then look to see whether the court addressed them. You will see that many legal ethics issues are routinely ignored. It follows that the status quo in US law is an unethical one. The sy

    14. Re:Property is theft by joemck · · Score: 1

      Better yet, they could distribute a IPS file and the MD5 hash of the resulting exe. Unlike some other binary diff formats, IPS only stores offsets and the new replacement bytes -- that is, new material only, no original bytes from the game file. The downside is that there is no verification that the input file is the right one for this patch, which can be solved with an MD5 of the original and/or the result.

      Then EA has no claim whatsoever -- no bytes of their work are being redistributed, and any DRM breaking and reverse engineering involved should be allowed under the DMCA since it is to achieve interoperability with their 3rd party server.

    15. Re:Property is theft by Anonymous Coward · · Score: 0

      > Using a copyrighted work is not a right the copyright holder has any control over.

      Thus was conceived the much-lamented "user license agreement" in order to secure such control. :-P

    16. Re:Property is theft by Altrag · · Score: 1

      Yep you're correct. You can use that CD as a coaster and the box as a bookend as much as you want. If there's an offline component, you're completely free to continue using that as much as you please as well. You don't get to force EA to keep their servers up indefinitely. That's all purely in the realm of real property.

      The IP/copyright part comes into play with regards to emulating EA's servers. If that was all it was, EA might not have much basis. But connecting to the emulated server required making and distributing modifications to the game, and that's getting into the no-no territory.

      I mean maybe there's a chance that it could be ruled a fair use. But that would mean a legal battle against EA where even if EA looked like they might lose, they have the funds to simply draw it out until you go bankrupt and are forced to concede. And I'm not even sure its a good chance that you'd get a favorable ruling.

    17. Re: Property is theft by QuantumFTL · · Score: 2
      I like the general sentiment here, but I think there are a lot of details to iron out, and we would have to be careful regarding unintended consequences.

      For instance, there's the matter of how to treat trade secrets, which are common in computer code. In many cases, the creator of a work doesn't even have a right to distribute source code that they've purchased a license to (say, a game engine) and have modified, so this is untenable unless you are willing to make entire business models completely flat.

      I suspect on re-reading your comment that you mean the portion of a work that is distributed--in this case the game client. There are less issues with that, but still licensed assets are a fairly reasonable part of the copyrighted works market. Perhaps unlimited duplication after a lapse time would be allowed, but derivative works would not be?

      It's an interesting thought. It's not going to happen, but something like it's now on my wishlist.

    18. Re:Property is theft by Anonymous Coward · · Score: 0

      ... Using a copyrighted work is not a right the copyright holder has any control over.

      Unfortunately, while you are quite right and thank you for a more rational voice to balance the copyright fundamentalists, in practice DRM means vendors can and do block usage anytime they choose eg. when their license server is unavailable. It's not legal but they do it anyway.

    19. Re:Property is theft by Shadow+of+Eternity · · Score: 1

      Again: My property, that I own, and I can modify and use however I want. Ford doesn't get to tell me I'm not allowed to install aftermarket tires on their truck and go mudding.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    20. Re:Property is theft by Altrag · · Score: 1

      The bits are your property. The arrangement of said bits is not your property. You can dislike the law as much as you want, and try to change it if you're really motivated. But just ignoring the law makes you a criminal as things currently stand.

  6. Next up by Anonymous Coward · · Score: 1

    Let's shut down butt fucking

    1. Re:Next up by Insanity+Defense · · Score: 1

      Let's shut down butt fucking

      If you hadn't begun doing it you wouldn't need to stop.

    2. Re:Next up by Altrag · · Score: 1

      .. there's a lot of states with anti-sodomy laws. Of course they've been just about as effective as copyright laws.

  7. A lost opportunity by techno-vampire · · Score: 3, Interesting

    If there are that many people who still want to play those games on line, EA should reactivate their own servers, let them play the game and charge a fair price for the service. Almost pure profit, as they should already have all of the infrastructure including the software.

