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Kinect Is Really Dead Now, Basically (gamespot.com)

Microsoft has confirmed that it is no longer producing the Kinect adapter that is needed to connect the Kinect to an Xbox One S, Xbox One X, or other Windows device. This comes after Microsoft announced in October 2017 that it was killing off the Xbox One's Kinect camera. GameSpot reports: "After careful consideration, we decided to stop manufacturing the Xbox Kinect Adapter to focus attention on launching new, higher fan-requested gaming accessories across Xbox One and Windows 10," a Microsoft spokesperson said in a statement to Polygon. The representative declined to say if Microsoft would ever bring Kinect back. However, the company confirmed that the adapter "will no longer be available" to purchase.

8 of 110 comments (clear)

  1. A shame, really by IRGlover · · Score: 5, Interesting

    A bit of a shame really. While it was a useless gaming product, it was actually an interesting and useful device for creating body tracking or depth mapping software as these capabilities were wrapped in a pretty straightforward API.

    1. Re: A shame, really by lord_mike · · Score: 3, Insightful

      The Kinect was probably the most innovative thing Microsoft has ever done. It was amazing that it worked as well as it did. I will never understand why its mere existence was so hated by so many people. Microsoft, of course, also shares the blame for mishandling the Xbox One version, and then running away from this amazing tech due to a few vocal complaints.

  2. Such a shame... by Anonymous Coward · · Score: 5, Interesting

    ...Kinect Party is one of the most accessible games ever made for young kids, even my 2 year old could join in enthusiastically - "Daddy - Birds on the Sofa!", "Watch out Daddy Lava on the floor!!!"...ah well...

    1. Re:Such a shame... by _merlin · · Score: 5, Interesting

      Yeah, I don't get the Kinect hate. My brother went down the Xbox path because of the Kinect and the superior dancing games it supports. My kids had plenty of fun playing them at Christmas. It's not something I'm into, but my brother and my kids sure have fun with it.

    2. Re:Such a shame... by Chris+Mattern · · Score: 3, Insightful

      The hate was mostly from more hardcore gamers. Motion controls are suboptimal compared to a traditional controller since they provide less fine control, and they kept producing games that forced you to use a control scheme that required the motion controller. Dancing games would be one of the few exceptions because there the body motion is the whole point.

  3. Unfortunately... by mikael · · Score: 5, Informative

    ... while it was a great method for user input and getting players to move around rather than remain sitting, advertisers were starting to use to the device to collect marketing data about users:

    "Xbox One can essentially work like TV that watches you, bringing marketers a huge new trove of data,"

    https://kotaku.com/xbox-ones-t...

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    1. Re:Unfortunately... by decipher_saint · · Score: 3, Insightful

      Pretty much. I know a couple of devs who found creative uses for it on PC.

      For the most part I was ambivalent toward it until it became an inseparable part of the already disastrous XBox One launch platform. They practically handed Sony market share. I think the hate for it mushroomed after that point (to be fair the seeds were already planted between gamers who enjoy sitting motionless versus any kind of motion control.)

      Microsoft is a frustrating company to follow around, they sometimes come up with brilliant ideas and then utterly demolish them through incompetence.

      --
      crazy dynamite monkey
  4. China is still making adapters by Megane · · Score: 3, Insightful

    Not having used a Kinect before, I wanted to see just how special this adapter was. Apparently Kinect uses a special plug that combines USB and 12V power. Microsoft's adapter for the Xbone version presents this as a USB 3.0 B jack.

    There seem to be a lot of third-party adapters out there for the 360 version. They have a wall wart, an orange-tongue "USB" jack for the Kinect, and a USB A plug. It is also possible to hack off the end of the connector, which seems to only use USB 2.0, and splice in a 12V 1.5A power supply and USB connector.

    So basically this is just another special proprietary variation of a standard plug, simply because they didn't want to have a second plug in the Kinect for power. Not that it's anything new, Microsoft has been pulling this bullshit ever since the original Xbox used plain USB with a two special connectors for its controllers. (To be fair, it probably had better durability for insertions/removals.)

    At least with USB 3 for the Xbone version, why couldn't they have used the official extended power management support? Then at least it could use some kind of standard power inserter or powered hub. Or was that from USB C?

    As long as China can find a supply of connectors for the Xbone version, I'm sure you will see replacements out there soon.

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