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Belgium Denounces Loot Boxes as Gambling; Hawaiian Legislator Calls Them 'Predatory' (arstechnica.co.uk)

Peter Bright, writing for ArsTechnica: Belgium's Gaming Commission has ruled that loot boxes -- in-game purchases where what you receive is randomized and only known once you open the box -- are gambling. The country's minister of justice, Koen Geens, has said that he wants to see them banned Europe-wide, reports PC Gamer. Amid outcry over the use of loot boxes in Overwatch and Star Wars Battlefront 2, the Belgian Gaming Commission decided last week to look into the issue, with Commission Director Peter Naessens specifically saying that the combination of paying money and receiving something "dependent on chance" prompted the investigation. Rather swiftly, it seems, the Commission has made its decision. In October, the US' Entertainment Software Rating Board (ESRB) rejected calls to classify loot boxes as gambling. It told Kotaku that since players receive some reward from opening the loot box -- even if it's useless or unwanted -- that it's not gambling. As such, loot box games will receive neither ESRB's "Real Gambling" nor "Simulated Gambling" labels, the former of which automatically gives a game an "Adults Only" rating. Many retailers refuse to sell A-O games, so giving every title that uses loot boxes such a rating would likely be harmful to their sales. The question of whether loot boxes are gambling may see some new scrutiny in the US. Hawaiian Democratic State Representative Chris Lee has described loot boxes as predatory behavior.

10 of 203 comments (clear)

  1. Absolutely is Gambling by Anonymous Coward · · Score: 5, Insightful

    It is unregulated gambling. Just because you can't cash out, doesn't make it not gambling.

    These Loot boxes, gachapon, etc are rigged against the player so they spend as much as possible to get whatever "rare" thing is in it.

    If it was simply "buy this skin" no RNG involved, people would not be having a shit fit. But this RNG "slot machine" type of behavior is exactly designed to bilk players out of money and hand out as few valuable items as possible. You know where like a real slot machine pays out 93-97% of the time. Loot boxes may never pay out.

    We've also had this argument for years, as Nexon Corp has been doing this for at least a fricken decade in their Maple Story and Mabinogi MMO games.

    Captcha: Jackpot.

    1. Re:Absolutely is Gambling by TheRaven64 · · Score: 4, Insightful

      Or, alternatively, without money, it takes over 4500 hours of gameplay to unlock everything!

      So, what you're saying is, if you pay $2100 then you get to play the game a lot less, and the more you pay the more you get to avoid playing the game? If that's an incentive then I've got a better deal: for $0, you can not play the game at all!. How many other black-friday sales save you 100%?

      --
      I am TheRaven on Soylent News
    2. Re:Absolutely is Gambling by GNious · · Score: 3, Insightful

      The intent of the regulation is to keep stupid people from doing stupid things, another debate in itself.

      Is a sad day when addiction is called "doing stupid things."

    3. Re:Absolutely is Gambling by Kiuas · · Score: 4, Insightful

      So, what you're saying is, if you pay $2100 then you get to play the game a lot less, and the more you pay the more you get to avoid playing the game?

      The point is precisely that you need to pay to skip content which is in the game just to waste your time and is not enjoyable. EA is saying that in order to enjoy the full-experience you need to pay more money or you're stuck with a sub-par experience for thousands of hours. The standard gameplay experience is designed to be not worth playing, which illustrates how fucked up their business logic is.

      If that's an incentive then I've got a better deal: for $0, you can not play the game at all!

      Exactly. And that's precisely what I'm doing and encouraging everyone else to do!

      --
      "It is the business of the future to be dangerous" -Alfred North Whitehead
    4. Re:Absolutely is Gambling by TheRaven64 · · Score: 3, Insightful

      The point is precisely that you need to pay to skip content which is in the game just to waste your time and is not enjoyable

      If there is enough boring content in it that paying $2100 to skip it seems to make economic sense, then that's a great argument for not buying it in the first place. I don't care so much about the loot boxes, but if a game developer is willing to spend effort intentionally making their game not fun (EA normally manages that accidentally) then that always seems a pretty good reason to avoid it.