    --
    Good, inexpensive web hosting
    1. Re:A lost opportunity by Anonymous Coward · · Score: 4, Insightful

      the "fair price" was already paid, ffs, through the retail price for the games. ea obsoletes titles based on age, not popularity. soon as a title is 'too old' and continued play cuts into new sales, they're shut down. ea would rather people buy new titles, ones sold via one-time-use keys, and use the abomination called origin to buy and play.

    2. Re:A lost opportunity by Somebody+Is+Using+My · · Score: 4, Insightful

      But people playing old classics aren't playing - and buying - the new hotness... and more importantly, the new hotness' DLC, microtransactions and loot-boxes (that's where the real money is). And gamers have repeatedly shown that they will keep buying new games regardless of how poorly a publisher treats them. So there is absolutely no advantage to a publisher to keep old game servers running: it cannibalizes new sales, shutting them down doesn't dissuade new sales, and servers cost money.

      Would releasing patches - which don't contain any copyrighted material - that can be applied to end-user's executables be a legal work-around? Although ensuring the correct version might be difficult; I am guessing these games went through a multitude of updates.

    3. Re:A lost opportunity by Anonymous Coward · · Score: 0

      the "fair price" was already paid, ffs, through the retail price for the games. ea obsoletes titles based on age, not popularity. soon as a title is 'too old' and continued play cuts into new sales, they're shut down. ea would rather people buy new titles, ones sold via one-time-use keys, and use the abomination called origin to buy and play.

      It would be negligent if they didn't do that. I thoroughly expect BF2 to be record breaking once again too.

    4. Re:A lost opportunity by Dutch+Gun · · Score: 4, Insightful

      EA is only interested in games that can extract maximum micro-transactions from players, probably in the form of in-game loot boxes. Look for this trend over the next few years from all EA-owned studios. In other words, even a single-player game is going to require some sort of massive grind (declared "optional"), like the new Mordor game (different publisher, but same damned mindset), or will have some sort of multi-player tacked on which support micro-transactions. I'm no longer expecting great single-player RPGs from Bioware - my assumption is that they'll be filled with this sort of crap, and I hope I can stand by my principles and not purchase it.

      Screw this. Screw them. I weep for my own industry and the reluctance of publishers to consider simply making great games that people want to play, and instead spend all their efforts figuring out how to milk "cows", players who spend hundreds or even *thousands* of dollars on worthless in-game crap, all at the expense of people like me who are willing to pay for a great, one-time game experience.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    5. Re:A lost opportunity by Anonymous Coward · · Score: 2, Insightful

      Would releasing patches - which don't contain any copyrighted material

      They'd be derivative works.

    6. Re: A lost opportunity by Anonymous Coward · · Score: 0

      They did not shut down the servers.

      They told them to stop using their copyrighted images, logos, etc on their web site, and stop distributing the game client.

      All they have to do is replace some graphics, and distribute a patch instead of the complete client.

    7. Re:A lost opportunity by Insanity+Defense · · Score: 2

      The problem with this is that just because you may have liked the old game you may not like the new one and so won't buy it and may not buy the next one either because they took away the one you actually liked.

    8. Re:A lost opportunity by Anonymous Coward · · Score: 0

      You should've stopped expecting great singleplayer RPGs from Bioware around the time they displayed a complete inability to make them. Specifically ME2 and DA2

    9. Re: A lost opportunity by Anonymous Coward · · Score: 0

      Support indie gaming. The best titles I've played over the last 5 years have come from very small shops. They build decent games and are less likely to oull that crap.

    10. Re:A lost opportunity by Anonymous Coward · · Score: 0

      If someone had the money they'd probably have a fair chance of claiming fair use for compatibility reasons. Or host in Switzerland, where there are fairly solid copyright exception for interoperability.

