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Apple Plans Combined iPhone, iPad and Mac Apps To Create One User Experience (bloomberg.com)

An anonymous reader shares a Bloomberg report: Apple's iPhone and iPad introduced a novel way of interacting with computers: via easy-to-use applications, accessible in the highly curated App Store. The same approach hasn't worked nearly as well on Apple's desktops and laptops. The Mac App Store is a ghost town of limited selection and rarely updated programs. Now Apple plans to change that by giving people a way to use a single set of apps that work equally well across its family of devices: iPhones, iPads and Macs. Starting as early as next year, software developers will be able to design a single application that works with a touchscreen or mouse and trackpad depending on whether it's running on the iPhone and iPad operating system or on Mac hardware, according to people familiar with the matter. Developers currently must design two different apps -- one for iOS, the operating system of Apple's mobile devices, and one for macOS, the system that runs Macs. With a single app for all machines, Mac, iPad and iPhone users will get new features and updates at the same time.

247 comments

  1. MicroAppleSoft by Zorro · · Score: 4, Insightful

    So how has this worked out for Windows so far?

    1. Re:MicroAppleSoft by Anonymous Coward · · Score: 0

      But apple is the best at designing things. They will make it work. No metro but something magical. Just you wait!!!

    2. Re:MicroAppleSoft by omnichad · · Score: 2

      They were pretty good. Without Steve Jobs acting as head tyrant, I don't expect a lot of innovation. Unlike Microsoft, they can just lock up their entire platform because they own the hardware. And they have the spare cash to ride out the storm, but they expect they'll keep their higher end clients.

    3. Re:MicroAppleSoft by Anonymous Coward · · Score: 0

      Personally I'd be all for the windows 10 app ecosystem if I could run them off my phone with Continuum for light office work. If they ever do phones right I'd make the switch.

    4. Re:MicroAppleSoft by DickBreath · · Score: 3, Interesting

      > So how has this worked out for Windows so far?

      It didn't work so well for Canonical Ubuntu either.

      Maybe the lesson is that the phone and the desktop really are very different user experiences and really deserve different apps focused on the strengths of each respective environment.

      --

      I'll see your senator, and I'll raise you two judges.
    5. Re:MicroAppleSoft by DickBreath · · Score: 4, Informative

      > But apple is the best at designing things.

      A long time ago, in a galaxy far, far away . . . I would have agreed with you. Apple was simply amazing.

      But today we have a very different Apple. Design now means Form Over Function. Engineering takes a back seat to Fashion. Yes I'm serious. This is why you get "you're not holding it right" in order to get a signal, just cut off your pinky and ring finger, problem solved. But the phone looks so cool! Or the "courage" to remove an industry standard headphone jack, is again form over function. And to sell you outrageously priced headphones and hope that you lose or break them. And thinner and thinner phones and laptops. Because thin is cool. Nevermind that a phone / table that is just a little bit thicker with twice the battery life might be a MUCH better design choice.

      Apple has lost its way. Design doesn't mean what it once did. It's all about fashion and botique computers.

      --

      I'll see your senator, and I'll raise you two judges.
    6. Re:MicroAppleSoft by squiggleslash · · Score: 2

      The odd thing, from my point of view, is that the default development environment for OS X, Cocoa, is MVC based. It ought to be easy to produce a single app that supports multiple user interfaces and user interface paradigms. That is, after all, a key selling point of MVC.

      I wonder why they're not encouraging that?

      --
      You are not alone. This is not normal. None of this is normal.
    7. Re:MicroAppleSoft by JohnFen · · Score: 4, Insightful

      I wonder why they're not encouraging that?

      Probably because there's not a lot of saving in development costs that way. For most applications, it's the UI work that takes up the bulk of development time, not the business logic. If you still have to have a different UI for each platform, you aren't really saving much in terms of development costs.

      The problem is that a "one UI for everything" approach appears to be inherently flawed. Different platforms have different strengths and weaknesses, and if you just address the least common denominator of them all, you end up with something pretty crappy.

    8. Re:MicroAppleSoft by Anonymous Coward · · Score: 1

      MVC sounds good on paper, but in practice, controllers are view-specific. So the only thing that could be shared is the model, which is being shared anyway.

    9. Re:MicroAppleSoft by doggo1939 · · Score: 1

      Lighter? Great. Smaller? Eh, depending. But a thinner phone just means it's more difficult to hold and has better opportunities for a fumble onto a hard surface.

    10. Re:MicroAppleSoft by Anonymous Coward · · Score: 0

      Naaa. SoftMicroApple

    11. Re:MicroAppleSoft by alvinrod · · Score: 1

      Wouldn't the proponents of MVC argue that view-specific controllers are doing it wrong? There are probably some instances where there's just no getting around it, but having tightly coupled code like that is considered bad regardless of approach.

      I'm guessing that people are skimping on design and rushing into implementation which is what's creating these ugly problems.

    12. Re:MicroAppleSoft by Dog-Cow · · Score: 1

      No. MVC the way it's been done since Smalltalk is to tightly couple the view and its controller. It doesn't matter how many classes you split it into, or if you call the controller a view-model (MVVM). There's really no way around it.

    13. Re:MicroAppleSoft by BronsCon · · Score: 2

      Oh, there's plenty of innovation coming from Apple engineers, just as there's always been. The problem is that Jobs is no longer there to tell them when their ideas are complete shit, so it all gets released. It seems like all someone at Apple has to do to get approval for their pet project under Cook is dangle the promise of a dollar in front of him.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    14. Re:MicroAppleSoft by nospam007 · · Score: 1

      "So how has this worked out for Windows so far?"

      At least Apple has sold more than 2 phones, so it might work.

    15. Re:MicroAppleSoft by Oswald+McWeany · · Score: 1

      So how has this worked out for Windows so far?

      It kept me from ever considering Windows Phone; and it made me seriously consider switching to Mac or Linux when I got my last computer... I stuck with Windows, but if they ever expand the Windows Marketplace too far so that I have to start using it I might jump ship.

      --
      "That's the way to do it" - Punch
    16. Re:MicroAppleSoft by Anonymous Coward · · Score: 1

      As someone currently developing a UWP for Windows desktop app, I can say "not so well".

      UWP claims to want to be a system for making an 'app' runs on all platforms, but winds ups being a set of compromises that leads to least common denominator of features, performance, and user experience.

      As some people in Microsoft are realizing it isn't 'once API fits all', they are adding platform specific exceptions and extensions so that UWP apps can partially do things that Win32 apps have been doing for 22 years, at the cost of breaking the 'write once, work on all devices' promise, which suggests that the road will eventually lead to complete platform fragmentation.

      To be honest, it appears that the entire execution of Universal Windows was driven not by an understanding of computing and users, but as a 'big initiative' by a high-level executive to further their career towards the top of the food chain. Trickling down, I've encountered updates and decisions that strike me as politically motivated (promote group X's stuff / lock out group Y / get KPIs for your group's API up by removing older APIs entirely ) as they push the developer experience and the resultant products backwards.

      Apple could learn a lot from MS's effort, but I think they've learned the wrong lessons. A desktop PC is not a mobile phone, and neither is a tablet a gaming console. I can't see how hobbling a product to the lowest common denominator is going to make the product superior to, and take users from a product that optimized for the platform and its experience.

      Posting as AC so as not to bite the hand that feeds me.

    17. Re: MicroAppleSoft by Anonymous Coward · · Score: 0

      Exactly. What you're going to have is worthless iOS crap "apps" (ie, installable single site web browsers like most "apps" are) running on high speed hardware.

      Then the clueless developers who come up with that crap will suddenly start wondering why their new invention works great on an i7 Mac with 16gb RAM and runs poorly if at all on their iPhone.

      Yes, I get that there are developers who know the difference--damned talented ones even on limited, crippled platforms like iOS and Android. The problem is your average developer is a clueless idiot just like your average user.

    18. Re:MicroAppleSoft by jellomizer · · Score: 1

      I wouldn't say something magical, however they do have good track record of taking features that have had mediocre popularity and make them actually something useful to use.

      However it seems the biggest problem with the App store and the Metro Microsoft store, is the fact that they are very strict against apps which are in competition with their own services. Apples latest iDevices have CPU which are arguable as fast as their laptop systems. However we cannot get power tools without Jail braking the device. Such as development tools, emulators, and system diagnostic and tweaking tools.

      I would love to be able to go to a customer site connect my iPhone to their wi-fi and have them use the product as my phone as the server, to demo the product (for production you should still have a server)

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    19. Re:MicroAppleSoft by Rob+Y. · · Score: 1

      Isn't the reason it didn't work for Windows or Ubuntu the fact that there was no app base to start with. Sure there was tons of Win32 code - but that couldn't run on Windows Phone and couldn't be ported to something that could. And there was no incentive to rewrite it so that it could run on both - since there weren't any Windows phones out there.

      Apple is in the opposite position. There is tons of stuff that runs on iOS. And it's already in the 'new' platform - assuming that iOS source code can be tweaked easily enough to run on MacOS. So developers don't need to start over. Then again, if it's too much work, there may not be enough incentive to get your iOS stuff to work nicely on MacOS.

      That's the problem Android tablets have aways had. It's easy to get your Android mobile apps to run on a tablet - but there aren't enough Android tablets to justify the work to get those mobile apps to adapt nicely to running on them. This whole universal binary idea is great - except that the universe consists of different silos of devices, and nobody's actual universal binary implementation works on more than one of them.

      --
      Posted from my Android phone. Oh, I can change this? There, that's better...
    20. Re:MicroAppleSoft by Hal_Porter · · Score: 1

      ^ Satya Nadella

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    21. Re:MicroAppleSoft by iampiti · · Score: 1

      And yet Microsoft is trying to force a touch optimized UI on everyone. That goes for some parts of the Windows 10 UI and also for the "modern" apps that we're supposed to use now for everything.
      IMO there's only one good solution: Design different UIs for touch and mouse usage anything else forces suboptimal interfaces on some users

    22. Re:MicroAppleSoft by Hal_Porter · · Score: 1

      And it's already in the 'new' platform - assuming that iOS source code can be tweaked easily enough to run on MacOS. So developers don't need to start over. Then again, if it's too much work, there may not be enough incentive to get your iOS stuff to work nicely on MacOS.

      iOS and macOS share APIs but an iPhone app and a macOS app both need to have very different UIs.On an iPhone sized touch screen device you need a very simple UI. On macOS you can have a much more full featured one.

      Not realizing that has done enormous damage to Windows as a platform - you ended up with a touch screen optimized UI on desktop machines. And forcing touch screen stuff into desktop Windows didn't convince anyone to write UWP apps that could run on both desktop and mobile. Now Windows Phone has been killed off by desktop Windows is still stuck with a lot of Metro-isms.

      If Apple try and do what MS did, I can't see it working out for them.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    23. Re:MicroAppleSoft by balbeir · · Score: 1
      Oh wonderful,

      having to go through to the random iOS app store approval process is something that every iOS developer dreads. It's like playing a lottery run by village idiots.

      Can't wait to get the same treatment for macOS apps.

    24. Re: MicroAppleSoft by Paradise+Pete · · Score: 1

      Exactly. What you're going to have is worthless iOS crap "apps"

      Sure, 90% of them will be crap, just like it is with 90% of everything else. But the developers who really know what they're doing will get it right. Omni, Panic, the Pixelmator brothers, etc.

    25. Re: MicroAppleSoft by Anonymous Coward · · Score: 0

      The Devs over at Panic are real good.

    26. Re: MicroAppleSoft by Anonymous Coward · · Score: 0

      "Posting as AC so as not to bite the hand that feeds me."

      Damn it Tod, I said I'd be up with the pizza rolls in 5 minutes.

    27. Re:MicroAppleSoft by jellomizer · · Score: 1

      I wish Apple would be a bit more open about their process. To spend weeks/months working on an app only to get rejected for some unknown reason makes it difficult.
      I get the point of the store process (it is similar to Debian based distributions Apt repository) A spot to get software designed for your platform that has been setup to work, and more or less shown to be safe and will harm your device, or your data.
      However often the best out there pushes the boundaries and takes risks.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    28. Re:MicroAppleSoft by dgatwood · · Score: 1

      On an iPhone sized touch screen device you need a very simple UI. On macOS you can have a much more full featured one.

