Game Studio CCP Scales Back Virtual Reality Development (bbc.com)
Developer CCP Games has significantly cut the time and money it is investing in virtual-reality based games. From a report: The Iceland-based studio is best known for sci-fi title Eve Online but has also created several VR-centred games. Spaceship dog-fighting simulator Eve Valkyrie helped launch the Oculus Rift headset and CCP also made the Sparc VR ball-tossing game for the PlayStation. CCP boss Hilmar Petursson said the company would re-invest in VR when market conditions improved. The move was a "blow to the viability of VR as a major gaming platform," said Adam Smith on the Rock, Paper Shotgun gaming news website, adding that Valkyrie was one of the few games that tempted him to try VR. The changes come just over a month after CCP overhauled Valkyrie in a bid to get more people playing it. CCP has cut its investment in VR as part of a broader restructuring effort. The structural changes mean more focus on PC and mobile games, it said in a statement. It is closing its Atlanta, US, office and selling off the development studio it maintains in Newcastle. The VR development work done at both locations will move to London.
that REQUIRED the use of the Xbox controller. IIRC, the controller was needed to push a single button in the beginning of the game and then the players could use the touch controllers. I had to connect the controller to push that button to get past the introduction scene. Even then, the game was unplayable with the touch controller.
So CCP, make a decent game that actually uses the touch controllers and you'll make money.
I think the big issue is that VR is a lot like the Uncanny Valley, any nearly imperfection, no matter how small will annoy the user. For VR, there really isn't much room for good enough, it really has to be perfect. Also the problem with games we have had for a long time, with full movement games, it requires a space where our hands are free and are safe to move around. Thus forcing you to clean your room before you play video games. Which may sound good to parents however it would mean not playing that game.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
VR should be fringe right now no matter how much big business wants it to be a big thing so quickly. It needs to slow cook (rather than pressure cook) with developer time. VR games are different than what has come before. There is a difference between the way people want it to work and how it has to work. The killer app will eventually come which will be 4k/8k goggles. Problem is producing it when the majority of cell phones (where the scale of economy exists) will not see 8k screen phones. When we get 8k for VR that will open up business apps otherwise it's like 3D on a Nintendo64.
Novelty is definitely the word I'd use for VR. I was blown away by what platforms like Oculus and Vive are capable of but I always felt like my eyes were fighting with it despite assurances that I just needed to adjust things "right". Text and indicators were always somewhat challenging for me to read and an hour of gameplay was an accomplishment before I'd need a break due to eye strain. Having that much gear strapped to my head wasn't really a high point either. It was comfortable for what it was though I always felt a sense of relief removing the goggles plus headphones.
I hope to see the technology advance, but I'm not quite ready to pay several hundred dollars for it in it's current state.
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....let's be clear: CCP does EVE.
Everything else it tries to do, it fucks up supremely.
(shrug)
-Styopa