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Legislators Take Aim At Star Wars Battlefront II, EA Over 'Gambling In Games' (polygon.com)

dryriver writes: A number of pay-to-win microtransaction FPS games, including Dirty Bomb and the $60 Star Wars Battlefront II, have drawn the ire of legislators in countries like Belgium and the United States. Not only are advanced characters like Luke Skywalker and Darth Vader and various weapons and abilities in these games "locked" -- you pay for them in hard cash, or play for them for dozens and dozens of tedious hours -- the games also feature so called "Loot Boxes," which are boxes that contain a random item, weapon, character or ability. So like playing slot machines in Vegas, each time you can get something good, something mediocre or something totally crap. You cannot determine with any certainty what you will get for your real-world dollars or in-game achievements. Angry Reddit users recently downvoted a blundering statement by EA on the topic with a whopping 249,000 downvotes -- an all time downvote record on Reddit, shocking EA into retreating from its pay-to-win model and announcing unspecified "changes" now being made to Star Wars Battlefront II. Legislators in a number of countries have also sharply criticized "Loot Boxes" and "microtransactions" in games, with one legislator in Belgium vowing to have the sale of such games banned completely in the EU, because children are essentially being forced to "gamble with real money" in these games. Forbes has written a great piece about how EA is now essentially stuck with a $60 Star Wars game that cost a lot to make but probably cannot be monetized any further, because there is considerable risk of all games with loot boxes, microtransactions and "pay to win" monetization models being completely banned from sale in a number of different countries now. The morale of the story? Maybe people should not pay a game developer any more than the $40-60 they paid when they thought they "bought" the game in the first place.

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  1. EA How I miss thee from the 80s by Danathar · · Score: 3, Insightful

    As a teen in the 80s I have fond memories of the ground breaking games that made them famous. Games like Archon and M.U.L.E. To see what they have become over the years. Evil in so many ways is sad. It would be good if they just dumped the EA and Electronic Arts name completely as there is nothing about the company ethos that even remotely resembles what EA was back in the beginning, They should be ashamed but that would require some sort of corporate soul that has a sliver of self respect and a sense of who they are other than being the equivalent of the ferrengi in STTNG.