    11. Re:A lost opportunity by JackieBrown · · Score: 1

      I still play Enemy Territory: Wolfenstein and but new games

    12. Re: A lost opportunity by Dutch+Gun · · Score: 1

      Support indie gaming. The best titles I've played over the last 5 years have come from very small shops. They build decent games and are less likely to oull that crap.

      I am an indie game developer - literally a one-man show. I decided to "go rogue" a few years ago, and I should be finished with my game in another year or so. No micro-transactions. No loot boxes. No DRM. No crap, as you say.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    13. Re:A lost opportunity by Anonymous Coward · · Score: 0

      There's maybe a couple hundred simultaneous players playing the old games.
      Player Unknown Battlegrounds breaks 2m every day

      really these companies are friggin dumb. They'd all kill for that kind of player base, but then they have their lawyers go out and piss in eyes of their community. Most people didn't care or play the old games, but a lot of people heard about this story. Really they lost the direction a while back when they stopped supporting the ability to mod. Smart companies foster that kind of community, then bring teams in when they hit gold (see valve)

    14. Re:A lost opportunity by iive · · Score: 1

      The patches themselves are not derivative, because they are entirely owned by their authors.

      The patch can just check if the executable binary is original by using checksum, then write the new binary data at fixed locations.

      There is absolutely no reason for the patch to contain portions of the old executable, since these portions could just be copied by the patching program to their new location(s).

      The patched executable would be derivative work and this means that it cannot be distributed. But it can still be used by its legal owner.

      The first sale doctrine states that once a person had obtained legal copy (aka he has paid for it) then he can do whatever he wants with it, except distribute other copies of it (or its derivatives) -
      thus copy-right.

    15. Re:A lost opportunity by Anonymous Coward · · Score: 0

      The main reason I no longer buy games from EA is I know they tend to shut down online servers too soon in order to push people to buy the next online game. I also don't appreciate having to install Origin for a few games when I have over 900 on Steam. I also don't like the fact that EA has the sole rights to producing Star Wars games, and all we get are online shooters and the MMO. Even if EA put out a worth while Star Wars game, I still probably wouldn't buy it for the previously mentioned reasons.

      And any game that has microtransactions in a full price game is on my do not buy list, unless they are purely cosmetic. Even that depends on how bad that system is. I felt the original Killing Floor handled it well.

  8. They were distributing modified game files by HalAtWork · · Score: 1

    Instead of distributing patches of their own design, they were distributing modified files that were under copyright by EA.

    1. Re:They were distributing modified game files by Guybrush_T · · Score: 1

      I'd be interested to know why they didn't distribute tools to patch the original binaries instead of modified binaries. Maybe copy protection of some sort.

    2. Re:They were distributing modified game files by UnknownSoldier · · Score: 1

      Yeah that is rather strange.

      One reason might be that the original .exe's are no longer available?

      Does anyone know if EA is still selling any of the effected games?

    3. Re:They were distributing modified game files by Somebody+Is+Using+My · · Score: 1

      Even if they were only releasing patches, it might not keep them out of legal entanglements, especially if they have to bypass authentication or copy-protection methods to get it to work. Publishers have successfully argued that offering such methods violates the DMCA.

      With older games the fan-developers might get away with it since the copy-protection was usually built into the executable and only checked at launch; modifying the multiplayer code likely wouldn't touch the copy-protection at all. But bewer games also use access-control measures when they authenticate with online servers and bypassing that can get you into hot water. I am not sure how the Battlefield games do it.

      Of course, regardless of the legality of their actions, EA has the resources to make the developer's life hell through extended legal battles. It sounds like - since the developers were posting full executables rather than diffs - they were caught red-handed and EA would probably be able to get a judgement against them. If they just switched to offering patches - even if the patches themselves were fully legal - EA would still be able to go after them for their prior actions. So the developers probably took the wiser course by settling and just took everything down.