      And yet, if UIKit classes were available on OS X, at least for single-window apps, you could handle that with a different nib, in much the same way that you might have a more feature-rich interface on iPad or iPad Pro.

      Obviously document-based apps would benefit from a multi-window treatment, and thus would be better with more significant enhancements. But even those could be immediately ported, then enhanced with multi-window support over time.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    29. Re: MicroAppleSoft by Brockmire · · Score: 1

      Are you recommending the 3GS raping because you enjoy it so much? Because you clearly have butt hurt. None of what he said was revolutionary and pretty much common knowledge.

    30. Re:MicroAppleSoft by tepples · · Score: 1

      On an iPhone sized touch screen device you need a very simple UI. On macOS you can have a much more full featured one.

      But couldn't the iPad and MacBook UIs be quite a bit more similar? Physically, the iPad's display is sized closer to that of a MacBook than that of an iPhone, but its API and ABI are the same as that of the iPhone.

    31. Re:MicroAppleSoft by cayenne8 · · Score: 1

      Oh, there's plenty of innovation coming from Apple engineers, just as there's always been. The problem is that Jobs is no longer there to tell them when their ideas are complete shit, so it all gets released. It seems like all someone at Apple has to do to get approval for their pet project under Cook is dangle the promise of a dollar in front of him.

      I agree...this is how it looks to me too.

      I"m particularly worried about this, as that it would mean dumbing down apps to the lowest common denominator....ie which device has the least resources.

      For instance, a photo editing app, like Affinity Photo.

      They have a desktop version that is amazing, and is about as close to Photoshop as it can be...and I find it often beats PS with performance.

      Affinity Photo put out a very good, and amazingly powerful version of AP for the iPad Pro. It works great, however, it cannot perform as well or do somethings that the desktop version can, due it being a less powerful hardware platform and also being limited in that you can't have external tools like a mouse, keyboard and IMHO most importantly...an external pen and tablet

      Sure, you can do a lot on the iPad version, but with keyboard and mouse, you can't do keyboard shortcuts which are often invaluable, and you have to jump through hoops on the iPad interface to make up for this....

      I'd not like to see the power player features that are on the desktop go away in favor of the lessor platforms like tablets and phones.

      Don't get me wrong, nice to be able to do some things while away from the main workstation, but it doesn't cover everything.

      I would find this true for most other heavy applications I use.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    32. Re:MicroAppleSoft by BronsCon · · Score: 1

      Indeed, we saw exactly this with Metro apps on Windows and I fear that's where Apple is taking the Mac if they do this.

      Time will tell, and I'll be ecstatic if I'm wrong.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    33. Re: MicroAppleSoft by Anonymous Coward · · Score: 0

      Stupid shitty smelly hindu-chimp

    34. Re:MicroAppleSoft by DickBreath · · Score: 1

      There are various online resources which can help you decide what to do with it if you are inexperienced in its proper use. Just be sure to do something with it before it goes away on its own. Don't let it go to waste! Ideally make use of it in some way that involves another willing person.

      Since I can't be there in person, that would be my best advice.

      Hope that helps.

      --

      I'll see your senator, and I'll raise you two judges.
    35. Re:MicroAppleSoft by DickBreath · · Score: 1

      If phone fumbles onto hard surface, that is likely to increase phone sales.

      --

      I'll see your senator, and I'll raise you two judges.
    36. Re:MicroAppleSoft by DickBreath · · Score: 1

      Moof! Wouldn't it be better to use a newer iPhone for this purpose than an iPhone 3G? Or is there some reason for this particular choice which I am missing?

      Ah, the memories of using MPW back in the day. Currently I can find nothing to like about Apple.

      --

      I'll see your senator, and I'll raise you two judges.
    37. Re:MicroAppleSoft by Altrag · · Score: 1

      "More" similar maybe, but the iPad is still going to be closer to the phone model than the desktop model.

      The primary issue isn't screen real estate. The primary issue is that a mouse pointer is small and fairly accurate while a finger is relatively fat and imprecise. Also, mice pretty much universally have at least 2 buttons that you can take advantage of (and often 3 or more plus a scroll wheel) whereas a finger is just a finger.

      The touch interface has one pro though that a mouse doesn't, aside from the obvious "not having to carry a mouse around" -- you can have multi-touch. So while detailed pointing work is lacking, tasks like zoom and rotate are much more intuitive with a well-designed touch interface.

      Basically what happens when Microsoft (and I guess Ubuntu) attempted to merge the two modes of operation is that you get a least-common-denominator. You can't rely on either the strengths of the mouse interface (so all your UI elements have to be fat enough to accept a touch input..) nor the strengths of the touch input (so you have to still have to come up with clickable UI elements to do zooming/rotating/etc.)

      And of course while I'm downplaying them, there are screen issues to deal with. Modern phones and pads have similar or better resolution than your typical desktop, but they're still tiny. An 8pt font on a 25" monitor is barely legible. An 8pt font on a 5.5" phone screen is a dot. And then take into account that desktops are usually in landscape mode (long edge horizontal) while phones are typically used in portrait mode (long edge vertical) so there's that aspect to deal with even if you're ignoring the DPI differences.

      Put it this way: There's a reason why even simple (layout-wise) websites like Slashdot have separate mobile and desktop versions, even though HTML was designed from the ground-up to be a "works anywhere" layout language.

    38. Re:MicroAppleSoft by Anonymous Coward · · Score: 0

      Are you saying, all those 1000s of games on IOS, will NOT be popular on MACOS?

      Your an idiot, and how many developers want to make two streams.

      IDIOT.

      Full screen GAME vs full screen IPAD game - same shit.

    39. Re:MicroAppleSoft by AmiMoJo · · Score: 1

      Apple always put form over function. The G4 Cube, the original CRT iMac, even going back to the 80s when Jobs wanted less expansion options on the motherboard.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    40. Re:MicroAppleSoft by sg_oneill · · Score: 1

      The problem is the base library is not the same. It SHOULD in theory be as simple as swapping out the NIB files , like you can do when writing cross platform between iphones and ipads. But the core libraries are just not the same. Definatly *similar* but not the same. Some of this is just a logical difference between resource constrained arm devices, and desktops which are full blown intel beasts, and some of its from the fact they straight up reimplemented most of the user land.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    41. Re: MicroAppleSoft by Anonymous Coward · · Score: 0

      On behalf of apple shareholders.... thank you!

    42. Re:MicroAppleSoft by Anonymous Coward · · Score: 0

      This is one of the best critiques of modern Apple I have read.

      I've been a die-hard Mac laptop user for development and HW engineering work since the days they were PowerPC (actually I have one m68k Mac laptop somewhere). These days I know my next laptop will not be a Mac. It's become a machine for music and movies and that sort of nonsense (and yes, I don't listen to music ever -- I hate it, and I don't care for movies) rather than the powerful portable UNIX machine I wanted.

    43. Re:MicroAppleSoft by Jane+Q.+Public · · Score: 1

      The primary issue is that a mouse pointer is small and fairly accurate while a finger is relatively fat and imprecise.

      I would dispute that. On both desktop and touch screens the pointer position is handled by hardware + firmware, not the app. Also, Apple has already done a good job of managing to scale controls on different display sizes in a way that works appropriately (e.g., on a 24" 1080p or a 27" 'retina' 5K monitor you get controls about the same size). Further, if you hadn't noticed, iPhones now sport screens with much higher resolutions than desktop screens from just a few years ago. These "retina" screens, again, handle automatic interface scaling quite well, versus the older iPhones with lower pixel count... controls are about the same size.

      Also, mice pretty much universally have at least 2 buttons that you can take advantage of (and often 3 or more plus a scroll wheel) whereas a finger is just a finger.

      That much is true.

      An 8pt font on a 25" monitor is barely legible. An 8pt font on a 5.5" phone screen is a dot.

      No, that's not true. A point is a fixed unit of size on paper or screen, and has to be compensated for with different screen resolutions. A U.S. point is 1/72 inch and in UK it's 0.3528 mm. An 8 point font on a desktop and on a phone screen -- no matter the pixel resolution of either -- should be 1/9 inch.

    44. Re:MicroAppleSoft by Altrag · · Score: 1

      the pointer position is handled by hardware + firmware, not the app

      Irrelevant. It doesn't matter where its handled, a finger is fat and imprecise while a mouse cursor is typically very finely positioned. Sure the app may only see a single X,Y coordinate pair for any particular tap, but the difference is with a mouse you know those coordinates is exactly where the user wanted it to be (with a fairly small range of error to compensate for sloppiness) while with a finger, that tap could be anywhere within about a 1/4" by 1/4" square. Predictive text (and all the autocorrect fun that it leads to) exists 100% because they can't fit a keyboard on a cell phone screen and expect you to hit the letters with great accuracy.

      iPhones now sport screens with much higher resolutions

      The problem isn't the resolution. The problem is the physical screen size. Your finger doesn't scale no matter how impressive the display specs on your phone are.

      A point is a fixed unit of size on paper or screen

      Open up your favorite word processor. Type in some characters. Hit the zoom button. You notice how the font size physically changes on the screen but the point size is the same? Yeah. That.

      You can call it a misnomer if you want, but when we're talking about fonts on a screen a 'point' tends to be scaled based on properties of the display, zoom level, etc. I was of course referring to how computers use the term rather than how physical printers use it.

      But lets assume Apple has implemented perfect font scaling so that when you set your system font to 8pt is exactly 1/9" on both the phone and the desktop. So that same font is taking around 2% of your (vertical) lines on a 5.5" phone while only taking ~0.46% of your 24" monitor.

      Which ends up amounting to the pretty much the exact same problem just coming at it from the other direction -- you have to adjust to fit more information on the larger screen at the same font size (in points) rather than having to fit less on the smaller screen with a larger font size (in pixels.)

    45. Re:MicroAppleSoft by Jane+Q.+Public · · Score: 1

      Irrelevant. It doesn't matter where its handled, a finger is fat and imprecise while a mouse cursor is typically very finely positioned.

      It is anything BUT irrelevant. It is the essence of the matter.

      In case you hadn't noticed, decent modern cell phones are very consistent about where that "point" is, in relation to where you put your finger.

      This is not a problem with the UI: the only problem is you getting used to it. It is as precise as a desktop with a mouse, given how finely you can move your finger. Any difficulty there (again, with a decent modern phone) is YOURS, not theirs.

      Open up your favorite word processor. Type in some characters. Hit the zoom button. You notice how the font size physically changes on the screen but the point size is the same? Yeah. That.

      You are on an old system, aren't you?

      This is irrelevant to the point. X pixels are supposed to be X times 1/72 inch. PERIOD. If that's not what you're getting, you bought from the wrong company.

      But lets assume Apple has implemented perfect font scaling so that when you set your system font to 8pt is exactly 1/9" on both the phone and the desktop. So that same font is taking around 2% of your (vertical) lines on a 5.5" phone while only taking ~0.46% of your 24" monitor.

      Straw-man argument. Your original argument was that 8pt was "too small" on some devices (proven false). Now you move the goalposts to some other personal bitch that you have.

      Which ends up amounting to the pretty much the exact same problem just coming at it from the other direction -- you have to adjust to fit more information on the larger screen at the same font size (in points) rather than having to fit less on the smaller screen with a larger font size (in pixels.)

      Nope. Nothing of the sort. It just means you don't know how to use your equipment. Pardon me if I am not particularly sympathetic.

    46. Re:MicroAppleSoft by Jane+Q.+Public · · Score: 1

      Correction:

      I wrote "This is irrelevant to the point. X pixels are supposed to be X times 1/72 inch. PERIOD. If that's not what you're getting, you bought from the wrong company.".

      That should have read "X points", not "X pixels".