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      I am TheRaven on Soylent News
    5. Re:Absolutely is Gambling by AmiMoJo · · Score: 5, Insightful

      Is PTSD smart? Is depression stupid?

      I don't think you can characterize illness in those terms. And that's what this is - these companies are deliberately trying to cause a mental illness to increase profits.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    6. Re:Absolutely is Gambling by Impy+the+Impiuos+Imp · · Score: 4, Insightful

      You guys are arguing the wrong stuff. They are letting kids gamble with real money for desirable (and usually resellable) virtual items. It takes advantage of the same mental issues of gambling addicts, while hiding the real costs.

      It's one thing to say, "Here is a cool outfit skin, price $10." and "Here is a cool outfit skin, buy 10 keys for $10 and maybe you will unlock the gloves, or the boots of one of a dozen other outfits, or some consumable powerups, or a rare mount."

      This hides the true likely costs, just like gambling. The house, so to speak, knows the real odds, and relies on confusion and ignorance of the gambling addict, or child in this case.

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      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  2. So it's not gambling if you get *anything* back? by misnohmer · · Score: 4, Insightful

    Well, if the ESRB's reasoning of "if you receive a reward, even if useless, then it's not gambling" than any business that is considered and regulated under gambling laws can simply provide their players with rewards points which can be redeemed for prizes (even if useless). Most if not all casino's have rewards programs, I guess they'll be able to claim exemption from gambling laws for any players who collect rewards not based on chance (i.e. if you gamble for $1000, you get a free complementary drink).

  3. So why is it being considered gambling? by Computershack · · Score: 3, Insightful

    Here's the reason why.

    My wife plays Farmville type games on her tablet. She can earn things through gameplay or she can choose to buy items. Say she wants a tractor. She can either play for so many hours to earn enough in game credit to get a tractor or she can buy in real cash so many game credits and use those to buy a tractor.

    Now here is where it differs. In COD:WW2 I can choose to earn supply drops through game play or I can buy COD points to purchase supply drops. Same as the game my wife plays so all good so far yes? The problem is that when I open those supply drops what I get is chosen at random. I cannot buy a supply drop to get a specific weapon or upgrade I want, I get what is randomly assigned to it. At the point I am in the game the ones I earn through gameplay mostly contain duplicates of what I have so I get a paltry amount of armoury points awarded for the dupes. Therefore I buy $40 of COD points, use those to buy supply drops and I could find myself getting mostly duplicates and not getting the stuff I wanted or need.

    If you could buy the points and choose the items you wanted as you can with my wife's games then there would be no issue but you can't, what you get is random. And that is the whole problem with it and why some look on it as gambling.

    --
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  4. Re:I get why people are upset, but... by thegarbz · · Score: 4, Insightful

    I really, really wish that gamers (of all people) had not been jumping up and down and begging for Government intervention. Should you boycott games for containing loot box systems? Yes. Should you take to social media and cause as much brand damage as possible? Definitely. But bringing Government into things? Not going to end well...

    As a matter of interest when have the former options ever worked? I mean the single shittiest companies in the industry causing these problems ultimately became the most wealthy and far more alarmingly also became the largest corporate consolidators. We've been calling out bullshit DRM for years only to see the problem continue to get progressively worse to the point where you can now buy a game and not go home and play it on release day. We've been calling out pay-to-win for the garbage it is for years only to have that start hitting the news over and over again. We call out companies for providing additional DLC only to see companies provide DLC on day of release, on the disc, and without discounting the original title. We've called out shoddy and buggy garbage on release only to see games get more and more unplayable for an ever increasing duration from release.

    Government should exist to exert the collective will of the people. It's not like alternatives haven't been tried, and it's also not like all governments suddenly break out into overreach making crazy decisions of censorship. Americans may not understand because they are used to happily bending over for corporations but in much of the rest of the civilised world governments can be a great tool for the people, not for the corporations.