      Now, if some other group took their work and released diffs based on those previously-released executables (and if these patches didn't violate the DMCA clause against trafficking in bypassing access-control measures), EA would have a much harder legal battle. Of course, for a company that makes $800 million per year on FIFA alone, they could still terrorize the patch-makers with endless law-suits, no matter how spurious, so it still might not be worth the effort on the part of the patchers..

  9. Right to repair by PPH · · Score: 4, Insightful

    My game stopped working. I* fixed it. As should be my right.

    *Or I had the mechanic of my choice perform the repair. For myself and all the other people who own this product.

    Keep all this EA ass-hattery in mind as you purchase vehicles and other products. For which manufacturers maintain the right to not only withhold support, but remotely disable when they feel end of life has been reached. [This fulfills my obligatory bad car analogy quota for the week.]

    --
    Have gnu, will travel.
    1. Re:Right to repair by Anonymous Coward · · Score: 0

      You have the right to modify it however your please. You do no have the right to re-distribute modified copies of it for free.

    2. Re:Right to repair by Anonymous Coward · · Score: 0

      EA does not have the right to abuse copyright to shut down and break sold products. That is not why we have copyrights. They MUST provide means or failing that, allow the use of the products if their users figure out a way to use them.

      Copyright abuse is bullshit and must not be tolerated.

    3. Re: Right to repair by Anonymous Coward · · Score: 0

      Unfortunately for you it is not only tolerated butvactively enforced and there is nothing you can do about it. Sucks to be you. Pick a winnable battle next time because here you've been defeated, curbstomped and been shit all over your face.

    4. Re:Right to repair by Anonymous Coward · · Score: 0

      EA does not have the right to abuse copyright to shut down and break sold products.

      What you're complaining about isn't a copyright problem. Revive Network created their own copyright problem by redistrubuting hacked copies of EA games.

      No reasonable person would expect a publisher to maintain servers for online multiplayer games in perpetuity. I agree with you, though: It would be nice if when publishers decide to shutdown their multiplayer servers they either (a) provided source code or binaries for people to run their own servers (much like Digital Anvil and Microsoft Game Studios did for Freelancer), and/or (b) provide a patch they allows players to play peer-to-peer.

    5. Re:Right to repair by Anonymous Coward · · Score: 0

      I actually argue for a slightly different approach.
      As long as a company asserts its rights to the IP, it is responsible for the upkeep and maintenance of that IP for the duration of its copyright.
      Failure to do so, would be breach of contract/sale, and automatically qualify the purchaser for a full refund (and maybe + damages).
      Property has responsibilities attached to it, and intellectually property should be no different.

      Responsibilities of upkeep include: security patches, and keeping the servers fully operational.
      If, for whatever reason, the company wants to abdicate its duties before the expiration of copyright, they may do so as long as: they make available source code for the software, any server side code, and signing keys required, and they forfeit their rights to sue people regarding that IP - thus enabling people to run their own servers, issues patches, or whatever else they want.

      How much do you want to bet that the copyright period would shorten from 95 once this starts to apply to Microsoft and all the rest? (support for windows 95 lasting till 2090 would be quite funny actually...)

  10. Alternatives to BF 2142? (no gore, fun action) by Anonymous Coward · · Score: 0

    I really liked BF 2142 because game play was very fun, and there was not any graphic gore / the killing was almost more like tagging.

    What alternatives exist today that have fun team play but aren't about realism?

    1. Re:Alternatives to BF 2142? (no gore, fun action) by damnbunni · · Score: 2

      Splatoon.

      It would be hard to get more fun and less realistic than Splatoon.

      Of course, it's a vastly different style of 'shooter'.

    2. Re:Alternatives to BF 2142? (no gore, fun action) by Hognoxious · · Score: 1

      From the title I assume it's either like paintball or, well, you know...