  2. Worked for microsoft by Anonymous Coward · · Score: 0

    Not

    1. Re:Worked for microsoft by Anonymous Coward · · Score: 0

      I get the reference. Wayne from the movie "Wayne's World" would to put "not" after things he said sarcastically. This would give rise to much merriment and laughter. It caught on in popular culture for a short while too. Not many people still use it. But you do. And I got the reference. I know what you meant by it.

    2. Re: Worked for microsoft by Anonymous Coward · · Score: 0

      Did typing all of that make you feel better?

    3. Re: Worked for microsoft by Brockmire · · Score: 1

      Bots should sign up for accounts.

  3. We all knew this was coming by omnichad · · Score: 2

    And this will probably precede yet another CPU architecture shift to their own chips.

    1. Re:We all knew this was coming by DontBeAMoran · · Score: 3, Interesting

      Which might explain the lack of updates for the MacBook Air and Mac mini: they're the ones that will transition first. Let's hope this also brings much lower price tags.

      --
      #DeleteFacebook
    2. Re:We all knew this was coming by omnichad · · Score: 3, Insightful

      And Launchpad that came long before - looks just like the iOS home screen. The move to the same filesystem as iOS (APFS). The addition of a secure enclave chip to the iMac Pro. Internet recovery. All points to an eventual merged platform.

    3. Re:We all knew this was coming by Dog-Cow · · Score: 1

      Apple has supported fat binaries for ages. Why would they tie this to an architecture change?

    4. Re:We all knew this was coming by DontBeAMoran · · Score: 1
      --
      #DeleteFacebook
    5. Re:We all knew this was coming by TheRaven64 · · Score: 1

      Why? You almost certainly won't use the same UI on the iPhone and laptop versions, so why should you need to use the same UI? They already have a mechanism for getting a tie-in watch app when you buy an iPhone / iPad app, this just extends that further. Both macOS App Store users will be delighted. Meanwhile, there are a bunch of apps already in the iOS app store that are only useful if you have the corresponding Mac app installed.

      --
      I am TheRaven on Soylent News
    6. Re: We all knew this was coming by Anonymous Coward · · Score: 0

      https://en.m.wikipedia.org/wiki/Wishful_thinking

    7. Re:We all knew this was coming by omnichad · · Score: 1

      Why do you think fat binaries were created in the first place? For an architecture change.

    8. Re: We all knew this was coming by DontBeAMoran · · Score: 1
      --
      #DeleteFacebook
    9. Re:We all knew this was coming by Joe_Dragon · · Score: 1

      no finder. No non store apps. No steam. starting at $4,999

    10. Re:We all knew this was coming by Dog-Cow · · Score: 1

      That's irrelevant. They've been used for multiple architectures without transitions since the first iPhone. That's how a single library can be used for the simulator (x86) and device, without recompiling. It would make far more sense for Apple to continue this way than to switch to ARM for some laptops and not others. And Apple won't sell a single ARM Mac(book) Pro, and I doubt they'll try.

    11. Re:We all knew this was coming by omnichad · · Score: 1

      They already put a T2 chip in the iMac Pro. They don't want Intel dictating their profit margin. Back when they switched, AMD was competitive and keeping Intel pricing low.

    12. Re:We all knew this was coming by Anonymous Coward · · Score: 0

      I'd much rather have the iPad/iPhone simulator on the Mac, to run iOS apps I bought from the App Store.

      But only if it were fast.

    13. Re:We all knew this was coming by Anonymous Coward · · Score: 0

      Fat binaries have been used for far longer than "since the first iPhone". When the Mac switched from 68k to PPC, they used fat binaries. When they switched from MacOS to Mac OS X, they used fat binaries. When they switched from PPC to x86, they used fat binaries. All of that happened before the iPhone even existed.

      From what I've seen, though, Apple is getting worse at these transitions every time they attempt one. 68k->PPC was smooth as butter. 9->X was bumpy for devs, but not too bad for everyone else. PPC->x86 had some trouble spots for everyone, but nothing show-stopping. After that, it seemed to simply bring the roof down on everyones' heads each time until a patch could be released to fix it.

      Fortunately, after the x86 switch, I started using Windows mostly. The back-compatibility headaches are just background noise compared to the "normal" usability nightmares inflicted upon users by companies trying desperately to make their boring utility software "cool" or "edgy" or "different" or "special". I think the worst one I've ever seen was one of the Symantec disk utilities that had oval windows and stupid rotary knobs like they were designing a damned car stereo for a Ford Taurus. I noped right the fuck out of that one. Microsoft themselves are rarely the source of this bullshit, but they do enable it. Then again, Apple started the whole "glossy button" fad, and I still want to murder them in their sleep for that. Wanna know why I don't share everyone's love of Windows 7 and hate for Windows 8-10? Glossy buttons, and everything it exemplifies.

      TL;DR: Apple sucks worse than most people can comprehend. Fat binaries aren't why.

    14. Re: We all knew this was coming by viperidaenz · · Score: 1
    15. Re:We all knew this was coming by Anonymous Coward · · Score: 0

      > When they switched from MacOS to Mac OS X

      Did I miss something? Mac OS X shipped with Classic to run Mac OS 9 apps. I don't recall any fat format that could run on both, just CarbonLib for apps that had been written against the Carbon framework, but you still needed to compile separate binaries.

    16. Re:We all knew this was coming by tepples · · Score: 1

      All points to an eventual merged platform.

      I'll believe the platforms have "merged" once I can run Xcode on iPad Pro.

    17. Re:We all knew this was coming by tepples · · Score: 1

      Back when they switched, AMD was competitive and keeping Intel pricing low.

      Hasn't AMD's competitiveness been Ryzen lately?

    18. Re:We all knew this was coming by omnichad · · Score: 1

      And solely Ryzen. They used to be competitive in the bottom and mid-range. I don't think Apple is all that impressed with Ryzen even if it did push Intel prices down a little.

    19. Re:We all knew this was coming by Anonymous Coward · · Score: 0

      If I can plug a 4K monitor into my iPad pro with 32gb ram, that's ok with me.

    20. Re:We all knew this was coming by Anonymous Coward · · Score: 0

      Less space than a nomad...

    21. Re:We all knew this was coming by Altrag · · Score: 1

      You're looking at it backwards. "Merged" means not being able to run Xcode on any device. We're talking about a regression to the lowest common denominator, not an improvement to make all platforms equally good.

    22. Re:We all knew this was coming by tepples · · Score: 1

      "Merged" means not being able to run Xcode on any device.

      If Apple obsoletes Xcode, then how will there ever be any applications in its App Store? Or does Apple plan to return to the iOS 1.0-era plan of requiring third-party applications to be Progressive Web Applications?

    23. Re:We all knew this was coming by Altrag · · Score: 1

      Buy their "special" (aka more expensive) development version. We've already seen Microsoft start down that path with Windows 10S.

    24. Re: We all knew this was coming by DontBeAMoran · · Score: 1
      --
      #DeleteFacebook
    25. Re:We all knew this was coming by mjwx · · Score: 1

      Which might explain the lack of updates for the MacBook Air and Mac mini: they're the ones that will transition first. Let's hope this also brings much lower price tags.

      I have hope for a date with Eiza Gonzales... I think mine has a better chance of coming true.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    26. Re:We all knew this was coming by Anonymous Coward · · Score: 0

      I think you meant higher profit margins.

    27. Re:We all knew this was coming by Plumpaquatsch · · Score: 1

      And Launchpad that came long before - looks just like the iOS home screen.

      https://www.macintouch.com/specialreports/lion/review2.html

      There's a little wheel-reinvention in Launchpad. If we set aside its iOS-based design and interaction, it's strikingly similar to Apple's At Ease environment in System 7, except that it isn't a replacement for the Finder like At Ease was. It's more of an add-on, like the System 7.5 Launcher was, augmenting the Dock and Finder.

      --
      Of course news about a fake are Fake News.
  4. Anyone unfamiliar with how things currently work: by Anonymous Coward · · Score: 5, Interesting

    macOS and iOS use 2 different UI frameworks (CocoaTouch and UIKit, respectively). And this causes problems when trying to compile the source code between the two platforms. Ex: things like color and girth are defined specifically in each framework (NSFont and NSColor versus UIFont and UIColor). If they combine these frameworks, it makes the design and maintenance of cross platform software a lot easier (it'll still be difficult), and the at the very least, you wouldn't have to stub out a bunch of class names and files.

    BUT - the most important work is still on the developer to ensure that their app runs great on iPhone, iPad and Mac and has a cohesive UI that scales and takes advantages of the different technologies. It's no different from Responsive Web Design or the shift from iPhone to iPad (and vice versa). Kudos to Apple for the courageous approach to their failure of an app store on desktop.

  5. Wow. I never thought I'd see that day by Opportunist · · Score: 1

    We all grew used to MS being the copycat and doing everything Apple does a few years later.

    But the other way around? Really? Especially after pretty much everyone, even the dimmest computer illiterate noticed that touch-oriented input is simply atrocious for desktop GUIs and that you can't really design an interface that works well for clicking with a mouse and touching with fat fingers?

    Well, ok, go ahead. Back with Steve still on the helm I'd say, maybe they know what they're doing, maybe they have a solution for this design problem that MS failed at.

    But with Timmie calling the shots? Nope.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Wow. I never thought I'd see that day by omnichad · · Score: 1

      Launchpad came out on OSX many years ago (near identical to iOS home screen). It seems like they put everything on hold to let Microsoft do their market research for them and learn from their mistakes. One of the lessons was to not make touch screen desktops. I don't think Windows is all that bad with it's tablet mode and I am guessing that Apple agrees.

    2. Re:Wow. I never thought I'd see that day by DontBeAMoran · · Score: 1

      Ever had to code a responsive web site? Same thing.

      --
      #DeleteFacebook
    3. Re:Wow. I never thought I'd see that day by Opportunist · · Score: 1

      With the main difference that most webpages I know have a dedicated "mobile" version (which looks like shit on a desktop).

      Mostly because the "normal" webpage looks like shit on a mobile device.

      In the end, you still create two distinct layouts. So where exactly is the big benefit?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Wow. I never thought I'd see that day by DontBeAMoran · · Score: 1

      If a website has a dedicated "mobile version" then it's not a responsive website.
      If the "normal" website looks like shit on a mobile device then it's not a responsive website.
      A responsive website is not two distinct layouts. It's breakpoints in the way you style the same information. The benefit is you only code things once for the backend and once for the content. Then you don't have problems such as information being out-of-date or functionality missing from the mobile version.

      But it's hard to think about how to code the content properly. Younger coders don't seem to really understand hardware limitations for CPU, RAM and bandwidth. You can't just send a 5K background image that weight 10MB and then hide it in CSS for mobile, which I've seen so many times it's not even funny.

      --
      #DeleteFacebook
    5. Re:Wow. I never thought I'd see that day by Anonymous Coward · · Score: 0

      mouseover.
      It brings a mouse into the picture, literally. You can't do the same things with your finger.

    6. Re: Wow. I never thought I'd see that day by Anonymous Coward · · Score: 0

      Um, XeroxParc??

      History.

    7. Re:Wow. I never thought I'd see that day by Dog-Cow · · Score: 1

      I haven't come across a mobile version of a site that was of any use. The closest I've come is Github, but they have ridiculous restrictions on what you can do, and make you jump through the hoop of changing to the desktop version just to merge a PR with incomplete CI tests.

    8. Re:Wow. I never thought I'd see that day by Anonymous Coward · · Score: 0

      > Launchpad came out on OSX many years ago

      I was gonna say it's older than that, then realized I was thinking of Launcher.

    9. Re: Wow. I never thought I'd see that day by Anonymous Coward · · Score: 0

      Nm, missed it. I are dumb.

    10. Re:Wow. I never thought I'd see that day by tepples · · Score: 1

      You can't just send a 5K background image that weight 10MB and then hide it in CSS for mobile, which I've seen so many times it's not even funny.

      Compressing a 10 MB image to 5 kB? What codec is that?

    11. Re:Wow. I never thought I'd see that day by Altrag · · Score: 1

      I think he means 5K as in resolution.

      Compressing a 5K image to 10MB is still pretty impressive though. Guess if its mostly flat colors then any RLE format would be able to handle it pretty well though.