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    3. Re:Alternatives to BF 2142? (no gore, fun action) by DontBeAMoran · · Score: 1

      I've seen friends play that game on the Wii U (or was it the Switch?) and... it's hard to describe. Try to imagine paintball mixed with Taito's Qix.

      --
      #DeleteFacebook
    4. Re:Alternatives to BF 2142? (no gore, fun action) by damnbunni · · Score: 2

      You play as a kid that turns into a squid and run around with splat guns or paint rollers or ink snipers or Gatling guns and the goal is actually to cover more of the arena in your team's color than the other team's, and you can shoot each other with the ink guns.

      It's a very chaotic and offensive game; finding a defensable position is possible, but won't help cover territory.

      Public random matches are short, but you can enter ranked play and team ranked play. (Neither of which I use, because I'm not very good at the game.)

      Splatoon 1 is for the WiiU, Splatoon 2 is for the Switch. I don't know if many people are still playing the first one, though.

    5. Re:Alternatives to BF 2142? (no gore, fun action) by Anonymous Coward · · Score: 0

      You can still currently get into games quickly on the first Splatoon. My nephew got upgraded to a Switch, and lent my son his copy of Splatoon 1 as he switched up to Splatoon 2. They bloody love that game. 6-8 years old. Small teams, no real interaction during games between players so I don't have to worry about my kid learning new colorful language from a basement-dweller. Couldn't be happier with it - well, until we need to eat dinner or take a trip somewhere ;)

  11. BF2Hub by Maetryx · · Score: 1

    BF2Hub client still seems to work for Battlefield 2.

  12. No fan-run servers? by marcle · · Score: 2, Funny

    It might be hard to find a CPU and chipset that don't require air cooling. Maybe Peltier modules?

    1. Re:No fan-run servers? by Anonymous Coward · · Score: 0

      Look son...we have a smart ass here.

    2. Re:No fan-run servers? by marcle · · Score: 1

      Look son...we have a smart ass here.

      Thank god I got a reaction. Gamers are a deadly serious bunch.

    3. Re:No fan-run servers? by DontBeAMoran · · Score: 1

      In my days, CPUs didn't even require any cooling. We had to squeeze everything from 4MHz or less, no graphic subsystem, no audio subsystem.

      --
      #DeleteFacebook
    4. Re:No fan-run servers? by joemck · · Score: 1

      Come on now, you had a dedicated graphics subsystem that automatically scanned through a text buffer in dedicated video memory, converted it to pixels dynamically and generated a video signal. And bitbanging 1-bit PWM audio over the parallel port is a perfectly functional audio subsystem.

  13. Makes me glad I stopped playing their games. by HiThere · · Score: 2

    I never trust a game that depends on somebody else's server being accessible. This is another piece of evidence as to why that is proper.

    But "Electronic Arts", in particular, has several black marks against themselves in my book. Perhaps I just notice them more, but they seem worse than the average game maker.

    --

    I think we've pushed this "anyone can grow up to be president" thing too far.
    1. Re:Makes me glad I stopped playing their games. by Anonymous Coward · · Score: 0

      Well, luckily they restricted (almost) all their titles to their own "Origin" platform, that makes it really easy to avoid them.

    2. Re:Makes me glad I stopped playing their games. by thegarbz · · Score: 1

      I never trust a game that depends on somebody else's server being accessible.

      So you don't play games.

    3. Re:Makes me glad I stopped playing their games. by HiThere · · Score: 1

      Actually, I do play games. Just not recent ones. Every time I go looking to buy something recent, it isn't acceptable. So I end up running older games under emulation.

      Actually, I play less now than I used to, but that's because I've gotten a bit bored with the ones I have. Still, when I really tired, but it's not time to sleep, I'll pull out a game. Civilization is a good one. But I've never activated the last edition I bought, because it demands access to a remote server.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    4. Re:Makes me glad I stopped playing their games. by Anonymous Coward · · Score: 0

      Yes, that's right. Pong and asteroids related on an open connection, on an internet that didn't exist, in the 1970s.

      Games absolutely can and do exist outside "someone else's server". Otherwise, chess wouldn't be playable since the .cn shogi server went down, many years ago.

      I suspect that you're either a sony or a microsoft shill; possibly at a stretch maybe nintendo. I don't care which.

      However, when you say there are no games without servers you are utterly and completely wrong.

    5. Re:Makes me glad I stopped playing their games. by Anonymous Coward · · Score: 0

      So I end up running older games under emulation.

      Tried playing games like HALO under Wine? Wine 1.1.25 changed its memory manager and subequently heaps of Windows XP-based games around the HALO era that depended on fixed addressing modes stopped working.

    6. Re:Makes me glad I stopped playing their games. by Anonymous Coward · · Score: 0

      I have over 700 games on GOG. Other than needing to download the game from their server when I purchase the game, the games never need to contact those servers again. I have many other games that are DRM free also. I also have loads of Playstation 2 and Xbox games that don't require communicating with publishers. The way the games industry is going gives me very little interest in the newer AAA games.

  14. Dunderhard? by Anonymous Coward · · Score: 0

    For every right there is an equal and opposite right.

    Right to life. Right to murder. Sure you want to go with that argument?

    1. Re:Dunderhard? by hackwrench · · Score: 0

      So called murder is as a right self defense.

    2. Re:Dunderhard? by Anonymous Coward · · Score: 0

      Your conception of 'your/my rights' is grossly mistaken/misinformed.

      Your right to woldly swing your arms around you ends at my nose.

      If your right to 'life, liberty, and the pursuit of happiness' infringes on the general publics rights to the same - who do you think is going to get stopped from excersicing their rights? You or the geneal public?

    3. Re: Dunderhard? by Anonymous Coward · · Score: 0

      Murder??? Going a little bit to far aren't you.

      Say sell youva games that requires me to have a server available for you to play. However, the server is compromised so you can no longer exercise your right to play the game.

      My answer is to not fix my server but to to tell you to buy a new game. Is that fair to you to pay for my mistake in maintaining my server? At the very least I could give you a free or discounted game.

      Instead I threaten those that resolved the issue. If you bought a game, you are given the right to use it. A patch falls under "fair use" statute.

      Hopefully those 900,000 users of now useless software will file a class action.

  15. Dear Electronic Arts: by Anonymous Coward · · Score: 0

    I have two sons entering gaming age soon, I will make sure to teach them not to use your products. Let's see how far the word spreads. Hopefully the your fans who have been disconnected are not in a rush to buy from you again.

    1. Re: Dear Electronic Arts: by Anonymous Coward · · Score: 1

      EA did not ask for the servers to shut down.

      Hopefully you teach your kids to think independently and not get all butthurt over information which is spoonfed to them.

    2. Re: Dear Electronic Arts: by Shikaku · · Score: 2

      https://i.imgur.com/nGFjzEs.pn...

      And now this. I see a pretty harsh trend and it's not a one off. I think it's good to teach them what the company has a LONG history of doing.

    3. Re: Dear Electronic Arts: by Anonymous Coward · · Score: 0

      Err... why do you think the Revive Network was lying about EA telling them to shut down the server? Do you have another source of information that contradict's Revive's own statement? If so, how do you reach the conclusion that your source is the correct one?

      And how do you reconcile your ideal for independent though with your obvious discomfort with people making conclusions that are different to your own?

  16. right to repair laws? by Joe_Dragon · · Score: 1

    will right to repair laws? stop like this from happening??? as if not car manufacturer can use IP clams to shut down 3rd party stops and parts.

    1. Re:right to repair laws? by sims+2 · · Score: 1

      Afaik they are only intending to apply it to physical products like toasters, cars, trucks and tractors.

      But yeah it would be nice if it was legal to keep software you and others bought running after the company decides to no longer support it.