      One of the worst examples I've seen is code42.com. They don't do it on mobile I don't think but they've got these massive beautiful near-full-screen images that they rotate every 5 seconds or so. I have to run that shit over remote desktop over a VPN periodically over a not-always-fast customer connection. Its pretty brutal trying to use their site when the first image hasn't even finished displaying across all of those hops and layers before the next one is already starting to download. Clicking on anything is an exercise in patience to say the least.

    12. Re:Wow. I never thought I'd see that day by DontBeAMoran · · Score: 1

      If you require mouseover for functionality, you're doing it wrong.

      --
      #DeleteFacebook
  6. makes sense by NTesla · · Score: 1

    This makes perfect sense. Why do I need to keep buying apps for different platforms? Now we should be able to buy one app or subscription and use it on up to 10 devices.

    1. Re:makes sense by vux984 · · Score: 1

      It kind of does make sense. This is just one of the reasons things like HumbleBundle and GoG and Steam are popular. Not every title is available on every platform but a lot of titles are available on windows + osx + linux for one purchase.

      Humblebundle in particular supports windows + mac + linux + android; and there are a number of titles that cross the divide, for example:
      https://www.humblebundle.com/s...

      You'll notice what is missing though... iOS.

      The trouble here with Apple doing it is that the apple store itself is single platform, and on ios at least its also the only store you are allowed to use. The upshot is that anything you buy on the apple store will still only ever work on your apple devices. And anything you buy on another store will not be allowed on iOS.

      Let me know when Apple allows GoG and Steam and HumbleBundle etc onto iOS. Until then: Fuck iOS and the apple app stores.

  7. Mac App Store won't be helped by this by mccalli · · Score: 1

    The problem is the restrictions in it. These restrictions are both technical and commercial.

    Technical first - the sandbox is great in iOSland. In Macland I want to run things like VMware, or command line utilities, or emulators, or hardware drivers, or...you get the idea. The sandbox stops all that.

    The next one is commercial - I am used to paying upgrade prices, not junking and paying full price each time. Definitely needs an upgrade model in the store. I actually think that this is the largest of all the obstacles in the Mac update store.

    1. Re:Mac App Store won't be helped by this by angel'o'sphere · · Score: 1

      Why would you no longer run vmware or terminal?
      About what restrictions are you talking?

      Why should being able to run "iOS apps" restrict ordinary macOS Applications?

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    2. Re:Mac App Store won't be helped by this by Dog-Cow · · Score: 1

      I don't understand your concern about the commercial aspect. From the App Store, updates are always free. If the developer is putting up new apps in the store just to be able to charge an upgrade price, that's his problem. He should just not use the App Store.

    3. Re:Mac App Store won't be helped by this by mccalli · · Score: 1

      The article takes the tack of thinking this will improve the Mac App Store. I think the article might be reading too much into this, and that that's not Apple's move. To me it sounds like a straightforward unification of GUI toolkits, and less maintenance.

      I don't have any concern, I'm just reacting to the part of the article which states that this may be a move to improve the Mac App Store. I really don't think it will.

    4. Re:Mac App Store won't be helped by this by mccalli · · Score: 1

      Updates always being free is the problem. If I want to go from e.g. GreatApp 2 to GreatApp 3 then I have to rebut Great App 3, not pay an upgrade fee. Trivial and minor versions - yes, they're typically free outside the app store too. But major version to major version? I think upgrade fees are reasonable in that circumstance.

    5. Re:Mac App Store won't be helped by this by Dog-Cow · · Score: 1

      So stay out of the App Store. Your making up a problem that doesn't exist.

    6. Re:Mac App Store won't be helped by this by Dog-Cow · · Score: 1

      * You're

    7. Re:Mac App Store won't be helped by this by mccalli · · Score: 1

      Well...no, I'm not. The article states this will help the Mac App store. Both you and I agree it won't - the model suggests you stay out of the app store.

      I think the article is reading too much into what looks like a straightforward technical unification of APIs.

    8. Re:Mac App Store won't be helped by this by angel'o'sphere · · Score: 1

      It likely won't.
      AFAIK you can not have Java based Applications in the Appstore, not even with bundled runtime.
      And then again regarding Apps, I doubt there will be many mobile Apps that make sense as a desktop 'App', the exception are chat clients.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    9. Re:Mac App Store won't be helped by this by tepples · · Score: 1

      If you want to run applications whose publishers have a good reason to charge a fee for major upgrades greater than zero but less than the price for new users, then sell your iPhone or iPad and purchase a device based on a different platform that allows publishers to charge a fee for major upgrades greater than zero but less than the price for new users.

  8. Apple should not have recruited him. by 140Mandak262Jamuna · · Score: 1

    Apple should not have hired the Windows Vista/8 product manager.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  9. Amphi-car? by DigitalSorceress · · Score: 3, Insightful

    Remember the failure of the Amphi-car? it was neither a very good boat nor a very good car...

    This is how I see apps that are trying to be all things .. phones / tablets / desktops have very different UIs ..and for good reason.

    Play to each platforms strengths.. Microsoft tried to do this with its windows store Universal Plaform stuff and well, I can't speak for anyone else, but even on my Surface pro, I never run those "apps" .. I use it like a PC.. keyboard and touchpad/mouse

    --

    The Digital Sorceress
    1. Re:Amphi-car? by thegarbz · · Score: 1

      Remember the failure of the Amphi-car? it was neither a very good boat nor a very good car...

      And yet far better than driving a cat that toes a boat that can carry a car across water.

    2. Re:Amphi-car? by Anonymous Coward · · Score: 0

      cat? toes?

    3. Re:Amphi-car? by Anonymous Coward · · Score: 0

      However, since phones are becoming more powerful... I look forward to the day that I can dock my phone into a keyboard, monitor, and mouse, and boom - full-fledged desktop PC. The dream of convergence that Ubuntu Phone was supposed to address (but never did really).

      That said, I disabled touchscreen support on my Surface Pro. Fingerprints!

    4. Re:Amphi-car? by swb · · Score: 1

      What's funny is that while your example is great, I see a couple of amphibious cars every summer out on the lake I boat on.

      So despite few being made and a long time ago, there's some weird value to them that keeps them going and turning up in places you'd least expect them (like a lake in the Midwest).

    5. Re:Amphi-car? by Anonymous Coward · · Score: 0

      Autocorrect I'm sure.

    6. Re:Amphi-car? by edtice1559 · · Score: 1

      I haven't used the "Continue on PC" feature in Windows 10 (just moves browser windows from the phone to the computer) but if this feature existed for Excel, I can be pretty sure that I *would* use it when switching from a tablet to a PC.. Apple is just making it easier to build cross-platform apps. Microsoft is figuring out how people want to work even if the original incantation isn't interesting.

    7. Re:Amphi-car? by Anonymous Coward · · Score: 0

      Just wait until your keyboard breaks on your Surface Pro. You'll quickly find "tablet mode" and some apps that work tablet-y to be an indispensable way of extending the life of your $1000+ device.

      I have an Asus Transformer Book T100 from 2013. It works great for tablet stuff. It can run desktop apps, but the buttons and textboxes and, oh god, the dropdowns... they're tiny. Meanwhile, the DPI-scaled UI in UWP apps is no problem at all. I haven't attached a keyboard to it in well over 2 years.

      That said, it's not my "daily driver". For that, I have a full-on desktop machine, built from parts I bought at NewEgg.

    8. Re:Amphi-car? by Anonymous Coward · · Score: 0

      you can't drive a cat. Maybe you are thinking of a sea otter?

  10. Re:Anyone unfamiliar with how things currently wor by Dog-Cow · · Score: 1

    UIKit is a part of Cocoa Touch. I believe you meant AppKit.

  11. Done correctly it would work. by 140Mandak262Jamuna · · Score: 4, Insightful
    Snark and odious comparisons with Microsoft's foray into shoehorning desktop into phone UI aside, done correctly it would work.

    Separating content from presentation, graceful degradation, etc have very strong unix roots. It was in the context of character terminals interacting with graphical displays, but still, nroff, troff, LaTeX, TeX, original HTML are all really markup languages interpreting data appropriately for the devices that consume them.

    So done correctly, it could work

    Apple has a track record of doing it right. So it could work for Apple, though a similar attempt by Microsoft was pathetic.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:Done correctly it would work. by Anonymous Coward · · Score: 1

      > Apple has a track record of doing it right. So it could work for Apple, though a similar attempt by Microsoft was pathetic.

      No, Apple *had* a track record of doing it right. Post-Jobs they've mostly been making bad technical decisions, though they do still seem to be able to print money at will (so far).

    2. Re:Done correctly it would work. by JohnFen · · Score: 1

      Separating content from presentation, graceful degradation, etc have very strong unix roots.

      But nothing in the Unix world that I'm aware of (outside Ubuntu's attempt) consists of having a single UI that works on all form factors. The Unix way is to make it easy to attach a different UI on the same backend.

    3. Re:Done correctly it would work. by Anonymous Coward · · Score: 0

      Because it worked so well for Canonical/Unity.

    4. Re:Done correctly it would work. by Anonymous Coward · · Score: 0

      Actually, if you look at the sample code given to iOS app developers, they're definitely NOT doing it right design-wise. Everything's basically mashed together and depends on everything else.

      Yes, it's going to "work," but it's not gonna work well.

    5. Re:Done correctly it would work. by Dog-Cow · · Score: 1

      What does that mean?

    6. Re:Done correctly it would work. by Anonymous Coward · · Score: 0

      This, of course, is silly. Apple's list of technical achievements post-Jobs is incredible. Most iPhone models, nearly every iPad model. APFS, all the significant A Series chips, Swift, Promotion, Apple Pencil, etc

    7. Re:Done correctly it would work. by Anonymous Coward · · Score: 0

      OH im sure apples attempt will be at least be equally pathetic.

    8. Re:Done correctly it would work. by Andreas+Mayer · · Score: 1

      Actually, if you look at the sample code given to iOS app developers, they're definitely NOT doing it right design-wise. Everything's basically mashed together and depends on everything else.

      Um... what?

      I read that as "I didn't understand Apple's software architecture, therefore it must be crap".
      Yeah, well, that does not follow.

    9. Re:Done correctly it would work. by Anonymous Coward · · Score: 0

      I look forward to trying to play FPS games using spots on the touchscreen of my laptop rather than WASD+mouse.

    10. Re:Done correctly it would work. by Anonymous Coward · · Score: 0

      "Apple has a track record of doing it right." - that track came to an end a few years ago.

      No hater here - Mac owner, sometime iPod, iPad owner since 1994.

      Apple has completely flushed its vaunted reputation for making things "just work". Stupid, pointless changes to the Mac and MacOS - inverting the scrolling, for example. Putting only USB-C connectors on a machine, and thus requiring the user to hang dumb dongles all over it. Making the machines non-upgradable and virtually non-repairable. Hiding important folders like ~/Library. Badgering the user about incoming network connections on every app launch. Breaking Mail a little bit more with each release. Assuming users will only want to use an iPhone, or - god help me - iCloud.

      I bought a new Mac to replace my almost-working 2011 15" MacBook Pro recently. It was the first time in all my Mac ownership that opening the box, using the machine have brought me no joy whatsoever.

      I stopped using iOS because I hated its miserable interaction design, and its tendency to remove agency and control from the user at every turn. It's a terrible OS for a computing device, if perhaps an apt one for a phone. But Apple knew, at the time of the iPhone's debut, that a phone was not a computer, and that it needed a different metaphor - something Windows Mobile didn't even begin to get right for years.

      But now they seem to have forgotten that neither is a computer a phone. They had an OS honed to near perfection around the time of Snow Leopard. It's gone straight downhill with each release since then, much of that in service of acting more like iOS. I don't hold out a lot of hope for MacOS, and this announcement seems to confirm the worst fears of many Mac users.