      --
      Minimum threshold fixed. Thanks!
  17. EA Games by Anonymous Coward · · Score: 0

    ...Ruin Everything!

  18. EA didn't have a choice by FeelGood314 · · Score: 0

    The copy right laws and more importantly the trade mark laws likely forced their hand. The battlefield games are trade marked to EA. They have to defend their trade mark to keep it. They could in theory license it to another entity but that still requires EA to maintain a level of control over Revive and how they use it. It's a pain to do it with another company that has its own legal department, accounting, QA etc. It would be impossible to do with a group of volunteers. I'm pretty sure EA let this slide for as long as possible.

    1. Re:EA didn't have a choice by Anonymous Coward · · Score: 0

      Bought copies from EA are still trademarked EA. Just another reason never to buy from such vendors, ever.

  19. EA, been around long enough kids don't know by Anonymous Coward · · Score: 0

    how crappy they are. More suckers to be parted with their money.

  20. EA Sux by Anonymous Coward · · Score: 0

    no real reason to do this other than to be dicks
    People made cool mods for those old battlefield games, that's gaming history they're bumping off the internet. And it's not about the money, it's a small number of people playing those old games compared to the modern playerbase playing stuff like pubg. No, this is just a bored lawyer trying to look busy, and doing what he can to serve Satan I imagine.

    Eat a dick EA

  21. and what about the original, 1942? by deesine · · Score: 1

    Last year Moongamers was still running a 1942 server.

    --
    damaged by dogma
  22. If only... by Anonymous Coward · · Score: 0

    Worst case, what an amazing hiring opportunity squandered. Our team would empower evangelist like this. What a short sighted strategy. Companies, ours included, spend millions on developer kits and open API in an attempt to get third parties to engage with our technology. Why, oh, why would you shutdown a community that promotes your technology. Unless I'm missing something this seems like an opportunity that could create even more raving die hard fans. I understand the copyright issues, so why not create a license for these types of self driven teams... Unless they are harming the "brand", EA should get out of the way.

  23. Kali by AndyKron · · Score: 1

    Meh, Kali still supports Duke Nukem. I'm good.

  24. Why not ship tool that patches the binary? by LazLong · · Score: 1

    EA's upset that these guys are illegally distributing the binaries. Why not distribute a tool that patches the binaries? Wouldn't this be legal?

    1. Re:Why not ship tool that patches the binary? by Anonymous Coward · · Score: 0

      EA's upset that these guys are illegally distributing the binaries. Why not distribute a tool that patches the binaries? Wouldn't this be legal?

      It would. I tried to explain this to them and they said they were scared to try again

  25. EA EA Cthulhu Fhtagn by Anonymous Coward · · Score: 0

    That is eternal shall not die, and in strange aeons, games may revive

  26. Intellectual property theft goes two ways by Shirley+Marquez · · Score: 1

    People has said that the games are EA's intellectual property and they have the right to control them. But what about the intellectual property rights of people who bought the game, and had it turned into useless slabs of polycarbonate or collections of digital bits by EA's decision to shut down the servers? EA is stealing THEIR intellectual property by refusing to allow alternate servers to continue operation.

    1. Re:Intellectual property theft goes two ways by Altrag · · Score: 1

      what about the intellectual property rights of people who bought the game

      How many congresscritters do they own? None? Thought so.

  27. I'm not so sure I like that logic by rsilvergun · · Score: 1

    the car companies are fighting R2R laws tooth and nail. I'm not sure I want to add the software industry to that list.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  28. Online requirement... by Anonymous Coward · · Score: 0

    Used to be somewhat of a hardcore gamer.

    I find it interesting how, in hindsight, I pretty much quit gaming cold-turkey when "being online" became a requirement.

    I still make an exception every couple of years when a new installment of the GTA franchise comes along - while I enjoy the single-player storyline, I never spend any time in the online area. I tried in the past, but quickly came to the conclusion that it's entirely a waste of time.