    11. Re: Done correctly it would work. by Anonymous Coward · · Score: 0

      "Technical achievements"

      Lul

    12. Re:Done correctly it would work. by Anonymous Coward · · Score: 0
  12. FatBinary? by ctilsie242 · · Score: 2

    I'm reminded of the FatBinary approach Apple took with applications that ran on PowerPC chips and x86 machines. It is a step in the right direction... but there are a ton of things that can't really be unified across iOS and macOS:

    1: The UI frameworks as the parent stated. This is a major issue.
    2: UI events. Microsoft tried to unify this and failed, because there is a reason why the UI on a 5K screen is different from a 5-7" wide smartphone. Stuff like right-click dragging makes no sense when it comes to iPhones or iPads.
    3: The frameworks are different. Apps on iOS reside in their own little jailed worlds. Apps on macOS sit in /Applications and pretty much can do whatever they feel like.
    4: Companies can't really release iOS apps the same time as macOS.

    As an option, this might be useful, but forcing devs to do this might be an exercise in failure.

  13. Re:Anyone unfamiliar with how things currently wor by joh · · Score: 1

    The thing is that Xcode compiles iOS apps for Intel anyway and they run natively on the Mac. It won't be rocket science to get cross-platform apps. And then Apple will have it much easier to switch to their own SoCs for MacBooks.

  14. Lack of a touchscreen by Dan+East · · Score: 4, Interesting

    I believe this is the reason Macbooks don't have touchscreens yet - Apple has been working on some way of bringing iOS UI / app compatibility to OSX for a full integration, but they haven't been able to pull it off from the software standpoint. Thus no touchscreen until that happens. Think about it... there are only three options for introducing a touchscreen. 1) Merely another input device, which won't work well at all because widgets are too small for touch interaction and none of the apps would support gestures, multi-touch, touch and hold, etc. 2) Yet another UI for touch interface somehow bootstrapped into OSX (make widgets bigger, make controls respond to dragging - IE what Microsoft did). 3) Integration of iOS and OSX in some hybrid way that brings the best of both into one device, and suddenly makes Macbooks way more appealing since they can run the massive library of iPad apps immediately.

    You better believe that back in the Apple labs there are Macbooks with Apple ARM SOCs embedded in them (A11, etc) that can run iOS apps natively that have touchscreens, but they haven't managed to refine the OS UI to an acceptable point so far. This Slashdot story is a step in that direction, getting OSX developers on board and preparing their OSX apps for that environment. The iOS apps should be trivial - just need a touchscreen. iOS apps that can benefit from hardware keyboard, etc, already have that support anyway.

    --
    Better known as 318230.
    1. Re: Lack of a touchscreen by Anonymous Coward · · Score: 1

      Also lack of bluetooth mouse for iOS. Are we really supposed to touch every cell and scroll arrow in a spreadsheet? The Note 2 had this 5 years ago!

    2. Re: Lack of a touchscreen by Anonymous Coward · · Score: 0

      I'm pretty sure Android has had BT mouse and keyboard support even longer than the Note2. I remember being about to use both on my S2, and its very likely its been there longer than that.

      This also isn't a Samsung specific feature. BT mice and keyboards have worked in AOSP based roms forever as well, Cyanogenmod and LinageOS are both I've used it in.

    3. Re:Lack of a touchscreen by greencfg · · Score: 1

      The iOS apps should be trivial - just need a touchscreen.

      And what would one do with those apps on a desktop or laptop? Fill a huge screen with wasted space? Most mobile apps are crippled versions of what a desktop already does or could easily do in dedicated applications that use all the advanced controls specific to normal computers, and perform much better. There is no need to artificially force a foreign and limited UI and functional paradigm on the already mature, powerful and flexible environment that is a desktop.

  15. Hey Apple... by Anonymous Coward · · Score: 0

    ... have you heard of a company called Canonical?

    They tried this Unity thing where they attempted to merge the standard desktop interface with a mobile/touch interface.

    Sounds like what you're trying to do. Maybe you could find out how it went for them?

  16. So, they're killing the Mac by Anonymous Coward · · Score: 0

    Apple's best, least offensive product, and they've decided to go to a lot of trouble to make it suck. Brilliant. I think this is Apple's way of saying "it's time for everyone to move on from Mac OS. There's Windows, Linux, and maybe whatever Google's pushing this year if you're dumb enough to fall for that. Good luck, former users!"

    And why is this happening? Because of all you self-loathing fuckwits who bought iOS devices. You voted with your wallets that shitty, uncontrollable, anti-user operating systems are ok. So now you don't get Mac OS anymore, because some bean counter is looking at how many of each, they're selling.

    Who killed Apple? Its customers! No, you didn't kill them financially, but you did remove them from relevance in the tech world, essentially. All by lowering your standards to such an extreme degree. You didn't have to do that. Apple could have remained a symbol of quality (which at times it really has been), but now they're considered lower than the cheapest malware-infested Chinese imports. They were capable of keeping up and even occasionally leapfrogging into leadership, but you told them to give up and suck. That's what happens when you throw money at shitty products. Your vote matters and this story is a great example of the consequences.

    Sorry, former Mac fans. If you're one of the people who had average (or higher) expectations and therefore couldn't tolerate the thought of downgrading to an iPhone, maybe it's not directly your fault, but I bet you know someone who gave no fucks and you didn't say anything. So here we are. It's like this: you may have voted against Trump but he's still your president. Maybe you should have said something.

    1. Re:So, they're killing the Mac by DontBeAMoran · · Score: 1

      Apple also killed the Mac by not updating their computers FOR YEARS while their competitors update every year.

      Why would I pay the same price for a 2014 Mac mini in 2017? For a computer with a CPU that is four generations behind, a slow 5400 RPM laptop drive and RAM that cannot be upgraded later on?

      Apple doesn't want to make Macs anymore, the "great things in the pipeline" is the most bullshit line I've ever heard from them.

      --
      #DeleteFacebook
    2. Re:So, they're killing the Mac by Anonymous Coward · · Score: 0

      Something definitely went wrong for 2-3 years, but it seems like they're getting back on track.

      The mini is still dreadful, of course. But they refreshed the MacBook Pros in a timely fashion, and the iMac is good. The new iMac Pro and the forthcoming Mac Pro show renewed commitment to the high end.

    3. Re:So, they're killing the Mac by TheFakeTimCook · · Score: 1

      Apple's best, least offensive product, and they've decided to go to a lot of trouble to make it suck. Brilliant. I think this is Apple's way of saying "it's time for everyone to move on from Mac OS. There's Windows, Linux, and maybe whatever Google's pushing this year if you're dumb enough to fall for that. Good luck, former users!"

      And why is this happening? Because of all you self-loathing fuckwits who bought iOS devices. You voted with your wallets that shitty, uncontrollable, anti-user operating systems are ok. So now you don't get Mac OS anymore, because some bean counter is looking at how many of each, they're selling.

      Who killed Apple? Its customers! No, you didn't kill them financially, but you did remove them from relevance in the tech world, essentially. All by lowering your standards to such an extreme degree. You didn't have to do that. Apple could have remained a symbol of quality (which at times it really has been), but now they're considered lower than the cheapest malware-infested Chinese imports. They were capable of keeping up and even occasionally leapfrogging into leadership, but you told them to give up and suck. That's what happens when you throw money at shitty products. Your vote matters and this story is a great example of the consequences.

      Sorry, former Mac fans. If you're one of the people who had average (or higher) expectations and therefore couldn't tolerate the thought of downgrading to an iPhone, maybe it's not directly your fault, but I bet you know someone who gave no fucks and you didn't say anything. So here we are. It's like this: you may have voted against Trump but he's still your president. Maybe you should have said something.

      The introduction of the iMac Pro, and the reinforcement of commitment to an updated Mac Pro would belie this logic.

    4. Re:So, they're killing the Mac by TheFakeTimCook · · Score: 1

      Apple also killed the Mac by not updating their computers FOR YEARS while their competitors update every year.

      Why would I pay the same price for a 2014 Mac mini in 2017? For a computer with a CPU that is four generations behind, a slow 5400 RPM laptop drive and RAM that cannot be upgraded later on?

      Apple doesn't want to make Macs anymore, the "great things in the pipeline" is the most bullshit line I've ever heard from them.

      Really? Then explain the introduction LAST WEEK of the iMac Pro, and their reinforcement of committment to an upgraded Mac Pro.

    5. Re:So, they're killing the Mac by viperidaenz · · Score: 1

      I guess that's why the "Tech specs" page for the mac mini only says " dual-core Intel Core i5 " so it's not quite as obvious it's a 4000 series mobile CPU from 2014.

    6. Re:So, they're killing the Mac by Anonymous Coward · · Score: 0

      lol funnily enough, those 4000 series chips were some of the best performing

    7. Re:So, they're killing the Mac by Cutting_Crew · · Score: 1

      what about the Macbook Pro? They've thinned that out to where its just a shell of what it once was. I still have my 17" that had a headphone jack, SD card slot, a great GPU(for its time) , 4 USB slots , etc etc.

      When did macbook pro users ever say anything about losing function or useless form?

    8. Re:So, they're killing the Mac by DontBeAMoran · · Score: 1

      Toys for the rich and the hollywood industry, not the common users.

      --
      #DeleteFacebook
    9. Re:So, they're killing the Mac by TheFakeTimCook · · Score: 1

      what about the Macbook Pro? They've thinned that out to where its just a shell of what it once was. I still have my 17" that had a headphone jack, SD card slot, a great GPU(for its time) , 4 USB slots , etc etc.

      When did macbook pro users ever say anything about losing function or useless form?

      The current MacBook Pro (2016/2017 versions) :

      1. Still has a Headphone Jack. Please try to keep up.

      2. Has a GPU that provides for the most External Display capability in a "mobile" GPU. Which is why Apple chose it.

      3. Doesn't need no steenking USB-A or SD Slots; it has (in the 15" version) 4 USB-C/TB 3 Ports that can easily and inexpensively be broken-out into an almost endless variety of up to FIFTY-SIX Legacy Ports, DEPENDING ON YOUR APPLICATION. That easily trumps ANY other Laptop's I/O capabilities, then, or now.

    10. Re:So, they're killing the Mac by TheFakeTimCook · · Score: 1

      Toys for the rich and the hollywood industry, not the common users.

      No.

      TOOLS for the Pros, not the common users.

      They already HAVE the MacBook Air, Mac mini, MacBook and iMac (not to mention the iPads) for that market segment.

      Please try to keep up.

  17. Because that worked so well for MS? by grasshoppa · · Score: 2

    Jesus, what is with the UIX designers? Did they see the windows 8 debacle and think, "I want me some of that!"

    Here's some free knowledge: Different devices require different usage profiles. Desktops are more multi-purpose and have the advantage of a mouse and keyboard, meaning a touch interface makes no damn sense on them. Tablets have more screen than your average phone, so your designs should take advantage of that. Phones are the lowest screen space and usability, so you need an entirely different UIX methodology.

    Seriously, someone write this down so we don't have to go through this nonsense again.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
    1. Re:Because that worked so well for MS? by Anonymous Coward · · Score: 0

      Microsoft already wrote it down. Here it is.

      It's still not easy. In fact, it's complicated as fuck. And it has to be, or else it will limit you.

      As with mobile development, Microsoft has a 10-year lead on everyone else in this area, but they'll be shit on and ignored for as long as possible due to stupid people. Fuck stupid people. Fuck them in their stupid ass.

    2. Re:Because that worked so well for MS? by Anonymous Coward · · Score: 0

      IDIOT, do you want to record your app from scratch for MACOS? NOOOOOOOOOOOOO

      Code it once for iPad, retarget it to MacOS, all transparent - cross compiled to Intel + miniVM for iOS emulation.

      eg. all iOS games - will work on OSX.
      Google Earth - wow just runs on OSX, window or full screen, mouse can fake a touch event.

      whats the fucking problem?

    3. Re:Because that worked so well for MS? by cmseagle · · Score: 1

      "Microsoft couldn't solve this tricky UI problem, so nobody can!"

    4. Re:Because that worked so well for MS? by angel'o'sphere · · Score: 1

      Ever used a desktop with a touch screen?

      No? Guessed so ...

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    5. Re:Because that worked so well for MS? by grasshoppa · · Score: 1

      The problems with assumptions... ...anyway, yes, indeed I have. Workstations with large ( and/or multiple screens ) and a mouse/kb combo, it makes no sense. Not only does my arm get tired after a while, but apparently this is a "thing" with users. Sure, the gimmick is fun for a while, but nothing yet has replaced a mouse/kb combo when it comes to functionality.

      Which is not to say that my Surface is entirely unusable; touch on that is quite pleasant, but then again I'm not reaching straight ahead, nor nearly as far away. Even here, however, changing mode of input introduces overhead ( as any UIX designer *should* be able to tell you, but then I have no faith in those carrying the title nowadays ). I'm busy, I have a lot to do, so unless I can do everything with touch AS FAST AS I can with kb/mouse, it's just not worth it. That really applies to anyone who's using the computer for work.

      Suggesting that touch is something we *need* on the desktop only highlights your own ignorance on the topic. To use that to further imply that all interfaces can be merged into one puts you square in the fanboy ( or girl. fan person just doesn't sound right ) territory.

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    6. Re:Because that worked so well for MS? by grasshoppa · · Score: 1

      Because there's no way to solve it. There are at least 3 different usage profiles for devices today. Desktop, tablet and phone. Each usage profile introduces limitations and exceptions, to say nothing about the way we use them.

      One interface to rule them all is impossible. At best, you'd end up with something that's mediocre for all profiles. At worse ( and more likely ), you'll end up with something that may work for phones, but is horrible for the desktop.

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    7. Re:Because that worked so well for MS? by angel'o'sphere · · Score: 1

      I did not say we need it.
      You seem to mix me up with someone.

      However plenty of applications would be easier to use with a touch screen, however that are scenarios where yould like to have a really big screen.

      Your insults you can keep to your self, I research UIs and user interaction since 30 years.

      There are plenty of great videos on youtube about modern UIs ... and you certainly don't want a UI that has a 6x4 yards screen (or is projected to a wall) and manipulate that with a mouse.

      A friend of mine has a windows laptop with touch screen, if the plastic casing was not so shitty I long had one and installed Mac OS in a VM.

      After all we have multi touch on touch pads since ages, why not having a touch interface for stuff like maps, air traffic controll, CASE systems, issue trackers (we did that with sprint planning etc. in various issue trackers, when we use touch sensible screens with multiple people)

      If you don't "want" a touch screen, fine. If you don't need one, fine, too.

      But claiming no one needs them, or that they make no sense, is simply plain wrong and ignorant.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  18. Re:Micro$oft is the worst!!!!! by Anonymous Coward · · Score: 0

    Yip

  19. In other words.. by LynnwoodRooster · · Score: 1

    Apple confirms it's a mobile device company, and is going to finally rid itself of the antiquated albatross that is the Mac line.

    --
    Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    1. Re:In other words.. by TheFakeTimCook · · Score: 1

      Apple confirms it's a mobile device company, and is going to finally rid itself of the antiquated albatross that is the Mac line.

      Yeah, that's why they JUST released an 18-Core, Xeon-based, Vega 64-using iMac Pro.

      Idiot.

    2. Re:In other words.. by Anonymous Coward · · Score: 0

      A computer no one wants, needs or asked for, ignoring what people have asked for. Think Different(ly)

    3. Re:In other words.. by LynnwoodRooster · · Score: 1

      Yep, that's a $7400 dollar machine from Apple! I guess that's a hint at what it will take to run that iOS-ified version of Macs in the future...

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    4. Re:In other words.. by TheFakeTimCook · · Score: 1

      Yep, that's a $7400 dollar machine from Apple! I guess that's a hint at what it will take to run that iOS-ified version of Macs in the future...

      You're so full of shit, it's running out of your ears.

    5. Re:In other words.. by LynnwoodRooster · · Score: 1

      LOL... Apple fans are so touchy! But hey, I understand - you never reached 10% market share in the desktop/server world, and even iOS is sliding down towards the single digit realm. Now with the iOSification of OSX, and the new Apple ad of What's a Computer? well - the writing is on the wall. It's tablets and phones for the future! Computers - Macs - are just going to fall by the wayside and exist just as support dongles for people to use to build apps for their dwindling market share in the mobile world...

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    6. Re:In other words.. by TheFakeTimCook · · Score: 1

      LOL... Apple fans are so touchy! But hey, I understand - you never reached 10% market share in the desktop/server world, and even iOS is sliding down towards the single digit realm. Now with the iOSification of OSX, and the new Apple ad of What's a Computer? well - the writing is on the wall. It's tablets and phones for the future! Computers - Macs - are just going to fall by the wayside and exist just as support dongles for people to use to build apps for their dwindling market share in the mobile world...

      Got it.

      And the iMac Pro (and upcoming Modular Mac Pro), plus the recent updates of Logic and Final Cut Pro X are just another example of Apple's lack of commitment to the Mac, and Pro users...

      Riiiiight.

  20. Marketing hype. by mark-t · · Score: 1

    Unless or until I can develop and publish iOS apps with only an iOS device, they cannot possibly claim to offer a combined experience on a single device.

    1. Re:Marketing hype. by LynnwoodRooster · · Score: 1

      Just develop your iOS app like you would design an iOS device's hardware - on Windows (Creo/NX and Altium).

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    2. Re:Marketing hype. by mark-t · · Score: 1

      You can't (legally) publish an iOS app with Windows.

    3. Re:Marketing hype. by TheFakeTimCook · · Score: 1

      Just develop your iOS app like you would design an iOS device's hardware - on Windows (Creo/NX and Altium).

      Altium is Windows-only; but, as I have repeatedly pointed-out to YOU, Siemens NX has been available for macOS since at least 2009.

    4. Re:Marketing hype. by LynnwoodRooster · · Score: 1

      Too bad they use Creo and Solidworks... As I've consistently pointed out to YOU... Face it, Apple is now just a mobile platform company, and the Mac line exists solely as a way to suppose those mobile devices. It's why they get a refresh maybe every 3-4 years, compared to annually for the mobile devices.

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    5. Re:Marketing hype. by TheFakeTimCook · · Score: 1

      Too bad they use Creo and Solidworks... As I've consistently pointed out to YOU... Face it, Apple is now just a mobile platform company, and the Mac line exists solely as a way to suppose those mobile devices. It's why they get a refresh maybe every 3-4 years, compared to annually for the mobile devices.

      WRONG!

      Other than the Mac mini and the Mac Pro, which HAVE taken FOREVER to Update (but maybe soon, at least for the Pro!), the Mac line has generally been Upgraded/Updated about every year, or just a little longer (like 15 months). I think the MacBook Air might be at two years or so; but the MacBook, MacBook Pro, and iMac have been regularly upgraded. Hell, the MacBook Pro was Upgraded in March and May 2015, October and November 2016, and then AGAIN in, June 2017, FFS!!!

    6. Re:Marketing hype. by tepples · · Score: 1

      Too bad they use Creo and Solidworks

      Presumably in Windows in Parallels in macOS. A Mac can run macOS, Windows, and X11/Linux at the same time.

    7. Re:Marketing hype. by LynnwoodRooster · · Score: 1

      Ahh, so your response is that one of the 8 or so different Macs that are offered has been update nearly every year, never mind the others are on a 2+ year cycle... Got it!

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    8. Re:Marketing hype. by LynnwoodRooster · · Score: 1

      Yep! Absolutely. Of course, you still need Windows to do that work, don't you?

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    9. Re:Marketing hype. by Anonymous Coward · · Score: 0

      Yup. Which is painful since I do my PCB layout in a VM on my Mac. A native Altium would be nice but believe it or not Altium is written in Delphi so it's doubtful there will ever be a port.

    10. Re:Marketing hype. by TheFakeTimCook · · Score: 1

      Ahh, so your response is that one of the 8 or so different Macs that are offered has been update nearly every year, never mind the others are on a 2+ year cycle... Got it!

      For one thing, Intel CPUs have stagnated to the point where yearly upgrades are nonsensical, and you postulated that the Mac LINE was only "refreshed" every 3-4 years, and when I neatly disproved that statement, you start whittling-away at your own premise.

  21. Bluetooth and the walled garden... by Anonymous Coward · · Score: 0

    Apple's iPhone and iPad introduced a novel way of interacting with computers:

    The first sentence from TFA is bulshit. I tried to send some photo from my iPhone to a laptop via bluetooth, and my iPhone won't pair the device because the other device is not Apple! WTH is Apple doing? Bluetooth is an open standard, anybody can implement bluetooth on their product even, at the cockpit of a million dollar jet, but Apple won't connect to other bluetooth enabled device if that device doesn't have an Apple logo. Crappy practice by Apple, it just encourages more e-wastes due to its walled garden approach.

  22. This will be interesting by JohnFen · · Score: 1

    Since everyone who has tried this "unified app" thing so far has done little more than demonstrate that it's a pretty terrible idea, I'm curious to see if Apple has some approach that could actually make it not suck.

  23. Apple has always copied by ghoul · · Score: 1

    Apple has always copied. Apple's strategy has never been of the innovator. The strategy has always been the fast follower strategy. They let other be on the bleeding edge and learn from their mistakes and come in with a much more polished, dumbed down and well integrated version. What this does is by the time Apple brings a product to market the market is ready for it but also frustrated with the incumbents and ready to accept fewer functionality for greater reliability and ease of use.
    The Mac was a copy of Xerox PARC
    Mac OS is a copy of Unix
    The iPod was a copy of various cheap mp3 players
    The iPhone is a copy of the Motorola Rokr - the first phone to play iTunes as well of various Windows Phone 6 Touchphones from HP
    The iPad is a well put together version of countless Samsung tablets
    The Watch is a copy of various Android gear smartwatches
    Apple Pay is a copy of countless systems which have been there in Japan for almost 25 years now
    The Homepod is a copy of Alexa, Google Home etc

    Almost nothing Apple does is original . It just does it better and takes over a market.

    --
    **Life is too short to be serious**
    1. Re:Apple has always copied by Dog-Cow · · Score: 2

      The Mac was not a copy of PARC's work, but it was inspired by it.

      Mac OS is a Unix implementation. It's no more a "copy" than Solaris was a "copy".

      The iPhone didn't really copy anything, but was obviously took inspiration from many sources.

      I do agree that Apple is not innovative, per se, but Jobs had an eye for style that has not been seen in the mass consumer market since.

    2. Re:Apple has always copied by TheFakeTimCook · · Score: 1

      Apple has always copied. Apple's strategy has never been of the innovator. The strategy has always been the fast follower strategy. They let other be on the bleeding edge and learn from their mistakes and come in with a much more polished, dumbed down and well integrated version. What this does is by the time Apple brings a product to market the market is ready for it but also frustrated with the incumbents and ready to accept fewer functionality for greater reliability and ease of use.
      The Mac was a copy of Xerox PARC
      Mac OS is a copy of Unix
      The iPod was a copy of various cheap mp3 players
      The iPhone is a copy of the Motorola Rokr - the first phone to play iTunes as well of various Windows Phone 6 Touchphones from HP
      The iPad is a well put together version of countless Samsung tablets
      The Watch is a copy of various Android gear smartwatches
      Apple Pay is a copy of countless systems which have been there in Japan for almost 25 years now
      The Homepod is a copy of Alexa, Google Home etc

      Almost nothing Apple does is original . It just does it better and takes over a market.

      You DO realize (of course you don't) that you defeat your own arguments.

      There is a vast difference between a "Copy", which is a direct knock-off, usually inferior version of an original product, and an improved version of an original product. Dozens of companies do the former. It takes almost no expertise, and does nothing but cheapen the entire field. Apple does the latter, which is why, as you yourself have admitted, they do it better, and more often than not, end up taking over the field, at least until they themselves are copied by those whose only business-model is a race-to-the-bottom.

      1. Apple didn't copy the Xerox Alto. It licensed some of the GUI concepts, then improved upon them.

      2. MacOS is not a copy of Unix, it is a Certified Version of Unix. By contrast, every single Linux is a copy of Unix.

      3. The iPod was not a copy of several MP3 Players (each of which was a copy of ??? The Sony Walkman???), it was an improvement upon the concept of an Portable Music Player, which is why is immediately trounced the others.

      4. The iPhone copied nothing. It created an industry-wide paradigm-shift in the design of both smartphones and their UI designs.

      5. Same with the iPad. Many others had tried and failed to create a usable tablet computing device. Apple showed everyone else the way it's done...

      6. The Apple Watch is an improvement over others' failed-attempts to bring all the necessary pieces-parts together for a usable smartwatch. Everything before it is simply a bad joke, or a very limited-use toy.

      7. Apple Pay is not original. But it is the first, or one of the first, that did not insinuate itself into the middle of the transaction-process, protecting the user's privacy.

      8. The Homepod isn't out yet; so we really don't know what its capabilities will be; but it does seem like it is the coming-to-fruition of an idea that has been kicking-around the Apple Product Development labs for about a decade; so, who's copying whom?

      By your logic, every single car is nothing more than a copy of the Benz Patent Motor Car. But would you really dare to call a Tesla or Ferrari a copy of this? :

      https://www.daimler.com/compan...

      What you are saying is just as "logical".

    3. Re:Apple has always copied by Anonymous Coward · · Score: 0

      > 1. Apple didn't copy the Xerox Alto. It licensed some of the GUI concepts, then improved upon them.

      Apple didn't license anything from Xerox. In fact, Xerox sued them years later for copyright infringement over the Lisa and Mac GUIs.

    4. Re:Apple has always copied by Anonymous Coward · · Score: 0

      Not sure why people get so hung up on originality.
      Sure, there is vaguely similar prior art for almost everything that Apple has done (and everyone else for that matter).
      But ideas are cheap. Execution is what matters. Making features reliable, performant, easy to use, and useful is what Apple is better at than everyone else.

    5. Re:Apple has always copied by Anonymous Coward · · Score: 0

      I love watching James Burke's Connections series, it really gives you a sense of how little is "invented" and how much builds on prior work.

    6. Re: Apple has always copied by Anonymous Coward · · Score: 0

      MacOS is a layer of grease paint on top of a fairly decrepit unix. They hustled in some FreeBSD stuff to refresh, but now that's ten years old, too.

    7. Re: Apple has always copied by Anonymous Coward · · Score: 0

      Unix is a trademark that you pay the Open Group to slap on your product.

    8. Re: Apple has always copied by Anonymous Coward · · Score: 0

      Unix is a trademark that you pay the Open Group to slap on your product.

      Yeah, you just write them a check. You don't have to do anything like, oh, comply with standards or anything...

    9. Re:Apple has always copied by ghoul · · Score: 1

      If you think the iPhone is not a copy go ask a Motorola exec about their Rokr phone. Motorola spent a year teaching Apple how to build phones as they thought they were in partnership and all the time Apple was working on the iPhone in secret and using Motorola's teachings to figure out how to build a phone (mostly supply chain stuff)

      --
      **Life is too short to be serious**
  24. Concerned MacOS user and Apple shareholder by Anonymous Coward · · Score: 1

    [old man rant]
    I'm sure that whatever they end up doing will bump up the share price, and for that I am grateful.

    However, I got into this Mac thing because I had work to do. I have things I need to get done — things that people pay me to do. 20+ years later, I am concerned by the lack of user-upgradeable pro-quality machines. $5k for an iMac seriously??? And don't get me started on the iPhone with its non-replaceable battery and lack of expandable storage.

    I want a computer and phone that just work. I want to be able to add RAM or a new SSD when I want. I might even like a monitor larger than 27" and an upgradeable GPU. But who am I kidding? I'm just one guy with a collection of old Macs and a few shares of stock that I'm holding onto until I can retire.

    Bah, humbug!
    [/old man rant]

    1. Re:Concerned MacOS user and Apple shareholder by TheFakeTimCook · · Score: 1

      [old man rant]
      I'm sure that whatever they end up doing will bump up the share price, and for that I am grateful.

      However, I got into this Mac thing because I had work to do. I have things I need to get done — things that people pay me to do. 20+ years later, I am concerned by the lack of user-upgradeable pro-quality machines. $5k for an iMac seriously??? And don't get me started on the iPhone with its non-replaceable battery and lack of expandable storage.

      I want a computer and phone that just work. I want to be able to add RAM or a new SSD when I want. I might even like a monitor larger than 27" and an upgradeable GPU. But who am I kidding? I'm just one guy with a collection of old Macs and a few shares of stock that I'm holding onto until I can retire.

      Bah, humbug!
      [/old man rant]

      If you think that $5k for an iMac Pro is a ripoff, then you haven't been paying attention, and you SURE haven't been pricing equivalent hardware from other vendors.

      As for upgrade-able, the RAM in the iMac Pro is Upgrade-able; just not USER-upgrade-able. And for the Pro users that the iMac Pro is targeting, they almost NEVER "upgrade" a computer, anyway. They just max it out at the beginning, and commence to makin' money with it. When they want to "upgrade", they buy a whole new system. THAT's how REAL "Pro" users work!

      But, it seems like Apple is going to have at least a "reconfigurable" and "upgrade-able" Mac, with even more power than the iMac Pro, when the "Modular Mac Pro" is released. My guesstimate is that it will be unveiled at WWDC 2018, and either immediately available, or available toward the end of that year, just like with the iMac Pro.

    2. Re:Concerned MacOS user and Apple shareholder by LynnwoodRooster · · Score: 1

      Are you talking about that $7400 iMac Pro you just pointed to in another post? That "not a ripoff" offering?

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    3. Re:Concerned MacOS user and Apple shareholder by TheFakeTimCook · · Score: 1

      Are you talking about that $7400 iMac Pro you just pointed to in another post? That "not a ripoff" offering?

      No, it isn't.

      Go price similar hardware from Dell or HP. You'll see...

      Make sure to include that 5K Display!

    4. Re:Concerned MacOS user and Apple shareholder by LynnwoodRooster · · Score: 1

      Lenovo P910 with a pair of 10 core Xeon processors (better, faster than a single 18 core), 64 GB of RAM, 512 GB SSD for boot drive. Price is $4500.

      Add a better video card (GForce GTX1080 is a faster, better video card than the Vega 56 in the Mac) for $700 from NewEgg

      Add a pair of Samsung 1 TB SSD drives for $289 each (fully redundant RAID for better data integrity than the Mac).

      Add a pair of 28" 4K Samsung monitors for $369 each. Why I would want a non-standard "5K" display is beyond me, when 4K is the standard for all video content etc. I'd love to have a full second monitor for whatever else I wanted to look at/read/use as well.

      Total comes to $6516. It's a faster graphics platform, more CPU horsepower, double the RAM, more storage (redundant at that), and much more screen real-estate. And it's nearly $1000 less. AND - I can still add more drives, more graphics cards, etc. since it's a tower configuration. And I can save $1000. What's not to like?

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
  25. Make sense by aliquis · · Score: 1

    Macs are toys after all.

    1. Re:Make sense by TheFakeTimCook · · Score: 1

      Macs are toys after all.

      Yeah, an 18-core, Xeon-based "toy".

      Yeahrightsure.

    2. Re:Make sense by tepples · · Score: 1

      Macs are toys after all.

      Yeah, an 18-core, Xeon-based "toy".

      That only shows that one Mac model (the iMac Pro) is not a toy. I get the impression that apart from the iMac Pro, every other model uses underpowered hardware whose most significant advantage over a PC running Windows is that Apple's own music production and iOS app development tools are exclusive to it.

    3. Re:Make sense by aliquis · · Score: 1

      You do realize I wasn't very seriously and mostly just joking about mac people? Especially since they may feel they are more professional because they bought a more expensive mac.
      As for the 18 cores you can easily get it in a Windows PC too so.. whatever.

    4. Re:Make sense by TheFakeTimCook · · Score: 1

      Macs are toys after all.

      Yeah, an 18-core, Xeon-based "toy".

      That only shows that one Mac model (the iMac Pro) is not a toy. I get the impression that apart from the iMac Pro, every other model uses underpowered hardware whose most significant advantage over a PC running Windows is that Apple's own music production and iOS app development tools are exclusive to it.

      Whatever. Nothing I could say would convince you otherwise; so intelligent discourse is not possible with you.

    5. Re:Make sense by TheFakeTimCook · · Score: 1

      You do realize I wasn't very seriously and mostly just joking about mac people? Especially since they may feel they are more professional because they bought a more expensive mac.
      As for the 18 cores you can easily get it in a Windows PC too so.. whatever.

      So, did you actually HAVE a point, or were you just wasting everyone's time and bandwidth?

    6. Re:Make sense by tepples · · Score: 1

      A substantial refresh to the Mac mini or MacBook would convince me.

    7. Re:Make sense by TheFakeTimCook · · Score: 1

      A substantial refresh to the Mac mini or MacBook would convince me.

      I think the Mac Product Dev. Team is consumed right now with the iMac Pro (just finished) and the upcoming Mac Pro; but the other two will follow.

    8. Re:Make sense by Anonymous Coward · · Score: 0

      $10 zillion jillion in the bank, and they have 6 guys workig on new hardware...

  26. Definitely a step in the right direction by Anonymous Coward · · Score: 0

    A lot of us iOS users have been hoping they'd do this for ages. Basically what I want is an iPad or iPhone, but scaled up to 24" or, preferably, 32". The OSX interface on my iMac is way too confusing when switching between it and my iPad, and if they could converge the two then that would be top. I really hope they also ditch the hopelessly outdated keyboard (hello, 1960s!) and trackpad/mouse hardware and go for touchscreen-only instead.

    Another thing is security. OSX is already fairly secure, but users are still able to modify the file system and install apps without any kind of validation from Apple. If the app store was made the sole app source then that would close off a whole bunch of security issues in one swoop.

    I just hope Apple are as brave as Steve Jobs once was.

    1. Re:Definitely a step in the right direction by DontBeAMoran · · Score: 1
      --
      #DeleteFacebook
  27. Wasn't this tried before by techdolphin · · Score: 1

    After all, if memory serves, it worked so well for Microsoft.

    1. Re:Wasn't this tried before by TheFakeTimCook · · Score: 1

      After all, if memory serves, it worked so well for Microsoft.

      Microsoft tried Tablet computers for years, too.

      Then Apple came along...

  28. oh good by Anonymous Coward · · Score: 0

    oh good, iTerm2 for ipad.

  29. what about finder for IOS?? or will mac os get loc by Joe_Dragon · · Score: 1

    what about finder for IOS?? or will mac os get locked down like IOS?

  30. Bad idea by greencfg · · Score: 1

    The problem with mobile-based applications is not their reliance on a touch interface, but the fact their functionality is severely crippled compared to their desktop counterparts. This is true for store apps on mac and windows too, and this is why unifying the two concepts is a really bad idea.

  31. If Apple can't do it themselves, why will others? by Dster76 · · Score: 2

    Apple's latest update for Garageband for iOS has all kinds of substantial features that the desktop version didn't get.

    https://www.apple.com/ca/newsroom/2017/11/garageband-brings-new-sound-library-and-classic-beat-sequencer/

  32. Look at UWP by Anonymous Coward · · Score: 0

    It worked out great didn't it? About the worst framework ever. Just don't fucking do this.

  33. If only. . . by smooth+wombat · · Score: 0

    there was a reason to buy a Mac. Overpriced, underperforming, and non-upgradable.

    Yeah, that's what I want in a computer.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  34. Re:Anyone unfamiliar with how things currently wor by Solandri · · Score: 5, Informative

    BUT - the most important work is still on the developer to ensure that their app runs great on iPhone, iPad and Mac and has a cohesive UI that scales and takes advantages of the different technologies

    Scaling is a big problem for iOS. When Apple made the Mac, they Did It Right. Both MacOS and OS X are DPI-aware (dots per inch). When you plug a monitor into the Mac, it queries the monitor for the model, looks it up in a database to determine the screen size Then it takes the display resolution, divides it by the screen size to calculate a PPI (pixels per inch). Then scales the UI elements appropriately. Apple originally had to develop this for their Postscript laser printer way back in the 1980s. They integrated it into the Mac so when page layout artists were working on a Mac, an 11 point font on the screen was exactly the same physical size as when it was printed out.

    That's why the Macs had no problem with switching to the high-PPI Retina displays, while Windows still has lots of problems with 3k and 4k screens. Windows isn't aware of your screen's size and DPI, OS X is. Microsoft fixed this with Windows 8, so the system fonts, icons, and menus scale (based on a % you set, not on the screen's physical size). But apps which don't use the system fonts and menus don't benefit from this. That's why the UI in Adobe's apps are microscopic when you run them on Windows on a 4k screen. Adobe eschewed Windows' built-in menu system to build their own (probably so they could implement tear-off menu bars). That's why when you try to run an older Windows app with any scaling other than 100%, the fonts look blurry - Windows is simply rescaling the bitmap of the font, instead of substituting a correctly-scaled font which takes advantage of subpixel rendering.

    Then Apple made probably their biggest blunder with iOS. They ditched this tremendously successful DPI-aware model, and made iOS dependent on a fixed resolution and screen size. Apparently Steve drank too much of his own kool-aid and decided since 3.5" with a 4:3 aspect ratio was the "perfect" screen size and There Would Never Be any other screen size, iOS didn't need to be DPI-aware. That's why they stuck with the original 3.5" screen for so long, why when they did increase the resolution they did it by doubling the DPI, and when they increased the screen size they initially did it by stretching the screen (adding more to the top/bottom). Because that was the only way to do it without breaking the UI of older apps. This is most apparent in the iPad Mini - it uses the same resolution as the iPad, but on a smaller screen. Resulting in everything it displays being smaller than on a regular iPad. They could add scaling to iOS now, but it would be like the situation with Windows and every app in the App Store would need to be re-written to be DPI-aware.

    Ironically, Android is DPI-aware. Google didn't know the sizes of the Android devices manufacturers would make, so they had to make Android DPI-aware. A lot of Android apps ignore it, but the setting is in there. When properly used, the icons and fonts on Android are the same size whether you run the app on a phone or a tablet. And unlike the Mac where it's fixed depending on your monitor size, you can override it in Android. When I got a tablet for my elderly parents, I rooted it and set the DPI as if the screen size were 33% smaller than it really was. That had the effect of automatically making all of Android's icons and fonts 1.5x bigger, which really helped my parents use the tablet.

  35. Re:what about finder for IOS?? or will mac os get by Anonymous Coward · · Score: 0

    The latter. Why would you need Finder when they want you to just search? Same shit MickeySoft is doing with Win10/8/7. Hide useful settings in vaguely named "apps" and then just tell people to search for it.

  36. Typical click-bait by Anonymous Coward · · Score: 0

    Article contains no facts and makes no sense –don't bother reading. Any macOS/iOS developer or user of the Mac App Store would be scratching their head.

  37. Lowest Common Denominator by Anonymous Coward · · Score: 0

    Equals, Crappy Apps.

  38. Re:Anyone unfamiliar with how things currently wor by Dog-Cow · · Score: 3, Informative

    Every iOS app has been able to query the UIScreen object for its scale and size in points. What apps do with that is up to the developer. I know that it's not exactly the same as PPI, nor DPI, but it serves well enough.

  39. Re:Anyone unfamiliar with how things currently wor by Anonymous Coward · · Score: 0

    > Ironically, Android is DPI-aware.

    Sorry, how is that ironic?

  40. One, one, one by Subm · · Score: 2

    Apple has become what its 1984 super bowl ad implied it was liberating us from.

    Looks like Apple is ripe for being liberated from.

  41. What was it that Santayana said? by sconeu · · Score: 1

    "Those who cannot remember the past are condemned to repeat it"

    This idea worked so well for Microsoft...

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  42. Worthy goal - just not an easy one by sjbe · · Score: 1

    So how has this worked out for Windows so far?

    Doesn't really matter unless Apple copies what Microsoft did. The idea of apps that work across different devices with common development underpinnings is a very reasonable one. It's just not super easy to pull off. But the first company to do it well will probably make some serious bank so it's worth working on. And frankly Microsoft, Google and Apple are all working towards harmonized apps in one way or another and have been for a long time.

    1. Re:Worthy goal - just not an easy one by Altrag · · Score: 1

      Except that it doesn't work at all in practice. Mice and fingers are two very different pointer footprints.. mice don't have any possibility for multitouch.. screen DPI is significantly different.. etc.

      As I've said on other posts.. there's a reason why even layout-simple sites like Slashdot have separate mobile and desktop versions. Trying to mash the two together just doesn't work.

      Or for an obligatory car analogy.. there's a reason why we still have cars and pickups rather than everyone driving El Caminos around. Sure it seemed like a fun idea but it ends up doing both jobs half-assed rather than one job well.

  43. Re:Anyone unfamiliar with how things currently wor by Andreas+Mayer · · Score: 1

    Unfortunately, what you write is just not true.

    MacOS does not support arbitrary scaling. While the graphics system was built on Postscript, non-integral scaling factors turned out to bring too many problems. Fortunately, the technological progress in screen technology made high DPI-monitors possible and so Apple decided to stick with integral scaling factors. This is why all early Retina-displays exactly double the dimensions of older displays.

    This works exactly the same way on macOS as on iOS btw.

    For intermediary resolutions, macOS maintains a higher resolution backing store and uses graphics hardware to scale down the resulting image.

  44. Idiocy is rampant by Anonymous Coward · · Score: 0

    Re-invent well known nonsense. HP had fat binaries too. On a phone or a watch memory comes at a premium. More interesting was the initial approach to not have applications on the iPhone. This did not work out too well. Apple should take care that developers are assisted to develop Model View Controller type applications across platforms. So far iCloud gives not much support when you intend to synchronize content across platforms. In the end all applications need to be suited/adapted for collaborative work.

  45. Lowest common denominator by hackertourist · · Score: 3, Informative

    A few years ago, Apple replaced its Mac OS iPhoto app with Photos. This removed a lot of functionality in order to have a more consistent experience between Mac and iPhone photo apps.
    If that's the future of more Mac OS apps, I'm not looking forward to it.

  46. Re: Anyone unfamiliar with how things currently wo by Anonymous Coward · · Score: 0

    I was being sarcastic.

  47. Re: Anyone unfamiliar with how things currently wo by Anonymous Coward · · Score: 0

    Sorry, how was that sarcastic? :)

  48. Just what we need... by Anonymous Coward · · Score: 0

    Another fucking 'Windows store'

  49. Aka Google Play Store; Chromebook, Phone, Tablet by Anonymous Coward · · Score: 0

    I don't see this move by Apple as innovation - they are just trying to ride the same strategy Google has been floating for a couple years. I feel that one of the biggest failures in that strategy has been Google's insistance of selling new hardware (underpowered laptops) to get the new capability. If they would unleash the OS to be run by most modern (Intel Core) devices, I think the interest level would rocket. Many simple users would enjoy the bigger screen and same UI for their desktop/laptop devices.

  50. Who modded this informative? by Anonymous Coward · · Score: 1

    The scale and size in points give you JUST the actual resolution. You still have no idea how large items are, which was the GP's point. I mean, I won't go in the debate of how much better a DPI method would be, but you respond to a post saying on iOS you only know the resolution and that is a problem, by explaining how you can calculate the resolution...

  51. Re: Micro$oft is the worst!!!!! by Anonymous Coward · · Score: 0
  52. good luck with that by bobmajdakjr · · Score: 1

    microsoft promised that for windows 7. canceled. then they promised it for windows 8. they even got 8.1 mobile. canceled. then they promised it for windows 10 to the extreme - phones, tablets, xboxes, desktops, one uwp system to rule them all. canceled. good luck with that apple. especially with how everything is going so /swimingly/ for yall without steve jobs.

  53. Legacy Support Needed by pubwvj · · Score: 1

    The other aspect of this is Apple should build in legacy support so that all old software, all the way back to the Apple I, works on modern Macs, iPads, iPhones, iPodTouch, etc. Heck, they already have, sort of, Windows support and they could bring that in native too. With just a bit more work add CPM, full Linux, DOS, PDP, Cray, Howell, etc support too. Then all those legacy hardware systems could be upgraded to new Apple hardware. That would open an enormous market for them.

  54. Re:Anyone unfamiliar with how things currently wor by Anonymous Coward · · Score: 0

    My company has been working on projects that involve Scalable UI for over 20 years. Automated solutions just don't work well. The only solution that does is designing specific UI for each device and form factor targeted. Sharing workhorse code behind the scenes is fine, but when when it comes to user interface tables/phone and desktop/laptops are completely different beasts with different displays and different input devices. What works well on one will always be a huge compromise on the other.

  55. There goes Logic Pro by jsepeta · · Score: 1

    So glad I kept my Cubase license active.

    --
    Remember kids, if you're not paying for the service, YOU ARE THE PRODUCT THAT IS BEING SOLD.
  56. Rumour by Anonymous Coward · · Score: 0

    So one tech journalist, albeit a good one, posts a well sourced RUMOR, and the tech press loses its freaking mind.

    Lets wait for some response from Apple before totally loseing our ish.

    Mkay?

  57. Qt by RogueWarrior65 · · Score: 1

    Technically, you can build apps in Qt and run them on any device but the results can be pretty messy.

  58. Toes by Anonymous Coward · · Score: 0

    Apple doesn't have many toes left, so they might as well take aim, & blow the rest of 'em off.

  59. Re:Anyone unfamiliar with how things currently wor by Anonymous Coward · · Score: 0

    I'd really love to know where the myth of OS X ever supporting scaling comes from.

    Not only does it not support scaling (beyond integer factors), it has you lay out UI elements on a pixel-by-pixel basis. You have very limited ability to say "this item gets bigger" as a window is resized but you can't lay out things so that things are sized based on text. (Basically you can say which UI elements receive what percentage of additional space as the window is resized.) E.g., you can't make a column where that column width is based on the widgets within that column. Instead you have to say each widget is a certain size in pixels.

    Windows, on the other hand, has supported true display scaling (in that you can set a variable DPI) for ages. The problem was that while developers could query the Windows GDI to find out what the desktop DPI was, no one ever did. Instead they just placed widgets based on static pixel-by-pixel positions, and because Windows offered essentially no layout APIs, everything went to hell if the DPI changed.

    But you COULD set a DPI as far back as Windows 95.

  60. Re:Anyone unfamiliar with how things currently wor by BannerAdDesignUSA · · Score: 1

    kool design maker is best graphics designing company in the USA https://www.kooldesignmaker.co...

  61. Re:Anyone unfamiliar with how things currently wor by scdeimos · · Score: 1

    FYI, Cocoa Touch is the iOS version of Cocoa. Apparently you've missed Apple's Metal 2 UI, which is basically Apple's recommendation for macOS 10.11 onwards. Metal 2 is the same API for macOS, iOS and tvOS, https://developer.apple.com/me...

    On macOS they've basically stopped supporting OpenGL at 4.0, Carbon (mostly deprecated in OS X 10.5, 10.7 and finally 10.9) and Cocoa (nothing new since OS X 10.3).

  62. Re:Anyone unfamiliar with how things currently wor by Anonymous Coward · · Score: 0

    But you COULD set a DPI as far back as Windows 3.11.

    FTFY.

  63. Re:Anyone unfamiliar with how things currently wor by Anonymous Coward · · Score: 0

    Kudos to Apple for the courageous approach to their failure of an app store on desktop.

    So Apple is showing courage yet again?

    What about Canonical with their Ubuntu One initiative that has since been tossed? What about Microsoft's Windows 10 everywhere (Phone, Tablet, Desktop, XBox)?

    The whole point of the different frameworks is they are used for different hardware. I don't want a start menu on my phone, nor do I want tiles on my desktop.

  64. Copying Microsoft's Failure by Agripa · · Score: 1

    design a single application that works with a touchscreen or mouse and trackpad

    So ... it will only work with a touch screen because that will be the least common denominator?

    Why do we even have keyboards now? Let's deprecate them also.